# Gorlien Some sort of mixture of gorilla and wolf, Gorlien's are savage, primal creatures from places unknown. They keep to themselves, interested only in their own simple needs to eat and mate. However, one should be wary of intruding on their territory. Gorlien's can easily swarm in great numbers, overwhelming any foe. **Blind Hunters.** As far as can be told, the gorliens do not have eyes. Legend says they come from a world with no sun, and have thus evolved to rely on their other senses. Its sense of hearing is extremely sharp, and their sense of smell rivals that of a bloodhound. They also give off a strange and powerful odor that they use to communicate with. **Dark Disposition.** Gorliens thrive in shadow. Their fur absorbs all light, making them exceptionally difficult to separate from shadow. The only way to spot them is the glowing, luminescent fangs in its maw. Though if an explorer sees the teeth of a gorlien, its time to begin running. Image Credit: pythosblaze
Creator: u/starbridge
___ > ## Gorlien >*Medium monstrosity, chaotic neutral* > ___ > - **Armor Class** 13 > - **Hit Points** 39(6d8 + 12) > - **Speed** 30ft., climb 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|16 (+3)|14 (+2)|8 (-1)|10 (+0)|7 (-2)| >___ > - **Skills** Athletics +7, Perception +3, Stealth +6 > - **Condition Immunities** blinded > - **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 13 > - **Languages** — > - **Challenge** 2 (450 XP) > ___ > > ***Blind Senses.*** The gorlien can't use its blindsight while both deafened and unable to smell. > > ***Pack Tactics.*** The gorlien has advantage on attack rolls against a creature if at least one of the gorlien's allies is within 5 feet of the creature and the ally isn't incapacitated. > > ***Musk Call.*** The gorlien can communicate with other gorliens through smell. As a bonus action, it can give off a scent that alerts other gorliens within a mile radius of danger. > > ### Actions > ***Multiattack.*** The gorlien makes a claw attack and a bite attack. > > ***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (3d6 + 4) slashing damage > > ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (2d4 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.