___ > ## Stab Crab >*Tiny beast, unaligned* > ___ > - **Armor Class** 11 (natural armor) > - **Hit Points** 2 (1d4) > - **Speed** 20 ft., swim 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|2 (-4)|11 (+0)|10 (+0)|1 (-5)|8 (-1)|2 (-4)| >___ > - **Skills** Stealth +2 > - **Senses** blindsight 30 ft., passive Perception 9 > - **Languages** — > - **Challenge** 0 (10 XP) > ___ > ***Amphibious. *** The crab can breathe air and water. > ### Actions > ***Multiattack.*** The Stab Crab makes two attacks, one with its claws or knife or two melee attacks with daggers if dual-wielding. > ***Claw.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage > ***Stab.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) piercing damage > ***Intimidate.*** As an action, the Stab Crab brandishes a dagger, tossing it between its two claws, or it draws a second dagger if a claw is free. Each creature within 10 feet that can see the Stab Crab must succeed on a DC 13 Wisdom saving throw. On a failed save, the creature has disadvantage on attacks against the Stab Crab for one round.