```metadata title: Dasomia Coven description: >- A Homebrew Clan for N5e. Soar into the night and follow in the Moonmaiden's path, entrenched in mysticism, magick, and blood rituals. Rather you are a Witch on her Pilgrimage, and an unwanted male cast out of the Coven, or the son and daughter of one of the Moonmaiden's flock, settled far from the Land of Cackles, witchcraft remains in your blood. tags: [] systems: [] renderer: legacy theme: 5ePHB ``` ```css /*=======--- Example CSS styling ---=======*/ /* Any CSS here will apply to your document! */ /* A4 Page Size */ .phb { width : 216mm; height : 279mm; } /* Background */ .phb{ background-image: url("http://i.imgur.com/UCIUXyr.jpg") } .phb{ background-size: cover } .phb#p1:after {background-image: none;} /* Footer */ .phb .pageNumber {color: rgba(0, 0, 0, 0.6)} .phb .footnote {color: rgba(0, 0, 0, 0.6)} .phb:after{ background-image: url("http://i.imgur.com/EsLXSby.png") } .phb:after {background-image: url();} .phb p{font-size: px;} /*Title Cover*/ .phb#p1 h1, .phb#p1 h5 {font-family: 'Merriweather'; text-align:center; color:white; column-span: all; font-size:75px } .phb#p1 h5 { margin-top: 130%; } .phb#p1 h1 {\-webkit-text-stroke:3px black;} /*Statblocks*/ .phb hr + blockquote p, .phb hr + blockquote li, .phb hr + blockquote table{font-size:12px; } .phb table tbody tr:nth-child(odd) { background-color: #c8d9d8; background-blend-mode: luminosity; } .phb blockquote { background-color: #f2f2f2; background-blend-mode:luminosity; } .phb hr+blockquote { background-color: white; } .phb hr+blockquote { background-color: #f2f2f2; border-image-source:url(https://i.imgur.com/JUqRwrA.png); border-image-slice:230 230 230 230; border-image-width:180px; border-image-outset:20px 15px 21px 15px; } .phb .classTable { border-image-source:url(https://i.imgur.com/JUqRwrA.png); border-image-slice:230 230 230 230; border-image-width:80px; border-image-outset:20px 15px 15px 15px; background-color: #f2f2f2; } .phb .classTable table { margin-bottom:unset;} .phb .classTable tbody tr:nth-child(odd) { background:#c8d9d8; /* This changes the alternating row color */ } /* h3 Underlines */ .shorterUnderline h3 { text-align: left; text-decoration: underline; text-underline-offset: 5px; text-decoration-color: #c9ad6a; text-decoration-thickness: 2px; border-bottom: none; } .noUnderline h3 { border-bottom: none; text-align: right; } .darknessUnderline h3 { text-align: left; text-decoration: underline; text-underline-offset: 5px; text-decoration-color: #53AFF3; text-decoration-thickness: 2px; border-bottom: none; } .hellUnderline h3 { text-align: left; text-decoration: underline; text-underline-offset: 5px; text-decoration-color: #D50000; text-decoration-thickness: 2px; border-bottom: none; } /* Inferal Contracts */ .phb#p46 h3 {color:#F0F0F0; font-size:26px; } .phb#p46 p {color:#F0F0F0;} .phb#p46 li {color:#F0F0F0;} .phb#p46 h3 {font-size:26px; } .phb#p48 h3 {font-size:26px; color:black; } .phb#p49 h3 {font-size:26px; color:crimson; } .phb#p50 h3 {font-size:26px; } .phb#p51 h3 {font-size:26px; } .phb#p52 h3 {font-size:26px; color:#1F0838; } .phb#p47 { background-color:#010104; background-blend-mode:overlay; color:#F0F0F0; } .phb#p47 table tbody tr:nth-child(odd) { background-color: #F9F9F9; background-blend-mode: luminosity; color:#000000; } ``` \page ## Dasomia Coven *"How?! How are you doing this!?" Shiro screamed out in the night. It was enough to make his opponent laugh, almost cackling with dark amusement. "You really have no idea, do you? You come into our lands and try to desecrate and loot our temple in the dead of night as if she would protect you?" She stepped out into the light of moonbeams, holding her wide pointy hat low so that it covered her eyes. She pointed her staff with a flourish her staff and Chakra, dark and starry like the night sky, trailed in its wake visible to the naked eye. "For this, my next trick will be to make you disappear."*
*—Yamato Sumitada* *The Endless War, Ch. 6 excerpt*
### A Coven bound by Night Hailing from the Land of Cackles, those of the Desomia Coven have made their home inside and amidst the flying mountain of Witche's Howl, where they guard the strange Ichor-like chakra pools that exist within its heart. Secretive but open-minded, most Dasomia witches revered the first Moonmaiden and often are known to often send out their young witches on coming-of-age pilgrimages, to see the world and pray on the different facets of the moon. #### Dasomia Traits **Ability Score Increase:** +2 Charisma, +1 Constitution or +1 Intelligence
**Speed:** Your base walking speed is 30 feet.
**Skill Proficiency:** Nature, History.
**Superior Darkvision:** Bound to your Coven by blood, you have Darkvision up to 60 feet. #### Dasomia Traits     **Dasomia Clan Jutsu:** The Dasomia Clan has access
to a separate list of Jutsu unique to their Clan. You
can add these Jutsu to your Jutsu list instead of
selecting Jutsu from the Normal Jutsu list(s).















``` ``` **Casting Focus:** Beginning at 1st level, you undergo a magical ritual to permanently infuse a single ***Dagger*** or ***Staff*** with magical ichor - a unique source of natural liquid chakra that those of the Dasomia Clan made the heart of their Coven. If destroyed or lost, you may perform a magical ritual on a rest to resummon it to yourself, fully repaired and restored. If you select a ***Dagger*** as your Casting Focus, you gain a Greater Kunai made with metal that takes on the appearance of the starry night sky, shifting as you move and turn it. While wielded by you, this Kunai grants you the following benefits: - You replace the HS component for all Jutsu with the W (Kunai) component. - You increase weapon damage die of this Focus by 2 steps. - You grant this Focus the Returning, Critical, Deadly, and the Lethal weapon properties. If you select a ***Staff*** as your Casting Focus, you gain a Greater Quarterstaff that creates small trails of magical, starry darkness as it moves in combat, invoking images of the night sky. While wielded by you, this Quarterstaff grants you the following benefits: - You replace the HS component for all Jutsu with the W (Quarterstaff) component. - You change this weapon's damage type to Force. - You grant this Focus the Ranged (60/120) weapon property, and the Finesse weapon property. **A Witches Path:** At 1st level, you embody one of two different ancient arcane traditions of Dasomia Coven. You can learn Clan Hijutsu with the corresponding Branch style Keyword. This cannot be changed later on. - Path of the Blood Moon: Practiced by those who taken on the ***Dagger*** as their **Casting Focus**, witches of the Dasomia Coven who embark of the Path of the Blood Moon look upon the Moonmaiden's passion and determination to brave the dark unknown without fear but an open mind for guidance. - Path of the Blue Moon: Practiced by those who taken on the ***Staff*** as their **Casting Focus**, witches of the Dasomia Coven who embark of the Path of the Blue Moon look upon the Moonmaiden's serenity and perseverance to ever stride forward on her ten thousand year long journey into the stars for guidance . **Blood of the Coven:** Beginning at 3rd level, you've undergone the rites of Night, following in the path of the first Moonmaiden. You may use Charisma as your Casting ability modifier for all Dasomia Clan Hijutsu. **Natural Magicks:** Starting at 7th level, you have learned how to touch the weave of magick, altering the nature of each spell at whim. This power is represented as a pool of d6’s called Magick Die. You begin with a number of these Magick die equal to your level. You can spend Magick die on the following effects twice per turn and regain any spent Magick die on a long rest. - **Arcana of War:** When you deal damage with a Jutsu, you can spend up to five Magick Die, converting all damage done to Chakra or Force damage (you choose), adding the result as damage, and reducing the cost of the Jutsu by 1 for each Magick die spend (Min 1). \page - **Ambient Binding:** When you would begin concentrating on a Jutsu, you can spend up to two Magick die, reducing the cost of Concentration by half the result. - **Confluence of Mana:** When you cast a Jutsu, you can spend up to three Magick Die, turning all terrain within 30 feet of you into difficult terrain until the end of your next turn. You gain half cover while within this difficult terrain and all other creatures increase the cost of all Jutsu by the result of your Magick die while within this difficult terrain, as the ambient nature chakra in the area surges wildly, tearing the earth assunder around you. - **Dark Path:** When you would move, you can spend up to four Magick die, teleporting to any source of in dim light or darkness that is within a number of feet equal to 5 x the result of the roll. You do not need to be aware of this area to teleport to it. When you reach 15th level, you gain an additional amount of Magick die equal to your Charisma ability modifier and regain all Magick die on a rest. **Moonmaiden's Teachings:** Starting at 11th level, you add your Charisma ability modifier to the damage rolls made with your choose **Casting Focus** (Min 1). Additionally, you add half your Charisma ability modifier (rounded up) to the results of each spent Magick die. **Zenith:** At 18th level, while you are in combat at Night, under the light of the stars and any phase of the moon except the new moon, you regain 1 Magick die at the start of each of your turns. Additionally, you can also spend Magick die on the following effect: - **Harmonic Convergence:** When you would start your turn, you can spend one Magick die, adding twice the result as temporary hit points and chakra points until the start of your next turn. ``` ``` ## Dasomia Clan Jutsu ### D-Rank #### Aspect of the Moonmaiden: Third Eye **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Action
**Range:** Self
**Duration:** 1 Hour
**Components:** HS, CM
**Cost:** 4 Chakra
**Keywords:** Hijutsu, Ninjutsu, Sensory
**Description:** You center yourself and open your third eye, allowing you to directly perceive the weave of Magick. For the duration, your view of reality shifts. You gain a unique form of chakra sight and blindsight of 30 feet, which does not require sight. You can not perceive anything that is more than 30 feet away from you. You also gain immunity to genjutsu with the Visual keyword. You can perceive the Nature Affinities other creatures if any, are able to perceive how much Chakra a creature has based on an aura they exude, and can now perceive when a creature or area is under the effects of a Ninjutsu or Genjutsu of any type. Additionally, you can make an Charisma (History) check to learn about the history of an object you are touching or your location, potentially causing cause you to experience vivid visions of the past connected to the object or location. At Night, under the light of the stars and any phase of the moon except the new moon, you increase the range of your chakra sight and blindsight to 60 feet and gain a +10 bonus to Charisma (History) checks. \page #### Dark Omen: Only Woe **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Action
**Range:** 30 feet
**Duration:** Instant
**Components:** HS, CM
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Genjutsu, Auditory, Tactile
**Description:** You channel the ambient mana around your vessel before speaking a dark prophecy of the future to come. One creatures of your choice within 30 feet of you must make a Charisma saving throw, as the shackles of a dark fate settle around their soul. At Night, under the light of the stars and any phase of the moon except the new moon, they instead make their save at disadvantage.

**Critical Success:** Affected creature is able to resist this Jutsu’s effect, becoming immune to further castings of this Jutsu for the next 10 minutes. **Success:** Affected creatures suffer disadvantage to the first attack roll, saving throw, or skill check they make after being affected by this Jutsu. **Failure:** Affected creatures suffer disadvantage to all attack rolls, saving throws, and skill checks they make until the start of your next turn. **Critical Failure:** Affected creatures suffer disadvantage to all attack rolls, saving throws, skill checks they make until the start of your next turn and take 2d6 Psychic damage each time they fail a roll while under the affects of this Jutsu.

**At Higher Ranks:** For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3. If cast at B-Rank, this Jutsu instead lasts 2 rounds on Failure or Critical Failure. If cast at S-Rank this Jutsu instead lasts 3 rounds on Failure or Critical Failure. ``` ``` #### Dark Omen: Toil and Trouble **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Bonus Action
**Range:** 60 feet
**Duration:** Concentration, up to 1 minute
**Components:** HS, CM
**Cost:** 4 Chakra
**Keywords:** Hijutsu, Genjutsu, Auditory, Tactile, Blue Moon
**Description:** You channel the ambient mana around your vessel before speaking a dark prophecy of the future to come. One creature of your choice within 60 feet of you must make an Intelligence saving throw, as the weight of their future bears down, threatening to crush them. At Night, under the light of the stars and any phase of the moon except the new moon, they instead make their save at disadvantage.

**Success:** The affected creature increases the concentration costs of each jutsu by +5. **Failure:** The affected creature increases the concentration costs of each jutsu by +5 and reduces their current Hit points by the same amount. **Critical Failure:** The affected creature increases the concentration costs of each jutsu by +5, must pay the cost in both Chakra and Hit points, and is forced to concentrate on this Jutsu with you. It must use up one of its concentration slots to do so, an not lose concentration on this Jutsu via damage, and can not choose to end concentration on this Jutsu unless you end or lose concertation on this Jutsu first.

**At Higher Ranks:** For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and concentration costs of each Jutsu by +5. #### Witch Blade **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Bonus Action
**Range:** Self
**Duration:** 1 Minute
**Components:** HS, CM, W (Any)
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Bukijutsu, Ninjutsu, Blood Moon
**Description:** You create 3 spectral blades out of pure chakra that mimics the appearance of your Ichor Weapon and circles around you like mini-satellites. As a bonus action on each of your turns, you can spend a spectral blade, allowing you to make a melee Ninjutsu or Taijutsu attack, slicing at a creature you can see within 30 feet. On a hit, the target creature takes your [weapon damage] + 1d10 Force damage and must succeed a Charisma saving throw, taking half the result as Chakra damage on a failed save. Once all spectral blades have been expended this jutsu immediately ends. You can alternatively spend the spectral blades created by this jutsu to fuel other ***Blood Moon*** Hijutsu you cast, enhancing their effects. If you would recast this jutsu, you retain all unspent spectral blades, adding them to your new total. **At Higher Ranks:** For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, the number of spectral blades you create by 3 and damage of this jutsu by 1d10. \page #### Waxing Crescent Eclipse **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Reaction, which you can take when you would take damage
**Range:** Self
**Duration:** Instant
**Components:** HS, CM, W (Any)
**Cost:** 4 Chakra
**Keywords:** Hijutsu, Ninjutsu, Blood Moon
**Description:** As a part of casting this jutsu, you must spend 1 spectral blade created by the ***Witch Blade*** jutsu. You call a spectral blade to your hand in the moment before an attack would hit and parry it. When you are damaged with an attack, you may roll your [weapon damage] + 2d8 and reduce the damage you receive by the result. If you reduce the damage to 0, you may immediately use the spectral blade to attack any creature within 30 feet, as if using it as part of the ***Witch Blade*** jutsu. You can spend spectral blades created by ***Witch Blade.*** For each spectral blade spent, you maintain the benefits of this jutsu against an additional instance of damage, until the end of your next turn. You can spend up to 3 spectral blades this way. **At Higher Ranks:** For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and reduce damage by an additional 2d8. If cast at B-Rank increase the damage reduction by 1 step. If cast at S-Rank increase the damage reduction by 2 steps. #### Witch Bolt **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Action
**Range:** 60 feet
**Duration:** Concentration, up to 1 minute
**Components:** HS, CM
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Ninjutsu, Blue Moon
**Description:** A beam of crackling, Ichor infused chakra lances out toward a creature within range, forming a sustained arc between you and the target. Make a ranged Ninjutsu attack roll against that target. On a hit, the target takes 3d12 force damage and becomes ***Bonded*** to you for the duration of this jutsu. When you take an instance of damage reduce it by 1d12. Creatures that are ***Bonded*** to you take this damage in your place, reducing their current HP by 1 for every point of damage you reduced via this jutsu. On each of your turns for the jutsu's duration, you can use your Action to deal 3d12 Force damage to the target automatically. The jutsu also ends if the target ever moves outside double this jutsu's range or gains total cover from you. **At Higher Ranks:** For each rank, you cast this Jutsu above D-Rank, increase the cost of this Jutsu by 3 and your damage by 1d12 and the damage reduction by 1d12. ``` ``` ### C-Rank #### Aspect of the Moonmaiden: Prophecy **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 hour
**Range:** Self
**Duration:** 1 minute
**Components:** HS, CM
**Cost:** 9 Chakra
**Keywords:** Hijutsu, Ninjutsu, Sensory
**Description:** As part of the requirements of this jutsu you must be under the light of the stars and any phase of the moon except the new moon and be benefitting from the ***Aspect of the Moonmaiden: Third Eye*** jutsu. You study the stars with your Astral third eye, receiving their wisdom through unspoken word and ancient promisses. Ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. The weave of fate shown by the night sky is never set in perfect clarity, so you might receive “unclear” as an answer if a question pertains to information that lies beyond the reach of celestial knowledge. In a case where a one-word answer could be misleading or contrary to the Moonmaiden’s interests, the GM might offer a short phrase as an answer instead. If you cast this jutsu two or more times before finishing your next full rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret. #### Dark Omen: Heart of Newt **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Action
**Range:** 60 feet
**Duration:** instant
**Components:** HS, CM
**Cost:** 9 Chakra
**Keywords:** Hijutsu, Genjutsu, Visual, Tactile, Unaware
**Description:** You channel the ambient mana around your vessel before speaking a dark prophecy the creature's true nature. Select one creature you can see within range, forcing them to make a Charisma saving throw, as the words begin to echo endlessly in their deep subcontious, changing their perception of their body. At Night, under the light of the stars and any phase of the moon except the new moon, they instead make their save at disadvantage.

**Success:** The affected creature gains 1 rank of the Confused condition until the start of your next turn, as their grip on reality momentarily slips. **Failure:** Affected creature takes 4d6 psychic damage and gains 2 ranks of Concussion and Weakened. **Critical Failure:** Affected creature takes 6d6 psychic damage and gains 3 ranks of Concussion and Weakened.

**At Higher Ranks:** For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, the number of creatures you can target by +1 and the damage by 1d6. \page #### Piercing Blades of Binding Moonlight **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Action
**Range:** 60 feet (15-foot radius sphere)
**Duration:** Concentration, up to 1 minute
**Components:** HS, CM
**Cost:** 8 Chakra
**Keywords:** Hijutsu, Ninjutsu, Blood Moon
**Description:** You conjure a volley of magical swords made out of pure moonlight high up in the sky, before calling on them to rain down on your enemies. Target creatures in range makes a Dexterity saving throw, taking 2d10 Force damage, set their movement speed to 0, and double the cost of all Jutsu for the duration on failure, or half as much on a successful save. Creatures can make a Charisma saving throw at the end of each of their turns to end all effects. At Night, under the light of the stars and any phase of the moon except the new moon, they instead make their saves at disadvantage. You can spend spectral blades created by ***Witch Blade***, for each spectral blade spent, increase the damage by 2d10. You can spend up to 3 spectral blades this way. **At Higher Ranks:** For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, and damage by 1d10 and the radius by 5ft. #### Tears of the Moon **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Action
**Range:** 5 feet
**Duration:** 1 minute
**Components:** HS, CM
**Cost:** 8 Chakra, 2 Chakra Die
**Keywords:** Hijutsu, Ninjutsu, Medical, Blue Moon
**Description:** You harvest a special blend herbs at midnight, touched by the Moonmaiden's kiss, and brew them into a potent healing potion, ready to by activated at a moments notice via prayer and an infusion of Magick. When cast, a willing creature within range can drink the potion as a part of casting this jutsu. The target gains Hit Points and temporary Chakra Points equal 4d8 + your Ninjutsu ability modifier. Additionally, select one type of conditions between Elemental, Physical, Mental, or Sensory. The target creature gains
resistance to conditions of the
chosen category for the next,
minute and removes all ranks
of up to 2 conditions of your choice
they may possess. At Night,
under the light of the stars
and any phase of the moon
except the new moon,
you increase the all dice
rolled as part of this
jutsu by one step. **At Higher Ranks:** For
each rank you cast this jutsu
above C-Rank, increase the cost
of this jutsu by 3 and healing and
temporary chakra points by 2d8. ### B-Rank #### Aspect of the Moonmaiden: Soar **Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** 1 Bonus Action
**Range:** Self
**Duration:** Concentration, up to 8 Hours
**Components:** HS, CM
**Cost:** 10 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** A signature technique of virtually every Coven of the land of Cackles, the Dasomia Coven believes it was the Moonmaiden who first taught witches how to fly as she journeyed across the land, sharing her wisdom with many of the lesser witches. Channeling the ambient mana into your staff, a broom, or another similarly convenient object, you use it to take flight. You do not need to spend chakra to maintain Concentration on this jutsu. You increase your movement speed by 30 feet, gain a fly speed equal to your movement speed, and can hover. If used during exploration or land travel, you treat normal travel pace as Fast travel pace, and you double Fast travel paces distances. At Night, under the light of the stars and any phase of the moon except the new moon, you instead increase your movement speed by 60 feet. **At Higher Ranks:** For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3, and the movement speed gained by 15 feet. \page #### Waxing Crescent Blood Moon **Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** 1 Action
**Range:** Full movement
**Duration:** Instant
**Components:** HS, CM, W (Any)
**Cost:** 12 Chakra
**Keywords:** Hijutsu, Bukijutsu, Ninjutsu, Blood Moon
**Description:** You channel the ambient mana around your vessel before teleporting to anywhere within 10 feet of your target, shrouded in a veil of starry darkness, and unleashing a combo of multiple simultaneous attacks with your spectral blades. Make two melee Ninjutsu or Taijutsu attacks, dealing your [weapon damage] + 3d10 Force damage for each attack. On each hit, the target must succeed a Charisma saving throw, taking half the result as Chakra damage on a failed save. At Night, under the light of the stars and any phase of the moon except the new moon, increase this jutsu's damage by one step. You can spend spectral blades created by ***Witch Blade.*** For every three spectral blades spent, you can make one additional melee ninjutsu or Taijutsu attack. You can spend 6 spectral blades in this way. **At Higher Ranks:** For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and damage of this jutsu by 1d10. #### Comet Rain **Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** 1 Action
**Range:** Full Movement
**Duration:** Instant
**Components:** HS, CM
**Cost:** 13 Chakra
**Keywords:** Hijutsu, Ninjutsu, Blue Moon
**Description:** As part of the activation of this jutsu, you must be airborne and flying or hovering at least 30 feet off the ground. You take the sky, raining magical explosions down into the area beneath you You move up to your full movement in a straight line. All creatures within 15 feet of the ground you fly over while on the way to the select location must make a Dexterity saving throw, taking 8d8 Force damage and being knocked prone, or half as much on success. The area permanently becomes difficult terrain and is shrouded in a starry darkness. A creature with Chakra Sight can’t see through this darkness, and light created using an effect or jutsu of B-Rank or lower cannot illuminate it. **At Higher Ranks:** For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3, and increase the damage by 2d8. ``` ``` ### A-Rank #### Aspect of the Moonmaiden: Moongazing **Classification:** Hijutsu
**Rank:** A-Rank
**Casting Time:** 1 Action
**Range:** Self
**Duration:** 1 Minute
**Components:** HS, CM
**Cost:** 20 Chakra
**Keywords:** Hijutsu, Ninjutsu, Blue Moon
**Description:** As part of the requirements of this jutsu you must be be benefitting from the ***Aspect of the Moonmaiden: Third Eye*** jutsu. You look to the moon and stars, seeing the Moonmaiden's path clearly and understanding what you must do to follow. Regardless of the time of time, you always are considered to be under a stary sky featuring the cresecent moon, and treat all Magick die as two steps higher. At Night, under the light of the stars and any phase of the moon except the new moon, you also reduce the cost of all Dasomia Hijutsu by -3 and reroll all 1's on Magick die and Dasomia Hijutsu damage rolls. #### Blood of the Covenant **Classification:** Hijutsu
**Rank:** A-Rank
**Casting Time:** 1 Hour
**Range:** Touch
**Duration:** Permanent
**Components:** HS, CM
**Cost:** Special (100 Chakra, 3 Hit Die per creature)
**Keywords:** Hijutsu, Ninjutsu, Combination
**Description:** As part of the requirements of this jutsu you must be under the light of the stars and the Full Moon. You invite a number of creatures up to your proficiency bonus to partake in an ancient blood ritual, underneath the pale moonlight of the Moonmaiden, inviting them in your Coven. Each creature must offer up an equal share of their blood, permanently reducing their maximum Hit Die by the amount offered, to take part in this Jutsu. This Jutsu lasts until one of its casters is killed outright or fails its final death saving throw. For the duration of this Jutsu, all creatures may speak telepathically to one another regardless of distance, ignore all Keywords for the sake of assisting in a Combination Jutsu, double the any discounts given for combination casting a Jutsu, may freely share Hit points and Chakra points with one another as a Bonus Action, and gain access to all C rank or lower Hijutsu each caster can cast. **Combination:** If this jutsu is cast as a Combination jutsu with 2 or more casters reduce the cost by -5. Any creature can participate in this ritual, regardless of not having access to the appropriate Keywords. \page
































#### Dark Omen: Full Blood Moon **Classification:** Hijutsu
**Rank:** A-Rank
**Casting Time:** 1 Full Turn Action
**Range:** 10 feet
**Duration:** Concentration, Up to 1 minute
**Components:** HS, CM, CS
**Cost:** 19 Chakra, 4 Hit Die
**Keywords:** Hijutsu, Ninjutsu, Fuinjutsu, Genjutsu, Visual, Auditory, Tactile, Blood Moon
**Description:** As part of the requirements of this jutsu you must be under the light of the stars and any phase of the moon except the new moon. Dasomian legends have spoken of a Presence sealed away in a prison secreted away by the Moonmaiden in the dark side of the moon. You conjure an echo of its presence, imprinted into the weave of magick, and offer a sacrifice of your own blood to create of vessel of chakra bond under your control for it to inhabit. The moon turns Blood Red as part of casting this Jutsu and the Moon Presence uses your Genjutsu attack bonus and Save DC for effects that require it. It rolls initiative as it has its own turns, using your Genjutsu ability modifier + Proficiency as its Initiative. You can as a bonus action on your turn, so long as you are in physical contact with the Moon Presence, you can merge into its head. While you are merged in this way you have total Cover against attacks and other effects outside of it. ``` ```











___ > ## Moon Presence >*Huge Aberration, unaligned* > ___ > - **Armor Class** 17 + Your Genjutsu Ability Modifier > - **Hit Points** 144 (12d10+84) > - **Speed** 60ft., climb 60ft., swim 60ft., fly 30ft (hover). >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|20 (+5)|24 (+7)|1 (-5)|30 (+10)|30 (+10)| >___ > - **Saving Throws** Str +10, Dex +10, Con +12 > - **Damage Immunities** Chakra, Poison, Psychic. > - **Damage Resistances** Force; Bludgeoning, Piercing, and Slashing. > - **Condition Immunities** All Mental conditions; Bleeding, Exhaustion, Lacerated, and Poisoned. > - **Senses** Darkvision 300ft, passive Perception 20 > > ___ > > ***Born of the Blood Moon.*** All creatures within 30 feet of the Moon Presence lose their Resistance and Immunity to the Bleeding and Lacerated conditions, and raise the damage of both conditions by one step. > >***Eldritch Weapons.*** The Moon Presence's attacks ignore Resistance and up to half your level in DR. > >***Immutible Form.*** The Moon Presence is immune to any hostile jutsu or effect that would alter its form. > >***Impossible Existence.*** Creatures that do not Avert their Gaze from the Moon Presence at the start of their turn must roll a Charisma saving throw against your Genjutsu save DC or gain 2 ranks of the Concussed condition. > > ### Actions > ***Multiattack.*** The Moon Presence makes either three attacks with its Rend or uses its Howl. > > ***Rend.*** *Melee weapon attack:* Caster's Genjutsu attack to hit, reach 15ft., one target. *Hit:* 4d10 + caster's Genjutsu modifier in Force damage and 1 rank of Bleeding. > > ***Howl (Recharge 5-6).*** The Moon Presence has no mouth yet screams anyway, sowing despair and madness into the minds of all creatures close enough to feel its spychic echo. Each creature within 30 feet of the Moon Presence must make a Charisma saving throw (caster's Genjutsu DC), taking 20d6 Psychic damage and 5 ranks of the Bleeding condtion on a failed save, or half as much damage and 2 ranks of the Bleeding condition on a success. A creature that fails this save by 5 or more goes Beserk until the start of the Moon Presence's next turn. \page ## Feats ### Wisdom of the Moonmaiden: Empathy **Category:** Clan
**Prerequisite:** Dasomia Clan, Level 4+
You embark on the first step, studying ancient Esoterica and incoporating both of the Moonmaiden's paths into your heart. - Increase your Constitution, Charisma or Wisdom score by 1, to a Maximum of 20. - You can learn jutsu from the opposite Path. If follow the path of the Blue Moon, you can learn Blood Moon Hijutsu. If follow the path of the Blue Moon, you can learn Blood Moon Hijutsu. - You learn one additional Dasomia clan Hijutsu that you qualify for. - You can create and learn Dasomia clan Hijutsu in half the required time and with half the required cost. ### Wisdom of the Moonmaiden: Resolve **Category:** Clan
**Prerequisite:** Dasomia Clan, Level 8+
You embark on the second step, enhancing your
Casting Focus and binding it to your soul. - Your Casting Focus becomes Superior quality. This becomes Supreme at level 11, and Masterwork at level 15. - Your Casting Focus can not be destroyed or damaged by any means. - You can teleport your Casting Focus into your hand as an Object Interaction on your turn, regardless of distance. - While you are wielding your Casting Focus, you can spend 1 Hit Die, rolling it and taking necrotic damage equal to the result as you bath the Casting Focus in your blood. When you do, increase its damage die by +1 and treat it as if possessing the Lunar Seal (Superior) for the next minute. ### Wisdom of the Moonmaiden: Enlightement **Category:** Clan
**Prerequisite:** Dasomia Clan, Level 12+
You embark on the final step, trusting the Moonmaiden's teachings and following far enough in her path to open your soul to the weave of Magick. - Your Magick Die becomes d8’s. - You may cast the ***Aspect of the Moonmaiden: Third Eye*** jutsu as an Action or Bonus Action. When you do, you double the range of its Chakra Sight and Blindsight, and can perceive everything outside its range as normal. - Your body becomes infused with the weave of magick which permeates everything, allowing it to flow through you without harm as it does all natural life. When you take a rest, gain temporary chakra points equal to twice your Proficiency bonus + twice your Charisma ability score. The temporary chakra points stack with other sources of chakra points. ``` ``` ## Adversary Traits **Arcana of War.** Whenever you would deal damage with a Jutsu, you can convert all damage done to Chakra or Force damage (you choose). Force and Chakra damage you do ignores damage Resistance.
**Ambient Binding:** Whenever you would begin concentrating on a Jutsu, You do not need to spend chakra to maintain Concentration on the Jutsu and half the DC required to maintain concentration on the jutsu.
**Spell Focus.** You may pick any simple weapon, treating it as your Spell Focus. When wielding this weapon, it can not be damaged or destroyed by any means, increases its damage die by 3 steps, and you ignore the HS component of all jutsu.
**Dark Path.** Whenever you would move while in dim light or darkness, you can teleport to any source of dim light or darkness instead, breaking up your movement as normal.
**Blood of the Coven.** You may use Charisma as your Hijutsu and either your Ninjutsu or Genjutsu (you choose) casting ability modifier. ## Elite/Solo Clan Passive **Symphony of the Night.** This Adversary has the blood of the moonmaiden running through its veins. While under the light of the full moon this adversary gains +4 to all its ability scores and, at the end of its turn, can choose to treat all terrain within 30 feet as difficult terrain until the end of its next turn. While within this difficult Terrain, this Adversary gains half cover and all other creatures incrase the cost of all Jutsu by an amount equal to half its level, as the ambient nature chakra in the area surges wildly, tearing the earth assunder around it. **Optional:** So long as this Adversary is
S-Rank, it may spend 50 chakra to call
upon the Full Moon as a Full Turn
Action. It and all
creatures of its
choice are shunted
forward in time, towards
the next full Moon. \page
##### Dasomia Latent |Bloodline Ability Name| Points Cost | Ability Description | |:- |:-:|:--------------------------| | Latent Casting Focus | 2 | You may pick either a ***Dagger*** or ***Staff*** as your Latent Casting Focus. When wielding a your Latent Casting Focus You ignore the HS component for all Dasomia Hijutsu. | | Latent Casting Focus II | 3 | (You must have **Latent Casting Focus**) Starting at 3rd level, while wielded by you, your Latent Casting Focus has its weapon damage die increased by 2 steps. | | Latent Casting Focus III | 2 | (You must have **Latent Casting Focus II**) Starting at 3rd level, while wielded by you, your Latent Casting Focus ***Dagger*** gains the Returning Keyword and either the Lethal or Deadly weapon property. Your Latent Casting Focus ***Dagger*** gains the Ranged (30/60) weapon property and the Finesse weapon property. | | Latent Witch's Path | 1 | (You must have **Latent Casting Focus**) You begin to follow the ancient traditions of the Dasomia Coven as best you can. If you picked the ***Dagger*** as your Latent Casting Focus, you gain access to the Path of the Blood Moon. If you picked the ***Staff*** as your Latent Casting Focus, you gain access to the Path of the Blue Moon. | | Latent Blood of the Coven | 4 | (You must have **D-Rank Hijutsu**) Beginning at 7th level, you can use Charisma as your Ninjutsu and Genjutsu ability modifier for Dasomia Hijutsu you cast. | | Latent Natural Magick | 2 | Starting at 7th level, you gain some insight into the weave of Magick. You gain a number of Magick die equal to half your proficiency bonus (rounded down), regaining any spent die on a long rest.| | Latent Natural Magick II | 3 | (You must have **Latent Natural Magick I**) Beginning at 11th level, you instead gain a number of magick die equal to your full proficiency bonus per long rest.| | Latent Natural Magick III | 3 | (You must have **Latent Natural Magick II**) Starting at 15th level, you gain an addition number of Magick die equal to half your Charisma ability modifier (rounded down) and regain all spent die on a rest.| | Latent Teachings | 5 | (You must have **Latent Casting Focus** and **Latent Natural Magick**) Starting at 15th level, you add half your Charisma ability modifier (rounded down) to Casting Focus damage and Magick die results. | | D-Rank Hijutsu | 2 | You gain the ability to learn D-Rank Dasomia Clan Hijutsu. | | C-Rank Hijutsu | 2 | (You must have **D-Rank Hijutsu**) You gain the ability to learn C-Rank Dasomia Clan Hijutsu. | | B-Rank Hijutsu | 3 | (You must have **C-Rank Hijutsu**) You gain the ability to learn B-Rank Dasomia Clan Hijutsu. | | A-Rank Hijutsu | 3 | (You must have **B-Rank Hijutsu**) You gain the ability to learn A-Rank Dasomia Clan Hijutsu. | | Dasomia Feats | 5 | You gain the ability to learn Clan Feats, with Dasomia Clan as a Prerequisite. |
\page # CREDITS
**Copyright Holder:** Masashi Kishimoto, Shueisha, Viz Media, Shonen Jump and all affiliated partners.
**System Creator:** Kingsare4ever (Tommie)
**Designer:** StrangerKun (Andrew)
**Editor:** StrangerKun (Andrew)
**Special Thanks:** Infamous Sage. You really helped all of us budy. Thank you.
**Playtesters:** None, so far
``` ```






























     "H-how does this    keep happening    to me?"