```metadata title: An Alternate Animist description: >- An alternate take on the Animist class for Pathfinder Second Edition, based on the War of Immortals playtest. tags: [] systems: - Pathfinder renderer: V3 theme: Blank ``` ```css /* Fonts */ @import url('https://fonts.cdnfonts.com/css/kirsty-2'); @font-face { font-family : 'oswald'; font-style : italic; font-weight : normal; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-RegularItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 200; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Extra-LightItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 200; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-ExtraLight.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 300; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Light.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 300; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-LightItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 500; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Medium.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 500; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-MediumItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 600; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Demi-BoldItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 600; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-DemiBold.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : bold; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Bold.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : bold; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-BoldItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 800; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Heavy.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 800; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-HeavyItalic.woff') format('woff'); } @font-face { font-family : 'oswald regular'; font-style : normal; font-weight : normal; src : local('Oswald Regular'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Regular.woff') format('woff'); } @font-face { font-family : 'oswald stencil'; font-style : normal; font-weight : bold; src : local('Oswald Stencil'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Stencil.woff') format('woff'); } :root { --Header_Color_Main : #5E0000; --Header_Color_Accent : #D9C484; --Header_Color_Chapter : #002564; --Author_Color : #002564; --Note_Block_Separator : #666259; --Note_Block_Red_Separator : #9B0019; } /* Basic styles */ .page { gap : 1.3cm; font-family : 'Garamond'; font-size : 11pt; background-color : #ECD9BA; background-image : none; background-blend-mode : lighten; columns : 2; h1 { font-family : 'BrassPounderSC'; font-size : 22pt; column-span : all -moz-column-span : all; -webkit-column-span : all; text-align : center; font-weight : 100; color : var(--Header_Color_Chapter); } h2 { margin-top : 5px; font-family : 'Kirsty'; font-size : 16pt; font-weight : 200; color : var(--Header_Color_Chapter); } h3 { margin-top : 5px; font-family : 'Kirsty'; font-size : 14pt; font-weight : 200; color : var(--Header_Color_Main); border-bottom : 0px; } h4 { margin-top : 5px; font-family : 'Kirsty'; font-size : 13pt; font-weight : 200; font-variant : small-caps; color : #7A2713; } h5 { margin-top : 10px; margin-bottom : 3px; font-family : 'Oswald Regular'; font-size : 12pt; text-transform : uppercase; } h6 { display : flex; justify-items : flex-start; padding-top : 5px; padding-bottom : 3px; padding-left : 8px; margin-top : 10px; font-family : 'Oswald Regular', sans-serif; font-size : 1.25em; color : #EDE3C8; text-transform : uppercase; background-color : #002664; border-bottom : 1px solid #002664; border-radius : 12px 12px 0px 0px; } p { font-size : inherit; + p { margin-top : 10px; } } } /* Automatic Page Numbering */ .page:before { content : counter(page-numbers); position : absolute; right : unset !important; bottom : 1.5cm; left : 50% !important; font-family : "Kirsty"; color : black; opacity : 0.4; translate : -50%; -webkit-text-stroke : 3px #CAB77B; paint-order : stroke; } .page:has(.cover):before { display: none; } /* Subtitles */ .page .subtitle { display : block; column-span : all; -moz-column-span : all; -webkit-column-span : all; font-family : 'Garamond'; font-size : 16pt; font-style : oblique; color : var(--Header_Color_Main); text-align : center; column-span : all; } /* Horizontal Lines */ .page hr { display : block; height : 1px; margin : 0; visibility : visible; background : black; border : 0; } .page .subtitle + hr { height : 2px; margin : 5px; background : var(--Header_Color_Main); column-span : all; -moz-column-span : all; -webkit-column-span : all; } @font-face { font-family : 'Pathfinder2eActions'; font-style : normal; font-weight : normal; src : url('data:font/woff2;charset=utf-8;base64,d09GMgABAAAAAAPUAA0AAAAADXQAAAOCAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGhYGYACBBAgEEQgKkTiMcAsmAAE2AiQDSAQgBYMhB0YbHgoRVZsPyX4c5OaiK4gkW0ukgENeIzk6D3I+/99p971BAU1KepBdp1nA7unfAubh3fXqf6DmEQXaQg8DTOzMbzvCo6jdzvdAHCBEmd3E5fzpsx7fWr/IIg/k18bmpngvn0jhUxuzBAPtAinBsVBSQM+CSuH5Ig8GAjAEAABFEGYINszJTHBADz0CYKqGIx9CCs1RXEBzJpYqvhntGIkQ2iP8j1Y7i+FaDdNGHdyCPU0pA7DEIBTE6nML2DLF0BUhRbpMpcq1aCfR0BYgBJ6vXhc619kOdbCtbW5Ty1uGoI+tqoMAkD8UAJgDAHdAJdAOMBsAALCAQBQAMPQZYJCQpvsMQjFpH094kWX6+YiEfRk8l6mvapvKGnBGbKWD16+rKK+UyxMVsjSA7xucGV0eyUOoMVT1qinJlIGqyvKS4tK6dlFuK2+p3OB1IMoWt3B4hyUryCj7xbDvZs/1lv36k8P3gt4bzY4LbKQttRYdiFjnsS/mUMAmu0W2cy0XQtHdbVjYz5xB99bAl6Wurmqx3uLnwoXqC4Hq3oqiqBW1u9f06QsXLVw4fbqXt5cXlhsMGzJ+3Pixw4ayJGylVD2mI8dBHpKex+2t3buZf6i97eZ1//8938V83us3Hj5ITp4xc+q0yIz3b7uOOnn7urt5+aD4f19qnRiSZ2r2NCl7xikT1fP7T6ycrmt2fitNOTFt4qYvVoJrxXrHgqd9LIeclqWJ41s6naSMkFPnN9ONkpMzk5o0/fe8tr/37mITfdfleN/d8BtTRgBgF0HQ2K3D4m3oLp7rjEwMJYsABuDIEi9P/sQKQfsQAIF/17qeNZnEf9V1YV4AwKPttpIP+mpx/7v2Kl1MgC4KWQL0KrDavSaiYg4Iw7h56QEVAGQCdIHEWpC8BhLTtpAX0jRuSTGD2s1lMAhRIO3JAgEyNF8BDFlAjFA6LBBGEPt+thrhmMoJ8CwaQST1Qp5qKIQyNgJhNJrWz1IIR/Ba5hH9djR9wpNyRE2o+KdF7ieM9OvfpH0ijSwKoYHBQqzQiALx0LCAmLN0Leb2jBgci4H00YIFFGuhpZCo9dJOpBFKlKKNllpvvXQoJZL100MLjUxK0foXhIZMJAgVKJgg1nBcs8JQYQLECAihYCFKZVOto4kkAJqnB6ZNm4CCS//HCAXd/Kvv7SxZsWbDljsvPiJESZclR4UqAAA=') format('woff2'); font-display : swap; } .page .pf { font-family : 'Pathfinder2eActions'; font-size : 1.5em; line-height : 0.5em; &.one::before,&.action::before { content : '1'; } &.two::before,&.double::before { content : '2'; } &.three::before,&.triple::before { content : '3'; } &.zero::before,&.free::before { content : '4'; } &.reaction::before { content : '5'; } } /* Tags */ .page { .taglist p { display : inline-block; } .tag { box-sizing : border-box; padding : 2px 7px; font-family : 'Oswald', sans-serif; font-size : 9pt; line-height : 1.25em; color : white; text-transform : uppercase; background-color : #58180D; border : 2px solid #DAC68A; float : left; /* Item Rarity Tags */ &.uncommon { background-color : #98513D; } &.rare { background-color : #002664; } &.unique { background-color : #54166E; } /* Creature Tags */ &.align { background-color : #576293; } &.size { background-color : #3B7B59; } } } /* Label */ .page h4 > .label { float : right; font-size : 0.9em; } /* Templates */ .page .template { display : flex; flex-direction : column; width : auto; margin-top : 5px; margin-bottom : 5px; font-family : 'Oswald', sans-serif; font-size : 10pt; font-weight : 300; line-height : 1.5; text-align : justify; letter-spacing : 0.1ch; break-inside : auto; hr { margin : 3px 0; } h4 { display : flex; gap : 5px; align-items : baseline; justify-content : flex-start; font-family : 'Oswald Regular'; font-size : 12pt; border-bottom: 1px solid black; color : black; text-align : left; text-transform : uppercase; > .label { order : 999; margin-left : auto; text-align : right; } } strong { font-weight : normal; } } .page .note { padding : 10px 2px 7px 5px; font-family : 'oswald'; font-size : 10pt; font-weight : 200; line-height : 1.4em; background : #D9C484; margin-top : 5px; h5 { margin-top : 0px; font-weight : normal; color : black; } } /* Tables */ .page table thead th { font-size: 16px; padding: 3px; color: white; background: #620009; } .page table tbody tr td { font-size: 15px; padding: 2px; } .page table tbody tr:nth-child(odd) { background-color: #FEDFAE; } .page table tbody tr:nth-child(even) { background-color: #FFEBC3; } /* Cover */ .page:has(.cover) { --coverh1 : #560C06; columns : 1; .logo { position : absolute; bottom : 3.75cm; left : 50%; translate : -50%; img { width : 10cm; height : auto; } } h1, h2 { margin : 0; font-family : 'BrassPounder'; font-variant : small-caps; color : var(--coverh1); text-align : center; text-transform : unset; -webkit-text-stroke : 0.1cm var(--Header_Color_Accent); paint-order : stroke; } h1 { font-size : 32pt; } h2 { font-size : 24pt; } .author { font-family : 'Kirsty'; font-size : 16pt; color : var(--Author_Color); text-align : center; } hr { position : relative; overflow : visible; color : var(--Header_Color_Main); background : currentColor; &::after { position : absolute; top : 3px; display : block; width : 100%; height : 3px; content : ''; color : inherit; background : currentColor; } &:has(+h1) { &::after { top : -5px; } } } } .page .read-aloud { display : inline; width : fit-content; margin-block : 10px; font-family : 'Oswald'; font-weight : 300; line-height : 1.5em; /* color : #002464; */ color : var(--Header_Color_Main); p { width : fit-content; } hr { background : var(--Header_Color_Main); } } .page .side { width : 200px; height : 700px; font-family : 'Oswald'; font-weight : 300; line-height : 1.5em; color : var(--Header_Color_Main); &.right { float : right; padding : 15px 0 10px 15px; margin-left : 45px; border-left : 1px solid; } h3 { font-family : 'Oswald'; font-weight : bold; } p { margin-top : 0px; } } @font-face { font-family : 'BrassPounder'; font-style : normal; font-weight : normal; src : 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') format('woff2'); } ``` # An Alternate Animist {{subtitle One of two upcoming classes, the animist offers an alternate take on divine magic, drawing from the rich themes and mechanics of past classes like the medium and the shaman to offer an exceptionally flexible caster, able to attune to a different role each day. The class is not without its perceived flaws, however, and this brew offers a different take on the animist's implementation. }} ___ {{wide Featured in the *War of Immortals* playtest, the animist explicitly aims to offer a flexible and versatile framework for a divine caster, with their apparition mechanic enabling daily respecialization. As is expected of a new class, this pushes a few boundaries, which is a good thing, though in this brewer's opinion, some aspects of the class could be tweaked to their benefit. This homebrew does not intend to replace the playtest class in playtesting, nor demand the following changes to be implemented. Rather, it is a proof of concept for suggestions whose general gist this brewer feels could potentially benefit the animist class, with the intent to stimulate discussion. }} ### What's Wrong With the Animist? A few common criticisms have emerged already around the animist as implemented in the playtest: #### Overtuning With the stats of a 3-slot caster, spell slots approaching that of a 4-slot caster, exceedingly strong focus spells, and unprecedented versatility through apparitions, the animist's balance feels like a radical break from the conservative balance of prior playtest classes. #### Overloading For all their options, animists will often spend their turns casting or Sustaining the same focus spell, making for repetitive turns. #### Overcomplication Much of the animist's structure is difficult to read and complicated to use in practice, including the class's mixed spell slots, large and changeable spell repertoire, and practices on top of apparitions, the latter of which are arguably the animist's real subclasses. \column ### A Way Forward The following brew proposes to streamline the animist's gameplay, and trim a degree of perceived excess power and complexity. Key changes include: #### Reworked Spell Slots This brew's animist is a 3-slot caster, able to override their prepared spell slots with spontaneous apparition spellcasting. The aim is to make the class's spell slot management easier and more flexible, while letting them access the Flexible Spellcaster archetype. #### Apparition-Focused Subclasses Taking inspiration from 1e's shaman, this animist bonds permanently with a primary apparition, while being able to swap out a secondary apparition daily. The animist's practices are removed, with the option to gain their power and more versatility through feats. #### Unclogged Vessel Spells Rather than produce an effect each time they are cast or Sustained, vessel spells grant a special action that also Sustains the spell. Apparitions and feats also grant options to do something and Sustain at the same time, all with the goal of varying the animist's turns. \page # The Animist {{subtitle You are the interlocutor between the seen and unseen, the voice that connects the mortal and the spiritual. Whether you advocate for mortals before the planes beyond or whether you represent the spirits’ interests, one thing remains certain: you provide the bridge between realms. }} ___ {{wide {{side,right ### Initial Proficiencies At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way. ### Perception Trained in Perception ### Saving Throws Trained in Fortitude Trained in Reflex Expert in Will ### Skills Trained in Religion Trained in one or more skills determined by your apparition Trained in a number of additional skills equal to 2 plus your Intelligence modifier ### Attacks Trained in simple weapons Trained in unarmed attacks ### Defenses Trained in light armor Trained in medium armor Trained in unarmored defense ### Spells Trained in spell attack modifier Trained in spell DC ### Class Trained in animist class DC }} {{note,width:60%,columns:2 #### Key Attribute ##### Wisdom At 1st level, your class gives you an ability boost to Wisdom. : #### Hit Points ##### 8 plus your Constitution Modifier You increase your maximum number of HP by this number at 1st level and every level thereafter. }} ### During Combat Encounters... You channel the power of spiritual entities, called apparitions, to cast potent spells and manipulate the battlefield to your advantage. You mix your own divine magic and the myriad spells granted to you by your attuned apparitions to cast down your enemies, sustain your allies, detect hidden threats, and lessen harmful effects. ### During Social Encounters... You watch and listen, letting the whispers of spirits and otherworldly beings guide you towards sound judgment. You may call upon the expertise of an apparition where your own falls short. ### While Exploring... You use your patient attention to detail, alongside special senses gifted to you by your spiritual allies, to detect threats before they can ambush your companions or notice hidden treasures that others might pass by. ### In Downtime... You seek out areas close to otherworldly entities who bring you strength or comfort. You might tend to grave sites, tread primeval wildernesses, or ride the rivers and seas. ### You Might... * Talk to spiritual entities only you can perceive. * Prefer to speak in stories and descriptive anecdotes. * Look at the world from a broader or more metaphorical perspective than most mortal creatures. ### Others Probably... * Find you detached or absent-minded due to your focus on things beyond their awareness. * Mistake you for being cruel or lacking empathy because you give equal weight to the material and immaterial. * Value your wisdom as someone with access to vast troves of experience beyond what a single person could normally accumulate. }} \page ##### Animist Advancement | Your Level | Class Features | |:-:|:-| | 1 | Ancestry and background, initial proficiencies, attribute boosts, divine spellcasting, apparitions | | 2 | Animist feat, skill feat | | 3 | 2nd-rank spells, general feat, skill increase, spiritual fortitude | | 4 | Animist feat, skill feat | | 5 | 3rd-rank spells, ancestry feat, attribute boosts, skill increase | | 6 | Animist feat, skill feat | | 7 | 4th-rank spells, expert spellcaster, general feat, skill increase | | 8 | Animist feat, skill feat | | 9 | 5th-rank spells, ancestry feat, apparition's awareness, skill increase, spiritual clarity | | 10 | Animist feat, attribute boosts, skill feat | | 11 | 6th-rank spells, apparition's warning, general feat, skill increase, simple weapon expertise | | 12 | Animist feat, skill feat | | 13 | 7th-rank spells, ancestry feat, skill increase, spirit armor, weapon specialization | | 14 | Animist feat, skill feat | | 15 | 8th-rank spells, attribute boosts, general feat, master spellcaster, skill increase | | 16 | Animist feat, skill feat | | 17 | 9th-rank spells, ancestry feat, skill increase | | 18 | Animist feat, skill feat | | 19 | General feat, legendary spellcaster, skill increase, supreme incarnation | | 20 | Animist feat, attribute boosts, skill feat | ## Class Features You gain these abilities as an animist. Abilities gained at higher levels list the level at which you gain them next to the features' names. ### Ancestry and Background In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background. ### Initial Proficiencies At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class. \column ### Attribute Boosts In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers. At 5th level and every 5 levels thereafter, you boost four different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost, and you must boost that attribute again at a later level to increase it by 1. ### Divine Spellcasting Your role as a spiritual medium connecting the mortal Universe to the realms beyond lets you cast divine magic. You can cast divine spells using the Cast a Spell activity. As an animist, your incantations might be reciting relevant snippets of legends—stories passed down orally—or they might see you calling nearby spirits to honor ancient vows; your gestures could take the form of elegant dances or full-body convulsions as generations of memories and otherworldly energies surge through you. Each day, you can prepare one 1st-rank spell and two cantrips from among the common spells on the divine spell list or from other divine spells to which you gain access and learn via Learn a Spell. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots. As you increase in level as an animist, the number of spells you can prepare each day increases, as does the highest rank of spell you can cast, as shown in the Animist Spells per Day table. Some of your spells require you to attempt a spell attack to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Wisdom, your spell attack modifiers and spell DC use your Wisdom modifier. #### Heightening Spells When you gain spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell’s rank, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain ranks. #### Cantrips Some of your spells are cantrips. A cantrip is a special type of spell that doesn’t use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up—this is usually equal to the highest rank of animist spell slot you have. For example, as a 1st-level animist, your cantrips are 1st-rank spells, and as a 5th-level animist, your cantrips are 3rd-rank spells. \page ### Apparitions Animists gain their power by serving as a bridge for spiritual entities—known collectively as apparitions—to commune and interact with the physical world in a process called attunement. Apparitions are myriad and diverse: they may be human spirits lingering on the border between becoming phantoms or ghosts, animal spirits with particularly strong connections to the physical world but lacking the malice that would spur a transition into true undeath, manifestations of natural locations grown thought and purpose over time, or a variety of other such entities. #### Primary Apparition You have permanently attuned to an apparition that accompanies you on your travels. Choose an apparition from the list below to become your primary apparition. Your primary apparition grants you knowledge in the form of Lore skills, an additional trained skill, an additional animist class feat, a repertoire of additional spells you can cast using apparition spellcasting (see below), a unique vessel focus spell and, when you are higher level, a unique *avatar* form. #### Wandering Apparition You can befriend apparitions wherever your journey takes you. Each day during your daily preparations, choose another apparition to become your wandering apparition until the next time you make your daily preparations. You aren't as strongly attuned to your wandering apparition as you are to your primary apparition, so you don't gain the same benefits, but your wandering apparition nonetheless grants you its vessel focus spell while you remain attuned to it. #### Apparition Spellcasting You draw upon your apparitions as a second source of magical knowledge. You can cast any apparition spell in your repertoire as a spontaneous spell, using any prepared animist spell slot. This does not cast the prepared spell, but uses the spell slot to cast the apparition spell instead. The spirits are not so limited in their magic as mortal spellcasters. All of your apparition spells are signature spells. That means that you can heighten an apparition spell freely by casting it from a higher-rank spell slot, up to the maximum rank of spell you can cast. #### Vessel Spells Your apparitions can use your body as a conduit, allowing you to cast unique vessel spells. Vessel spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 2 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to treat with nearby spirits, meditate on resolving an issue pertaining to the balance of spirits and mortals, or telling a story. \column Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don’t require spell slots, and you can’t cast them using spell slots. Certain feats give you more focus spells. The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but can never be more than 3 points. ### Animist Feats {{float:right 2ND}} At 2nd level and every 2 levels thereafter, you gain an animist class feat. ### Skill Feats {{float:right 2ND}} At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats are listed in Chapter 5 of the Core Rulebook and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat. ### General Feats {{float:right 3RD}} At 3rd level and every 4 levels thereafter, you gain a general feat. General feats are listed in Chapter 5 of the *Core Rulebook*. ### Skill Increases {{float:right 3RD}} At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you’re untrained in, or become an expert in one skill in which you’re already trained. At 7th level, you can use skill increases to become a master in a skill in which you’re already an expert, and at 15th level, you can use them to become legendary in a skill in which you’re already a master. ### Spiritual Fortitude {{float:right 3RD}} Spiritual energy reinforces your body. Your proficiency rank for Fortitude saves increases to expert. ### Ancestry Feats {{float:right 5TH}} In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry’s entry in Chapter 2 of the *Core Rulebook*. ### Expert Spellcaster {{float:right 7TH}} The spirits’ magic flows freely through you. Your proficiency ranks for your spell attack modifier and spell DC increase to expert. ### Apparition's Awareness {{float:right 9TH}} Your apparitions call attention to minute details you might otherwise overlook. Your proficiency rank for Perception increases to expert. ### Apparition's Warning {{float:right 9TH}} The spiritual entities that protect you warn you of harm before it would occur, giving you more time to react. Your proficiency rank for Reflex saves increases to expert. \page {{wide ##### Animist Spells Per Day | Your Level | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | |:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:| | 1 | 5 | 2 | — | — | — | — | — | — | — | — | — | | 2 | 5 | 3 | — | — | — | — | — | — | — | — | — | | 3 | 5 | 3 | 2 | — | — | — | — | — | — | — | — | | 4 | 5 | 3 | 3 | — | — | — | — | — | — | — | — | | 5 | 5 | 3 | 3 | 2 | — | — | — | — | — | — | — | | 6 | 5 | 3 | 3 | 3 | — | — | — | — | — | — | — | | 7 | 5 | 3 | 3 | 3 | 2 | — | — | — | — | — | — | | 8 | 5 | 3 | 3 | 3 | 3 | — | — | — | — | — | — | | 9 | 5 | 3 | 3 | 3 | 3 | 2 | — | — | — | — | — | | 10 | 5 | 3 | 3 | 3 | 3 | 3 | — | — | — | — | — | | 11 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | — | — | | 12 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | — | — | | 13 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | — | | 14 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | — | | 15 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | | 16 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | | 17 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | | 18 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | | 19 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1* | | 20 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1* | | The supreme incarnation class feature gives you a 10th-rank spell slot that works a bit differently from other spell slots. |||||||||||| }} ### Simple Weapon Expertise {{float:right 11TH}} Training from your spiritual companions has improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert. ### Spiritual Clarity {{float:right 11TH}} Your communion with spirits gives you extraordinary mental focus. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. ### Weapon Specialization {{float:right 13TH}} You learn to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 damage if you’re a master, and 4 damage if you’re legendary. ### Master Spellcaster {{float:right 15TH}} Your affinity with the apparitions you bond to has further enhanced the potency of your magic. Your proficiency ranks for spell attack modifier and spell DC increase to master. \column ### Legendary Spellcaster {{float:right 15TH}} You are a near-perfect channel for the magical energies of the realms beyond. Your proficiency ranks for spell attack modifier and spell DC increase to legendary. ### Supreme Incarnation {{float:right 19TH}} You become a nexus between the mortal and spiritual realms, capable of serving as the channel for your apparition to incarnate its full might through you. You gain a single 10th-level spell slot and can prepare a spell in that slot using divine spellcasting. You can't use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the True Channel Spell feat to gain a second slot. ## Animist Feats At every level that you gain an animist feat, you can select one of the following feats. You must satisfy any prerequisites before selecting the feat. \page {{note,wide ##### Key Terms You'll see the following key terms in several animist class feats. **Apparition**:: Apparitions are spiritual entities who generally lack the power, cohesiveness, or attachments to enter or affect the physical world. Unlike a ghost or phantom, an apparition does not need to have ever been a living creature and could be the spiritual memory of a particularly meaningful location or event. Apparitions:: are reliant on animists to interact with other people and things, and they generally can’t be targeted or affected by spells and abilities other than those of the animist they are attuned to. Animist feats and abilities that affect spirits affect apparitions only if they specifically say so. Animist:: abilities with the apparition trait involve one or more of your apparitions acting alongside you. You must be attuned to at least one apparition to use an apparition ability. Typically, you’re assumed to always be attuned to your apparitions, but in some rare circumstances or as a result of certain animist abilities, your apparitions might be separated from you for a time. **Disperse**:: Your apparitions can overextend themselves to provide you with a surge of extraordinary power. An effect with the disperse trait causes you to temporarily lose your attunement to an apparition of your choice, preventing you from Casting or Sustaining its vessel spell or apparition spells. Your dispersed apparitions return to you after you make your daily preparations or Refocus, allowing you to immediately reattune to them. }} ###### 1st Level {{template #### Apparition Sense {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword divine}} }} You can see and interact with things others can’t. You have apparition sight, a precise sense that allows you to see invisible or hidden spirits, haunts, and undead within 30 feet of you. You can allow a spirit or undead otherwise incapable of speech to speak through you as long as you are in direct contact with it. You can act as a link between disembodied souls and their mortal bodies; as long as you are in contact with both a spirit and a living body that belonged to it in life, the spirit can use you to return to that body. This doesn’t allow you to bring the dead back to life, but can assist in restoring a disembodied soul to a still-living body. If the body is occupied by another spirit or soul, that entity must succeed at a Will save against your spell DC or be cast from the body when its original owner is returned. }} {{template #### Intermediary Defenses {{label Feat 1}} {{taglist {{tag,keyword animist}} }} Your status as an intermediary across planar boundaries grants you certain diplomatic privileges you can exert in the face of spiritual ailments. You gain void resistance equal to half your level and a +1 status bonus to saving throws against the effects of haunts and incorporeal undead. }} \column {{template #### Spiritual Expansion Spell {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword concentrate}} {{tag,keyword spellshape}} }} Your apparitions briefly manifest to scatter the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and doesn’t have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line. You can also overdraw from one of your apparitions to increase the radius of an emanation spell with a duration by 5 feet. This is a disperse effect. }} {{template #### Sustaining Channel {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword concentrate}} {{tag,keyword spellshape}} }} You surge with lifeforce from another level of existence. You Sustain. If your next action is to Cast a Spell that restores Hit Points and doesn't have a duration, you gain a status bonus to the amount of Hit Points that spell restores equal to the spell's rank. }} {{template #### Sustaining Flow {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} You momentarily surrender your body to your apparition, letting it move you while you extend your magic. You Sustain, then attempt to Balance or Tumble Through. }} \page {{template #### Sustaining Misdirection {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} Your apparition seizes your body in a chaotic fit of convulsions, extending your magic and distracting your opponents. You Sustain, then attempt to Create a Diversion or Feint, even if you're not trained in Deception. }} {{template #### Sustaining Observation {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} You glimpse the wisdom of ages in a single, timeless moment, prolonging your magic and honing your focus. You Sustain, then attempt to Recall Knowledge or Seek. }} {{template #### Sustaining Rage {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword concentrate}} {{tag,keyword spellshape}} }} You allow the fury of countless lifetimes to flow through you, empowering your offensive magic. You Sustain. If your next action is to Cast a Spell that deals damage and doesn't have a duration, you gain a status bonus to the spell's damage equal to the spell's rank. }} {{template #### Sustaining Silence {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} With barely a whisper, you remove yourself from your surroundings, turning your absence into power. You Sustain, then attempt to Hide or Sneak. }} {{template #### Sustaining Swipe {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} Your apparition's instincts momentarily overtake you, empowering your magic in the process. You Sustain, then attempt to Grapple or Trip. }} ###### 2nd Level {{template #### Conceal Spell {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword animist}} {{tag,keyword concentrate}} {{tag,keyword spellshape}} }} You speak with the unheard voice of the spirits instead of your mortal words, allowing you to cast unnoticed. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air. }} \column {{template #### Embodiment of the Balance {{label Feat 2}} {{taglist {{tag,keyword animist}} }} Your place in the balance between the forces of life and entropy expands the spells you can pull from the spirit realms. You add *heal* and *harm* to your apparition spell repertoire, allowing you to cast them with your apparition spellcasting. }} {{template #### Extra Apparition {{label Feat 2}} {{taglist {{tag,keyword animist}} }} You've begun to nurture a bond with another apparition. Choose an apparition other than your primary apparition. You permanently attune to this apparition. This apparition grants you its vessel spell, but none of its other benefits. }} {{template #### Grasping Spirits Spell {{pf,one}} {{label Feat 2}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword concentrate}} {{tag,keyword disperse}} {{tag,keyword spellshape}} }} One of your apparitions draws your enemy into the range of your spells. If the next action you use is to Cast a Spell that has a range and targets one creature, you can choose one target for the spell that is up to 30 feet out of the spell’s normal range. The apparition briefly takes on semi-physical form and attempts to drag the target into range of the spell. The target must attempt a Fortitude saving throw against your spell DC; on a failure, it is pulled up to 30 feet directly toward you, and then affected by the spell as normal. You don’t need to pull the target the full 30 feet, but you must pull it to within the spell’s normal range. If the target succeeds at its save to resist this forced movement, the actions used to Cast the Spell are wasted, but your apparition is able to conserve and cycle the magical energies back to you, so you retain any Focus Points or spell slots used to Cast the Spell. }} {{template #### Sustaining Dance {{label Feat 2}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} You dance in tune with the rhythms of your spiritual allies, moving through a series of steps laden with power. You Sustain, then Step or Leap. }} \page ###### 4th Level {{template #### Apparition's Possession {{pf,reaction}} {{label Feat 4}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword mental}} }} **Trigger**:: Your turn begins while you are under the effects of *charm* or a similar spell, or an effect that would give you the controlled condition. ___ One of your apparitions takes control of your body and prevents you from acting against your will. You ignore the effects of the *charm* spell, the controlled condition, and other spells that attempt to dictate your actions until the end of your turn. This turn still counts against the spell or effect’s duration. While ignoring an effect in this manner, you can take only a single activity that takes 2 actions or fewer to perform, chosen by the apparition. This could be to Stride, Strike, Cast one of the apparition’s Spells, Cast the apparition's vessel Spell, use an action that has the apparition trait, or take another action in keeping with the apparition’s nature as determined by the GM. This action is never one taken against your best interests. }} {{template #### Sustaining Spellshape {{pf,one}} {{label Feat 4}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} Your apparition fuels your magic as you prepare to alter a spell. You Sustain, then use a spellshape single action. }} {{template #### Sustaining Protection {{pf,one}} {{label Feat 4}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword aura}} }} **Requirements**:: Your most recent action was to Cast a Spell from your spell slots. ___ You feed the excess energy from your spell to your attuned apparition in a protective feedback loop that prolongs your magic. You Sustain, then you and all adjacent allies gain a +1 status bonus to AC and to Reflex saving throws until the start of your next turn. If the spell was at least 7th rank, the status bonus increases to +2. }} {{template #### Sustaining Strike {{pf,one}} {{label Feat 4}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword divine}} {{tag,keyword spirit}} }} **Requirements**:: Your most recent action was to Cast a Spell from your spell slots. ___ An assisting apparition uses your magic it to infuse your attack with otherworldly power. You Sustain, then Strike. The attack deals an extra 1d6 spirit damage. }} \column {{template #### Walk the Wilds {{label Feat 4}} {{taglist {{tag,keyword animist}} }} You know the ways of birds and beasts and have gained the right to wear their forms. You add *animal form* to your apparition spell repertoire, allowing you to cast it with your apparition spellcasting. **Special**:: If you are attuned to a stalker in darkened boughs, increase the duration of your *darkened forest form* vessel spell to “sustained up to 10 minutes” when using it to transform into a form granted by *animal form*. }} ###### 6th Level {{template #### Apparition Stabilization {{pf,reaction}} {{label Feat 6}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword disperse}} }} **Trigger**:: Your spellcasting action would be disrupted. ___ One of your attuned apparitions disperses to give you a flash of clarity. Your spellcasting action isn't disrupted. }} {{template #### Blazing Spirit {{pf,reaction}} {{label Feat 6}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword disperse}} {{tag,keyword divine}} {{tag,keyword fire}} }} **Prerequisites**:: expert in Battleground Lore or Volcano Lore **Trigger**:: A creature damages you with a melee attack. ___ You call upon one of your apparitions to grant you a surge of retaliatory defense. You gain resistance equal to your level against the triggering attack, and the triggering creature takes 1d6 fire damage and 1 persistent fire damage. This damage increases to 2d6 fire damage and 2 persistent fire damage at 12th level, and 3d6 fire damage and 3 persistent fire damage at 18th level. }} {{template #### Grudge Strike {{pf,two}} {{label Feat 6}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword divine}} {{tag,keyword flourish}} {{tag,keyword spirit}} }} **Prerequisites**:: expert in Heraldry Lore or Underworld Lore ___ You channel the spiritual power of ancient rivalries or spiteful grudges into a devastating attack. Make a melee Strike against a creature within your reach. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal additional spirit damage equal to the weapon's damage die. This damage increases to two damage dice at 12th level, and three damage dice at 18th level. }} \page {{template #### Medium's Awareness {{label Feat 6}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword divine}} }} Your apparitions help keep watch for incoming threats. You gain a +2 status bonus to Perception checks made to Seek and when using Perception for your initiative roll. At 12th level, this status bonus increases to +3, and at 20th level, to +4. }} {{template #### Roaring Heart {{pf,two}} {{label Feat 6}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword divine}} }} **Prerequisites** expert in Mountain Lore or River Lore ___ You surge forwards, inexorable as water, stone, or snow crashing down a mountain. You Stride up to twice your Speed. At any point during this movement, you can Shove up to two creatures you pass adjacent to. If you succeed at Shoving an enemy, you and each ally within 30 feet of your destination square gain a number of temporary Hit Points equal to half your level (or equal to your level, if you succeeded on both Shove attempts) as turbulent spirits reward you for acting in an appropriately fierce manner. These temporary Hit Points last until the beginning of your next turn. }} {{template #### Wandering Extra Apparition {{label Feat 6}} {{taglist {{tag,keyword animist}} }} **Prerequisites** Extra Apparition ___ You easily form bonds with apparitions, allowing you to attract more apparitions and have them return to you in times of need. Your extra apparition becomes a wandering apparition, allowing you to attune to a different apparition each time you make your daily preparations. }} ###### 8th Level {{template #### Expanded Apparition Repertoire {{label Feat 8}} {{taglist {{tag,keyword animist}} }} Your attunement to your minor apparitions deepens, allowing you to benefit from their magical knowledge. Choose one of your apparition that isn't your primary apparition; your chosen apparition adds its spells to your spell repertoire, allowing you to use its listed *avatar* form as well. When you attune to a new apparition, you lose the previous apparition's spells and add the new apparition's spells to your repertoire. }} \column {{template **Special**:: If you have more than two apparitions, you can choose this feat again at 16th level, adding your remaining apparition's spells to your repertoire. }} {{template #### Possession Echo {{pf,free}} {{label Feat 8}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword concentrate}} {{tag,keyword disperse}} {{tag,keyword spellshape}} }} With a sudden convulsion, you briefly relinquish control to your apparition in exchange for additional power. If your next action is to Cast an apparition Spell that is at least 2 ranks lower than your highest-rank spell slot, you Cast the Spell without spending a spell slot, and the apparition whose spell you cast then disperses. Regaining control following the possession is difficult, and you are confused until the end of your next turn. }} {{template #### Soul Synchronization {{label Feat 8}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} **Prerequisites** Apparition's Possession ___ The line between your intentions and those of the apparition possessing you blur, leaving you better able to support each other in the throes of combat. While your Apparition’s Possession ability is active, you gain the following additional benefits. * You gain the Automatic Knowledge feat for all of your Lore skills, even if you don't meet its prerequisites. * You gain a +2 status bonus to weapon and unarmed attacks. * You gain resistance equal to half your level against all physical attacks, but you have weakness to spirit damage equal to half your level. }} {{template #### Spirit Walk {{label Feat 8}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} **Prerequisites** master in Fortune-Telling Lore ___ Your allied apparitions ward you against the predations of their restless peers. On the first round of every encounter, you and each ally within 30 feet are immune to the harmful effects of haunts and spirits. }} \page {{template #### Wind Seeker {{label Feat 8}} {{taglist {{tag,keyword animist}} }} **Prerequisites** Walk the Wilds ___ Wings free you from the shackles of the ground below. You add *aerial form* to your apparition spell repertoire, allowing you to cast it with your apparition spellcasting. Whenever you use *aerial form* to gain a form that grants you a specific Acrobatics modifier, you gain a +1 status bonus to Acrobatics checks. **Special**:: If you are attuned to a stalker in darkened boughs, add the bat and bird forms in *aerial form* to your *darkened forest form* lists. }} ###### 10th Level {{template #### Apparition's Quickening {{pf,zero}} {{label Feat 10}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword concentrate}} {{tag,keyword disperse}} {{tag,keyword spellshape}} }} **Frequency** once per turn ___ If your next action is to cast a cantrip, or a spell that is at least 2 ranks lower than the highest-rank spell slot you have, you can draw power from one of your attuned apparitions to reduce the number of actions to cast it by 1 (minimum 1 action). Drawing from an apparition in this way is particularly taxing, and after your turn ends, you become stunned 2. }} {{template #### Apparition's Jaunt {{label Feat 10}} {{taglist {{tag,keyword animist}} }} You attune to new apparitions with ease. You can attune to a different wandering apparition immediately after you Refocus, ending your attunement to your current wandering apparition. If your wandering apparition is dispersed, you must be able to reattune to it after you Refocus to gain this benefit. }} {{template #### Fly on Shadowed Wings {{pf,two}} {{label Feat 10}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword disperse}} }} You align the energy within your physical form to that of one of your insubstantial spiritual companions, bonding with their essence to become lighter than air. You gain a fly Speed equal to your land Speed. }} \column {{template #### Overwhelming Energy {{pf,one}} {{label Feat 10}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword manipulate}} {{tag,keyword spellshape}} }} Your apparitions blend your magic with power drawn from beyond the Universe, making your damaging spells harder to resist. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, sonic, vitality, or void damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by *wall of fire*. A creature’s immunities are unaffected. }} ###### 12th Level {{template #### Shadows Within Shadows {{pf,reaction}} {{label Feat 12}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword divine}} {{tag,keyword misfortune}} }} **Prerequisites**:: master in Forest Lore or Underworld Lore **Trigger**:: You would be detected by an enemy Seeking you with Perception, or an enemy would succeed with a counteract check to end a spell you have used to make yourself hidden, concealed, or undetected. ___ Your apparition helps shroud you in elusiveness. The enemy must reroll the triggering check and take the lower result. }} {{template #### Spiritual Guidance {{pf,reaction}} {{label Feat 12}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword disperse}} {{tag,keyword divine}} {{tag,keyword fortune}} }} **Trigger**:: An ally would fail, but not critically fail, with an attack against an enemy you can perceive. ___ Your attuned apparition leaps out from you to guide an ally's attack home. The originator of the triggering attack attempts a second attack roll and takes the higher result. }} {{template #### Whispers of Warning {{pf,reaction}} {{label Feat 12}} {{template {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword disperse}} {{tag,keyword divine}} {{tag,keyword misfortune}} }} **Prerequisites**:: Medium's Awareness **Trigger**:: You would be hit, but not critically hit, by an attack. ___ One of your protective apparition sacrifices its integrity to warn you of imminent danger. The originator of the triggering attack must attempt a second attack roll and take the lower result. }} \page ###### 14th Level {{template #### Banish Falsehoods {{pf,one}} {{label Feat 14}} {{taglist {{tag,keyword animist}} }} You leverage your mastery of the supernatural to reveal an enemy’s true nature. Attempt a Religion check to counteract an illusion or polymorph effect currently affecting a creature you are aware of within 30 feet. If you know the creature’s true name, you can invoke it as part of this action to gain a +2 status bonus to the check. If the target is somehow under the effect of multiple such effects, you can choose which one to attempt to counteract; the GM chooses randomly if the separate effects aren’t obvious. The target is then temporarily immune for 1 day. }} {{template #### Cardinal Guardians {{label Feat 14}} {{taglist {{tag,keyword animist}} }} You have mastered the art of drawing power from the cycle of your apparitions, turning the success of one apparition’s magic into a chance for the next’s to strike true. Whenever you succeed at a spell attack with an apparition spell or vessel spell, or when a creature fails its save against such a spell, you gain a +2 status bonus to your spell attack modifier against that creature with spells granted by any of your other apparitions, and it takes a –2 status penalty to its saves against such spells. These benefits last until the end of your next turn. }} {{template #### Medium's Warding {{label Feat 14}} {{taglist {{tag,keyword animist}} }} Your communion with spirits protects you from harm they would inflict. You gain spirit resistance equal to half your level and a +2 circumstance bonus to saving throws against spirit effects. }} ###### 16th Level {{template #### Forest's Heart {{label Feat 16}} {{taglist {{tag,keyword animist}} }} **Prerequisites**:: legendary in Forest Lore or Herbalism Lore ___ You allow your spiritual energy to inhabit and control roots from the ground you stand on, which act as brutal extensions of your will. }} \column {{template You can make grasping roots unarmed attacks with roots, vines, and other plant growth that share your space. These deal 1d8 bludgeoning damage; are in the brawling group; and have the finesse, grapple, reach 30 feet, shove, and trip traits. }} {{template #### Tame the Land {{label Feat 16}} {{taglist {{tag,keyword animist}} }} **Prerequisites**:: legendary in Academia Lore or Farming Lore ___ You impose peace on the earth and air around you. You ignore all natural difficult terrain, and you gain resistance equal to half your level against damage dealt to you by animals, beasts, fey, and plants. }} ###### 18th Level {{template #### Draw the Veil {{label Feat 18}} {{taglist {{tag,keyword animist}} }} You can draw a protective boundary between you and creatures on the other side of mortality. Whenever a haunt, spirit, undead, or incorporeal creature fails a saving throw against your spells, you gain a +2 circumstance bonus to your AC and saving throws against all of that entity’s attacks and abilities for 1 day. This bonus applies only to the entity that failed its save, not others of the same type. }} {{template #### Echoing Channel {{pf,one}} {{label Feat 18}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword concentrate}} {{tag,keyword spellshape}} }} **Prerequisites** Embodiment of the Balance ___ When you pull forth vitality or void energy, your spiritual allies funnel it to another target of your choosing. If the next action you use is to cast a 2-action *harm* or *heal* to heal or damage a single creature, choose yourself or one other additional creature adjacent to either you or the target. Target that creature with a 1-action version of the same spell, even if it would otherwise be out the spell’s range. This spell is the same rank as the 2-action *harm* or *heal* you cast and doesn’t cost another spell slot. }} \page {{template #### Spirit's Sacrifice {{pf,free}} {{label Feat 18}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword disperse}} }} **Trigger** You take damage that would reduce you to 0 Hit Points or you would die from a death effect. ___ Your attuned apparition disperses its own energy to save your life. You avoid being knocked out or killed and remain at 1 Hit Point. You can use Spirit’s Sacrifice even while unconscious or otherwise unable to act. }} ###### 20th Level {{template #### Apparition's Whirl {{pf,one}} {{label Feat 20}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword concentrate}} }} **Prerequisites** Apparition's Jaunt ___ Your apparitions spiral around you as you replace your bond with your wandering apparition with another. Choose an apparition you're not currently attuned to; you attune to it as your wandering apparition, replacing your current one. You must be attuned to your wandering apparition to replace it, and so can't replace it while it is dispersed. }} {{template #### Dual Spell {{pf,one}} {{label Feat 20}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} {{tag,keyword concentrate}} {{tag,keyword disperse}} {{tag,keyword spellshape}} }} Working in perfect synchrony with one of your apparitions, you each cast a spell simultaneously. If your next action is to Cast an apparition Spell of 5th rank or lower using a prepared spell slot, you can cast both the apparition spell and the prepared spell using the same slot as a 2-action activity. Both spells must take 2 actions or fewer to cast, and you choose the order in which you cast the spells. }} {{template #### Eternal Guide {{label Feat 20}} {{taglist {{tag,keyword animist}} {{tag,keyword apparition}} }} The spirits who guide you carry your soul back to the community you call home. Choose a single settlement with a population of at least 100 people. Whenever you die and are not returned to life within 1 day by other means, as long as the settlement still exists and there are no other claims on your soul (such as a contract with a devil) and nothing trapping your soul (such as being slain by a soul eater), your apparition magically transports your soul and remains back to the chosen settlement, where you are reborn. }} \column The nature of this rebirth varies between animists; some magically reinvigorate their physical forms to return to life in their original bodies, while others pass their knowledge and power on to a new inheritor who effectively takes their place in the grand story of existence. Regardless of the exact nature of your rebirth, you or your inheritor are fully restored with your level and experience intact one week after your death. If you choose an inheritor and their ancestry is different than yours, your attribute modifiers don’t change, but you can freely retrain your ancestry feats and any other feats that relied on them as prerequisites as part of your rebirth. There is no limit to the number of times you can be reborn, but if you die before a week has passed since your last rebirth, neither you nor your attuned apparitions have recovered enough energy to complete the process again, and your soul passes to whatever final reward it has earned. }} {{template #### True Channel Spell {{label Feat 20}} {{taglist {{tag,keyword animist}} }} **Prerequisites**:: supreme incarnation ___ You are a true conduit for spiritual power, able to unleash the greatest spells. You gain an additional 10th-rank spell slot. }} ## Apparitions Choose your apparitions—spiritual entities you attune to, sharing in their knowledge and power. ### Reading an Apparition Entry An apparition entry contains the following information. **Apparition Lore**:: Each apparition has amassed knowledge on a particular set of Lore skills that cover their areas of interest and expertise. You gain the Additional Lore skill feat for your primary apparition's listed Lore skills. **Apparition Skill**:: Each apparition offers unique insight on an aspect of the world. You become trained in the listed skill. **Apparition Feat**:: Each apparition has particular insight on how to channel otherworldly power through other actions. Your primary apparition grants you an animist class feat at 1st level, allowing you to Sustain and perform another action in tandem. **Apparition Spell Repertoire**:: Your primary apparition's spells form your spell repertoire, allowing you to cast its spells with your apparition spellcasting. **Vessel Spells**:: Each of your apparitions grants you its listed vessel spell while you remain attuned to it. **Avatar**:: When you cast *avatar* using apparition spellcasting, you temporarily fuse with your primary apparition into a powerful battle form of near-deific power, using the stats listed here instead of a deity’s. \page ### Custodian of Groves and Gardens Custodians of groves and gardens frequent tended greenery and farmlands cared for by loving stewards. These apparitions are drawn to peaceful pursuits, study, and quiet reflection. Some linger in the mortal realms not because they have lost their way, but because they believe they have already found Elysium. Custodians of groves and gardens are peaceful, quiet, and averse to conflict. **Apparition Lore**:: Farming Lore, Herbalism Lore **Apparition Skill**:: Nature **Apparition Feat**:: Sustaining Channel **Apparition Spells Cantrip**:: *tangle vine* **1st** *wall of shrubs* **2nd** *gentle breeze* **3rd** *safe passage* **4th** *life-draining roots* **5th** *entwined roots* **6th** *field of life* **7th** *dancing fountain* **8th** *moment of renewal* **9th** *overwhelming presence* **10th** *avatar* **Vessel Spell**:: *garden of vigor* **Avatar**:: *Elysian Field* Speed 60 feet, ignore difficult terrain and greater difficult terrain; **Melee** {{pf,one}} garden’s cradle (agile, nonlethal, reach 10 feet, trip), **Damage** 6d6+6 bludgeoning plus Grab; **Ranged** {{pf,one}} impose peace (nonlethal, range 120 feet), **Damage** 6d6+6 mental #### Vessel Spell {{template #### Garden of Vigor {{pf,one}} {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword animist}} }} **Duration** sustained up to 1 minute ___ Spirits of comfort and respite swirl around you, trailing visions of growing grass and blooming blossoms. You gain the Nurture Vigor action for the spell's duration, and you Nurture Vigor when you Cast this Spell. **Nurture Vigor**:: {{pf,one}} (vitality) You Sustain this spell, then stimulate the vitality of a willing living creature within 30 feet, giving it 2d4 temporary Hit Points for this spell's duration. ___ **Heightened (+1)** The temporary Hit Points granted by Nurture Vigor increase by 1d4. }} ### Impostor in Hidden Places Impostors in hidden places whisper in quiet corners where mortal voices rarely echo, hoarding secrets and pondering unknowable truths. They often bring misfortune to those who disturb them, though an animist who can earn their trust will find that they make effective allies. Impostors in hidden places are shy and occasionally quite spiteful. **Apparition Lore**:: Fortune-Telling Lore, Underworld Lore **Apparition Skill**:: Arcana **Apparition Feat**:: Sustaining Silence \column **Apparition Spells Cantrip**:: *telekinetic hand* **1st** *ill omen* **2nd** *invisibility* **3rd** *veil of privacy* **4th** *liminal doorway* **5th** *hallucination* **6th** *mislead* **7th** *planar palace* **8th** *disappearance* **9th** *phantasmagoria* **10th** *avatar* **Vessel Spell**:: *discomfiting whispers* **Avatar**:: *Whisper Hiding in Shadows* Speed 50 feet, fly Speed 50 feet; **Melee** {{pf,one}} touch of lost futures (versatile cold), **Damage** 6d10+6 void; **Ranged** {{pf,one}} whisper of despair (range 120 feet), Damage 6d6+6 void #### Vessel Spell {{template #### Discomfiting Whispers {{pf,one}} {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword animist}} }} **Duration** sustained up to 1 minute ___ You are surrounded by spiteful murmurings that incite bad luck. You gain the Spur to Failure action for the spell's duration, and you Spur to Failure when you Cast this Spell. **Spur to Failure**:: {{pf,one}} (misfortune) You Sustain this spell, then foretell the failures of a creature within 30 feet of you against a designated target. The first time the creature attacks the designated target each round for this spell's duration, the creature must roll their attack twice and take the lower result each time. }} ### Reveler in Forgotten Glee Revelers in forgotten glee are mischievous apparitions that arise in places where people once found great joy. They find immense mirth in playing pranks on others, which depending on the apparition may be entirely harmless, or gruesomely painful. They attune best to animists capable of understanding, if not sharing their sense of humor. **Apparition Lore**:: Circus Lore, Fortune-Telling Lore **Apparition Skill**:: Occultism **Apparition Feat**:: Sustaining Misdirection **Apparition Spells Cantrip**:: *prestidigitation* **1st** *dizzying colors* **2nd** *laughing fit* **3rd** *hypnotize* **4th** *confusion* **5th** *illusory scene* **6th** *vibrant pattern* **7th** *warp mind* **8th** *quandary* **9th** *wails of the damned* **10th** *avatar*\ **Vessel Spell**:: *trickster's mirrors* **Avatar**:: *Ringmaster of the Dark Celebration* Speed 50 feet, ignore difficult terrain and greater difficult terrain; **Melee** {{pf,one}} ringmaster’s whip (reach 15 feet, trip), **Damage** 6d10+6 slashing; **Ranged** {{pf,one}} feast of the forgotten (acid, range 120 feet, versatile void), **Damage** 6d6+6 acid \page #### Vessel Spell {{template #### Trickster's Mirrors {{pf,one}} {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword animist}} }} **Duration** sustained up to 1 minute ___ Warped mirrors comically reshape a target's appearance and make them more difficult to hit. You gain the Distort Appearance action, and you Distort Appearance when you Cast this Spell. **Distort Appearance**:: {{pf,one}} (illusion, mental, visual) You Sustain this spell, then shatter the appearance of a willing creature within 30 feet into a swarm of mirrors, giving it a +3 status bonus to AC for this spell's duration. Each time a creature misses, but does not critically miss an attack against the target's AC, some of the mirrors shatter and lower the status bonus by 1, ending the effect on the target when it reaches 0. The benefit ends immediately if the target takes damage from an effect that affects all targets within a space (such as a *caustic blast*), as it destroys all mirrors at once. }} ### Stalker in Darkened Boughs Stalkers in darkened boughs make their homes in ancient forests and jungles unfriendly to humanoids and others who would exert control or influence over nature’s designs. These apparitions are drawn to animists who harbor violent thoughts or impulses but are more likely to linger with animists who can quell their hatred. Stalkers in darkened boughs are moody, impulsive, and prone to seeing things from the least charitable perspective. **Apparition Lore**:: Forest Lore, Herbalism Lore **Apparition Skill**:: Nature **Apparition Feat**:: Sustaining Swipe **Apparition Spells Cantrip**:: *gouging claw* **1st** *runic body* **2nd** *entangling flora* **3rd** *wall of thorns* **4th** *speak with plants* **5th** *moon frenzy* **6th** *tangling creepers* **7th** *unfettered pack* **8th** *burning blossoms* **9th** *wrathful storm* **10th** *avatar* **Vessel Spell**:: *darkened forest form* **Avatar**:: *Beast of the Boughs* Speed 70 feet, fly Speed 70 feet; **Melee** {{pf,one}} devouring jaws (deadly d10, reach 15 feet), **Damage** 6d10+6 piercing #### Vessel Spell {{template #### Darkened Forest Form {{pf,one}} {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword animist}} }} **Duration** sustained up to 1 minute ___ Your apparition casts a feral shadow over your form, transforming you into another shape. }} \column {{template You gain the Shed Form action for the spell's duration, and you Shed Form when you Cast this Spell. **Shed Form**:: {{pf,one}} (polymorph) You Sustain this spell, then discard your current form for another. You can polymorph into any form listed in *pest form*. Any form you transform into with Shed Form is heightened to *darkened forest form*'s rank. ___ **Heightened (2nd)**:: You can also transform into the forms listed in *animal form*. **Heightened (5th)**:: You can also transform into the forms listed in *elemental form*. **Heightened (8th)**:: You can also transform into the forms listed in *monstrosity form*. }} ### Steward of Stone and Fire Stewards of stone and fire linger near volcanoes and the deep places near the heart of the earth, though particularly old rock formations, canyons, and other natural features of earth may also spawn or attract them. Stewards of stone and fire are quick to anger and slow to forget. **Apparition Lore**:: Mountain Lore, Volcano Lore **Apparition Skill**:: Nature **Apparition Feat**:: Sustaining Rage **Apparition Spells Cantrip**:: *ignition* **1st** *interposing earth* **2nd** *exploding earth* **3rd** *fireball* **4th** *wall of fire* **5th** *wall of stone* **6th** *petrify* **7th** *volcanic eruption* **8th** *earthquake* **9th** *falling stars* **10th** *avatar* **Vessel Spell**:: *earth's bile* **Avatar**:: *Blood of Planets* 50 feet, burrow Speed 50 feet, ignore difficult terrain and greater difficult terrain; **Melee** {{pf,one}} avalanche of molten stone (versatile B), **Damage** 6d10+6 fire; **Ranged** {{pf,one}} cleansing eruption (fire, range 120 feet), **Damage** 6d6+6 fire #### Vessel Spell {{template #### Earth's Bile {{pf,one}} {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword animist}} }} **Duration** sustained up to 1 minute ___ Your apparition is a conduit for the earth’s molten blood, unleashing a devastating burst of lava at your command. You gain the Retch Lava action for the spell's duration, and you Retch Lava when you Cast this Spell. **Retch Lava**:: {{pf,one}} (fire) **Defense** basic Reflex; **Effect** You Sustain this spell, then hurl volcanic fire at a creature within 30 feet of you. The target takes 2d4 persistent fire damage. ___ **Heightened (+1)**:: The persistent fire damage increases by 1d4. }} \page ### Vanguard of Roaring Waters Vanguards of roaring waters are most commonly found where rivers carve their way through mountains, creating fearsome rapids. They can also be found near bays where rivers meet the sea and create turbulent breakers and unpredictable undertows. Vanguards of roaring waters encourage chaos and are easily bored. **Apparition Lore**:: Mountain Lore, River Lore **Apparition Skill**:: Nature **Apparition Feat**:: Sustaining Flow **Apparition Spells Cantrip**:: *rousing splash* **1st** *hydraulic push* **2nd** *mist* **3rd** *aqueous orb* **4th** *hydraulic torrent* **5th** *control water* **6th** *personal ocean* **7th** *dancing fountain* **8th** *whirlpool* **9th** *wrathful storm* **10th** *avatar* **Vessel Spell**:: *river carving mountains* **Avatar**:: *River that Splits the World* Speed 50 feet, swim Speed 70 feet; **Melee** {{pf,one}} parting mountains (versatile S, water), **Damage** 6d10+6 bludgeoning, **Ranged** {{pf,one}} crash into the sea (range 120 feet, versatile P, water), **Damage** 6d6+6 bludgeoning #### Vessel Spell {{template #### River Carving Mountains {{pf,one}} {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword animist}} }} **Duration** sustained up to 1 minute ___ Your apparition coalesces around you into roaring water and spraying mist. You gain the Carve Wake action for the spell's duration, and you Carve Wake when you Cast this Spell. **Carve Wake**:: {{pf,one}} (water) You Sustain this spell, then Stride up to your Speed while your apparition fills each square you pass through with the lingering energy of a coursing river. These squares become difficult terrain for this spell's duration. You can use Carve Wake while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. }} ### Witness to Ancient Battles Witnesses to ancient battles may be the restless souls of warriors left unfulfilled by their final contest, valkyries and other beings from beyond naturally drawn to sites of death and battle, or even the unquiet entity formed from a battle or battlefield that has seen so much death and blood it has gained a spiritual essence of its own. Witnesses to ancient battles are often somber and grim. **Apparition Lore**:: Battlegrounds Lore, Heraldry Lore **Apparition Skill**:: Society **Apparition Feat**:: Sustaining Observation \column **Apparition Spells Cantrip**:: *shield* **1st** *runic weapon* **2nd** *enlarge* **3rd** *ghostly weapon* **4th** *weapon storm* **5th** *invoke spirits* **6th** *phantasmal calamity* **7th** *true target* **8th** *canticle of everlasting grief* **9th** *foresight* **10th** *avatar* **Vessel Spell**:: *embodiment of battle* **Avatar**:: *General of Endless Battle* Speed 70 feet, immune to immobilized; **Melee** {{pf,one}} final strike (agile, fatal d12, reach 15 feet), **Damage** 6d8+6 slashing #### Vessel Spell {{template #### Embodiment of Battle {{pf,one}} {{label Focus 1}} {{tagline {{tag,uncommon uncommon}} {{tag,keyword animist}} }} **Duration** sustained up to 1 minute ___ Your apparition imparts on you the skill and tactical insight of warriors. You gain the Guide Attacks action for the spell's duration, and you Guide Attacks when you Cast this Spell. **Guide Attacks**:: {{pf,one}} (fortune) You Sustain this spell, then receive martial guidance from your apparition against a creature within 30 feet of you. The first time you Strike the target each round for this spell's duration, roll the attack twice and use the better result. }} ## Multiclass Animist Characters You've entered communion with spirits around you, channelling their otherworldly power. The animist archetype provides a flexible combination of divine magic and apparition spells, with many feat options for sustaining spells more easily. {{template #### Animist Dedication {{label Feat 2}} {{taglist {{tag,keyword archetype}} {{tag,keyword dedication}} {{tag,keyword multiclass}} }} **Prerequisites** Wisdom +2 ___ You cast spells like an animist. You gain the Cast a Spell activity. You can prepare two common cantrips each day from the divine spell list or any other divine cantrips to which you have access. You're trained in spell attack rolls, spell DCs, and animist class DC. Your key spellcasting ability for animist archetype spells is Wisdom, and they are divine animist spells. You become trained in Nature and Religion; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. Choose an apparition to become your primary apparition; you don't gain any abilities from your choice of apparition. }} \page {{template #### Basic Animist Spellcasting {{label Feat 4}} {{taglist {{tag,keyword archetype}} }} **Prerequisites** Animist Dedication ___ You gain the basic spellcasting benefits. }} {{template #### Basic Communion {{label Feat 4}} {{taglist {{tag,keyword archetype}} }} **Prerequisites** Animist Dedication ___ You gain a 1st- or 2nd-level animist feat of your choice. }} {{template #### Advanced Communion {{label Feat 6}} {{taglist {{tag,keyword archetype}} }} **Prerequisites** Basic Communion ___ You gain one animist feat. For the purpose of meeting its prerequisites, your animist level is equal to half your character level. **Special**:: You can select this feat more than once. Each time you select it, you gain another animist feat. }} {{template #### Vessel Spell {{label Feat 6}} {{taglist {{tag,keyword archetype}} }} **Prerequisites** Animist Dedication ___ You gain your primary apparition's vessel spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by treating with nearby spirits, meditating on resolving an issue pertaining to the balance of spirits and mortals, or telling a story. }} {{template #### Spiritual Breadth {{label Feat 8}} {{taglist {{tag,keyword archetype}} }} **Prerequisites** Basic Animist Spellcasting ___ You can cast more divine spells each day. Increase the spell slots you gain from animist archetype feats by 1 for each spell level other than your two highest animist spell slots. }} {{template #### Expert Animist Spellcasting {{label Feat 12}} {{taglist {{tag,keyword archetype}} }} **Prerequisites** Basic Animist Spellcasting; master in Religion ___ You gain the expert spellcasting benefits. }} \column {{template #### Master Animist Spellcasting {{label Feat 18}} {{taglist {{tag,keyword archetype}} }} **Prerequisites** Expert Animist Spellcasting; legendary in Religion ___ You gain the master spellcasting benefits. }} ## Resources Reserving this space for future links to try this brew on several resources: * Foundry VTT module * Pathbuilder custom pack ## Credits ### Resources * [The Homebrewery](https://homebrewery.naturalcrit.com/), by [Scott Tolksdorf](https://www.reddit.com/user/stolksdorf/) * [Pathfinder Infinite Template](https://homebrewery.naturalcrit.com/share/gCfH5U1U_WGE), by [/u/Gambatte](https://www.reddit.com/user/Gambatte/) ## Legal ### Community Use Policy This homebrew uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). I am expressly prohibited from charging you to use or access this content. This homebrew is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com. ### ORC License #### ORC Notice This product is licensed under the ORC License held in the License of Congress at TX-307-067 and available online at various locations including www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. #### Attribution This product is based on the following Licensed Material: *Pathfinder Roleplaying Game*, © Paizo Inc. Designed by Jason Bulmahn. If you use my Licensed Material in your own published work, please credit me in your product as follows: *An Alternate Animist*, Designed by /u/Teridax68.