```metadata title: 'Warlock Patron: The Cartographer' description: >- Warlock Patron of a God of exploration, map making, and freedom. This class focuses on high mobility, extreme versatility, and boundless flexibility. While the patron may not be the most powerful, warlocks of the Cartographer will find they have more uses for more of their abilities than any other. tags: '' systems: - 5e renderer: legacy ``` ```css /*=======--- Example CSS styling ---=======*/ /* Any CSS here will apply to your document! */ .phb p { line-height: 125%; !important } .phb table { font-family: ScalySans; width: 100%; margin-bottom: 1em; font-size: 10pt; line-height: 1em } } .phb .descriptive p{ display:block; padding-bottom:0; line-height:1em } ``` ### Warlock Patron: The Cartographer The Cartographer is a mysterious, yet studious entity that wishes to travel all corners of the world and map its every secret and treasure. To those that call the Cartographer's favor, she gives unmatched freedom, versatility, adaptability in any environment and increased protection from danger. To serve the Cartographer is to know travel, find thrills in the unknown, and revel in the chance to explore hidden corners of the farthest reaches. ##### Cartographer Patron Features | Warlock Level | Feature | |:----:|:-------------| | 1st | Expanded Spell List, Far Horizons, Traveler's Charm | | 6th | Boundless Versatility | | 10th | Explorer's Immunity | | 14th |Mapmaker's Eye | #### Expanded Spell List The Cartographer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock's spell list for you. ##### Cartographer Expanded Spells | Spell Level | Spells | |:----:|:-------------| | 1st | Disguise Self / Sanctuary | | 2nd | Detect Thoughts / Locate Object | | 3rd | Clairvoyance / Haste | | 4th | Secret Chest / Locate Creature | | 5th | Legend Lore / Far Step | #### Far Horizons Starting at 1st level, your patron has gifted you with the knowledge of map making and traveling expertise. You gain proficiency with Cartographer's Tools and Navigator's Tools, and you cannot get lost if you are using a map of an area you have personally created. Additionally, you always know which way is north. You become incredibly adept at freedom of movement called Free Running. Free Running is a style of running that gives incredible flexibility and balance, allowing you to easily sprint through or over obstacles, traveling the path of least resistance. This gives you unmatched lithe in combat. You gain the following benefits from your Free Running. - You ignore difficult terrain, your climb speed equals your walk speed, and your speed increases by 10 feet. - You have advantage on saving throws made to avoid or resist traps. - You have advantage on checks made to avoid or escape a grapple or the restrained condition. - You do not provoke Opportunity Attacks from leaving an opponent's melee range. - You gain expertise in Acrobatics. ``` ``` #### Traveler's Charm Starting at 1st level, you have gained a silver tongue and can easily integrate with locals as one of them. You may learn a language if you are able to listen to it periodically for a period of at least 24 hours. Once you finish a long rest, you are able to speak, read, and write the language you have been listening to. Additionally, if you spend 1 minute talking to someone who can understand what you say, you can make a Persuasion check contested by the creature's Insight check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you for 1 minute. After this, the effect wears off, the creature does not know it was charmed, and is immune to your Traveler's Charm for 24 hours. You may do this a number of times per day equal to your Charisma modifier, and must complete a long rest to regain expended charges. #### Boundless Versatility Starting at 6th level, the Cartographer gives you a versatility unmatched among travelers and affords you extreme adaptability in any environment, provided you have the time to prepare. When you finish a long rest, choose any spell of a slot you can cast from Paladin, Bard, Sorcerer, or Warlock Spell list. You know the chosen spell, it counts as a Warlock spell for you, and it doesn’t count against your number of spells known. You can exchange this spell for another when you complete another long rest. Instead of a spell, you may choose a skill or tool proficiency. You have this proficiency until you choose a spell or another skill or tool proficiency with this ability at the end of a long rest. #### Diplomatic Immunity At 10th level, you gain an ability to defend yourself against some of the dangers you may face while exploring. You may use your reaction to add your Charisma modifier to your AC when an attack would hit you, possibly negating the attack, or to a dexterity saving throw, possibly succeeding on your save. If the attack or effect still hits you after you use this ability, you have resistance to this damage for the current attack or effect, lasting until the start of your next turn. You have a number of uses of this ability equal to your Charisma modifier, and gain expended uses at the end of a long rest. #### Mapmaker's Eye Starting at 14th level, you gain the ability to hide yourself and your allies in a pocket dimension. By performing a special ritual over the course of 1 minute, you shift yourself and up to ten willing creatures you can see into your pocket dimension. You may remain here for 1 hour and may gain the benefits of a short rest. You and your allies then return to the spaces you all occupied when you used this ability, with no time having passed in the world. While here, you are able to see any area you have mapped and any creatures within that map, including hidden or invisible creatures. You and your companions gain the benefits of Truesight for 10 minutes after you leave this pocket dimension Once you use this ability, you may not do so again until you complete a long rest.