___ ___ > ## Sky Dragon Dracuna Forto >*Huge dragon, neutral* > ___ > - **Armor Class** 18 (natural armor) > - **Hit Points** 184 (16d12 + 80) > - **Speed** 40 ft., fly 80 ft. (hover), swim 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|23 (+6)|14 (+2)|21 (+5)|13 (+1)|16 (+3)|20 (+5)| >___ > - **Saving Throws** Dex +6, Con +9, Wis +7, Cha +9 > - **Skills** Insight +7, Perception +11, Persuasion +9 > - **Damage Immunities** lightning > - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21 > - **Languages** Common, Draconic > - **Challenge** 11 (7,200 XP) > ___ > ***Amphibious.*** The dragon can breathe air and water. > > ***Fortune Favored (3/Day).*** Whenever the dragon makes an attack roll, an ability check, or a saving throw, the dragon can roll an additional d20. The dragon chooses which of the d20s is used for the attack roll, ability check, or saving throw. > > The dragon can also use this ability when an attack roll is made against it. Roll a d20, then choose whether the attack uses the attacker's roll or the dragons. > > If a creature uses the lucky feat to influence the outcome of a roll, the abilities cancel each other out; no additional dice are rolled. > > ***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. > > ### Actions > ***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. > > ***Bite.*** *Melee Weapon Attack:*+ 10 to hit, reach 10 ft., one target. *Hit:* 17 (2d10 + 6) piercing damage. > > ***Claw.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (2d6 + 6) slashing damage. > > ***Tail.*** *Melee Weapon Attack:* +10 to hit, reach 15 ft., one target. *Hit:* 15 (2d8 + 6) bludgeoning damage and the target is grappled (escape DC 18). > > ***Bedeviled Breath (Recharge 5-6).*** The dragon exhales magical gas in a 60-foot cone. Each creature in that area must succeed on a DC 17 Charisma saving throw or have disadvantage on all attack rolls and ability checks for 10 minutes. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Bedeviled Breath for the next 24 hours. > Image Credit: Tatchit
> Creator: u/starbridge