# The Undying Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize – like all power – comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. ### Extended Spells | Spell Level | Spells | |:----:|:-------------| | 1st | Find Familiar, False Life | | 2nd | Silence, Levitate | | 3rd | Life Transference, Haste | | 4th | Death Ward, Hungering Cold* | | 5th | Cone of Cold, Contagion | ### Among the Dead Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you, and can be cast as a bonus action. You also have advantage on saving throws against any disease. Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.. ### Defy Death Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with Spare the Dying. Once you use this feature, you can't use it again until you finish a short rest. Additionally, revival spells do not cost any materials to cast when used on you. ### Undead Nature Beginning at 10th level, you can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests. In addition, You are considered undead, you no longer age, become vulnerable to radiant damage, and are healed by spells that heal the undead such as "Negative Energy Flood". ``` ``` ### March of the Undying Starting at 14th level, the twisted energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of necrotic energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes necrotic damage equal to 2d8 + your Charisma modifier, and targets deal only half damage with weapon attacks that use Strength until the beginning of your next turn. Once you use this feature, you can’t use it again until you finish a long rest.
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PART 1 | FANCINESS
\page # Spells ### Hungering Cold ##### Cookie Tastiness | 4th Level | Evocation | |:----:|:-------------| | Cast Time | Instant | | Range | Self | | Duration | Concentration: up to 1 minute | | Components | V,S | Purges the earth within a 30-foot-radius sphere centered on the caster of all heat. The aura spreads around corners, and it lasts until the spell ends. When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 cold damage, and it suffers one level of exhaustion. If the target gains three levels of exhaustion they become frozen until the beginning of their next turn. The area is considered rough terrain (unless the target is resistant to cold) and travels with the caster. Any levels of exhaustion caused by this spell go away when the spell ends.