___ ___ ___ > ## Honey werebadger >*Medium humanoid (human, shapechanger), neutral* > ___ > - **Armor Class** 14 in humanoid form, 16 (natural armor) in badger or hybrid form > - **Hit Points** 161 (17d8 + 85) > - **Speed** 30 ft. burrow 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|18 (+4)|20 (+5)|10 (+0)|12 (+1)|2 (-4)| >___ > - **Damage Resistances** poison > - **Damage Immunities** bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered > - **Condition Immunities** poisoned > - **Senses** passive Perception 11 > - **Challenge** 7 (2,900 XP) > ___ > ***Shapechanger.*** The honey werebadger can use its action to polymorph into a badger-humanoid hybrid or into a giant honey badger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > > ***It's So Nasty (1/day). *** The honey werebadger will eat literally anything. When it succeeds on a bite attack, the honey werebadger can gain temporary hitpoints equal to the damage dealt. > ***It's Gonna Get Right Back Up and Start Eating All Over Again Because It's a Hungry Little Bastard. *** When the honey werebadger drops to 0 hit points, it will appear dead for 1d8 minutes, then immediately regain 25 hit points and regain consciousness unless it is beheaded or otherwise destroyed. > > ***Honey Badger Don't Care. *** The honey werebadger is immune to the *frightened* effect. > > ***Honey Badger Don't Give A Shit.*** At the start of its turn, the honey werebadger can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn > > > ***Y'know, Their Skin Is Loose.*** While in animal or hybrid form, the honey werebadger has advantage on ability checks and saving throws made to escape a grapple. > ### Actions > ***Multiattack.*** In badger form, the honey werebadger makes two claw attacks. In humanoid form, it makes two longspear attacks. In hybrid form, it can attack like a badger or a humanoid. > ***Bite (Badger or Hybrid Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with honey werebadger lycanthropy. > > ***Claw (Badger or Hybrid Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) slashing damage. > > ***Longspear.*** *Melee Weapon Attack:* +7 to hit, reach 10ft., one target. *Hit* 10 (1d12 + 4) piercing damage. Credit: KaiserFlames