```metadata title: Seishin Clan description: >- The Seishin clan has always gained strength and enhanced abilities from their shared connection to the spirit world, passed through generations. In a symbiotic relationship, the creatures of Other World give you power and wisdom in return of protection. With that knowledge, comes insurmountable grief. You cannot gain power, if you have nothing to lose. tags: [] systems: [] renderer: legacy theme: 5ePHB ``` ```css /*Title Cover*/ .phb#p1 h1, .phb#p1 h5 {font-family: 'Merriweather'; text-align:center; color:white; column-span: all; font-size:75px } .phb#p1 h5 { margin-top: 130%; } .phb#p1 h1 {\-webkit-text-stroke:3px black;} /*Statblocks*/ .phb hr + blockquote p, .phb hr + blockquote li, .phb hr + blockquote table{font-size:12px; } .phb table tbody tr:nth-child(odd) { background-color: #c8d9d8; background-blend-mode: luminosity; } .phb blockquote { background-color: #f2f2f2; background-blend-mode:luminosity; } .phb hr+blockquote { background-color: white; } .phb hr+blockquote { background-color: #f2f2f2; border-image-source:url(https://media.discordapp.net/attachments/310627186749210625/927762414412369970/Test5.png); border-image-slice:230 230 230 230; border-image-width:180px; border-image-outset:20px 15px 21px 15px; } ```

























# Seishin Clan \page ## Seishin Clan ***Creator:*** *Kriothan*
*Two brothers stand a distance away from eachother. One bathed in the power of the Wind, flowing through his cloak as he slowly unsheathes his blade. A dull cry muted on his lips finally seeing his brother again. Or what he believes to be his brother. The other, pulls out twin blades, the mask on his face glows with a terrifying red aura. Signifying malice and hate. "What happened to you?" The one in blue asked desperately. The one in red doesn't speak for a moment, just crouching low into a stance. They dash forward and clash, wind picking up around both of them. In the blink of an eye, they change positions. Except, the brother who wears blue has dropped to one knee, blood pouring from one eye. The brother in red stands from his crouched position and turns back to his kin. "I am the product of your grief...brother."* *                                                                         — Spirit of Wind                                      Tales of a Nymph, Lost to Time* ### Spiritual Obligation The Seishin clan has always gained strength and enhanced abilities from their shared connection to the spirit world, passed through generations. In a symbiotic relationship, the creatures of Other World give you power and wisdom in return of protection. With that knowledge, comes insurmountable grief. You cannot gain power, if you have nothing to lose. #### Seishin Traits **Ability Score Increase:** +2 Dex, +1 Wis **Speed:** Your base walking speed is 35 feet. **Skill Proficiencies:** Martial Arts, Perception #### Seishin Features  **Seishin Clan Jutsu:** The Seishin Clan has access to a separate list of jutsu unique to their clan. You can add these Jutsu to your jutsu list instead of selecting jutsu from the normal jutsu list(s).
**Off-Hand Technique:** Starting at 1st level, you can use Dexterity in place of Strength for calculating your Seishin Hijutsu Attack Rolls, Damage Rolls, and Save DC.
**Dual-Sword Style:** Also at 1st level, you gain access to Two-Weapon Stance, which you can use in addition to any other Weapon stance. Additionally, when you would hit your two attacks from the attack action and can attack with the third using Two-Weapon Stance, you can add your ability modifier to the last attack. (Final bullet point.) ``` ```
**One With All Blades:** The Spirits of Other World have given you the ability to imitate your own strength to cover any weaknesses. Beginning at 3rd level, if you have a weapon in your main hand that would benefit from a seal, weapon buff, or any additional effect, as a Bonus action, you can treat your off-hand weapon as if it also had all of these bonuses and buffs. This lasts for one minute. You can use this feature a number of times equal to your Proficiency bonus per long rest. At 7th level this becomes a short rest.
**Sights of Beyond:** Awareness is the pivotal point between being prepared and being caught off guard. Also at 3rd level, you gain Blindsight to a range of 15 feet, this increases to 30 feet at 11th level. Additionally, you are always aware of any creatures who's actions are being controlled or dictated by any jutsu or effect as a result of another creature as long as they're within your Blindsights range.
**Spiritual Enlightenment:** Your attacks have become attuned with the spirit world, being able to cut through most of everything with overwhelming chakra and intensity. Starting at 7th level, your weapons can harm creatures with no physical form such as ghosts or phantoms. Additionally, whenever you deal damage with a Weapon Attack, you can add half your Wisdom modifier to the damage roll, and half your Wisdom modifier to taijutsu damage rolls made as a result of bukijutsu. At 15th level, you can add your full Wisdom modifier to taijutsu damage rolls as a result of Bukijutsu.
**Wipe Away:** You have broken past the barriers of Other World and pulled back power. By coating your weapons in the essence of the spirit world, you can push past most defenses. Starting at 11th level, whenever you would make a weapon or taijutsu attack roll, you can empower it. When you do, the attack penetrates through most forms of defense, ignoring damage reduction and passing through structures or constructs that would normally intercept your attack. You can do this a number of times equal to your Proficiency bonus per short rest. At 15th level, you deal double damage to creatures with Temporary Hit Points.
**Slipstream:** Starting 18th, as an Action you can begin the weaving attacks seamlessly into your allies maneuvers. For one minute after you activate this feature, whenever an ally makes an attack roll against a creature within your Weapon's Range, you can cast a Seishin Hijutsu against the same creature, once per turn. You can activate this state once per long rest. \page ### D-Rank #### Parry and Slash **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Reaction, which you take when you are targeted or would take damage from an attack that targets you.
**Range:** Self
**Duration:** 1 Round
**Components:** W (Any Melee dual wield), M
**Cost:** 4 Chakra
**Keywords:** Hijutsu, Bukijutsu
**Description:** As a part of the activation of this jutsu, you must have a weapon in both hands that meet this bukijutsu’s component requirements. You hold up your main hand weapon and block the attack, then follow up with a secondary slash while your enemy is off guard. Until the start of your next turn, increase your AC by +5. Once per turn, if this bonus would cause an attack to miss you can make a single weapon attack against the triggering creature, dealing your weapons damage on hit. Weapon attacks made as a result of this jutsu cannot critically hit. **At Higher Ranks:** For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, at B-Rank, you make up to two attacks per turn, at S-Rank, you make up to three attacks per turn. #### Follow-Up Cut **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Action
**Range:** Weapons Range
**Duration:** Instant
**Components:** W (Any Melee dual wield), M
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Bukijutsu
**Description:** As a part of the activation of this jutsu, you must have a weapon in both hands that meet this bukijutsu’s component requirements. Make two Taijutsu attacks against up to two creatures within your weapons range. On a hit, you deal your weapons damage, +1d6. If you hit with both attacks on the same creature, they take an additional 2d4 necrotic damage. If you hit with both attacks against different creatures, both need to make a Strength saving throw against your Taijutsu DC, or gain 1 rank of Bleed. **At Higher Ranks:** For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, for every rank upcasted, increase the additional necrotic damage by 2d4, or the Bleed rank by +1. ``` ```
#### Mortal Steel **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Action
**Range:** Weapon's Range (15 foot Line)
**Duration:** Instant
**Components:** W (Any Melee dual wield), M
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Bukijutsu, Combo
**Description:** As a part of the activation of this jutsu, you must have a weapon in both hands that meet this bukijutsu’s component requirements. Choose one creature within range of this jutsu, you can choose to make an attack roll, or force the creature to make a saving throw. Each having a different effect. - **Attack Roll:** Make a Taijutsu attack roll, on a hit, you deal your weapons damage + 2d6, and the target must make a Constitution saving throw against your Taijutsu save DC. On a failure, they gain 2 ranks of Bleed. - **Saving Throw:** You dash forward to a target within 15 feet of you who then must make a Dexterity saving throw, on a failure, they are knocked prone, and take 2d8 Slashing damage. You then make a follow up Taijutsu attack roll, if they fail this save. On a hit, you deal your Weapons damage + 1d6. On a succesful save, they take half damage and no other effect. Until the end of your turn, you can target one affected creature with a Bukijutsu Finisher regardless of range, once per turn, using either an Action or Bonus action, ignoring its listed casting time. **At Higher Ranks:** For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, at B-Rank, increase damage die by 2d6 and 2d8 respectively. At S-Rank, increase both by an additional 2d6 and 2d8. #### Azakana's Cleaver **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Bonus Action
**Range:** Self
**Duration:** Concentration, up to one minute
**Components:** W (Any Melee dual wield), M
**Cost:** 4 Chakra
**Keywords:** Hijutsu, Bukijutsu
**Description:** As a part of the activation of this jutsu, you must have a weapon in both hands that meet this bukijutsu’s component requirements. You channel the power of the spirit world into a cloak you surround your weapons with. Once per turn, when you successfully land a weapon attack, increase your attack and damage rolls with weapon attacks by +1, up to a maximum of +2. This bonus resets to 0 whenever you miss a weapon attack. **At Higher Ranks:** For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, and the maximum bonus by +1. At B-Rank, the bonuses of this jutsu also apply to Bukijutsu. If this jutsu is cast at S-Rank, the bonuses are not lost when you would miss a weapon attack or Taijutsu attack made as a part of a Bukijutsu. \page ### C-Rank #### Spirit Cleave **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Action
**Range:** Self (30 feet Cone)
**Duration:** Instant
**Components:** W (Any Melee dual wield), M
**Cost:** 8 Chakra
**Keywords:** Hijutsu, Bukijutsu
**Description:** As a part of the activation of this jutsu, you must have a weapon in both hands that meet this bukijutsu’s component requirements. You swing your blade wide, banishing any errant spirits and erroding the souls of creatures in your path. Each creature of your choice within range of this jutsu, must make a Constitution saving throw against your Taijutsu save DC, on a failure they take 4d8 Necrotic damage, and gain 2 Ranks of Weakened. On a success they take half damage and no other effect. **At Higher Ranks:** For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, and the damage by 1d8. #### Demon's Repent **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Action
**Range:** Weapon's Range
**Duration:** Instant
**Components:** W (Any Melee dual wield), M
**Cost:** 9 Chakra
**Keywords:** Hijutsu, Bukijutsu, Finisher
**Description:** As a part of the activation of this jutsu, you must have a weapon in both hands that meet this bukijutsu’s component requirements. You reverse your grip on your off hand weapon to make for a devastating overhead strike with your main hand. Make a Taijutsu attack roll, on a hit you deal your Weapon's Damage + 2d8, on hit the target must make a Strength saving throw, on a fail, the target's weapon, if any, break. If this jutsu is used as a **Finisher**, you instead make two Taijutsu attacks at advantage. Bringing them down visciously over your targets head. On a hit, you deal your Weapon's Damage + 2d4. If you hit with both attacks you can spend an additional 5 Chakra to force a Dexterity saving throw from your target. On a fail they take 4d6 Necrotic damage, and any Hit Points gained until the end of their next turn are halved. **At Higher Ranks:** For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, and the damage by 1d8, and 1d4 respectively. ``` ```
#### Spiritual Causality **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Reaction, when a creature gains Hit Points
**Range:** 60 feet
**Duration:** Instant
**Components:** W (Any Melee dual wield), M
**Cost:** 9 Chakra
**Keywords:** Hijutsu, Bukijutsu
**Description:** As a part of the activation of this jutsu, you must have a weapon in both hands that meet this bukijutsu’s component requirements. You dash forward towards a creature who is repairing their body and attack their soul with your blades. Make two Taijutsu attacks, on a hit you negate the amount of healing they would have recieved and deal your Weapon's Damage + 4d4 Necrotic damage. **At Higher Ranks:** For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, increase the damage by 1d4. At A-Rank, you instead gain the amount of healing they would have when you hit. \page ### B-Rank #### Shredding of the Soul **Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** 1 Action
**Range:** Weapon's Range
**Duration:** Instant
**Components:** W (Any Melee dual wield), M
**Cost:** 13 Chakra
**Keywords:** Hijutsu, Bukijutsu
**Description:** As a part of the activation of this jutsu, you must have a weapon in both hands that meet this bukijutsu’s component requirements. You swing your weapons with the intent of tearing a creatures armor to expose their soul. Make two Taijutsu attack rolls, on a hit, you deal your Weapon's Damage and reduce the targets AC and Damage reduction by -2, and -5 Respectively, until the beginning of their next turn. If you would reduce a creatures DR to zero as a result of this jutsu, you deal an additional 1d6 Necrotic damage against them for one minute. **At Higher Ranks:** or each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3, and the AC/DR by -1. ``` ```
#### Soul Unbound **Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** 1 Bonus action
**Range:** Self
**Duration:** 1 Round
**Components:** CM, M
**Cost:** 14 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** You break free from your mortal shell and move forward as an spiritual apparation. When you cast this jutsu, increase your movement speed by 30 feet. You gain the benefit of the Disengage action. Record the amount of damage you deal until the beginning of your next turn, whenever this jutsu ends. All the creatures that you dealt damage too during this time take an additional amount of Necrotic damage equal to the recorded amount you dealt to them divided by 1/3rd. This damage cannot be reduced. **At Higher Ranks:** For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3, at A-Rank, they take 1/2 the recorded amount. At S-Rank they take the full amount of damage again. \page ### A-Rank #### Fate Sealed **Classification:** Hijutsu
**Rank:** A-Rank
**Casting Time:** 1 Action
**Range:** Self (60 foot line)
**Duration:** Instant
**Components:** W (Any Melee dual wield), M
**Cost:** 20 Chakra
**Keywords:** Hijutsu, Bukijutsu, Finisher
**Description:** As a part of the activation of this jutsu, you must have a weapon in both hands that meet this bukijutsu’s component requirements. You dash forward to a point within 60 feet of you. All creatures that you would pass through in a 10 foot wide line must make a Dexterity saving throw against your Taijutsu save DC. On a failure, they take your Weapon's Damage + 8d8, and they are thrown 30 feet up into the air. On a success they take half damage and no other effects. If this jutsu is used as a **Finisher**, you dash forward to a point within 90 feet of you. All creatures you pass through in a 10 foot wide line make their Dexterity saving throw at disadvantage, and take your Weapon's Damage + 10d8. Until the end of your turn, all allied creatures within 60 feet of an enemy, can target one affected creature with a Bukijutsu **Finisher** regardless of range, once per creature, using a Reaction. **At Higher Ranks:** For each rank you cast this jutsu above A-Rank, increase the cost of this jutsu by 3, the width of the line by 10 feet, and allies do not need to spend their reaction to cast a Bukijutsu **Finisher** as a result of this jutsu. \page ## Clan Feats #### Master of your Craft **Category:** Clan **Prerequisite:** Seishin Clan Your weapons have become one with your own spirit. You gain the following benefits: - Increase your Dexterity or Wisdom score by 1, to a maximum of 20. - Weapons that you wield while in **Two-Weapon Stance** gain the benefits of 1 D-rank weapon seal (this does not take up the weapon's seal slots), which you can switch on a long rest. - You can use Dexterity in place of Intelligence or Strength when using your Weaponsmith kit, additionally the downtime and ryo required to make Weapon seals is reduced by half. #### Rotten to the Core **Category:** Clan **Prerequisite:** Seishin Clan, Level 4+ You are a little bit more sensitive than most people, you are quite quick to anger. You gain the following benefits: - Increase your Strength or Dexterity score by 1, to a maximum of 20. - When you would deal Necrotic damage as a result of your Seishin Hijutsu, you can deal an additional amount of damage equal to your Proficiency bonus, twice per turn. - When you successfully land two weapon attacks in one turn against the same creature, they gain 1 Rank of Bleed. #### Three-Sword Style **Category:** Clan **Prerequisite:** Seishin Clan, Level 8+ You've adapted the technique of a Legendary Swordsman. You gain the following benefits: - Increase your Strength or Dexterity score by 1, to a maximum of 20. - Once per short rest, as a bonus action you can place an additional sword into your mouth to activate the Three-Sword Style for the next minute. For the duration, you make one additional attack when you take the Attack action and increase the damage die of Seishin Hijutsu you cast by one step. At the conclusion of this style, you gain 2 Ranks of Exhaustion. - When you miss with a Weapon Attack or Bukijutsu, you can remake the attack, once per turn ``` ``` #### Nine Swords Style **Category:** Clan **Prerequisite:** Seishin Clan, Level 16+, **Three-Sword Style**
You've adapted the technique of a Legendary Swordsman. You gain the following benefits: - Increase the capstone of your Strength or Dexterity score to 22, if it is already higher, increase it by 2 to a maximum of 24. - **Three-Sword Style** only gives 1 rank of Exhaustion upon use, and can be used one additional time per rest. - Once per long rest, as an Action while using **Three-Sword Style**, through sheer force of will you project an illusion of two additional heads, and four extra arms for one minute. Looking as if you're holding Nine Weapons across your entire body. While in this form, increase your damage die of all Weapon Attacks and Bukijutsu by 2, up to three times per turn, increase your speed by 30 feet, each time you hit a creature with a Weapon Attack lower their Armor Class by 1, up to half your Proficiency Bonus, returning to normal at the conclusion of this style. At the conclusion of this style, you gain 4 Ranks of Exhaustion, and lose 4 hit die and chakra die \page
##### Latent Seishin | Bloodline Ability Name | Bloodline Point Cost| Ability Description | |:----|:---:|:----| | **Latent Off-Hand Technique** | 2 | Starting at 1st level, you can use Dexterity instead of Strength for the attack and damage rolls of your Seishin Clan Hijutsu attack rolls and Save DC’s calculations. | | **Latent Duel-Sword Style I** | 2 | You gain the Two-Weapon Stance. | | **Latent Duel-Sword Style II** | 3 | *(You must have **Latent Duel-Sword Style I**)* Beginning at 7th level, you can use Two-Weapon Stance in addition to any other Weapon Stance. | | **Latent Spiritual Enlightenment I** | 3 | Beginning at 7th level, your weapons can harm creatures with no physical form such as ghosts or phantoms, and add half your Wisdom modifier to damage rolls made with Weapon Attacks. | | **Latent Spiritual Enlightenment II** | 3 | *(You must have **Latent Spiritual Enlightenment I**)* Beginning at 11th level, you can add your full Wisdom modifier to Weapon Attacks. | | **Latent Sights of Beyond**| 3 | Starting at 11th level you gain 15 feet of blindsight. You are aware if any creature in your radius is being controlled by a jutsu. | | **Latent Wipe Away I**| 4 | Beginning at 11th level, beginning the basic teachings of channeling the spirit world into your weapons. Twice per long rest when making a Weapon Attack, you can ignore Damage Reduction, Structures, and Constructs that would interrupt your attacks.. | | **Latent Wipe Away II**| 5 | *(You must have **Latent Wipe Away I**)* Increase the number of uses of **Latent Wipe Away** to a number of times equal to half your Proficiency bonus per long rest. | | **D-Rank Hijutsu** | 2 | You gain the ability to learn D-Rank Seishin Hijutsu. | **C-Rank Hijutsu** | 2 | *(You must have **D-Rank Hijutsu**)* You gain the ability to learn C-Rank Seishin Hijutsu. | **B-Rank Hijutsu** | 3 |*(You must have **C-Rank Hijutsu**)* You gain the ability to learn B-Rank Seishin Hijutsu. | **A-Rank Hijutsu** | 3 |*(You must have **B-Rank Hijutsu**)* You gain the ability to learn A-Rank Seishin Hijutsu. | **Clan Feats** | 5 | You gain the ability to learn Clan Feats, with Seishin Clan as a prerequisite.