___ > ## Baggi >*Medium beast, unaligned* > ___ > - **Armor Class** 13 (natural armour) > - **Hit Points** 45 (10d8) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|15 (+2)|10 (+0)|3 (-4)|12 (+1)|5 (-3)| >___ > - **Skills** Perception +3 > - **Senses** passive Perception 13 > - **Languages** — > - **Challenge** 2 (450 XP) > ___ >
> > ***Pack Tactics.*** The baggi has advantage on attack rolls against a creature if at least one of the baggi's allies is within 5 feet of the creature and the ally isn't incapacitated. > ### Actions >***Multiattack.*** The baggi makes two attacks, only one of which can be a spit attack. > >***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (2d4 + 1) piercing damage. > >***Spit.*** *Ranged Weapon Attack:* +4 to hit, reach 20 ft., one target. *Hit:* 4 (1d4 + 2) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become incapacitated. The incapacitated target must repeat the saving throw at the end of its next turn, ending the effect on a success or becoming stunned until the end of its next turn on a failure. ___ > ## Great Baggi >*Large beast, unaligned* > ___ > - **Armor Class** 15 (natural armour) > - **Hit Points** 102 (12d10 + 36) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|18 (+4)|16 (+3)|3 (-4)|12 (+1)|5 (-3)| >___ > - **Skills** Perception +4 > - **Senses** passive Perception 14 > - **Languages** — > - **Challenge** 6 (2,300 XP) > ___ >
> > ***Pack Tactics.*** The baggi has advantage on attack rolls against a creature if at least one of the baggi's allies is within 5 feet of the creature and the ally isn't incapacitated. > >***Hipcheck.*** If the baggi moves at least 15 feet straight toward a creature then hits it with a slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage and must succeed on a DC 15 Dexterity saving throw or be knocked prone. > ### Actions >***Multiattack.*** The baggi makes three attacks: one with its bite, one with its tail, and one with its slam. It can make a spit attack in place of its bite. > >***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 13 (2d10 + 2) piercing damage. > >***Tail.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 11 (2d8 + 2) bludgeoning damage. > >***Slam.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 15 (2d12 + 2) bludgeoning damage. > >***Spit.*** *Ranged Weapon Attack:* +7 to hit, reach 20 ft., one target. *Hit:* 9 (2d4 + 4) poison damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or become incapacitated. The incapacitated target must repeat the saving throw at the end of its next turn, ending the effect on a success or becoming stunned until the end of its next turn on a failure. > >***Howl (1/Day).*** The baggi unleashes an urgent howl to summon reinforcements. In 2 (1d4) rounds, three baggi come from their nest.
##### Created by u/iamthetot