```metadata title: Monk Way of the Storm description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` ## Monk Way of the Storm A Monastic Tradition for Monks who practice like lightning. ### Flash Step 3rd level Way of the Storm feature. : When you use your Step of the Wind feature, any creature of your choice takes thunder damage equal to one roll of your Martial Arts to die if you move within 10 feet of it on your turn. A creature can only take this damage once on each turn. ### Whirlwind Form 6th level Way of the Storm Feature. : As a bonus action, you may spend 4 ki points to channel the power of wind and thunder through your body. You gain the effects of the Haste spell; you must concentrate on it as normal. When the effects end, you can't move or take action until after your next turn, as a wave of lethargy sweeps over you. ### Storm Strike 11th level Way of the Storm feature : As an action, you may spend up to 5 ki points. Choose a number of different creatures that you can see equal to the number of ki points spent within a range equal to your movement speed. You vanish to strike like the wind. Make one attack with either a monk weapon or an unarmed strike against each of those creatures. Those attacks deal additional thunder damage equal to one roll of your Martial Arts die. If you spent 3 or more ki points, the additional damage is equal to two rolls of your Martial Arts die, and if you spent 5, it is equal to three rolls of your Martial Arts die instead. You can then teleport to an unoccupied space you can see within 5 feet of the last target you attacked using this feature, whether you hit or missed. \column ### Lightning Form 17th level Way of the Storm feature : As an action, you can spend 5 ki points to assume the form of a lightning bolt. Until the end of the turn, your speed is doubled, you can move in any direction (horizontally and vertically, even without a surface to climb), you can move through another creature's space, your movement doesn't provoke attacks of opportunity, and you gain the effects of the Freedom of Movement spell. When you move through a creature's space, that creature must make a Dexterity saving throw against your Ki Save DC, taking 1d10 lightning damage on a failed save or half as much on a successful one. A creature can take this damage only once per turn. You fall if you end your turn in mid-air. : Alternatively, as an action, you may spend 5 ki points and choose any unoccupied space you can see. You disappear and reappear in the chosen space. A bright lightning bolt shoots forth as you do that, weaving between any obstacles and threading through any openings.