```metadata title: Ariadne's SRD Patch History description: Here you can check every single change we made to the SRD since version 1.0. tags: [] systems: [] renderer: V3 theme: 5ePHB ``` ```css ``` {{wide,position:relative,top:-20px,width:730px,left:-20px # Ariadne's SRD Patch History ###### Here, you can check every change we've ever made to the Ariadne's SRD. ## Changelog V.2.1 Here you can check every single change we made to the SRD document since the last version. : ### New Content - Added the Maps of Eos! Check them out at the end of this document. - Added Ariadne's Codex character sheets! ##### The full patch history of the Ariadne's SRD is available [here](https://homebrewery.naturalcrit.com/share/Z_F5v5DsatAa) for consultation. : }} {{watercolor6,top:-420px,left:850px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-30deg)}} {{watercolor6,top:120px,left:-60px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-20deg)}} {{pageNumber,auto}} \page {{wide,position:relative,top:-40px,width:730px,left:-20px : ## Changelog V.2.0 Here you can check every single change we made to the SRD document since the last version. : ### New Content - Added the Resolve Score optional rule! - Added the Starblade Class and its three subclasses! - Added the Shaper Class and its five subclasses! ### General - Updated the imagery of the Iceborn Beast. ##### The full patch history of the Ariadne's SRD is available [here](https://homebrewery.naturalcrit.com/share/Z_F5v5DsatAa) for consultation. : }} {{watercolor6,top:-420px,left:850px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-30deg)}} {{watercolor6,top:120px,left:-60px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-20deg)}} {{pageNumber,auto}} \page :: {{wide,position:relative,top:-40px,width:730px,left:-20px : ## Changelog V.1.5 Here you can check every single change we made to the SRD document since the last version. : ### New Content - Added Feats of the Codex section! - Added the Hermit Cleric subclass - Legendary Items: Added Amulet of Greater Might and Band of the Dark Star ### Player Options ##### General Balancing - Minor changes to the Celesari species, changed the Void-Eyed Celesari racial features. ##### The full patch history of the Ariadne's SRD is available [here](https://homebrewery.naturalcrit.com/share/Z_F5v5DsatAa) for consultation. : }} {{watercolor6,top:-420px,left:850px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-30deg)}} {{watercolor6,top:120px,left:-60px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-20deg)}} {{pageNumber,auto}} \page {{wide,position:relative,top:-20px,width:730px,left:-20px ## Changelog V.1.4 Here you can check every single change we made to the SRD document since the last version. : ### General - The SRD is now on FoundryVTT! - Added an *On The Cover* & *Credits* section. - Changed a few images in the Playable Options section ### Spells - Added class requirements to all spells of the SRD - Minor phrasing improvements to several spells. }} {{watercolor6,top:-420px,left:850px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-30deg)}} {{watercolor6,top:120px,left:-60px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-20deg)}} {{pageNumber,auto}} \page {{wide ## Changelog V.1.3 ### New Content ##### Lore - Obsidias: added domains of suicide, kinslaying and blasphemy - Blind God: added domains of true seeing and ruinous prophecy - Arkan: added domains of greed and poison - Eternity: added domain of entropy - Al-Manakh: added domain of cycles ##### Magic Item Vault - Created the section! 18 magic items from across the Universe of Strings are now part of the SRD ### Nerfs ##### Creatures - Arcane Warden: removed Wisdom save proficiency - Celesari Purifier: removed Constitution and Wisdom save proficiency ##### Spells - Shooting Star: lowered damage and nerfed inflicted condition - Free Undead: now consumes its material component ### Buffs ##### Creatures - Cronebearer: added implied proficiency in the Perception skill, passive Perception set at 16 ##### Spells - Barrier of Gold: Increased base maximum damage absorbed, improved scaling at higher levels - Hellish Retort: removed somatic components ### Corrections ##### Creatures - Snowy Elemental: fixed the *Of Snow* reforming text. - Arkan Juggernaut: fixed wrongly applied proficiency to *Executioner's Sword* attack. - Shinobi Sensei: corrected Blowgun to be a ranged attack instead of a melee attack. - Karcharis: fixed a typo in the Evasion trait. - Radiation Eater: added DC to Self Destruct trait. - Arcane Warden: fixed wrong bonuses to saving throws, removed Wis save proficiency, fixed wrong passive Perception, specified the Chain attack base damage type - Celesari Purifier: removed Con and Wis save proficiency, fixed wrong spell save DC and added specific spell attack bonus ##### Spells - Serpentine Swipe: improved area of effect wording - Energy Feedback: corrected range to touch and slightly modified wording - Heartsteal: phrasing improvements, fixed order of components - Fallow's Spellbind: changed components to "S, M (a vial of arcane ink worth at least 10 GP, which the spell consumes)" - Cosmic Singularity: Fixed components order, removed component cost - Entropy of Teng: removed average damage calculation - Fixed typos in many spells ### General - Modified background artwork for certain sections, particularly in the Introduction and House Rules. }} \page {{wide ## Changelog V.1.2 ### New Content * Added the Ariadne's Codex Subclasses * College of Fools Bard (from Myriel Genra's Deck of Many Fates) * Dread Hunter Fighter (from I - The Ichorous Peninsula Remastered) * Teng Bloodline Sorcerer (from X - The Last Bastion) * The Tower Warlock Patron (from Myriel Genra's Deck of Many Fates) * Way of Strength Monk (from Myriel Genra's Deck of Many Fates) ### Player Options ##### General Balancing * The Subclasses you know and love from our previous books have been changed a little! Here is a list of the changes these five subclasses have gone through. * Dread Hunter: Oath dice is now Conviction dice. They have fewer, from five to three. * Dread Hunter: Conviction Dice can no longer be used on other (level 15th feature). They can now be used on saving throws only starting at 15th level. * Dread Hunter: Slaying Strike no longer instantly kills, but reduces to 0 hit points. This will interact with a particular 20+ level feature on our Legendary Characters book... * Dread Hunter: Supernatural defense allows for an attack of opportunity if a marked creature misses an attack. No longer allows for an attack if you succeed on a saving throw from a spell or magical effect cast by a marked creature. * Teng Bloodline: Avatar of Ancestry changed. Now lasts for a minute instead of X amount of rounds and is weaker. You can use it by spending 5 sorcery points, though, like other Sorcerer capstone abilities. No longer gives you infinite spell slots, but does give you flight and temporary hit points. * The Tower: Inescapable Ruin moved to be the 10th level feature and nerfed a little. * The Tower: Disaster Aura is now the 14th level ability, and is much stronger. Range is now 30 ft. instead of 15 ft. and affects resistant creatures (making them no longer resistant, not vulnerable). * Way of Strength: Inner Strength (Improved Inner Fire) now lasts for a minute but costs 5 Inner Fire charges. * Way of Strength: Better wording all around. It is one difficult subclass, let me tell you. }} {{watercolor6,top:-420px,left:850px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-30deg)}} {{watercolor6,top:120px,left:-60px,width:600px,background-color:#BBAD82,opacity:60%,transform:rotate(-20deg)}} {{pageNumber,auto}} \page {{wide ## Changelog V.1.1 ### New Content * Added the *Dazzled* condition. * New Epic Level Monsters: Arcane Warden, Celesari Purifier, Herald of the End Times. Each has updated abilities and syntax from their original versions in the Core XII entries. * DM notes: Epic Level Monsters. ### Lore Additions * Sekhmet's divine domains changed to Strife and Vengeance. ### Bestiary ##### Syntax and Formating * Cat-sìth no longer mentions a *Critical Failure*. * Minor formatting changes on Cat-sìth and Swarm of Skelepions. * Better wording on many of the stat blocks; Straggler, Skelepions, Karcharis, Radiation Eater, and many more. * Changed the names of some features (ej. Eldritch Touch on Masked One of Arkan) * Some touches on the High-level monsters; minor things such as changing the **Bold** type on the quote in Grove Defender and putting skills and damage types in alphabetical order. ##### General Balancing * Cat-sìth now has proficiencies in Acrobatics and Stealth. * Swarm of Skelepions is now CR 3. Speed reduced to 25 ft. from 30 ft. and HP reduced to 45 from 50. * Corsarian Scoundrel can make an additional Off-hand attack as part of its *Opportunist* feature. * Forsaken Alchemist has new spells. * Iceborn Beast's *Everfrost form*; temporary hit points reduced to 5 from 10. * Straggler no longer has guaranteed critical hits on surprised creatures. * The Crucible Hunter's Ember cage now has specific stats. * The Arkan Juggernaut has undergone several balance changes. It is now more resilient (gained some resistances and damage reduction) and less deadly (no longer critically hits on 18-20, but gains advantage against wounded creatures). It now explodes regardless of how many gravity bombs it has left. * Shinobi Sensei has undergone several balance changes. It now has evasion, a climbing speed, and a spider climb-type ability. Its prana blocker attacks are no longer limited by use, but instead last until the end of the targets next turn and deal less damage. Blinding Powder now has charges. * Removed Karcharis' *Finish Prey* feature. So many bite attacks could easily get out of hand. * New *Radiation Charges* mechanic for the Radiation Eater, so it can generate some Radiant Charges on its own. }}