##### The Slayer
| Level | Proficiency Bonus | Features | Spells Known | Max Blood Points |
|:---:|:---:|:---|:---:|:---:|:--:|
| 1st | +2 | Prowess, Blood Magic, Jack of All Trades, Self-Inflict(2d4) | 2 | 10 |
| 2nd | +2 | Fighting Style, Calm Infliction | 2 | 14 |
| 3rd | +2 | Slayer Style | 3 | 18 |
| 4th | +2 | Ability Score Improvement, Self-Inflict(2d6) | 3 | 24 |
| 5th | +3 | Quarry, Extra Attack | 4 | 30 |
| 6th | +3 | Ability Score Improvement | 4 | 39 |
| 7th | +3 | Self-Inflict(2d8) | 5 | 48 |
| 8th | +3 | Ability Score Improvement | 5 | 53 |
| 9th | +4 | Slayer Style Feature | 6 | 58|
| 10th | +4 | Blood Magic Mastery | 6 | 64 |
| 11th | +4 | Extra Attack(2), Self Inflict(2d10) | 7 | 70 |
| 12th | +4 | Ability Score Improvement | 7 | 78 |
| 13th | +5 | Slayer Style Feature | 8 | 80 |
| 14th | +5 | Ability Score Improvement, Self-Inflict(2d12) | 8 | 82 |
| 15th | +5 | ─ | 9 | 84 |
| 16th | +5 | Slayer Style Feature | 9 | 90 |
| 17th | +6 | Self-Inflict(2d20) | 10 | 95 |
| 18th | +6 | ─ | 10 | 95 |
| 19th | +6 | Ability Score Improvement | 11 | 105 |
| 20th | +6 | Morbid Restoration | 12 | 125 |
## Class Features
As a slayer, you gain the following class features
#### Hit Points
___
- **Hit Dice:** 1d10 per slayer level
- **Hit Points at 1st Level:** 10 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per slayer level after 1st
#### Proficiencies
___
- **Armor:** Light Armor, Medium Armor, Shields
- **Weapons:** Simple Weapons, Martial Weapons
- **Tools:** one musical instrument
___
- **Saving Throws:** Constitution, Intelligence
- **Skills:** Choose four from Acrobatics, Athletics,Deception, Insight, Intimidation, Investigation,Perception, Performance, Persuasion. Sleight of Hand, anel Stealth
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* chain mail or *(b)* leather, longbow, and 20 arrows
- *(a)* a martial weapon and a shield or *(b)* two martial weapons
- *(a)* five javelins or *(b)* any simple melee weapon
- *(a)* a dungeoneer's pack or *(b)* an explorer's pack
### Prowess
After many years of surviving and fighting alone, slayers are quick to learn and perfect any skills that help them. Unlike many classes, slayers tend to reach outside their natural styles and techniques to further their total growth. Prowesses (detailed at the end of the class section) represent the unique skills that the slayer has pursued. They are passive abilities which further empower you the more points you invest in them. Prowesses may have a limit. If that is so, you can only spend that many points on them, under any circumstance. Some Prowesses won't have any effect unless you spend multiple points on them. ex. "For the first 2 points..." there will be no effect until you have spent 2 points. You may reallocate a prowess point at any point by spending 5 hours and 50gp specifically to do so.
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