```metadata
title: 'Harpie''s compendium: Wrath of the Forest'
description: ''
tags: []
systems: []
renderer: V3
theme: 5ePHB
```
#
Harpie's compendium: Wrath of the Forest
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{{monster,frame
## Guardian of the woods
*Large Plant, Chaotic neutral*
___
**Armor Class** :: 16 (natural armor)
**Hit Points** :: 238 (17d12 + 7)
**Speed** :: 30ft.
___
| STR | DEX | CON | INT | WIS | CHA |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
|20 (+5)|11 (+0)|25 (+7)|12 (+1)|19 (+4)|15 (+2)|
___
**Skills** :: +11 Athletics,
**Damage Vulnerability** :: Fire
**Senses** :: darkvision 60 ft., passive Perception 20
**Languages** :: Speaks Druidic and Understands Common, Elvish, Gnomish
**Challenge** :: 11 (7,200 XP)
___
***one of the woods.*** whilst standing still this creature can be transform into the shape of a tree, becoming indistinguishable from regular trees.
:
***communication through the roots.*** whilst in a forest this creature can communicate telepathically with any creature that has this ability.
:
***Rooted*** the Guardian of the woods has advantage on saves and checks against going prone.
:
***photosynthesis.*** these creatures does not need to eat or sleep as long as they get 5 hours of sunlight each day, they still need to drink water.
### Actions
***Multiattack.*** the Guardian make 4 attacks when they take the attack action
:
***Thrashing strike.*** *Melee Weapon Attack:* +11 to hit, reach 10ft., one target. *Hit* 20 (3d8 + 5) bludgeoning damage
:
}}
 {width:325px,mix-blend-mode:multiply}
{{artist,position:relative,top:10px,left:10px,margin-bottom:-30px
##### Guardian of the woods
[Anna Kand](https://www.artstation.com/artwork/NxXdkd)
}}
\page
{{monster,frame
## tree sentinel
*Medium plant, Chaotic neutral*
___
**Armor Class** :: 18 (barken plate)
**Hit Points** :: 200(20d8+100)
**Speed** :: 40ft.
___
| STR | DEX | CON | INT | WIS | CHA |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
|15 (+2)|20 (+5)|18 (+4)|6 (-2)|18 (+4)|7 (-2)|
___
**Skills** :: +13 acrobatics, +12 perception, +13 stealth,
**Damage Vulnerability** :: Fire
**Senses** :: darkvision 60 ft., passive Perception 17
**Languages** :: Speaks Druidic and Understands Common, Elvish, Gnomish
**Challenge** :: 9
___
***one of the woods.*** whilst standing still this creature can be transform into the shape of a tree, becoming indistinguishable from regular trees.
:
***communication through the roots.*** whilst in a forest this creature can communicate telepathically with any creature that has this ability.
:
***Rooted*** the Guardian of the woods has advantage on saves and checks against going prone.
:
***photosynthesis.*** these creatures does not need to eat or sleep as long as they get 5 hours of sunlight each day, they still need to drink water.
:
***jungle walker.*** the tree sentinel can walk on any plant matter as if they have the spiderclimb feature.
### Actions
***Multiattack.*** the Guardian make 3 Ironwood arrow attacks and one Sapp arrow attack when they take the attack action
:
***ironwood arrow.*** *Ranged Weapon Attack:* +12 to hit, reach 300ft., one target. *Hit* 20 (2d10 + 8) piercing damage
:
***Sap ironwood arrow.*** *Ranged Weapon Attack:* +12 to hit, reach 300ft., one target. *Hit* 12 (1d6+ 8) bludgeoning damage and the target's speed is reduced by 20
}}
 {width:325px,mix-blend-mode:multiply}
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{{monster,frame
## Dread ambusher
*Large Plant, Neutral Evil*
___
**Armor Class** :: 20 (natural armor)
**Hit Points** :: 160(20d8 + 60)
**Speed** :: 20ft.
___
| STR | DEX | CON | INT | WIS | CHA |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
|15 (+2)|24 (+7)|17 (+3)|15 (+2)|16 (+3)|4 (-3)|
___
**Skills** :: +11 perception, +15 stealth,
**Damage Vulnerability** :: Fire
**Senses** :: darkvision 60 ft., passive Perception 17
**Languages** :: Speaks Druidic and Understands Common, Elvish, Gnomish
**Challenge** :: 12
___
***one of the woods.*** whilst standing still this creature can be transform into the shape of a tree, becoming indistinguishable from regular trees.
:
***communication through the roots.*** whilst in a forest this creature can communicate telepathically with any creature that has this ability.
:
***Rooted*** the Guardian of the woods has advantage on saves and checks against going prone.
:
***photosynthesis.*** these creatures does not need to eat or sleep as long as they get 5 hours of sunlight each day, they still need to drink water.
:
***created with a purpose.*** in the first round of initiative all the dread ambushers attacks that hit counts at critical hits
:
***anti healing poison*** Once per turn if the dread ambusher hits an attack rolle higher than the enemies ac equals to their proficiency bonus or on a critical hit they cant heal for that round
### Actions
***Multiattack.*** the Dread ambusher make 7 attacks when they take the attack action
:
***vicious slice.*** *Melee Weapon Attack:* +11 to hit, reach 10ft., one target. *Hit* 24 (6d4 + 7) slashing damage
}}
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{{monster,frame,wide
## The lady of the lake
*Medium Fey, Chaotic good*
___
**Armor Class** :: 55 (Natural armour)
**Hit Points** :: 1035(90d8 + 630)
**Speed** :: 95ft. 25ft fly(hover)
___
| STR | DEX | CON | INT | WIS | CHA |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
|29 (+9)|30 (+10)|34 (+12)|40 (+15)|40 (+15)|50 (+20)|
___
**Condition Immunities** :: Blinded, Charmed, Deafened, Disease, Frightened, Paralyzed, Petrified Poisoned, Prone, Restrained
**Senses** :: blindsight 100 ft. Truesight 100ft. passive Perception 50
**Languages** :: Allspeak
**Challenge** :: 35
___
***Minor magic immunity.*** The Lady of the lake is unaffected by cantrips and of spells of 2nd level or lower
:
***prophesize.*** The lady of the lake can see 1 second into the future giving her advantage to all rolls and everyone disadvantage to hit her.
:
***excalibur.*** the lady of the lake can summon a blade of legends, she may give this to a creature of royal or divine blood, she can also wield it herself. the blade disapears after 2 hours
**there can only be 1 excalibur in existance at one time.**
:
***Ancient being.*** The Lady of the Lake has proficiency in every skill.
:
***Lord of the Fey.*** The lady of the Lake has all the features of a Level 20 bard with all the subclasses
:
### Actions
***Multi attack.*** TLoTL can make 5 melee attacks and cast a spell of 5th level or Lower
:
***Excalibur.*** *Melee Weapon Attack:* +55 to hit, reach 15ft., one target. *Hit* (2d12 + 40 slashing damage and 5d12 psychich damage)
:
***Sweep.*** *Melee Weapon Attack:* Dc 60 dex save, reach 20ft cone., *fail* (2d12 + 40 slashing damage and 5d12 psychich damage)
:
}}
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{{monster,frame
## groob
*frog beast, Tiny , chaotic Lazy*
___
**Armor Class** :: 100 (natural)
**Hit Points** :: 2000(80d20 + 400)
**Speed** :: 300ft jump.
___
| STR | DEX | CON | INT | WIS | CHA |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
|60 (+25)|30 (+10)|60 (+25)|10(+0) |10 (+0)|10 (+0)|
___
**Condition Immunities** :: yes
**Senses** :: darkvision 6000 ft. soul sight 2000ft
**Languages** :: frog
**Challenge** :: 75
___
***croak.*** has full class levels in every class
:
***Amphibious.*** The frog can breathe air and water.
:
***ribbit.*** groob has 5 full actions and 10 bonus actions per turn.
:
***??????*** If groob does anything other than walk or laze around Ping @harpiebirb or if you try to summon Groob
### Actions
***nom.*** *Melee Weapon Attack:* +400 to hit, reach 50ft., one target. *Hit* 20d12 + 200 [ribbit] damage and the target is grappled (escape DC 1111). Until this grapple ends, the target is restrained, and the frog can't bite another target.
:
***Swallow.*** Groob makes one bite attack against a target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 2222d4 acid damage at the start of each of Groob's turns. If groob dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
}}
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