___ ___ > ## Neogi Great Old Master >*Huge aberration, lawful evil* > ___ > - **Armor Class** 19 (layer of neogi hatchling bodies) > - **Hit Points** 323 (34d10 + 136) > - **Speed** 20 ft., climb 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|12 (+1)|18 (+4)|6 (-2)|12 (+1)|15 (+2)| >___ > - **Saving Throws** Constitution +9, Wisdom +6 > - **Skills** Intimidation +7, Perception +6 > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft., passive Perception 16 > - **Languages** Common, Deep Speech, Undercommon > - **Challenge** 16 (15,000 XP) > ___ > ***Legendary Resistance (3/Day).*** If the neogi fails a saving throw, it can choose to succeed instead. > > ***Death Birth.*** When the neogi great old master dies, it explodes into a shower of gore, dead neogi hatchlings, and venom. Every creature within a 30 foot radius of the great old master must make a DC 17 Dexterity saving throw, taking 14 (4d6) bludgeoning damage and 14 (4d6) poison damage on a failed save, or half as much on a successful one. After a great old master explodes, 2d4 well-fed neogi hatchlings emerge from its corpse, appearing in spaces within 5 feet of the corpse. > > ***Mental Fortitude.*** The neogi has advantage on saving throws against being frightened, and is immune to being charmed. Magic can't put the neogi to sleep. > > ***Nutrient Rich.*** If a neogi hatchling hits the neogi great old master with a bite attack, the hatchling regains 9 (2d4 + 4) hit points. It then becomes a well-fed neogi hatchling for 1 minute, if it wasn't already one. Any hit point loss suffered by one form is retained in the other. This trait is active even if the great old master is dead. > > ***Spider Climb.*** The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. > > ### Actions > ***Multiattack.*** The neogi makes two attacks: one with its bite and one with its claws. > > ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. > > ***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) piercing damage. > > ***Lob Hatchling.*** *Ranged Weapon Attack:* +6 to hit, range 30/60 ft., one creature. *Hit:* 4 (1d6 + 1) bludgeoning damage. *Hit or Miss:* A well-fed neogi hatchling appears in a space within 5 feet of the target. > > ***Spew (Recharges 5-6).*** The neogi great old master expels neogi hatchlings and poison from its body in a 30-foot cone. All creatures in that cone must make a DC 17 Dexterity saving throw, taking 14 (4d6) bludgeoning damage and 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. 2d4 well-fed neogi hatchlings appear in spaces within the cone. > > ### Reactions > ***Burst Open.*** If the neogi great old master takes damage, the great old master can spawn 1d4 well-fed neogi hatchlings in spaces of its choosing within 5 feet of it. Every creature within 5 feet of the great old master takes 3 (1d6) poison damage. > > ### Legendary Actions > The neogi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The neogi regains spent legendary actions at the start of its turn. > > ***Direct Hatchling.*** The neogi great old master makes a neogi hatchling that it can see perform a bite attack. > > ***Lob Hatchling.*** The neogi makes a lob hatchling attack. \page ___ > ## Well-Fed Neogi Hatchling >*Tiny aberration, lawful evil* > ___ > - **Armor Class** 14 (natural armor) > - **Hit Points** 19 (3d4+12) > - **Speed** 20 ft., climb 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|3 (-4)|18 (+4)|18 (+4)|6 (-2)|10 (+0)|9 (-1)| >___ > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft., passive Perception 10 > - **Languages** - > - **Challenge** 1 (200 XP) > ___ > ***Mental Fortitude.*** The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep. > > ***Spider Climb.*** The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. > > ***Well Fed.*** The well-fed neogi hatchling transforms back into a regular neogi hatchling after 1 minute. Biting a neogi great old master resets this minute. > > ### Actions > ***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.