```metadata title: The Grandmaster description: >- Some Intelligence Operatives can think multiple steps ahead. In this effort to become the master of the battlefield, they always reign supreme, as the King of this game. tags: [] systems: [] renderer: legacy theme: 5ePHB ``` ## The Grandmaster Some Intelligence Operatives can think multiple steps ahead. In this effort to become the master of the battlefield, they always reign supreme, as the King of this game. ### Eagle's Eye When you choose this Strategy at 3rd level, you have practiced the ability of thinking at minimum ten steps ahead. As a bonus action you can subconsciously shift your view to a third person perspective in a 30 foot radius cube, viewing the battlefield as a chess board. While you have this active, you no longer have to be within 5 feet of an enemy to give advantage on attacks, as long as they're within range of Eagle's Eye, such as gaining advantage with the Help action or as the result of a creature being prone. ### Pledge of Allegiance Also at 3rd level, the power of your commands are so strong pawns must obey. While you're in Eagle's Eye, you may designate a number of creatures up to your Intelligence Modifier (Min. 1) as ***Pawns*** you cannot designate yourself as a ***Pawn***, when a ***Pawn*** is targeted for an attack roll, or jutsu, you may as a reaction move them up to their movement speed in any direction, potentially turning a hit into a miss. (This does provoke an attack of opportunity) ### Promotion Starting at 6th level, your commands are strong enough to activate minor plans without a thought. When you analyze an ally with ***Exploit Weakness*** while they are a ***Pawn*** you may as a apart of the same bonus action used for ***Exploit Weakness*** spend a ***Brave Order*** to promote them into a ***Knight***, enemies within 15 foot radius cube of ***Knights*** reduce their saving throws by -2 penalty. This aura lasts for a number of rounds equal to your proficiency bonus, or until you choose to ***Promote*** another ***Pawn***. Only one ally may be a ***Knight*** at a time. Beginning at 13th level, ***Pawns*** who are analyzed may instead spend their bonus actions to ugrade themself to a ***Knight*** or a ***Rook***, ***Pawns*** who upgrade into a ***Rook*** cause enemies within 15 foot radius cube of them to roll their damage dice twice, taking the lower result. This lasts a number of rounds equal to your proficiency bonus. Only one ally may be a ***Rook*** at a time. ### Fool's Gambit Starting at 9th level, with the power of commands your powerful sight has also increased, your Eagle's Eye range increases to 60 foot radius cube. Your ***Pawns*** no longer provoke an attack of opportunity when you move them as a reaction. Additionally, you may ***Promote*** a ***Pawn*** to a ***Bishop*** by using your bonus action and a ***Brave Order***, enemies within 15 foot radius cube of a ***Bishop*** has a penalty to attacks rolls equal to your half your Ninjutsu ability modifier (Rounded Down), this lasts a number of rounds equal to your proficiency bonus. Only one ally may be a ***Bishop*** at a time. ``` ``` ### Queen's Gambit Beginning at 13th level, your plans are becoming easier and easier, everything falls into place on the drop of the dime. Your Eagle's Eye range increases to a 90 foot radius cube. Additinally you have officially reached the near pinnacle of your minds eye. A ***Pawn*** may now ***Promote*** to a new piece. The ***Queen***, only one ally may be a ***Queen***, at a time. Whoever is gaining the benefits of this promotion, always has advantage on attack rolls and saving throws. While adding half of your Intelligence modifier (Rounded up) to attack and damage rolls. This ***Promotion*** lasts for a number of rounds equal to your proficiency bonus. ### King Me Starting at 17th level, nothing can stop you, thinking ten steps ahead is now child's play for you. You've officially become the ***King*** of the Board. Eagle's Eye is now a free action, with a 120 foot radius cube, lasting until you turn it off as a free action or you become unconscious. As a Full Turn Action, you may designate any allies within range of your Eagle's Eye as a ***Pawn*** regardless of prior limits. When an ally is made a ***Pawn*** through this ability it does not cost a ***Brave Order***. While enhanced in this way allies have advantage on attack rolls, and Dexterity saving throws as they can almost see the battle field through your eyes. This ability lasts for a number of rounds equal to your proficiency bonus. Additonally, you gain a number of reactions which can only be used to move ***Pawns*** equal to your Intelligence Modifier. You must take a long rest before being able to use this ability again.