```metadata
title: Emperor Style
description: ''
tags: []
systems: []
renderer: legacy
theme: 5ePHB
```
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width : 210mm;
height : 297mm;
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```
# Emperor Style
\page
### Emperor Style
You are one of the chosen amongst the world, to display your grace and superiority onto others. Emperor Style players look out to make themslves shine, and producing the impossible.
#### Kaiser Impact
You've developed a weapon that incorperates yourself, an attack that defies logic and produces result designed to make you shine.
When you choose this Style at 2nd level, you gain proficiency in the Performance Skill.
Additionally, you learn the *Chakra Mark* Ninjutsu. This jutsu gains the **Lock-In** keyword.
Creatures under the effects of *Chakra Mark* become **Observed** for the duration.
**Observed** creatures cannot impose penalties on your attack rolls against them, and whenever you would make an attack towards an **Observed** creature you can spend 1 **Ego** to increase your attack roll by half your proficiency bonus. You can spend an additional **Ego**, and deal an additional amount of damage equal to half your current **Ego**, in d4s.
At 5th level, you can apply the *Chakra Mark* Ninjutsu right before your successful attack is made, and you gain a +1d6 to attack rolls targeting **Observed** creatures.
Finally at 9th level, you're aware of the immediate location of any creature under the effects of the *Chakra Mark* Ninjutsu, automatically upcast the jutsu without spending additional chakra, and increase
the critical threat range of attacks made against
creatures under the *Chakra Mark* Ninjutsu
by +1.
#### Royal Movements
Clearing across the field, you hold yourself up in the heirarchy, never allowing yourself to be caught unaware or behind others in performance.
Starting at 2nd level, you gain two of the following Movements. You gain another Movement at 7th, 11th, and 18th level.
You may switch Movements when you gain a level in this class.
You can perform these Movements a number of times equal to your proficiency bonus per long rest. After this, you can spend 1 **Ego** to gain additional uses of this feature.
- **0.2 Seconds Slow.** Make a Performance check against the Passive Insight of all enemy creatures in initiative, being able to use this Ready Action against them without spending your Reaction on a pass. You take the Ready Action, for whenever a creature would use a jutsu or feature to immediately use another jutsu or feature afterwards, or use a jutsu or feature that would allow them to make multiple attacks. (e.g combo into finisher, or multi-hit jutsu) You move up to your full movement speed to make it into melee range of them and the target must make a Constitution saving throw, or gained the slowed condition and be unable to use the jutsu or feature they would've used, for the remainder of the round.
- **Nice Blindspot.** Make a Performance check against the Passive Insight of all enemy creatures in initiative, being able to use this Ready Action against them without spending your Reaction on a pass. You take the Ready Action for when you're about to target an **Observed** creature with your **Kaiser Impact** feature. When you use your **Kaiser Impact** feature targeting said creature you can also target every other creature between you two in a 5 foot wide line. You make a single attack roll for every creature, and deal an additional die of damage for every creature hit, to the initial target of your **Kaiser Impact.**
- **Shoo Flies.** Make a Performance check against the Passive Insight of all enemy creatures in initiative, being able to use this Ready Action against them without spending your Reaction on a pass. You take the Ready Action for whenever a creature would into enter their melee range with you, forcing them to make a Strength saving throw against your highest Save DC, or be unable to enter within that range for the remainder of the turn. You can do this twice before this movement ends
- **Silence Dog.** Make a Performance check against the Passive Insight of all enemy creatures in initiative, being able to use this Ready Action against them without spending your Reaction on a pass. You take the ready action for when a creature would target you for a saving throw. You force them to make a Charisma saving throw against your highest Save DC, or gain 1 rank of fear and be unable to use HS while having said rank of fear. If this doesn't stop the target from forcing the saving throw you gain a d4 to the save.
- **Zone Block.** Make a Performance check against the Passive Insight of all enemy creatures in initiative, being able to use this Ready Action against them without spending your Reaction on a pass. You take the Ready Action for whenever a creature would make a successful attack roll within 60 feet of you. You may lower the attack by one of your weapon's damage die, and if this would make it miss then they lose their action spent making this attack roll.
\page
#### Faithful Devotion
What would all your glory and accomplishments be without any peasants to withness them? You extend your grace to those beneath you, so they can follow and bask in your prescence and actions.
At 6th level, you designate one willing ally as your **Subject**. You can only have 1 **Subject** at a time and can switch your **Subject** as a Bonus action. Your **Subject** gains and maintains 1 rank of the charmed condition towards you for as long as they're your **Subject** and they know your general location at all times.
Whenever your **Subject** would witness you make a successful attack roll, skill check, or saving throw they gain 1 **Devotion**, up to twice per round. They can have a number of **Devotion** equal to their proficiency bonus, and lose all **Devotion** at the end of any combat. They can spend **Devotion** on one of the following options, once per turn;
- **Ego Boost.** They give you 1 **Ego** for every 3 **Devotion** they spend.
- **Heightened Performance.** By spending 5 **Devotion** they give you advantage on all attack rolls, skill checks, or saving throws you make for the current round.
- **Shared Focus.** For 7 **Devotion** either you or your **Subject** gain an additional Concentration slot, for the next minute. Regardless of who owns it you gain the benefits of whatever is using it, and you can choose for you or your **Subject** to make Concentration checks for it.
- **Critical Impact.** Whenever you would hit with your **Kaiser Impact** feature, and deal your additional d4s of damage, your **Subject**
can spend 9
**Devotion** and turn
the attack into a
Critical hit, and increase
your damage dealt by 1
die step, up to a d12. You must spend another 9 **Devotion** before you can use this option again.
At 10th level, you can gain **Devotion** thrice per round.
```
```
#### Grandiose Malice
However, sometimes there are those who don't wish to bow down before you or submit. Rebels who think they can stand with or above you, and those you need to put down *forever*.
Additionally at 6th level, choose one **Observed** enemy creature in combat with you. You can, once per turn by spending 1 **Ego**, have that creature make a Charisma saving throw, or become a **Clown**. You can only have one **Clown** per combat.
You can gain advantage on an attack roll, twice per turn, against this **Clown**, and whenever you strike with your **Kaiser Impact** you increase your damage die by 1.
If you would instead target them with a saving throw that would inflict a condition you also inflict 1 rank of weakened or sealed if it inflicted a physical or mental condition respectively.
They also have disadvantage against any saves you would inflict due to your **Royal Movements** feature.
\page
#### Ruler's Flow
You start propelling your performance further and further, not in an act to help others, but to instead make yourself without question be regarded as the best.
When you reach 10th level, you reduce your Flow Threat Range by one, allowing you to enter Flow State on a roll of 19-20.
Additionally, whenever you enter Flow State, you gain the following benefits;
- You gain advantage on Performance checks. If you would already gain advantage then you instead add a +1d4.
```
```
- When a creature would attempt to react, interrupt, or negate your **Kaiser Impact** feature you and the creature can make a contested Performance check. On a success you cause them to lose the ability they would've used for the rest of the round, including the instance that triggered this effect. You can do this a number of times equal to 1/3 your proficiency bonus.
- Reduce the **Devotion** cost of all your **Faithful Devotion** features by 1, except for **Ego Boost**.
- If your **Clown** would go down to 0 hp or become unable to fight for the current combat then you may target another creature to become your **Clown**. You also gain a Will of Fire whenever a **Clown** is removed this way, but you cannot gain another **Clown** during the combat if you do.
\page
```
```
#### Kaiser Impact: Magnus
Your standards have risen to new heights and its no longer enough just to shine. You have to start making the impossible become possible, because only then will you receive the status you deserve.
At 15th level, when you would use your **Kaiser Impact** feature you can spend 2 **Ego** to upgrade the attack instead to a **Kaiser Impact: Magnus** attack. You can only use this feature once per long rest, and on top of all the previous benefits your **Kaiser Impact** gave this attack you gains the following additional benefits;
- You ignore all cover, and deal your damage to your target and whatever cover there would've been between your attack and the target creature.
- If you crit on this attack you maximize all damage die on top of any critical damage bonuses you would already receive.
- You can spend an additional **Ego** on this attack to receive the additional damage your normal **Kaiser Impact** would've dealt. However, this damage is increased to d6s and uses your maximum **Ego** instead of current.
- This target you hit instantly becomes a **Clown**, even if you would have hit the limit for **Clowns** in the current combat.
At 18th level, you can use this feature twice per long rest.
\page
##### Neo Emperor Style
| Style | Effects |
|:-----:|:-------:|
| **Neo** | When a creature is under the effects of the *Chakra Mark* Ninjutsu, they become **Observed** **Observed** creatures can be targeted by your **Kaiser Impact** feature, by spending 1 **Ego**. |
| **Evolved** | You can either gain the **Faithful Devotion** or **Grandiose Malice** feature, and switch your choice after a restl.|
| **Supreme** | You're able to perform the **Kaiser Impact: Magnus** feature for 3 **Ego**. You can only perform this feature once per full rest. |
