```metadata title: 'Item: Kanabo, the demon sword, v2' description: Cursed pact weapon tags: '' systems: - 5e renderer: legacy ``` ```css /*=======--- Example CSS styling ---=======*/ /* Any CSS here will apply to your document! */ .myExampleClass { color: black; } .phb h1+p::first-letter { margin-top: 20px; } ``` # Kanabo, the demon sword Kanabo belonged to the shadow demon _Otakemaru_. Otakemaru forged it out of shadow while he was trapped in the Shadowfell. When he was defeated, a piece of his essence remained in the blade. Kanabo is an extended katana or ōdachi. It can only be wielded by a character with a Strength score of 18 or greater. It is also cursed by its former owner and cannot be sold, traded or discarded without succeeding on a DC 17 Wisdom Saving Throw. Discarding Kanabo breaks the pact with Otakemaru who immediately withdraws all the boons he has granted as a patron. Kanabo is named for the iron clubs carried by mythological _oni_ in Japanese lore and the expression "oni with an iron club" (鬼に金棒, oni-ni-kanabō) which means "that which is indestructable or invincible." ## Kanabo _Cursed Pact Weapon_ _Martial weapon, melee weapon_ 1d10 _slashing_ (one-handed) 2d6 _slashing_ (two-handed) (**versatile**)

**The Blood of Mine Enemies.** Otakemaru desires destruction. Blood that Kanabo draws is immediately sucked into the blade to feed Otakemaru. Once per day, after Kanabo has been used to attack a foe, the wielder may use their bonus action to make an aadditional attack with Kanabo. This extra attack is made with **advantage** on the attack roll and does an extra die of damage (2d10 if one-handed or 3d6 if two-handed). When this ability has been used, attacks against Kanabo's owner are made with advantage until the start of their next turn. In addition, once this ability has been used, the owner must succeed on a DC13 Wisdom Saving Throw. On a failure, the owner of the blade blacks out until combat is over. During this time, Otakemaru controls the actions of the character and the DM assumes control of the PC.

**Sanguine Insight.** Otakemaru resents knowledge that is kept from him. When he lived, he used necromantic magics to extract knowledge from his victims in blood. Once per day, if Kanabo is used to make a killing blow on a creature, the owner may spend a reaction to gain information from their victim. The form of information may vary, but should not exceed a single question the creature knew in life, similar to a _speak with dead_ spell. Once used, this ability cannot be used again until the next dawn.