```metadata title: Barrier description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` #### Barrier *1st-level Abjuration* **Casting Time:** :: 1 Reaction which you take when you or an ally within range is targetted by an Attack or subjected to a Dexterity Saving Throw. **Range:** :: Self **Duration:** :: Instantaneous **Components:** :: S **Classes:** :: Artificer, Druid, Sorcerer, Wizard, Paladin, Cleric You conjure a magical barrier up to a 20-foot Radius sphere centered on yourself, potentially saving yourself or anyone within that radius from harm. : This Barrier is weightless, and nothing can pass through it. Though creatures inside the Barrier can still breathe. : This Barrier provides you and any creature within it protection from outside attacks targetting any creature inside the barrier by becoming the new target instead. However, : Effects that target creatures inside the barrier but deal no damage still function as normal, and effects that do deal damage instead deal damage to the barrier as if it had failed the save for it. : The Barrier has an AC of 11 and 10 Hit Points, as well as Immunity to Poison and Psychic Damage. : The Barrier fades if it reaches 0 hit points, any damage left over beyond what brought it to 0 is instead dealt to the original intended targets. : This Barrier fades at the start of your turn if it has not already. : **At Higher Levels:** : Casting this spell using a spell slot of 2nd-level or higher increases the potential size of this barrier by 10 feet, its AC by 1, as well as its Hit Points by 10 for each level above 1st.