#### A Fire Emblem Homebrew: Races
## The Beast Tribes
The Beast Tribes are a collection of humanoid races that exhibit animal-like features. Furthermore if they are in possession of a special stone, known as a Beast Stone, they may transform into a hybrid creature and reap the benefits of this form. All of the Beast Tribes have had problems with other races in the past and as such they prefer to keep to themselves and their tribes. The Beast Tribes are friendly with other Beast Tribes, however they always consider their own Tribe to be more superior.
### Creature Culture
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The Beast Tribes live in secluded areas away from most civilizations, as they prefer to live in the natural world rather than the urban civilizations. Being part animal in nature, they obviously have strong ties to nature itself. The beast tribes have strong familial ties and would never risk harming anyone from their own tribe. It is not common for members of the Beast Tribes to leave the safety of their society, but on occasion a few are selected to act as a representative of their needs. Those that willingly choose to leave their society are much less common and mostly do so out of curiosity of the outside world.
### Precious Stones
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The Beast Tribes take very special care of their Beaststones or Dragonstones as it is not only a weapon but a symbol of their animal side. Whilst in possession of a Beaststone or Dragonstone the Beast Tribesman may access its power to shift into a stronger animal-like creature. Only those deemed worthy from the warriors and elders of each of their tribes may keep possession of a stone. It is not common knowledge how the Beast Tribes obtain these stones, some believe that they physically create it, some believe that they mine it from somewhere. Irregardless, Beast Tribe villages keep possession of them and are not willing to hand them out to outsiders.
### Beast Tribe Characteristics
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Your Beast Tribesman has certain characteristics in common with all other Beast Tribes.
** *Ability Score Increase.* **
Your Constitution score increases by 1.
** *Age.* **
The Kitsune and Wolfskin both age at the same rate as humans and mature at the same age as they do. However Manaketes age much more slowly. It is believed that some Manaketes have lived for over 2000 years. Manaketes mature at around the age of 100.
** *Alignment.* **
All of the Beast Tribe can be considered lawful as they have their own code of conduct that is specific to their own tribe.
** *Size.* **
Your size is Medium.
** *Speed.* **
Your base walking speed is 30 feet.
** *Languages.* **
You can speak, read and write Common.
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### Wolfskin
The Wolfskin tribe are territorial and normally reside in the mountains. Normally suspicious of strangers, they do not like unexpected surprises. Like the other beast tribes, they may adopt a humanoid form and a beast form that resembles a wolf. Wolfskin naturally possess heightened senses compared to other beast tribes, much more so other humanoids. Often confused for werewolves, the Wolfskin tend to avoid other settlements for this very reason.
The Wolfskin tend to be guarded and wary of people they do not know yet they make strong lasting friendships with people they respect. Their strong loyalty to one another has made them life-long friends and guardians. Imprinting is rare but possible characteristic that may happen to the Wolfskin. However pride is usually what makes the odd Wolfskin abandon his tribe for they may be loyal, but pride is what governs a Wolfskin’s motivations.
** *Ability Score Increase.* **
Your Wisdom score increases by 2.
** *Heightened Senses.* **
You are naturally proficient in the Perception skill
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** *Beast Form.* **
You may use an action to transform into a large bipedal wolf-like creature if you are in possession of a Beaststone. You retain enough mass to grow 2 feet larger when you transform. You may use an action to revert back to humanoid form. Whilst in this form you gain and lose the following features:
- The usage of spells and weapons are no longer available whilst you remain in this form. Reverting back to humanoid form will allow you access to these features once again.
- You become proficient in unarmed strikes. Your unarmed strikes deal 1d6 slashing damage and you have 12 AC.
- You have proficiency in the Survival skill.
- Wisdom is your spellcasting ability for any Beast Abilities.
- **Terror Howl**: You may use an action to let out a terrible howl. Creatures within 10 feet of yourself that aren’t regarded as friendly, must succeed on a Constitution Saving Throw or be frightened of you until the end of their next turn.
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### Manakete
The Manaketes were originally dragons who then adopted a humanoid form because they fear degradation. Degradation is the condition that turns Manaketes mad only if they remain as a dragon for too long. In order to avoid this, the Manaketes developed the dragonstone that stores their power and turns them humanoid. While Manakete communities do exist, they are rare and hidden from the rest of the world. It is because of their longevity that Manaketes do not make many friends for it is easier to be alone than see many of your comrades die. As a result it is not often one will see a Manakete in an adventuring party. The only instances that they would be in one is if an individual has earned their utmost respect and loyalty, or because they wish to see what is going to change in the world. Manaketes are characterized by their elongated ears and occasionally some Manaketes exhibit small wings in their humanoid form. Unlike other beast tribes, Manaketes tend to be nomadic.
** *Ability Score Increase.* **
Your Strength score increases by 2.
** *Natural Strength.* **
You are naturally proficient in the Athletics skill
** *Beast Form.* **
You may use an action to transform into a large dragon-like creature if you are in possession of a Dragonstone. You gain enough mass to grow wings and scales. You may use an action to revert back to humanoid form. Whilst in this form you gain and lose the following features:
- The usage of spells and weapons are no longer available whilst you remain in this form. Reverting back to humanoid form will allow you access to these features once again.
- You become proficient in unarmed strikes. Your unarmed strikes deal 1d6 slashing damage and you have 16 AC.
- **Flight.** You have a flying speed of 30 feet.
- Constitution is your spellcasting ability for any of your Beast Abilities.
- **Dragon Breath:** You may use an action to release energy from your mouth as a spell attack and with a range of 30 feet, this energy covers a 5ft area. Any creature in this area must make a Dexterity saving throw or receive 1d8 force damage. The energy from this attack persists on the ground until the start of your next turn further dealing another 1d8 force damage to any creature that fails a Dexterity saving throw as long as it starts it's turn in the affected area.. The initial impact damage increases to 2d8 at 6th level and 3d8 at 11th level.
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### Taguel
The Taguel didn’t always used to be restricted to the rabbit variety. Long ago, the Taguel were larger and more numerous, all of whom had a different beast form. However Taguel hunting shortly became a sport and that resulted in the nigh extinction of these creatures, where all that remained were the rabbit variety. Many believe the rabbit variety survived because of evolution, superior genetics.
Whatever the reason, the Taguel did not forget and harbor deep rooted bitterness towards the humans. While they do understand that it was a long time ago, knowing that their fellow Taguel were slain has created a strong, deep-rooted bitterness towards the humans. Not only that, but they are a proud, independent and self-reliant race.
A Taguel community consists of small social groups scattered sparsely through the lands. The few Taguel who do leave these communities often do so out of the belief that humans have changed for the better.
** *Ability Score Increase.* **
Your Strength score increases by 2.
** *Natural Strength.* **
You are naturally proficient in the Athletics skill
** *Beast Form.* **
You may use an action to transform into a large dragon-like creature if you are in possession of a Dragonstone. You gain enough mass to grow wings and scales. You may use an action to revert back to humanoid form. Whilst in this form you gain and lose the following features:
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- The usage of spells and weapons are no longer available whilst you remain in this form. Reverting back to humanoid form will allow you access to these features once again.
- You become proficient in unarmed strikes. Your unarmed strikes deal 1d6 slashing damage and you have 16 AC.
- **Flight.** You have a flying speed of 30 feet.
- Constitution is your spellcasting ability for any of your Beast Abilities.
- **Dragon Breath:** You may use an action to release energy from your mouth as a spell attack and with a range of 30 feet, this energy covers a 5ft area. Any creature in this area must make a Dexterity saving throw or receive 1d8 force damage. The energy from this attack persists on the ground until the start of your next turn further dealing another 1d8 force damage to any creature that fails a Dexterity saving throw as long as it starts it's turn in the affected area.. The initial impact damage increases to 2d8 at 6th level and 3d8 at 11th level.
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## References
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- http://fireemblem.wikia.com/wiki/Keaton
- http://fireemblem.wikia.com/wiki/Kaden
- https://www.tumblr.com/search/tiki%20fire%20emblem%20awakening
- http://clpgs-mcb.blogspot.com/2012/03/clpgs-bringing-you-information-on.html
- http://quiz-rpg-the-world-of-mystic-wiz.wikia.com/wiki/File:Water_Fear_Dragon_transparent.png
- http://aomori.deviantart.com/art/Werewolf-379736235
- http://vignette3.wikia.nocookie.net/fireemblem/images/b/bf/Panne_(FE13_Artwork).png/revision/latest?cb=20130502191803 - http://flux-afterglow.tumblr.com/post/107687835868/lunchwere-draws-yarne-from-fea-in-taguel-form
- http://fireemblem.wikia.com/wiki/Yarne