```metadata title: Xanathar Expanded Enemies description: >- This is a page of expanded Xanathar Enemies to be used to make more complex battles in Waterdeep: The Dungeon of the Mad Mage adventure. tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` {{monster ## Xanathar Shadow *Medium humanoid, lawful evil* ___ **Armor Class** :: 15 (leather armor) **Hit Points** :: 24 (4d8 + 8) **Speed** :: 30 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |10 (+0)|18 (+4)|11 (+0)|14 (+2)|8 (-1) |14 (+2)| ___ **Senses** :: darkvision 60 ft., passive Perception 12 **Languages** :: Common, Undercommon **Challenge** :: 4 (1000 XP) {{bonus **Proficiency Bonus** +3}} ___ ***Cunning Action.*** This creature may take the Dash, Disengage or Hide action as a Bonus Action. : ***Steady Aim.*** As a Bonus Action, this creature gies itself advantage on its next attack roll on its current turn. It may use this action only if it hasn't moved this turn. : ***Sneak Attack.*** If this creature hits with an attack when it is has advantage or when an ally is within 5 ft. of the target, it deals an additional 2d6 damage. This damage is the same type as the weapons. ### Actions ***Dagger.*** *Melee Weapon Attack:* +7 to hit, reach 5ft., one target. *Hit* 6 (1d4 + 4) + (2d6 Sneak Attack). : ***Hand Crossbow.*** *Ranged Weapon Attack:* +7 to hit, reach 80/320 ft., one target. *Hit* 8 (1d8 + 4) + (2d6 Sneak Attack). }} :: {{monster ## Xanathar Mauler *Medium humanoid, lawful evil* ___ **Armor Class** :: 15 (natural armor) **Hit Points** :: 48 (4d12 + 22) **Speed** :: 35 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |16 (+3)|14 (+2)|15 (+2)|8 (-1)|9 (-1)|9 (-1)| ___ **Senses** :: darkvision 60 ft., passive Perception 9 **Languages** :: Common, Undercommon **Challenge** :: 4 (1000 XP) {{bonus **Proficiency Bonus** +3}} ___ ***Rage.*** This creature can imbue itself with rage as a Bonus Action on its turn. When Raging: this creature has Damage Resistance from Bludgeoning, Piercing and Slashing damage, it has advantage on Strength and Dexterity Saving throws and it deals an additional 2 damage with all its attacks. If it ends a turn without attacking or taking damage then it will stop raging. : ***Reckless Attacks.*** This creature attacks Recklessly whenever it attacks. This means it attacks with advantage, but it grants advantage to any creature attacking it. ### Actions ***Multiattack.*** This creature takes two Greataxe attacks as an action. : ***Greataxe.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit* 11 (1d12 + 3) + (+2 Rage Damage). }} :: \page {{monster ## Xanathar Faithful *Medium humanoid, lawful evil* ___ **Armor Class** :: 15 (chain shirt) **Hit Points** :: 30 (4d8 + 18) **Speed** :: 30 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |14 (+2)|10 (+0)|14 (+2)|9 (-1)|18 (+4)|11 (+0)| ___ **Senses** :: darkvision 60 ft., passive Perception 14 **Languages** :: Common, Undercommon **Challenge** :: 4 (1000 XP) {{bonus **Proficiency Bonus** +3}} ___ ***Divine Spark.*** As a Magic Action, this creature floods creeping shadows in 30 ft. around itself. Allies within the shadows regain 1d8 + Wisdom Modifier in Hit Points restored to them. Enemies wihin the shadows must make a Constitution Saving Throw against this creature's Spell Save DC or take 1d8 + Wisdom Modifier Necrotic Damage. This can only be done once per 24 hours. : ***Divine Spellcasting.*** This creature's divine spellcasting ability is Wisdom (Spell Save DC 15, +7 to hit with spell attacks). It can cast the following spells: : Cantrips (at will): Sacred Flame, Guidance : 1st level (4 slots): Healing Word, Inflict Wounds, Guiding Bolt : 2nd level (3 slots): Hold Person, Silence, Blindness/Deafness : ### Actions ***Mace.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit* 5 (1d6 +2). }} {{monster ## Xanathar Curser *Medium humanoid, lawful evil* ___ **Armor Class** :: 13 (leather armor) **Hit Points** :: 25 (4d8 + 8) **Speed** :: 30 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |10 (+0)|15 (+2)|11 (+0)|14 (+2)|8 (-1)|18 (+4)| ___ **Senses** :: darkvision 60 ft., passive Perception 12 **Languages** :: Common, Undercommon **Challenge** :: 4 (1000 XP) {{bonus **Proficiency Bonus** +3}} ___ ***Eldritch Spellcasting.*** This creature's eldritch spellcasting ability is Charisma (Spell Save DC 15, +7 to hit with spell attacks). It can cast the following spells: : Cantrips (at will): Eldritch Blast, Chill Touch, Mind Sliver : 3rd level (2 slots): Hex, Ray of Enfeeblement, Hellish Rebuke, Hunger of Hadar : ### Actions ***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit* 4 (1d4 + 2) piercing damage. : ***Multiattack.*** This creature takes two Eldritch Blast attacks or two Chill Touch attacks as a Magic Action. : ***Eldritch Blast.*** *Ranged Spell Attack:* +7 to hit, reach 120 ft., one target. *Hit* 9 (1d10 +4) force damage. : ***Chill Touch.*** *Melee Spell Attack:* +7 to hit, reach 5 ft., one target. *Hit* 9 (1d10 +4) necrotic damage. }}