# Oath Sin of Pride ## Oath of Sin **Tenets of Pride** Though the exact words and strictures of the Oath of Sin vary, paladins of this oath share these tenets. **Arrogance.** Your value is far beyond the comprehension of others. **Proud.** Take great joy and celebrate with excessive amounts of gloating in one's achievements, possessions, or abilities. **Domineering** Your desires clearly outway the wishes of many whom would deny you. Set your mind to the greatest goals and achieve them at any means. **Duty.** Be responsible for your Actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. ### Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. **Sacred Treasure Rhitta.** As an action, you can conjure forth a sacred weapon known as Rhitta. This weapon is specially bound to you, it cannot be used by another person as if it was a magic item. It can only be dismissed by you and does not disapear unless desired by you. Refer to the Rhitta section to the side, Rhitta is a unique sacred weapon, meaning only 1 of her can exist at a time. You may have Rhitta as long as you desire, however it does consume 1 of your channel divinities per day when it is left out. **Turn the Pitiful** As an action, you let your pride take full control of your personality. All creatures in a 30ft area must make a Charisma saving throw. On a failed the creature drops to their knees and cower before your presence as if under the frightened condition. Following that they must spend each action, bonus action reaction and movement to get away from you as fast as they can. Dashing with each chance they get. ### Aura of Sunblessed Starting at 7th level, Through your connection to the sun and rhitta you have been given the blessing of fire resistance. This resistance is granted to others in your aura area. If any fire attack or spell targets an ally in your aura, they have advantage against the attack and take 0 damage instead of half on a successful save. At 18th level, the range of this aura increases to 30 feet. ### Sacred Treasure Release! Beginning at 15th level, whenever you use your channel divinity to Create Rhitta, You immediately have a cruel sun available. You also reduce the cost for rhittas abilities by 1. ``` ``` ### The One At 20th level, as an action you can take on the form of The One. In this form you gain the following. You are invurnerable, immune to all damage and conditions for the next 1 minute. Your strength score becomes 30. You grow in size by 1 size catagory gaining an extra damage dice on any melee attacks. Once you use this feature, you can’t use it again until you finish a Long Rest. ___ > ## Rhitta >*Sacred Treasure, Divine Axe* >___ > Weapon Type: Great 1 Handed Axe. > Damage: 1d12 Slashing Damage. >___ > **Charge release** as an action or bonus action on your turn you can gain 1 charge. Maximum amount of charges Rhitta can hold is 10. If you exceed this limit it automatically causes a Cruel Sun to Pride Flare on yourself. > >4 charges. > **Cruel Sun** as a bonus action you create a 20ft radius fireball within 120ft of you. Creatures in the 20ft area must make a dexterity saving throw or suffer 6d6 fire damage. Anything it touches is ignited which will deal 1d6 fire damage per round on any target in the area. The sphere persists until you lose concentration or use Pride Flare. On subsiquent bonus action it can be moved 20ft. > >2 charges >**Pride flare** You may Cause a Cruel Sun to explode dealing Critical Damage. (All damage is maximized or doubled depending on gms critical rules) ## Feat ### Prideful You have always seen yourself to be the embodiment of all that is good, and consider yourself the best. When in combat, you may focus your power on a single opponent. They are treated as marked while in line of sight of you. When you attack this target, you gain advantage on the attack if you fight it alone. Gaining a bonus to your to hit and damage equal to your charisma modifier. You may mark an amount of creatures long rest equal to your proficiency+Charisma modieir. \page # Oath Sin of Greed ## Oath of Greed **Tenants of Greed** ### Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. **Sacred Treasure Courechouse.** As an action, you can conjure forth a sacred weapon known as Courechouse, This weapon is specially bound to you cand it cannot be used by another creature. It can only be dismissed by you and does not disappear unless desired by you. Courechouse is a unique sacred weapon meaning only 1 of her can exist at a time. **Fox Blessing** As an action, you can gain advantage on stealth checks and double your movement speed for 1 minute. ### Regeneration Starting at 7th level, you developed the ability to regenerate 1d10 a round after going 1 round without reciving damage. This regeneration can reattach body parts you have lost if you put them back in their place. At 18th level, the strength of your regeneration increases by 1d10. ### Proliferate Beginning at 15th level, Whenever you land a critical attack on an opponent, you can add an additional amount of damage equal to your level in bleed damage. This damage persists until they take an action to stop it or recieve healing. ### Ultimate Greed Release At 20th level, as an action you can force hostile creature within 30ft of you to make a constitution saving throw. on a failed save their ability scores in a stat of your choice is reduced to 10, you gain a bonus to that score equal to the difference for the next minute. Alternatively you can choose an abilty they have, except spellcasting. You can use that ability once and depleet their usage of it. Example breath weapon feature, or legendary resistance. Once you use this feature, you can’t use it again until you finish a Long Rest. ___ > ## Courechouse >*Sacred Treasure, Sectional Staff* >Damage: 4d4 Piercing Damage. > ___ > ***Snatch.*** You can make a Sleight of Hand check at advantage to steal an object from someones person. whether it is held in hand or on their person. The target must be within 20ft of you. > > ***Fox Hunt.*** You can target an amount of creatures within 20ft of you equal to your charisma modifier. They must make a constitution saving throw. DC=8+prof+Cha. On a failed save you can increase one of your ability scores by whatever their highest ability score modifier is. They take a penalty to that score equal to that modifier. This effect lasts for 1 minute. > > ***Super Concentration.*** For the next minute all your ability scores become 20. \page # Oath Sin of Envy ## Oath Sin of Envy The Oath of Sin ### Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. **Sacred Weapon.** As an action, **Turn the Unworthy.** As an action, ### Aura of Sin Starting at 7th level, At 18th level, the range of this aura increases to 30 feet. ### P Beginning at 15th level, ### H At 20th level, as an action, Once you use this feature, you can’t use it again until you finish a Long Rest. \page # Oath of Sin ## Oath of Sin The Oath of Sin **Tenets of Devotion** Though the exact words and strictures of the Oath of Sin vary, paladins of this oath share these tenets. **Courage.** Never fear to act, though caution is wise. **Compassion.** Aid⁠ others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with Wisdom. **Honor.** Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm. **Duty.** Be responsible for your Actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. ### Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. **Sacred Weapon.** As an action, **Turn the Unworthy.** As an action, ### Aura of Sin Starting at 7th level, At 18th level, the range of this aura increases to 30 feet. ### P Beginning at 15th level, ### H At 20th level, as an action, Once you use this feature, you can’t use it again until you finish a Long Rest. \page