## Najarala An ancient and ferocious creature, najarala are massive snake-like beasts with a peculiar bird-like face and beak. They live solitary lives except when it mates every few decades, congregating in wide, open expanses to accomodate their size. Seeing such an occasion is a once-in-a-lifetime opportunity, and should be viewed from quite a distance. **Distinctive Anatomy. **Najarala can easily grow 100 feet long, with particularly ferocious ones reaching as much as 125 feet. Most of this length is made up of its scaled snake-like body and tail. It's unique tail fans out into several dozen teardrop shaped spikes. Most of its movement is done by slithering, but it does have small hind and fore legs which wield long, sharp claws. Long colourful ridges protude from a najarala's back from its fore legs to its head, the length and colour of which are a good indicator to the najarala's age and virility. It's body is capped off by a head that looks like a mix between a reptile and bird, with vertical reptile eyes but a deadly beak mouth. Particularly dangerous najalara have massive fangs that protude from under the beak. **A Tail to Remember. **Probably a najarala's most notable feature is its tail spikes. They may appear nothing more than a colourful display but they serve a much deadlier purpose. A najarala grows these tail spikes daily, and so it must shed previous ones to make room for the new ones. It does so by flailing its tail violently until the older, looser spikes fly off its tail and its sharper pointed end sticks into the surrounding ground. The najarala may then use them as a weapon. By screeching at a very specific frequency the najarala causes its old tail spikes to burst open to damage nearby prey. **Patient and Predatory. **Najarala are keen hunters and require a great deal of food to maintain its massive size. They are known to travel incredible distances just to find a suitable hunting ground. When satisfied with its location a najarala will use its tremorsense to detect areas of high traffic. The najarala sheds as many of its tail spikes as it can spare around the area and then burrow into the earth, using its tremorsense to know exactly when it's worth its time to spring a trap. They are patient and can wait hours for prey of suitable size to come along to sate its hunger. ``` ``` ___ > ## Najarala >*Huge beast, unaligned* > ___ > - **Armor Class** 15 (natural armour) > - **Hit Points** 207(18d12 + 90) > - **Speed** 40 ft., burrow 15 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|22 (+6)|16 (+3)|20 (+5)|6 (-2)|12 (+1)|6 (-2)| >___ > - **Senses** tremorsense 60 ft., passive Perception 11 > - **Languages** — > - **Challenge** 8 (3,900 XP) > ___ >
> >***Limited Burrowing.*** The najarala can only burrow into the ground or surface from underground as an action. > >***Death Cry.*** When the najarala reaches 0 hit points, it performs its Screech. > > ### Actions > ***Multiattack.*** The najarala makes three attacks: one with its bite and two with its claw. Alternatively, the najarala can make one bite and one tail attack. > > ***Bite.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 13 (2d6 + 6) piercing damage. > > ***Claw.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 9 (1d6 + 6) slashing damage. > > ***Tail.*** *Melee Weapon Attack:* +9 to hit, reach 15 ft., two targets. *Hit:* 15 (2d8+6) bludgeoning damage. When the najarala performs a tail attack, regardless of whether or not the attack hits, two tail spikes are ejected from the najarala's tail, landing in unoccupied spaces within a 25 feet cone in the direction the attack was made. > > ***Screech.*** The najarala unleashes a high-pitched screech. Each creature within 50 feet of the najarala must make a DC 14 Constitution saving throw. On a failed save, the creature is stunned until the end of its next turn. Additionally, any tail spike in the area begins vibrating violently before exploding. Any creature within 5 feet of an exploding tail spike must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. > > ***Upheaval.*** The najarala surfaces from underground. If the najarala surfaces in a space occupied by other creatures, those creatures must make a DC 14 Dexterity saving throw. Each creature within the space is pushed 15 feet away from the najarala and takes 22 (5d8) bludgeoning damage, or half as much on a successful save.
##### Created by u/iamthetot