#### A Fire Emblem Homebrew: Races ## The Beast Tribes The Beast Tribes are a collection of humanoid races that exhibit animal-like features. Furthermore if they are in possession of a special stone, known as a Beast Stone, they may transform into a hybrid creature and reap the benefits of this form. All of the Beast Tribes have had problems with other races in the past and as such they prefer to keep to themselves and their tribes. The Beast Tribes are friendly with other Beast Tribes, however they always consider their own Tribe to be more superior. ### Creature Culture ___ The Beast Tribes live in secluded areas away from most civilizations, as they prefer to live in the natural world rather than the urban civilizations. Being part animal in nature, they obviously have strong ties to nature itself. The beast tribes have strong familial ties and would never risk harming anyone from their own tribe. It is not common for members of the Beast Tribes to leave the safety of their society, but on occasion a few are selected to act as a representative of their needs. Those that willingly choose to leave their society are much less common and mostly do so out of curiosity of the outside world. ### Precious Stones ___ The Beast Tribes take very special care of their Beaststones or Dragonstones as it is not only a weapon but a symbol of their animal side. Whilst in possession of a Beaststone or Dragonstone the Beast Tribesman may access its power to shift into a stronger animal-like creature. Only those deemed worthy from the warriors and elders of each of their tribes may keep possession of a stone. It is not common knowledge how the Beast Tribes obtain these stones, some believe that they physically create it, some believe that they mine it from somewhere. Irregardless, Beast Tribe villages keep possession of them and are not willing to hand them out to outsiders. ### Beast Tribe Characteristics ___ Your Beast Tribesman has certain characteristics in common with all other Beast Tribes. ** *Ability Score Increase.* ** Your Constitution score increases by 1. ** *Age.* ** The Kitsune and Wolfskin both age at the same rate as humans and mature at the same age as they do. However Manaketes age much more slowly. It is believed that some Manaketes have lived for over 2000 years. Manaketes mature at around the age of 100. ** *Alignment.* ** All of the Beast Tribe can be considered lawful as they have their own code of conduct that is specific to their own tribe. ** *Size.* ** Your size is Medium. ** *Speed.* ** Your base walking speed is 30 feet. ** *Languages.* ** You can speak, read and write Common.
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** *Speak with Similar Creatures* ** Every single Beast Tribesman has a kinship with the creature they can transform into. Thus Beast Tribesmen are able to speak and understand any creature that you can transform into. So a Kitsune can coverse with foxes and a Manakete can speak with other dragons. ** *Beast Form* ** All beast tribe members, regardless of which tribe you belong to, can shift into a beast form as long as they are in possession of a Beaststone. The summary of the differences between the beast forms is shown in the Beast Form table below. More details are written in their respective subrace sections. ##### Beast Form Summary | Beast Tribe | Armor Class | Unarmed Strike Damage | Extra Features | Beast Ability | |:----:|:---:|:-------------:|:-------:|:----------:| | Kitsune | 12 | 1d4 | You become proficient in the Insight skill. | Foxfire & Foxcharm | | Wolfskin | 12 | 1d6 | You become proficient in the Survival Skill and advantage on Wisdom (Perception) checks that rely on hearing or smell. | Terror Howl | | Manakete | 16 | 1d6 | You gain a flying speed of 25 feet. | Dragon Breath | ** *Beast Tribe* ** Three major tribes are currently named in this section: The Kitsune, The Wolfskin and The Manakete (fox, wolf and dragon, respectively). Choose one of these tribes. \page ### Kitsune The Kitsune are a species of creatures that are able to take on either a humanoid or fox-like appearance. In their humanoid form, various fox-like features are evident, such as their tail and fox ears. While in the possession of a beast stone they are able to transform into a fox-like creature during battle. There is a legend that a Kitsune can have 9 tails and is said to be stronger than any other Kitsune. Whether or not there is truth behind that is yet to be discovered. The Kitsune are a mischievous playful race that seems to just enjoy life and playing mischievous tricks. Out of all the Beast Tribes, the Kitsune are the most likely to be found in urban settlements living with other races. Their naturally playful nature and curiosity is what drives them out to explore the world. Often causing more trouble than not because of their antics. Few are more charismatic than the average Kitsune. ** *Ability Score Increase.* ** Your Charisma score increases by 2. ** *Mischievous.* ** You are naturally proficient in the Deception skill ** *Beast Form.* ** You may use an action to transform into a large quadrupedal fox-like creature if you are in possession of a Beaststone. You gain enough mass to grow up to 8 tails when you transform. You may use an action to revert back to humanoid form. Whilst in this form you gain and lose the following features: - The usage of spells and weapons are no longer available whilst you remain in this form. Reverting back to humanoid form will allow you access to these features once again. - You become proficient in unarmed strikes. Your unarmed strikes deal 1d4 slashing damage and you have 12 AC. - You have proficiency in the Insight skill. - Charisma is your spellcasting ability for any Beast Abilities. - **Foxfire**: You may use a bonus action or an action to create Foxfire. If you use an action you can create 3 Foxfires, if you use a bonus action you can create only 1 Foxfire. As part of your action or bonus action in creating the Foxfire, you may choose to launch it as a spell attack with a range of 20ft. Otherwise you may use a bonus action in subsequent turns to use this attack. Each Foxfire deals 1d4 fire damage if it comes into contact with any creature. Foxfire persists until you revert back to human form, used to attack or willingly dismissed. The damage of each Foxfire increases to 2d4 at 6th level and 3d4 at 11th level.
- **Fox Charm**: You may use an action to attempt to beguile a sentient creature. The creature must succeed on a Wisdom saving throw or become charmed. The charmed creature regards you as a friendly acquaintance until you or any of your companions do anything harmful to it. This effect has a duration of a minute as long as you remain in this form, when the spell ends the creature knows it was charmed by you and has advantage against the next Fox Charm for the next hour. You may use this feature a number of times equal to your Charisma modifier. When you finish a long rest, you regain all expended uses. \page ### Wolfskin The Wolfskin tribe are territorial and normally reside in the mountains. Normally suspicious of strangers, they do not like unexpected surprises. Like the other beast tribes, they may adopt a humanoid form and a beast form that resembles a wolf. Wolfskin naturally possess heightened senses compared to other beast tribes, much more so other humanoids. Often confused for werewolves, the Wolfskin tend to avoid other settlements for this very reason. The Wolfskin tend to be guarded and wary of people they do not know yet they make strong lasting friendships with people they respect. Their strong loyalty to one another has made them life-long friends and guardians. Imprinting is rare but possible characteristic that may happen to the Wolfskin. However pride is usually what makes the odd Wolfskin abandon his tribe for they may be loyal, but pride is what governs a Wolfskin’s motivations. ** *Ability Score Increase.* ** Your Wisdom score increases by 2. ** *Heightened Senses.* ** You are naturally proficient in the Perception skill ``` ``` ** *Beast Form.* ** You may use an action to transform into a large bipedal wolf-like creature if you are in possession of a Beaststone. You retain enough mass to grow 2 feet larger when you transform. You may use an action to revert back to humanoid form. Whilst in this form you gain and lose the following features: - The usage of spells and weapons are no longer available whilst you remain in this form. Reverting back to humanoid form will allow you access to these features once again. - You become proficient in unarmed strikes. Your unarmed strikes deal 1d6 slashing damage and you have 12 AC. - You have proficiency in the Survival skill. - Wisdom is your spellcasting ability for any Beast Abilities. - **Terror Howl**: You may use an action to let out a terrible howl. Creatures within 10 feet of yourself that aren’t regarded as friendly, must succeed on a Constitution Saving Throw or be frightened of you until the end of their next turn. \page
### Manakete The Manaketes were originally dragons who then adopted a humanoid form because they fear degradation. Degradation is the condition that turns Manaketes mad only if they remain as a dragon for too long. In order to avoid this, the Manaketes developed the dragonstone that stores their power and turns them humanoid. While Manakete communities do exist, they are rare and hidden from the rest of the world. It is because of their longevity that Manaketes do not make many friends for it is easier to be alone than see many of your comrades die. As a result it is not often one will see a Manakete in an adventuring party. The only instances that they would be in one is if an individual has earned their utmost respect and loyalty, or because they wish to see what is going to change in the world. Manaketes are characterized by their elongated ears and occasionally some Manaketes exhibit small wings in their humanoid form. Unlike other beast tribes, Manaketes tend to be nomadic. ** *Ability Score Increase.* ** Your Strength score increases by 2. ** *Natural Strength.* ** You are naturally proficient in the Athletics skill ** *Beast Form.* ** You may use an action to transform into a large dragon-like creature if you are in possession of a Dragonstone. You gain enough mass to grow wings and scales. You may use an action to revert back to humanoid form. Whilst in this form you gain and lose the following features: - The usage of spells and weapons are no longer available whilst you remain in this form. Reverting back to humanoid form will allow you access to these features once again. - You become proficient in unarmed strikes. Your unarmed strikes deal 1d6 slashing damage and you have 16 AC. - **Flight.** You have a flying speed of 30 feet. - Constitution is your spellcasting ability for any of your Beast Abilities. - **Dragon Breath:** You may use an action to release energy from your mouth as a spell attack and with a range of 30 feet, this energy covers a 5ft area. Any creature in this area must make a Dexterity saving throw or receive 1d8 force damage. The energy from this attack persists on the ground until the start of your next turn further dealing another 1d8 force damage to any creature that fails a Dexterity saving throw as long as it starts it's turn in the affected area.. The initial impact damage increases to 2d8 at 6th level and 3d8 at 11th level. \page ### Taguel The Taguel didn’t always used to be restricted to the rabbit variety. Long ago, the Taguel were larger and more numerous, all of whom had a different beast form. However Taguel hunting shortly became a sport and that resulted in the nigh extinction of these creatures, where all that remained were the rabbit variety. Many believe the rabbit variety survived because of evolution, superior genetics. Whatever the reason, the Taguel did not forget and harbor deep rooted bitterness towards the humans. While they do understand that it was a long time ago, knowing that their fellow Taguel were slain has created a strong, deep-rooted bitterness towards the humans. Not only that, but they are a proud, independent and self-reliant race. A Taguel community consists of small social groups scattered sparsely through the lands. The few Taguel who do leave these communities often do so out of the belief that humans have changed for the better. ** *Ability Score Increase.* ** Your Strength score increases by 2. ** *Natural Strength.* ** You are naturally proficient in the Athletics skill ** *Beast Form.* ** You may use an action to transform into a large dragon-like creature if you are in possession of a Dragonstone. You gain enough mass to grow wings and scales. You may use an action to revert back to humanoid form. Whilst in this form you gain and lose the following features: ``` ``` - The usage of spells and weapons are no longer available whilst you remain in this form. Reverting back to humanoid form will allow you access to these features once again. - You become proficient in unarmed strikes. Your unarmed strikes deal 1d6 slashing damage and you have 16 AC. - **Flight.** You have a flying speed of 30 feet. - Constitution is your spellcasting ability for any of your Beast Abilities. - **Dragon Breath:** You may use an action to release energy from your mouth as a spell attack and with a range of 30 feet, this energy covers a 5ft area. Any creature in this area must make a Dexterity saving throw or receive 1d8 force damage. The energy from this attack persists on the ground until the start of your next turn further dealing another 1d8 force damage to any creature that fails a Dexterity saving throw as long as it starts it's turn in the affected area.. The initial impact damage increases to 2d8 at 6th level and 3d8 at 11th level. \page ## References ____ - http://fireemblem.wikia.com/wiki/Keaton - http://fireemblem.wikia.com/wiki/Kaden - https://www.tumblr.com/search/tiki%20fire%20emblem%20awakening - http://clpgs-mcb.blogspot.com/2012/03/clpgs-bringing-you-information-on.html - http://quiz-rpg-the-world-of-mystic-wiz.wikia.com/wiki/File:Water_Fear_Dragon_transparent.png - http://aomori.deviantart.com/art/Werewolf-379736235 - http://vignette3.wikia.nocookie.net/fireemblem/images/b/bf/Panne_(FE13_Artwork).png/revision/latest?cb=20130502191803 - http://flux-afterglow.tumblr.com/post/107687835868/lunchwere-draws-yarne-from-fea-in-taguel-form - http://fireemblem.wikia.com/wiki/Yarne