```metadata title: 'VGTV | 5e24 | Playable Class: Falconer' description: '' tags: - class - '5.24' - summoner systems: [] renderer: V3 theme: 61IdLrUBvFc5 ``` ```css /* GENERAL CODE ____________________________________________________ */ @import url("https://use.typekit.net/lot4vaq.css"); .page .monster .stats .vitals { columns:1; } /* PAGE TEXTURE */ .page { background-image : url(https://i.imgur.com/YFLliTY.jpeg); background-size : cover; background-position : 0px 0px } .page:nth-of-type(odd) { background-image : url(https://i.imgur.com/QJcSh8z.jpeg); } /* FOOTNOTE */ .page:after { all: unset; } /* COLUMNS */ .page { column-count: 2; column-gap: 1em; column-width: auto; padding-top:10em; padding-bottom:8em } .page:nth-of-type(odd) { padding-right:13em; column-count: 2; } .page:nth-of-type(even) { padding-left:13em; column-count: 2; } .page:nth-of-type(28) { padding-left:5em; padding-top:8em } /* FONTS & HEADERS*/ .page p { font-family: ode, sans-serif; font-weight: 300; font-style: normal; font-size: 1.2em; } .page h1 { font-family: cinder, sans-serif; font-weight: 400; font-style: normal; text-transform: uppercase; color: #3c5750; } .page h1::before { all: unset } .page h1 + p::first-letter { float:left; font-family: bc-vajgar, sans-serif; font-weight: 400; font-style: normal; line-height:1.21em; font-size:2.55cm; padding-left:40px; margin-left:-40px; padding-right:4px; margin-top:-0.3cm; padding-bottom:2px; margin-bottom:-50px; background-image:linear-gradient(-45deg, #2d4a49, #3c5750, #475d51); background-clip:text; color:rgba(0,0,0,0) } .page .h1new p::first-letter { float:left; font-family: bc-vajgar, sans-serif; font-weight: 400; font-style: normal; line-height:1.21em; font-size:2.55cm; padding-left:40px; margin-left:-40px; padding-right:4px; margin-top:-0.3cm; padding-bottom:2px; margin-bottom:-50px; background-image:linear-gradient(-45deg, #2d4a49, #3c5750, #475d51); background-clip:text; color:rgba(0,0,0,0) } .page h1+p::first-line { font-family: germania-one, serif; font-weight: 400; font-style: normal; text-transform: uppercase; font-size: 0.8em; color: #3c5750; } .page .h1new p::first-line { font-family: germania-one, serif; font-weight: 400; font-style: normal; text-transform: uppercase; font-size: 0.8em; color: #3c5750; } .page h2 { font-family: cinder, sans-serif; font-weight: 400; font-style: normal; text-transform: uppercase; padding-bottom:2px; color: #3c5750; } .page h3 { font-family: cinder, sans-serif; font-weight: 400; font-style: normal; text-transform: uppercase; color: #3c5750; border-bottom: unset } .page h4 { font-family: cinder, sans-serif; font-weight: 400; font-style: normal; text-transform: uppercase; padding-bottom:1px; color: #3c5750; } .page h5 { font-family: germania-one, serif; font-weight: 400; font-style: normal; text-transform: uppercase; font-size: 1.3em; } .page h6 { font-family: germania-one, serif; font-weight: 400; font-style: normal; text-transform: uppercase; font-size: 1.1em; } .page table { font-family: texturina, sans-serif; font-weight: 200; font-style: normal; font-size: 0.91em; } .page .note p{ font-family: texturina, sans-serif; font-weight: 300; font-style: normal; font-size: 1em; } .page ul { font-family: ode, sans-serif; font-weight: 300; font-style: normal; font-size: 1.2em; } .page .monster h2{ font-family: "mendl-sans-dusk", sans-serif; font-weight: 300; font-style: normal; } .page .monster h3{ font-family: "mendl-sans-dusk", sans-serif; font-weight: 300; font-style: normal; } .page .monster, p{ font-family: "mendl-sans-dusk", sans-serif; font-weight: 300; font-style: normal; } /* TABLES, NOTES & DESCRIPTIVE BOXES */ .page table tbody tr:nth-child(odd) { background-color: #b1cfc8; } .page table tbody tr:nth-child(even) { background-color: unset; } .page .note { background-color: #b1cfc8 } /* SPECIES */ .page .species p { font-family: ode, sans-serif; font-weight: 300; font-style: italic; font-size: 1.2em; } .page .species p::first-line { font-family: ode, sans-serif; font-weight: 300; font-style: normal; text-transform: uppercase; font-size: 0.8em; } .page .signature p { text-align: right; } .page .statblockchanges p{ font-family: texturina; font-weight: 300; font-style: normal; font-size: 0.95em; text-align: center; } .page .artist p { font-family: cinder, sans-serif; font-weight: 400; font-style: normal; text-transform: uppercase; padding-bottom:1px; font-size: 4em; color: #3c5750; } .page .credits2 p{ font-family: "mendl-sans-dusk", sans-serif; font-weight: 300; font-style: normal; } ``` ![p1](https://i.imgur.com/TWGWbxN.jpeg) {position:absolute,top:0px,right:0px,width:100%} \page :::::::::::::::::::::::::::::::::::::: {{h1new Falconers are skilled handlers imposing birds of prey, with whom they share an unbreakable bond. Wherever they go, they
turn heads, commanding a certain air of
authority, their birds a symbol of their
perseverance and discipline. }} : Falconry exists within many tribes and nations as an important aspect of their cultures- birds of prey are a method of hunting for some, a symbol of status for others, but fiercely loyal companions to all who wear the falconer's glove. This loyalty does not often come naturally, requiring countless hours of arduous training and handling, hours characterized by discipline, perseverance and the occasional bout of frustration. The result is a two-part team whose bond is stronger than steel, partners who can rely on and bolster each other in the heat of battle. \column ::::::::::::::::::::::::::::::::: ##### Core Falconer Traits | || |:--------------------------------|:---------------------------| | Primary Ability | Dexterity and Wisdom | | Hit Point Die | D8 per Falconer level | | Saving Throw Proficiencies | Strength and Dexterity | | Skill Proficiencies | *Choose 2*: Acrobatics, Animal Handling, Athletics, Insight, Nature, Investigation, Perception, Persuasion or Survival | | Weapon Proficiencies | Simple and Martial weapons | | Tool Proficiencies | Falconry Kit | | Armor Training | Light and Medium armor. | | Starting Equipment | *Choose A or B:* (A) Chain Shirt, 2 Daggers, 2 Shortswords, Rapier, Shortbow, 20 Arrows, Quiver, Falconry Kit, Explorer's Pack, and 9 GP; or (B) 150 GP | ![falconerH1](https://i.imgur.com/vfLpMcW.png) {position:absolute,top:415px,left:135px,width:280px,z-index:3} ![p2](https://i.imgur.com/VZa5m5F.png) {position:absolute,top:85px,left:124px,width:640px} {{artist,top:92px,left:155px 1 }} \page {{wide Falconers who set out to take up the adventurer's mantle often find themselves relying heavily on the companionship of their bird of prey, which assists them with the challenges they are forced to face in the wilderness of dense, primordial forests, the darkness of ancient dungeons. Whether they are travelling alone or in a party of like-minded adventurers, falconers will always find company in their bird of prey. }} ### Becoming a Falconer #### As a Level 1 Character * Gain all the traits in the Core Falconer Traits table. * Gain the Falconer's level 1 features, which are listed in the Falconer Features table. #### As a Multiclass Character * Gain the following traits from the Core Falconer Traits table: Hit Point Die, proficiency with Martial Weapons, proficiency with Falconry Kits, and training with Light and Medium armor. * Gain the Falconer's level 1 features, which are listed in the Falconer Features table. {{classTable,wide ##### Falconer Features | Level | Proficiency Bonus | Class Features | Harrier | |:-----:|:----:|:--------------------------------------------|:--:| | 1st | +2 | Bird of Prey, Weapon Mastery | -- | | 2nd | +2 | Bird's Eye View, Fighting Style, Harrier | +1 | | 3rd | +2 | Falconer Subclass, Aerial Acrobatics | +1 | | 4th | +2 | Ability Score Improvement | +1 | | 5th | +3 | Extra Attack | +2 | | 6th | +3 | Primal Talons, Subclass Feature | +2 | | 7th | +3 | Eagle Eye, Hollow Bones | +2 | | 8th | +3 | Ability Score Improvement | +2 | | 9th | +4 | Evasive Maneuvers, Birds of a Feather | +2 | | 10th | +4 | Subclass Feature | +3 | | 11th | +4 | Flurry of Talons, Stick Together | +3 | | 12th | +4 | Ability Score Improvement | +3 | | 13th | +5 | Aerial Ace | +3 | | 14th | +5 | Subclass Feature | +4 | | 15th | +5 | Volte-Face | +4 | | 16th | +5 | Ability Score Improvement | +4 | | 17th | +6 | Subclass Feature | +5 | | 18th | +6 | Perseverance | +5 | | 19th | +6 | Epic Boon | +5 | | 20th | +6 | Aerial Supremacy | +5 | }} {{artist,bottom:104px,right:154px 2 }} \page ### {{width:75px}} Falconer Class Features {{width:65px}}As a Falconer, you gain the following class
{{width:45px}}features when you reach the specified Falconer
{{width:25px}}levels. These features are listed on the Falconer Features table. #### Level 1: Bird of Prey You gain the companionship of a Bird of Prey, which is Friendly to you and your companions and obeys your commands. ***The Bird of Prey in Combat.*** In combat, the Bird of Prey acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you verbally command it (no action required by you) to take an action in its stat block or some other action. ***Roost.*** You can administer aid to your Bird of Prey. You have a pool of health that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points to your Bird of Prey equal to five times your Falconer level. With a Falconry Kit in hand, as a Magic action, you can touch your Bird of Prey to restore any number of Hit Points to it up to the maximum amount remaining in the pool. ***Restoring the Bird of Prey.*** When your Bird of Prey starts its turn with 0 Hit Points, it makes Death Saving Throws as a player character would. You can restore the Bird of Prey to life if it has died within the last hour. With a Falconry Kit in hand, as a Magic action, you can touch your Bird of Prey to expend 5 hit points from your Roost pool. Your Bird of Prey returns to life after 1 minute with 1 Hit Point. ***Replacing the Bird of Prey.*** Over the course of a Long Rest, you can bond with a different Bird of Prey, which appears in an unoccupied space within 5 feet of you at the end of the Long Rest. That Bird of Prey has the same statistics as your previous one. If you already have a Bird of Prey, the old one takes flight and resigns from its service to you when the new one appears. {{artist,top:92px,left:155px 3 }} \column {{monster,frame ## Bird of Prey *Small Beast* {{stats {{vitals **AC** :: 11 plus your Wisdom modifier **HP** :: 7 plus three times your Falconer level (the Bird of Prey has a number of Hit Dice [d6s] equal to your Falconer level) **Speed** :: 10 ft., Fly 30 ft. }} {{tables,width:150% | | | MOD | SAVE | |:--|:-:|:----:|:----:| |STR| 8 | -1 | -1 | |DEX| 14| +2 | +2 | |CON| 13| +1 | +1 | | | | MOD | SAVE | |:--|:-:|:----:|:----:| |INT| 4 | -3 | -3 | |WIS| 14| +2 | +2 | |CHA| 6 | -2 | -2 | }} **Resistances** :: 1 of Bludgeoning, Piercing, or Slashing (your choice). **Senses** :: Passive Perception 10 plus the Bird of Prey's Wisdom modifier plus your Wisdom modifier **Languages** :: Understands the languages you know **CR** :: None (XP 0; PB equals Proficiency Bonus) }} ### Traits ***Bonded.*** Add your Proficiency Bonus to any ability check or saving throw the Bird of Prey makes. : ***Flyby.*** The Bird of Prey doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach. : ***Keen Sight.*** The Bird of Prey has Advantage on Wisdom (Perception) checks that rely on sight. : ### Actions ***Peck & Scratch.*** *Melee Attack Roll:* Bonus equals the Bird of Prey's Strength- or Dexterity modifier plus your Wisdom modifier, reach 5 ft. *Hit:* 1d4 + 2 Piercing or Slashing damage (your choice). }} : {{width:15px}} ***At Later Levels.*** When you choose a Falconer subclass or reach Falconer levels that grant you subclass features, you can increase your Bird of Prey's ability scores. You can either increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. ***Bird of Prey DC.*** If a feature requires a saving throw, the DC for it is as follows: : {{statblockchanges **Bird of Prey save DC:**
8 plus your Wisdom modifier and Proficiency Bonus }} \page #### Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Light Crossbows and Scimitars. : Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Longbows and Rapiers. #### Level 2: Bird's Eye View The bond with your Bird of Prey allows you to see the world through its eyes. You perform a 10-minute long ritual, after which you see and hear through your Bird of Prey's senses, rather than your own. You continue to do so for up to an hour, or until you use an action to end this effect. While using Bird's Eye View, you can telepathically communicate to your Bird of Prey, but it does not have a special way to respond to you. #### Level 2: Fighting Style You gain a Fighting Style feat of your choice. Instead of choosing one of those feats, you can choose the option below. : ***Tag Team.*** When you hit a creature your Bird of Prey has dealt damage to this turn, or vice versa, you can add your Wisdom modifier (minimum of 1) to the damage roll. #### Level 2: Harrier You can single out a creature for your Bird of Prey to hunt down. ***Quarry.*** You can use a Bonus Action to designate a creature within 60 feet of you that you can see as your Bird of Prey's Quarry. ***Laid Bare.*** Your Bird of Prey gains a bonus to attack rolls against its Quarry if the Quarry is missing any of its Hit Points, as listed in the Falconer Features table. ***Duration.*** A Quarry remains marked as such for 1 minute, until it is reduced to 0 Hit Points or until you use this feature again. When a Quarry is reduced to 0 Hit Points, you can use a Reaction to immediately designate a new Quarry without expending a use of this feature. The amount of times you can use this feature are equal to your Wisdom modifier (minimum of 1). You regain all expended uses when you finish a Long Rest. #### Level 3: Falconer Subclass You gain a Falconer subclass of your choice. A subclass is a specialization that grants you features at certain Falconer levels. For the rest of your career, you gain each of your subclass’s features that are of your Falconer level or lower. #### Level 3: Aerial Acrobatics When you use Harrier to mark a creature as Quarry, you can select one of the Aerial Acrobatics options listed below.
When you hit a Quarry your Bird of Prey has dealt damage to this turn, or vice versa, you can use a Bonus Action to activate that Aerial Acrobatics option. ***Distracting Mark.*** The Quarry must make a Wisdom saving throw or suffer a penalty to attack rolls and saving throws equal to your Harrier bonus until the start of your next turn. ***Exposing Mark.*** The Quarry must make a Dexterity saving throw. On a failed save, attacks made against the Quarry by creatures other than your Bird of Prey gain a bonus equal to your Harrier bonus until the start of your next turn. ***Gouging Mark.*** The Quarry must make a Constitution saving throw or be blinded until the start of your next turn. #### Level 4: Ability Score Increase You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Falconer levels 8, 12, and 16. #### Level 5: Extra Attack You can attack twice instead of once whenever you take the Attack action on your turn. #### Level 6: Primal Talons Whenever your Bird of Prey deals damage with
one of its attacks, it can deal your choice of
Force damage or the attack's normal
damage type. {{artist,bottom:104px,right:154px 4 }} \page #### {{width:75px}}Level 7: Eagle Eye {{width:65px}}Countless hours spent bonding with your
{{width:45px}}Bird have taught you to see the world through
{{width:25px}}a different lens. ***Eye for Detail.*** You can take the Search action as a Bonus Action, and you have Expertise on checks made as part of the Search action if you are proficient in the skill used for the check. ***No Escape.*** You have Advantage on checks made with the Search action if they are made against your Quarry. #### Level 7: Hollow Bones An excellent sense of balance in you and your Bird of Prey allows for cushioned falls and the ability to scale vertical surfaces. ***Agile.*** You gain a Climb Speed equal to your Speed. ***Lightweight.*** Your Bird of Prey can use a Reaction when it falls to halve the damage it takes from the fall (round up). #### Level 9: Evasive Maneuvers When you or your Bird of Prey are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You and your Bird of Prey can only benefit from this feature if you respectively don't have the Incapacitated condition. #### Level 9: Birds of a Feather If your Bird of Prey takes damage while it is within 30 feet of you, you can use a Reaction to transfer either all or half of the damage taken to yourself. The damage you take this way can't be reduced in any way. #### Level 11: Flurry of Talons Your bird of prey can attack twice instead of once whenever it takes the Attack action on its turn. #### Level 11: Stick Together The activation time of Bird's Eye View is reduced to an action, and you can now perceive through both your Bird of Prey's senses as well as your own simultaneously when using Bird's Eye View. #### Level 13: Aerial Ace You gain three new Aerial Acrobatics options to choose from when you mark a Quarry. ***Debilitating Mark.*** The Quarry must make a Strength saving throw. On a failed save, the Quarry can take either an Action or a Bonus action on its turn, not both. ***Expediting Mark.*** A creature of your choice within 30 feet of the Quarry can use its Reaction to move up to half its Speed and make a weapon attack against the Quarry. ***Winding Mark.*** The Quarry must make a Constitution saving throw or have its speed halved until the end of its next turn. #### Level 15: Volte-Face While within 30 feet of your Bird of Prey, you can use a Bonus Action to switch places with it. You can't take this Bonus Action if either of your respective Speeds are 0. #### Level 18: Perseverance When you roll Initiative, you regain one use of Harrier if you have none remaining. #### Level 19: Epic Boon You gain an Epic Boon feat or another feat of your choice for which you qualify. #### Level 20: Aerial Supremacy You teach your Bird of Prey to focus its ire on multiple targets at once. ***Target Acquisition.*** When you use Harrier to mark a creature as Quarry, you can mark an additional creature. You can choose different Aerial Acrobatics options for both Quarries. You can have no more than two Quarries at any time. ***Double Down.*** On your turn, if you and your Bird of Prey hit both Quarries with an attack, you can roll one additional weapon damage die for every subsequent attack made against the Quarries until the start of your next turn. {{artist,top:92px,left:154px 5 }} \page ::::: {{wide,text-align:center ## FALCONER SUBCLASSES A Falconer subclass is a specialization that grants you features at certain levels,
as specified in the subclass. This section presents the: : ***Eagle,*** powerful and most effective in close quarters. : ***Falcon,*** fast and capable of unleashing bursts of massive damage. : ***Goose,*** a terrifying waterfowl. : ***Hawk,*** nimble and adept at entering- and exiting combat at a moment's notice. : ***Owl,*** a silent, nocturnal hunter. : ***Phoenix,*** a legendary bird of fire capable of resurrecting itself. : ***Thunderbird,*** a herald of storms and lightning strikes. : ***Raven,*** an especially cunning, vengeful Bird of Prey. : ***Vulture,*** a resilient survivor adept at capitalizing
on its prey's untimely demise. }} ![page6](https://i.imgur.com/znFQRsC.png) {position:absolute,bottom:90px,right:101px,width:714px} {{artist,bottom:104px,right:154px 6 }} \page ### {{width:75px}} Eagle {{width:65px}} A sharp whistle pierces through the
{{width:45px}} metallic clanking of steel weapons colliding as
{{width:25px}} a screech follows mere moments after. A woman, fitted in chainmail, rides atop a grand horse, the steed snorting and panting as she drives her boots into its flanks, galloping forwards towards the bandits who had holed themselves up in the nearby bluff. Next to her flew a large bird, its golden brown feathers glistening against the sunlight. The eagle screeched again, drawing the attention of one of the bandits who had but a mere moment to react before the eagle plunged its talons into the bandit's chest, followed by a bolt fired from the woman's crossbow. : Falconers who choose the Eagle as their Bird of Prey do so for its eye-catching stature. A grand, imposing bird, it is often the bird of prey of choice of high-ranking officers and members of nobility. On the battlefield, the eagle is capable of striking fear into the hearts of its enemies whilst inspiring courage in its allies. : {{wide #### Level 3: Eagle Your Bird of Prey is an eagle. To reflect your choice of its species, its stat block changes in the following ways: }} {{statblockchanges,wide ___ **Armor Class.**
*The Bird of Prey's AC calculation changes to:*
11 plus the Bird of Prey's Dexterity modifier plus your Wisdom modifier. : **Hit Points.**
*The Bird of Prey's HP changes to:*
The Bird of Prey's Constitution modifier times your Falconer level, plus five times your Falconer level (the Bird of Prey has a number of Hit Dice [d10s] equal to your Falconer level. : **Speed.**
The Bird of Prey's Fly Speed increases by 10 feet. : **Ability Scores.**
The Bird of Prey's Strength score increases to 13, and its Constitution score to 14. ___ }} #### Level 3: Steel Feathers Choosing the Eagle as your Bird of Prey grants the following benefits. ***Bulwark.*** You gain training with Heavy Armor. ***Close-Quarters Companions.*** When you and your Bird of Prey are within 5 feet of each other, you both gain a +2 to your AC, and you can force an attack targeted at your Bird of Prey to target you instead if you don't have the Incapacitated condition. #### Level 6: Ruler of the Roost Your Bird of Prey gives you an air of confidence and steadfastness. ***Commanding Presence.*** When you make a Charisma (Intimidation or Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier. ***Level-Headed.*** You gain proficiency in Wisdom saving throws. #### Level 10: Superior Wingspan Your Bird of Prey grows to Medium size. When you or your Bird of Prey make a melee attack on your turn, your reach for it is 5 feet greater than normal. #### Level 14: Inspiring Presence Your Bird of Prey's presence inspires courage in your allies. While within a 10-foot Emanation centered on your Bird of Prey, you and all creatures of your choice gain the following benefits if the Bird of Prey doesn't have the Incapacitated condition: {{artist,top:92px,left:155px 7 }} \page {{width:15px}} ***Fearless.*** You gain immunity to the Frightened condition. ***Emboldened.*** If you roll a 1 or 2 on a damage die for an attack you make with a weapon, you can reroll the die. You must use the new result. #### Level 17: Dreadful Presence The sight of your Bird of Prey instills fear within your enemies. While within a 10-foot Emanation centered on your Bird of Prey, creatures of your choice are \column subjected to the following effects if the Bird of Prey doesn't have the Incapacitated condition: ***Instill Fear.*** Whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature has the Frightened condition. A creature can repeat the saving throw at the start of its next turn. ***Dread Strikes.*** You and your Bird of Prey have Advantage on attack rolls made against a Quarry if it has the Frightened condition from Dreadful Presence. : {{width:20px}}If a creature successfully saves against the effect, or
{{width:35px}}if the effect on it ends, the target is immune to
{{width:45px}}the Bird of Prey's Dreadful Presence for the
{{width:50px}}next 24 hours. ![p8](https://i.imgur.com/zyqk3PI.png) {position:absolute,bottom:100px,left:30px,width:580px,z-index:1} ![p8](https://i.imgur.com/IELJtme.png) {position:absolute,bottom:79px,left:0px,width:692px,z-index:-1} {{artist,bottom:104px,right:154px 8 }} \page ### {{width:75px}} Falcon {{width:65px}} The young man paints a black silhoutte
{{width:45px}} against the tall grass of the meadow he
{{width:25px}} stands in, the sunset coming to its end as the verdant grass is painted with a golden hue. Against the sun, a smaller silhoutte can be seen, its form unmistakably that of a small bird of prey, nearly imperceivable against the light of the setting sun. The bird suddenly begins to dive, picking up speed over the couple hundred of feet it has before it collides with its quarry, another bird slightly larger than the bird of prey itself. Its prey, stunned from the force of the collision, now tumbles uncontrollably towards the ground, the falcon on its heels. : Falconers who opt for the Falcon as their Bird of Prey do so for the breakneck speeds at which it strikes its enemies. Using dives at breakneck speeds to incapacitate enemies it collides with means striking hard and fast. The falcon is a bird of prey appreciated by many, from the lowliest of thieves to the most influential of royalty. {{wide #### Level 3: Falcon Your Bird of Prey is a falcon. To reflect your choice of its species, its stat block changes in the following ways: }} {{statblockchanges,wide ___ **Armor Class.**
*The Bird of Prey's AC calculation changes to:*
10 plus the Bird of Prey's Dexterity modifier plus your Wisdom modifier. : **Hit Points.**
*The Bird of Prey's HP changes to:*
The Bird of Prey's Constitution modifier times your Falconer level, plus three times your Falconer level (the Bird of Prey has a number of Hit Dice [d8s] equal to your Falconer level. : **Speed.**
The Bird of Prey's Fly Speed increases by 20 feet. : **Ability Scores.**
The Bird of Prey's Strength score changes to 11, its Dexterity score to 15, and its Wisdom score to 15. : **Senses.**
The Bird of Prey has Darkvision with a range of 60 feet. ___ }} #### Level 3: Dive Once per turn, whenever you or your Bird of Prey moves at least 30 feet towards a creature and then hit that creature with a melee weapon attack, the target suffers the following effects: ***Daze.*** The target needs to make a Constitution saving throw or lose the ability to take Reactions until the start of its next turn. ***Kinetic Force.*** The target takes an additional 1d6 Bludgeoning damage. \column #### Level 6: Peregrine's Pace Your Speed and your Bird of Prey's Flying Speed both increase by 10 feet. #### Level 10: Debilitating Dive You and your Bird of Prey grow more adept at performing dives on Quarries. Once per turn, when you or your Bird of Prey makes an attack against a creature as described in Dive, it suffers the following additional effects: ***Astonish.*** If the creature is a Quarry, it must make a Constitution saving throw or have the Stunned {{artist,top:92px,left:154px 9 }} \page ::::::::::::::::: condition until the start
of your next turn. It can
repeat the saving throw at
the start of its turn. ***Improved Kinetic Force.*** The
additional damage increases to 2d6
Bludgeoning damage. #### Level 14: Falcon's Fleetness When you roll Initiative, you and your Bird
of Prey can immediately move up to half your respective Speeds to an unoccupied space
without provoking Opportunity Attacks. #### Level 17: Crushing Dive You and your Bird of Prey have perfected your dive. Once per turn, when you or your Bird of Prey makes
an attack against a creature as described in Dive, it suffers the following additional effects: ***Avian Reflexes.*** When you or your Bird of Prey
hit a Quarry, the other can use a Reaction to make
a melee weapon attack against that creature. ***Improved Kinetic Force.*** The additional
damage increases to 4d6 Bludgeoning
damage. ![p10](https://i.imgur.com/MrqBvUn.png) {position:absolute,bottom:89px,right:129px,width:531px,,z-index:1} ![p10](https://i.imgur.com/L1x10BX.png) {position:absolute,top:88px,right:124px,height:888px,z-index:-1} {{artist,bottom:104px,right:146px 10 }} \page ### {{width:75px}} Goose {{width:65px}} Legends tell of a terrifying creature, the
{{width:45px}} blight of hamlets, villages and towns alike.
{{width:25px}}Indeed, these legends told of white, brown or black-feathered waterfowl that filled the hearts of all who could hear their deafening honk with dread. These tales told of a creature none other than the Goose, a creature that the very gods themselves forgot to give the ability to feel fear, their mistake now the cause of many an innocent's person fear to leave their house. : Falconers skilled- and most importantly brave enough to tame a Goose walk across the battlefield with cacophonous fear itself by their side. {{wide #### Level 3: Goose Your Bird of Prey is a goose. To reflect your choice of its species, its stat block changes in the following ways: }} {{statblockchanges,wide ___ **Armor Class.**
*The Bird of Prey's AC calculation changes to:*
10 plus the Bird of Prey's Dexterity modifier plus your Wisdom modifier. : **Hit Points.**
*The Bird of Prey's HP changes to:*
The Bird of Prey's Constitution modifier times your Falconer level, plus four times your Falconer level (the Bird of Prey has a number of Hit Dice [d8s] equal to your Falconer level. : **Speed.**
The Bird of Prey's Fly Speed increases by 10 feet. : **Ability Scores.**
The Bird of Prey's Strength score increases to 12, and its Dexterity score to 15. : **Immunities.**
The Bird of Prey has Immunity to the Frightened condition. : **Damage Types.**
Instead of Piercing or Slashing damage, your Bird of Prey's attacks deal your Bludgeoning or Psychic damage (your choice). ___ }} #### Level 3: Honk! As an action, your Bird of Prey can scare its opponents by producing a terrifying honk. Creatures within 10 feet of your Bird of Prey must make a Wisdom saving throw or gain the Frightened Condition until the end of your next turn. Creatures may make a saving throw to end the Frightened condition on themselves early when they leave your Bird of Prey's reach. If at least one creature fails its saving throw against this effect, your Bird of Prey gains temporary hit points equal to your Falconer level. : You can use this feature a number of times equal to your Wisdom modifier (minimum of 1), and you regain all expended uses when you finish a Rest. #### Level 6: Untitled Goose Feature You have spent so much time near one of nature's most terrifying creatures that you aren't so easily swayed anymore. ***Fearless.*** You gain Advantage on saving throws to avoid or end the Frightened condition on yourself. ***Fear Itself.*** The presence of your Bird of Prey inspires fear in your enemies. While your Bird of Prey is within {{artist,top:93px,left:147px 11 }} \page 10 feet of you, you gain a bonus to Charisma (Intimidation) checks equal to your Wisdom modifier. ***Unbothered.*** When an effect tries to move you against your will, you can use a Reaction to roll a d4. On a 3 or higher, you remain stationary. You can't use this Reaction if you're Prone. #### Level 10: Inspiring Honkrobatics Your foes stand no chance against the combined prowess of you and your waterfowl. After using an Aerial Acrobatics option against a Quarry, the next weapon attack made against that Quarry by a creature other than you or your Bird of Prey gains Advantage on the attack roll. #### Level 14: Gathering Gaggle As if one goose wasn't enough. As an action, you can summon an amount of illusory geese equal to your Wisdom modifier (minimum of 1), which flock around you in your space. You gain the following benefits while you have at least one illusory goose: ***Distracting Honk.*** Creatures of your choice within 5 feet of you gain a penalty to attack rolls equal to the number of illusory geese. ***Wild Goose Chase.*** Each time a creature hits you with an attack roll, roll a d6 for each of your illusory geese. If any of the d6s rolls a 3 or higher, one of the geese is hit instead of you, and vanishes. The geese otherwise ignore all other damage and effects. \column The illusory geese remain for 1 minute or until you use this feature again. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1), and regain all expended uses when you finish a Long Rest. #### Level 17: Herald of the Honkpocalypse As part of a Bonus Action when you activate an Aerial Acrobatics option, you can summon a flock of geese which fill a 10-foot-radius Sphere centered on a point you can see within 60 feet of you. The flock's area is Difficult Terrain and creatures other than you have Disadvantage on saving throws to avoid or end the Frightened condition on themselves. A creature other than you or your Bird of Prey that starts or ends its turn in the flock's area must make a Wisdom saving throw, taking 3d12 Psychic damage on a failed save or half as much damage on a succesful one. If you activate an Aerial Acrobatics option on subsequent turns, you can choose one of the following effects: ***Flock.*** You summon an additional flock. You can have a number of active flocks equal to your Wisdom modifier. ***Move.*** You can move all existing flocks up to 30 feet respectively to an unoccupied space that you can see. : Each flock remains for 1 minute or until you dismiss all active flocks as a Bonus Action. ![p8](https://i.imgur.com/RtGqd1D.png) {position:absolute,bottom:91px,left:0px,width:694px,z-index:-1} {{artist,bottom:104px,right:146px 12 }} \page ### {{width:75px}} Hawk {{width:65px}} The trees fly past as a small, avian form
{{width:45px}}darts between the canopy's branches, its eyes
{{width:25px}}fixated on the human running away from the sacred temple grounds, stumbling over the underbrush and dead branches, on the verge of losing his balance. Clutched in his white-knuckled hand is an object, a golden artifact belonging to the temple he had stolen from. Closely behind him is an elf, her gaze fixed in a look of determination, nimbly jumping over the fallen trees and ducking under branches as they cross her path, undoubtedly gaining on the human. She shouts something in elvish, and the hawk plummets towards the human, a shriek filling the air as its claws dig into the human's legs. : The Hawk is known primarily for its agility. It hunts below the treetops, skillfullly dodging trunk and branch of the trees it zips past. It can use this excellent maneuverability to dodge trees and attacks alike, allowing it to soar through a battlefield and come out the other end largely unscathed. The hawk is valued particularly by hunters, as its maneuverability allows it to give chase to quarry in densely forested areas. {{wide #### Level 3: Hawk Your Bird of Prey is a hawk. To reflect your choice of its species, its stat block changes in the following ways: }} {{statblockchanges,wide ___ **Armor Class.**
*The Bird of Prey's AC calculation changes to:*
10 plus the Bird of Prey's Dexterity modifier plus your Wisdom modifier. : **Hit Points.**
*The Bird of Prey's HP changes to:*
The Bird of Prey's Constitution modifier times your Falconer level, plus four times your Falconer level (the Bird of Prey has a number of Hit Dice [d8s] equal to your Falconer level. : **Speed.**
The Bird of Prey's Fly Speed increases by 10 feet. : **Ability Scores.**
The Bird of Prey's Strength score increases to 12, its Constitution score to 15. ___ }} #### Level 3: Accipiter's Agility When a creature that you can see attacks your Bird of Prey while your Bird of Prey is within 30 feet of you, you can take a Reaction to impose Disadvantage on the triggering attack roll. You can use this feature a number of times equal to your Wisdom modifier, and regain all expended uses when you finish a Rest. #### Level 6: Buzzard's Balance You have learned to mimic your Bird of Prey's excellent sense of balance. As a result, you gain the following benefits: ***Steady Footing.*** You have Advantage on saving throws against being moved against your will. ***Deliberate Steps.*** Difficult terrain doesn't slow your movement. #### Level 10: Rudder Tail Your Bird of Prey's physiology combined with hours of training make it exceptionally hard to hit. ***Daredevil Maneuvers.*** You can use Accipiter's Agility an unlimited number of times. ***Tactical Retreat.*** If you use Accipiter's Agility to impose Disadvantage on an attack made by a Quarry, the damage dealt to your Bird of Prey is halved if the attack still hits (round down). {{artist,top:92px,left:147px 13 }} \page ![p12](https://i.imgur.com/r91lodg.png) {position:absolute,top:89px,left:0px,width:690px} {{wide :::::::::::::::::::::::::::::::::::::: }} #### Level 14: Nimble When you use a Bonus Action to activate an Aerial Acrobatics option, you can take the Dash- or Disengage action as part of that same Bonus Action. \column #### Level 17: Schythe-Wing When you use Accipiter's Agility to impose Disadvantage on an attack, and that attack misses, you or your Bird of Prey can use a Reaction to make one weapon attack against that creature. {{artist,bottom:104px,right:147px 14 }} \page ### {{width:75px}} Owl {{width:65px}} The eastern watchtower of the warlord's
{{width:45px}}keep was manned by a single guard, standing
{{width:25px}}atop the stone tower as he watched over the fields below him, painted in the darkness of a moonless night. The keep, which until recently had belonged to a noble house, had been taken by the warlord while the keep's garrison had been conveniently distracted by trouble in the nearby villages. The guard was revisiting the pleasant memories of him and his fellow men raising their warlord's flag on the keep's tallest tower when he was ripped out of his reverie by a sharp whistle. He looked over the tower's battlements, looking for the source of the sound when without warning, a pair of talons dug themselves in his back, knocking the air out of his lungs as he was pushed over the stone battlements, plummeting towards his untimely demise. : Known for its striking visage and telltale call, the Owl is a recurring symbol in many cultures. Whether it represents the nighttime, wisdom, or misfortune, owls are skilled nocturnal hunters, prized for their excellent nocturnal vision and their ability to fly without making any noise at all. This makes owls an excellent choice for falconers who want to remain unnoticed in their line of work: assassins or scouts will find an excellent companion in the owl. {{wide #### Level 3: Owl Your Bird of Prey is an owl. To reflect your choice of its species, its stat block changes in the following ways: }} {{statblockchanges,wide ___ **Armor Class.**
*The Bird of Prey's AC calculation changes to:*
10 plus the Bird of Prey's Dexterity modifier plus your Wisdom modifier. : **Hit Points.**
*The Bird of Prey's HP changes to:*
The Bird of Prey's Constitution modifier times your Falconer level, plus four times your Falconer level (the Bird of Prey has a number of Hit Dice [d8s] equal to your Falconer level. : **Ability Scores.**
The Bird of Prey's Strength score increases to 10, and its Wisdom score to 15. : **Senses.**
The Bird of Prey has Darkvision with a range of 120 feet. : **Traits.**
*The Bird of Prey gains the Silent Flight trait:*
***Silent Flight.*** The Bird of Prey does not produce sound while flying. ___ }} #### Level 3: Veil of Night You can take Advantage of your Bird of Prey's abilities as an ambush hunter. ***Stealthy.*** You and your Bird of Prey can take the Hide action as a Bonus Action. ***Camouflage.*** Your Bird of Prey has Advantage on Dexterity (Stealth) checks it makes as part of the Hide action. ***Creature of the Night.*** While in Dim Light, your Bird of Prey is Heavily Obscured. #### Level 6: Nocturnal Hunter Your time spent with owls has taught you how to mimic their sleep pattern and improved your senses. ***Night Owl.*** Instead of sleeping, you can finish a Long Rest in 4 hours if you spend those hours in a {{artist,top:92px,left:147px 15 }} \page motionless, trancelike state, during which you retain consciousness. ***Adapted to the Dark.*** You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet. ***Silent through the Night.*** You gain a bonus to Dexterity (Stealth) checks equal to your
Wisdom modifier (minimum of 1). \column #### Level 10: Element of Surprise If your Bird of Prey is Hidden when it makes an attack which triggers an Aerial Acrobatics option, the creature has Disadvantage on saving throws if
they need to make one. :::::::::::::: #### {{width:15px}} Level 14: Serrated Feathers {{width:17px}} After your Bird of Prey is subjected to an attack, it
{{width:20px}}can use its Reaction to move up to half its Speed
{{width:22px}}and take the Hide action again. #### {{width:25px}} Level 17: Belligerent Strigiformes {{width:30px}} On your turn, if the first attack made by either
{{width:40px}} you or your Bird of Prey is made while Hiding,
{{width:55px}} the attack's damage is doubled against the
{{width:175px}} target if the attack
{{width:190px}} hits. ![p16](https://i.imgur.com/qfRxs5A.png) {position:absolute,bottom:95px,left:30px,width:600px,z-index:1} ![p16](https://i.imgur.com/kxReka1.png) {position:absolute,bottom:89px,left:0px,width:692px,z-index:-1} {{artist,bottom:104px,right:147px 16 }} \page ### {{width:75px}} Phoenix {{width:65px}}The group of adventurers was sat around
{{width:45px}}the campfire, enjoying a warm stew after a {{width:25px}}long day of trekking through the rain & the mud. Suddenly, a twig snapped in the brushes behind the tents, prompting the bonfire to come to life, becoming a flaming bird which promptly set the bush ablaze, causing the goblin who had been hiding in it to run out screaming, right towards the party's raised swords. : The Phoenix is a symbol of rebirth. If it dies, its body vanishes in a flash of fire, leaving behind an egg in its ashes from which it later resurrects. This unique and astounding quality makes the phoenix a much sought-after bird of prey amongst falconers who regularly deal with near-death situations. {{wide #### Level 3: Phoenix Your Bird of Prey is a phoenix. To reflect your choice of its species, its stat block changes in the following ways: }} {{statblockchanges,wide ___ **Creature Type.**
The Bird of Prey's creature type changes to Elemental. : **Armor Class.**
*The Bird of Prey's AC calculation changes to:*
9 plus the Bird of Prey's Dexterity modifier plus your Wisdom modifier. : **Hit Points.**
*The Bird of Prey's HP changes to:*
The Bird of Prey's Constitution modifier times your Falconer level, plus three times your Falconer level (the Bird of Prey has a number of Hit Dice [d8s] equal to your Falconer level. : **Ability Scores.**
The Bird of Prey's Strength score increases to 10, and its Charisma score to 8. : **Immunities.**
The Bird of Prey has Immunity to Fire damage. : **Senses.**
The Bird of Prey has Darkvision with a range of 60 feet. ___ }} #### Level 3: Spellcasting You have learned to cast spells. See Chapter 7 of the 2024 Player's Handbook for the rules on spellcasting. The information below details how you use those rules when choosing the Phoenix as your Bird of Prey. : **Cantrips.** You know two cantrips of your choice from the Sorcerer spell list (see that class's section for its list). Control Flames and Firebolt are recommended. Whenever you gain a Falconer level, you can replace one of these cantrips with another cantrip of your choice from the Sorcerer spell list. : When you reach Falconer level 10, you learn another Sorcerer cantrip of your choice. : **Spell Slots.** The Phoenix Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. : **Spellcasting Ability.** Charisma is your spellcasting ability for your Sorcerer spells. : **Spells' Point of Origin.** When casting a Phoenix spell, you can choose to have your Bird of Prey be the origin {{artist,top:92px,left:146px 17 }} \page point of the spell. Your Phoenix must be within 100 feet of you, and it must take a Reaction to deliver the spell. If the spell requires a spell attack, you use your own spell attack modifier. {{classTable ##### Phoenix Spellcasting | Falconer Level | Spells |--- Spells Slots per Spell Level ---|||| | ^| Known ^| 1st | 2nd | 3rd | 4th | |:-----:|:------:|:-------:|:-------:|:-------:|:-------:| | 3rd | 3 | 2 | — | — | — | | 4th | 4 | 3 | — | — | — | | 5th | 4 | 3 | — | — | — | | 6th | 4 | 3 | — | — | — | | 7th | 5 | 4 | 2 | — | — | | 8th | 6 | 4 | 2 | — | — | | 9th | 6 | 4 | 2 | — | — | | 10th | 7 | 4 | 3 | — | — | | 11th | 8 | 4 | 3 | — | — | | 12th | 8 | 4 | 3 | — | — | | 13th | 9 | 4 | 3 | 2 | — | | 14th | 10 | 4 | 3 | 2 | — | | 15th | 10 | 4 | 3 | 2 | — | | 16th | 11 | 4 | 3 | 3 | — | | 17th | 11 | 4 | 3 | 3 | — | | 18th | 11 | 4 | 3 | 3 | — | | 19th | 12 | 4 | 3 | 3 | 1 | | 20th | 13 | 4 | 3 | 3 | 1 | }} : **Known Spells of Level 1+.** You know a number of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Sorcerer spell list. Absorb Elements, Burning Hands, and Feather Fall are recommended. : The number of spells you know increases as you gain Falconer levels, as shown in the Spells Known column of the Phoenix Spellcasting table. Whenever that number increases, choose additional spells from the Sorcerer spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Falconer, your list of prepared spells can include five Sorcerer spells of levels 1 and 2 in any combination. : **Changing Your Prepared Spells.** Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots. : **Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells. #### Level 3: Incandescent Your Bird of Prey can temporarily focus its elemental essence into radiating a bright, magical aura. ***Phoenix Fire.*** You know the *Faerie Fire* spell, which doesn't count against the number of spells you know. You can cast *Faerie Fire* without expending a spell slot a number of times equal to your Charisma modifier (minimum of 1). ***Flare.*** When you cast *Faerie Fire*, the spell's area is a 10-foot Radius centered on your Bird of Prey, rather than a 20-foot Cube. Creatures make *Faerie Fire*'s Dexterity saving throw the first time they start their turn within the Emanation. Creatures that fail *Faerie Fire*'s Dexterity saving throw are outlined in a fiery red, orange, or yellow hue, rather than its usual colours. #### Level 3: Circle of Life If your Bird of Prey dies, its body vanishes, leaving behind a 2-pound spotted orange egg. Placing the egg on a heat source equivalent to a bonfire or hotter for 4 hours returns the Bird of Prey to life with all of its Hit Points restored. #### Level 6: Foster the Flame Your bird of prey provides a comforting source of heat through the coldest of nights. During a Long Rest, while your Bird of Prey has at least 1 Hit Point and doesn't have the Incapacitated condition, your Bird of Prey provides the following effects: ***Campfire Nights.*** Your Bird of Prey provides a comfortable warmth during rests. A number
of creatures equal to your Charisma
modifier (minimum of 1) gain Heroic
Inspiration when you finish a Long Rest. {{artist,bottom:104px,right:147px 18 }} \page {{width:75px}} ***Well-Rested.*** When you finish a Long
{{width:65px}} Rest, you can remove 2 points of the
{{width:45px}} Exhaustion condition, rather than 1. {{width:15px}}***Brought to Light.*** Dexterity (Stealth) checks made by Hostile creatures to Hide from yourself and friendly creatures within 10 feet of your Bird of Prey are made with Disadvantage. #### Level 10: Cauterize and Conflagrate A creature born from fire, the flames embolden your Bird of Prey rather than inflict harm upon it. ***Fuel to the Fire.*** When your Bird of
Prey is subjected to a spell, attack, or effect
that would cause it to take Fire damage, it
instead grants Temporary Hit Points equal
to the damage otherwise dealt, to a maximum
amount equal to twice your Falconer level. ***Flame Burst.*** After being granted Temporary Hit Points by Fuel to the Fire, the next melee attack made by your Bird of Prey before the end of your next turn deals an additonal 2d6 Fire damage. This damage is increased by 1d6 when you reach Falconer level 14, and again when you reach Falconer level 17. #### Level 14: Fireproofed The time spent around your Bird of Prey has made you remarkably resilient to heat and fire. ***Non-Flammable.*** You gain Resistance to
Fire damage and the effects of extreme heat. ***Candlelight.*** When you are subjected to an
attack, spell or effect that would cause you to take Fire damage, you can use a Reaction to grant yourself Immunity to Fire damage until the start of your next turn. #### Level 17: Avatar of Rebirth Your Bird of Prey can speed up its rebirth to aid
you in combat. ***Fiery Death.*** When
your Bird of Prey starts
its turn with 0 Hit Points
remaining, it creates an
instance of Create Bonire
centered on itself before
subsequently \column vanishing into the created fire. ***Fiery Rebirth.*** At the start of your next turn, your Bird of Prey reappears in the location it vanished with half its total Hit Points restored. When it reappears, your Bird of Prey creates an instance of the Incendiary Cloud spell as a 20-foot Emanation centered on itself. : Once you have used this feature, you cannot do so again until you finish a Long Rest. ![p19](https://i.imgur.com/Bo3U1ow.png) {position:absolute,bottom:93px,right:0px,width:525px,z-index:1} ![p19](https://i.imgur.com/nn2kDmC.png) {position:absolute,bottom:93px,right:0px,width:365px,z-index:-1} {{artist,top:92px,left:146px 19 }} \page ### Thunderbird The lightning flashes as a guard stands before the gates of the enemies' encampment, counting to himself. "One, two, three-" the roar of thunder fills his ears as he stops counting. He looks up to the sky to see dark clouds looming over the forest up ahead. Another flash. "One, two-" the thunderclap breaks the silence around him once more. The next flash illuminates the night sky as the guard's eyes widen- he could've sworn that there, in the clouds, he could've seen a bird flying- that couldn't be, though; it was at least as big as a horse. He returns to counting, the beating of his heart growing faster and louder as the storm approaches until there, from over the treeline, a shape reveals itself, a bird with eyes glowing with the bright, white light of lightning itself. As it flaps its wings, the sound of thunder shakes the foundations of the towers behind him. On its back, a humanoid figure shouts a command before the bird flashes its eyes, sending a bolt of lightning directly towards the guard before letting out a loud screech- the sound of storm manifest. : The Thunderbird is a creature of legend to which devastating thunderstorms are attributed. Taming an adult thunderbird is a nigh-impossible feat, but the lucky few who are able to obtain a thunderbird egg can raise a thunderbird hatchling. Falconers who do so gain the companionship of a fierce Bird of Prey control over lightning and thunder. {{wide #### Level 3: Thunderbird Your Bird of Prey is a thunderbird. To reflect your choice of its species, its stat block changes in the following ways: }} {{statblockchanges,wide ___ **Creature Type.**
The Bird of Prey's creature type changes to Elemental. : **Armor Class.**
*The Bird of Prey's AC calculation changes to:*
9 plus the Bird of Prey's Dexterity modifier plus your Wisdom modifier. : **Hit Points.**
*The Bird of Prey's HP changes to:*
The Bird of Prey's Constitution modifier times your Falconer level, plus three times your Falconer level (the Bird of Prey has a number of Hit Dice [d8s] equal to your Falconer level. : **Ability Scores.**
The Bird of Prey's Strength score increases to 10, and its Charisma score to 7. : **Immunities.**
The Bird of Prey has Immunity to Lightning and Thunder damage. : **Senses.**
The Bird of Prey has Darkvision with a range of 60 feet. ___ }} #### Level 3: Spellcasting You have learned to cast spells. See Chapter 7 of the 2024 Player's Handbook for the rules on spellcasting. The information below details how you use those rules when choosing the Thunderbird as your Bird of Prey. : **Cantrips.** You know two cantrips of your choice
from the Sorcerer spell list (see that class's
section for its list). Gust and Shocking
Grasp are recommended. Whenever
you gain a Falconer level, you can {{artist,bottom:104px,right:144px 20 }} \page {{width:75px}} replace one of these cantrips with
{{width:65px}} another cantrip of your choice from the
{{width:45px}}Sorcerer spell list. : When you reach Falconer level 10, you learn another Sorcerer cantrip of your choice. : **Spell Slots.** The Thunderbird Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. : **Spellcasting Ability.** Charisma is your spellcasting ability for your Sorcerer spells. : **Spells' Point of Origin.** When casting a Thunderbird spell, you can choose to have your Thunderbird be the origin point of the spell. Your Bird of Prey must be within 100 feet of you, and it must take a Reaction to deliver the spell. If the spell requires a spell attack, you use your own spell attack modifier. : **Known Spells of Level 1+.** You know a number of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Sorcerer spell list. Fog Cloud, Witch Bolt, and Thunderwave are recommended. : The number of spells you know increases as you gain Falconer levels, as shown in the Spells Known column of the Thunderbird Spellcasting table. Whenever that number increases, choose additional spells from the Sorcerer spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Falconer, your list of prepared spells can include five Sorcerer spells of levels 1 and 2 in any combination. : **Changing Your Prepared Spells.** Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots. : **Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells. \column {{classTable ##### Thunderbird Spellcasting | Falconer Level | Spells |--- Spells Slots per Spell Level ---|||| | ^| Known ^| 1st | 2nd | 3rd | 4th | |:-----:|:------:|:-------:|:-------:|:-------:|:-------:| | 3rd | 3 | 2 | — | — | — | | 4th | 4 | 3 | — | — | — | | 5th | 4 | 3 | — | — | — | | 6th | 4 | 3 | — | — | — | | 7th | 5 | 4 | 2 | — | — | | 8th | 6 | 4 | 2 | — | — | | 9th | 6 | 4 | 2 | — | — | | 10th | 7 | 4 | 3 | — | — | | 11th | 8 | 4 | 3 | — | — | | 12th | 8 | 4 | 3 | — | — | | 13th | 9 | 4 | 3 | 2 | — | | 14th | 10 | 4 | 3 | 2 | — | | 15th | 10 | 4 | 3 | 2 | — | | 16th | 11 | 4 | 3 | 3 | — | | 17th | 11 | 4 | 3 | 3 | — | | 18th | 11 | 4 | 3 | 3 | — | | 19th | 12 | 4 | 3 | 3 | 1 | | 20th | 13 | 4 | 3 | 3 | 1 | }} : #### Level 3: Dynamo Your Bird of Prey gains the ability to harness the energy it generates. When your Bird of Prey moves at least 20 feet on your turn, choose one of the following effects, which lasts until the end of your turn: ***Electric Jolt.*** Your Bird of Prey's next weapon attack deals an additional 1d4 Lightning- or Thunder damage (your choice). This damage increases to 2d4 at 6th level, and 3d4 at 14th level. ***Shock & Awe.*** The DC for your Aerial Acrobatics options increases by 1d4. #### Level 6: Stormborn Your Bird of Prey's innate magic allows you to change the weather around you. As an action, you can activate one of the following effects, which affect a 30-foot Emanation centered on your Bird of Prey: {{artist,top:92px,left:146px 21 }} \page ::::::::::::::::::::::: {{width:15px}} ***Volatile Weather.***
You cause it to rain or
for rain to stop falling. ***Squall.*** You can manifest winds
in a direction of your choice,
or alter the direction of existing winds.
The winds are cable of dispersing fog or
gases but have no effect on the Speed
of creatures or projectiles. You can not
lesser the strength of existing
winds, but you can increase
their strength if applicable. #### Level 10: Thunderstrike When you use Shock & Awe and a
Quarry fails a saving throw against one of your Aerial Acrobatics options, the next cantrip or spell you cast before the end of your next turn can deal Lightning- or Thunder damage (your choice) instead of its normal damage type. You can reroll any 1s or 2s on that spell's damage die. #### Level 14: Icon of the Storm The bond with your Bird of Prey unlocks access to otherwise hidden, powerful magic. You can cast Call Lightning,Lightning Bolt, or Thunder Step once without expending a spell slot. Once you have used this feature, you cannot do so again until you finish a Rest. \column ![p12](https://i.imgur.com/jTzfbQy.png) {position:absolute,top:89px,left:0px,width:693px,z-index:-1} :::::::::::::::::::::::::::::::::: #### {{width:20px}} Level 17: Storm Uncaged {{width:20px}} Your Bird of Prey can temporarily unleash the full
{{width:10px}} force of its innate magic. As an action, your Bird of Prey gains the following benefits, which last for 1 minute or until you dismiss them as a Bonus Action: ***Large Form.*** Your Bird of Prey grows to Large size if it's in a big enough space. ***Thunderbird's Resilience.*** Your Bird of Prey gains Temporary Hit Points equal to half its total Hit Points (round up). ***Overcharge.*** You ignore the movement prerequisite for Dynamo, and instead choose one of Dynamo's effects at the start of your turn (no action required). ***Gale Force.*** Creatures of your choice that start their turn within 10 feet of your Bird of Prey take 2d8 Force damage. : Once you have used this feature, you
cannot do so again until you finish a
Rest. ![thunderbird](https://i.imgur.com/4umKdF5.png) {position:absolute,top:20px,right:40px,width:598px,z-index:1} {{artist,bottom:104px,right:144px 22 }} \page ### {{width:75px}} Raven {{width:65px}}Music and laughter fills the inn's taproom
{{width:45px}}as the band plays a townfolks' favourite- their
{{width:25px}}singer a black-feathered passerine bird, its voice sounding just like its owner's; a halfling making her way through the crowd. The bird was a sight to behold, flapping its wings on the beat of the drums, croaking and mimicking its owner's rendition of 'Bottom of the Bottle', the crowd enamoured and enthralled by the raven in front of them, enough for the halfling to rummage through the audience's pockets to collect their nightly tips. : Falconers who choose the Raven as their Bird of Prey do so for its remarkable intelligence, a trait prized by its handlers employed in fields such as reconnaisance, counterintelligence, thievery, and entertainment. Ravens also bear the ability to hold grudges, making them all the more fierce when doing battle with a previously encountered adverary. {{wide #### Level 3: Raven Your Bird of Prey is a raven. To reflect your choice of its species, its stat block changes in the following ways: }} {{statblockchanges,wide ___ **Armor Class.**
*The Bird of Prey's AC calculation changes to:*
10 plus the Bird of Prey's Dexterity modifier plus your Wisdom modifier. : **Hit Points.**
*The Bird of Prey's HP changes to:*
The Bird of Prey's Constitution modifier times your Falconer level, plus four times your Falconer level (the Bird of Prey has a number of Hit Dice [d8s] equal to your Falconer level. : **Speed.**
The Bird of Prey's Fly Speed increases by 10 feet. : **Ability Scores.**
The Bird of Prey's Strength score increases to 10, its Intelligence score to 8, and its Charisma score to 10. : **Senses.**
The Bird of Prey has Darkvision with a range of 60 feet. : **Traits.**
*The Bird of Prey gains the Mimicry trait:*
***Mimicry.*** Your Bird of Prey can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful Wisdom (Insight) check against your Bird of Prey DC. ___ }} #### Level 3: Unkindness Your Bird of Prey's ability to bear grudges against those who wronged it allow you to punish enemies in battle. ***Raven's Retort.*** When a creature hits your Bird of Prey with an attack, you can use a Reaction to make a weapon attack against that creature if the target is within your weapon's range. ***Raven's Revenge.*** If you use Raven's Retort against a Quarry, your Bird of Prey gains Advantage on the next weapon attack it makes against that creature until the end of your next turn, and the Quarry takes additional Psychic damage equal to your Bird of Prey's Intelligence modifier (minimum of 1) if the attack hits. #### Level 6: Corvid's Memory You teach your Bird of Prey to remember short phrases. Your own wit grows sharper. {{artist,top:92px,left:146px 23 }} \page {{width:15px}} ***Winged Messenger.*** While within 10 feet of your Bird of Prey, you can have it memorize a message of 25 words or less. Your Bird of Prey can then repeat the message under a specific condition predetermined by you. It will remember the message until you instruct it to memorize a new one. ***Not Just Elephants.*** You and your Bird of Prey have Advantage on any Intelligence (History) checks made to remember significant details about creatures that have either wronged or assisted you, such as characterising physical traits or names. You gain proficiency in Intelligence saving throws. #### Level 10: Fell Omen Your Bird of Prey's presence fills its
Quarry with a sense of unease. In
addition to the Aerial Acrobatics
options already available to you,
you can choose the option
below: : ***Frightful Mark.*** The Quarry
must make a Wisdom
saving throw or have
the Frightened
condition until the
end of its next
turn. \column #### Level 14: Quoth the Raven Once per turn, your Bird of Prey can make one additional attack when it takes the Attack action when the attack is made against a Quarry that has the Frightened condition. #### Level 17: Clever Girl Your Bird of Prey's intelligence allows for it to understand and perform more complex commands. When you use a Bonus Action to activate an Aerial Acrobatics option, you can activate an additional second option of your choosing. ![p20](https://i.imgur.com/Y1MeBTd.png) {position:absolute,bottom:87px,right:119px,width:558px} {{artist,bottom:104px,right:145px 24 }} \page ### {{width:75px}} Vulture {{width:65px}} The human's feet hurt- they hurt like hell,
{{width:45px}} after trodding through the endless desert for
{{width:25px}}miles uncountable. On his shoulder sat a large, bald-headed bird, with a sharp, curved beak and large, broad wings stretched, basking in the scorching sun. The vulture prepared to take flight, flapping its wings before letting out a shrill shreek, taking off. It has sensed something, as the human knew, who quickly went after his bird. He readied his sling as he stepped over the dune's crest, a wounded camel laying next to an oasis a hundred feet before him. In the water, right next to it, a crocodile lies in ambush, intending to contest the meal. A fell swing of the human's sling and the crocodile roared in pain as it drew its last breath. Now, they had food for a week. : What Vultures lack in terms of beauty, they more than make up for with their excellent sense of smell and effectiveness as a scavenger. The preferred choice for hunters in desolate areas where the wind can carry scents for miles. In combat, vultures capitalize off of the rampant banquet of injured quarries, feasting on their wounds to embolden itself in battle. {{wide #### Level 3: Vulture Your Bird of Prey is a vulture. To reflect your choice of its species, its stat block changes in the following ways: }} {{statblockchanges,wide ___ **Armor Class.**
*The Bird of Prey's AC calculation changes to:*
10 plus the Bird of Prey's Dexterity modifier plus your Wisdom modifier. : **Hit Points.**
*The Bird of Prey's HP changes to:*
The Bird of Prey's Constitution modifier times your Falconer level, plus five times your Falconer level (the Bird of Prey has a number of Hit Dice [d10s] equal to your Falconer level. : **Ability Scores.**
The Bird of Prey's Strength score increases to 13, and its Constitution score to 15. : **Immunities.**
The Bird of Prey is immune to the Poisoned condition. : **Senses.**
The Bird of Prey has Darkvision with a range of 60 feet. : **Traits.**
*The Bird of Prey gains the Keen Smell trait:*
***Keen Smell.*** The Bird of Prey has Advantage on Wisdom (Perception) checks that rely smell.
___ }} #### Level 3: Obligate Scavenger Your Bird of Prey When your Bird of Prey hits a Quarry with an attack, your Bird of Prey gains Temporary Hit Points equal to its Constitution modifier. #### Level 6: Vulture's Olfaction Your sense of smell grows stronger, resembling that of your Bird of Prey. ***Strong Nostrils.*** You have Advantage on Wisdom (Perception) checks that rely on smell. ***Scent of Blood.*** You know the location of an Invisible creature if it is missing any of its Hit Points while it is within 30 feet of you even if it is Hidden. {{artist,top:92px,left:146px 25 }} \page #### Level 10: Feast When a Quarry is reduced to 0 Hit Points while your Bird of Prey is within 5 feet of it, your Bird of Prey can use a Reaction to expend one of its unspent Hit Dice and regain Hit Points equal to the roll plus its Constitution modifier. :::::::::::::::::::::: #### Level 14: Acidic Talons Once per turn, when your Bird of Prey hits a
creature with a weapon attack, the attack deals an additional 1d8 Acid damage. If the creature is a
Quarry, the additional Acid damage increases to
2d8. #### Level 17: Rebuke in Bile Your Bird of Prey can emit its stomach acid onto a nearby enemy. When your Bird of Prey uses a Reaction to regain Hit Points as described in Feast, it can make a ranged weapon attack as part of that same Reaction. The attack has a normal range of 10 feet and a long range of 30 feet, uses your Bird of Prey's Strength- or Dexterity modifier plus your Wisdom modifier (minimum of 1) for the attack roll, and deals 4d8 plus your Bird of Prey's Constitution modifier Acid damage. If the attack hits, the target must take an action to remove the acid from its person. Until it does so, the target takes an additional 1d8 Acid damage at the start of each of its turns. ![p26](https://i.imgur.com/BHdcK5o.png) {position:absolute,bottom:95px,right:230px,width:480px,z-index:1} ![p26](https://i.imgur.com/BiFRE0Y.png) {position:absolute,top:84px,right:129px,height:888px,z-index:-1} {{artist,bottom:104px,right:145px 26 }} \page ![background](https://i.imgur.com/4k6xgxV.jpeg) {position:absolute,top:0px,right:0px,width:100%} ![border](https://i.imgur.com/9Rs9kGK.png) {position:absolute,top:0,right:0px,height:100%} {{credits2,wide,text-align:center ## {{color:#982e2e Credits}} : Front Page: Mongolian Eagle Hunter by Fahmi Fauza: [Artstation](https://mangamie.artstation.com/projects/58EDA8) : Page 1: Falconer Adept by Billy Christian: [Artstation](https://billcreative.artstation.com/projects/g2gNmK) : Page 6: Khazar Bagatur by Joel Chaim Holtzman [Artstation](https://www.artstation.com/artwork/1nPmVo) : Page 8: Hawkeye Shooter by SAIYA ART STUDIO [Artstation](https://www.artstation.com/artwork/G88ZWz) : Page 8: The Elk Rider by Alex Chistovski [Artstation](https://www.artstation.com/artwork/Qq4Od) : Page 10: Palace Puzzle Character by Insist [Artstation](https://www.artstation.com/artwork/nEEy6X) : Page 10: Byzantine Bazaar by Rene Gross [Artstation](https://www.artstation.com/artwork/Ze4OQN) : Page 12: Lord Goose by Alexander Groznov [Artstation](https://www.artstation.com/artwork/oJQv6J) : Page 14: Ranger's Hawk Adventures in Forgotten Realms by Robin Olausson [Artstation](https://www.artstation.com/artwork/oAkD9B) : Page 16: Half Elf Ranger by Matias Trabold Rehren [Artstation](https://zicuta.artstation.com/projects/1e6LX) : Page 16: Cold Morning by Simon Fetscher [Artstation](https://simonfetscher.com/projects/ELLAn?) : Page 19: Phoenix by Svetoslav Petrov [Artstation](https://svetoslavpetrov.artstation.com/projects/Ya9Dqb) : Page 19: Vikings vs Irish Wars history documentary artwork by Joseph Feely [Artstation](https://www.artstation.com/artwork/6Nq4Gx) : Page 22: Thunderbird by Cronos' Kid [Artstation](https://www.artstation.com/artwork/ykNZLQ) : Page 22: Vikings vs Irish Wars history documentary artwork by Joseph Feely [Artstation](https://www.artstation.com/artwork/6Nq4Gx) : Page 24: Raven by Vera Velichko [Artstation](https://www.artstation.com/artwork/NYqgD) : Page 26: Concept Art by Gerhard Moszi [This Is Cool](https://www.this-is-cool.co.uk/gerhard-mozsi-concept-art/) : Page 26: Bazaar Return by Spartanchunny [Artstation](https://www.artstation.com/artwork/L3o6EA) : The contents of this document is unofficial Fan Content permitted under the Fan Content
Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of
Wizards of the Coast. ©Wizards of the Coast LLC. : A massive, massive thank you to u/Spaghetti0_homebrew for their help in balancing and proofreading this content. Check out their content at [u/Spaghetti0_homebrew's Reddit profile](https://www.reddit.com/user/Spaghetti0_homebrew/). : Created by The Goosequill. You can find this, and more new 5e content, at [https://www.reddit.com/user/TheGooseQuill](https://www.reddit.com/user/TheGooseQuill)
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