```metadata title: The Falconer | Playable Class for D&D 5th Edition description: |- A companion-oriented controller with 9 accompanying subclasses. Base Class: v1.4.1 Subclasses: v1.4.1 tags: - class - companion - martial systems: - 5e renderer: V3 theme: 5ePHB ``` ```css /* FONT IMPORTS ____________________________________________________ */ /* _________________________________________________________________ */ @import url(https://rawcdn.githack.com/Kaiburr-kath-hound/HomebreweryStyles/af7aba33e8501276b61b1254238ed888c9b5c8da/TashaFonts.css); @import url('https://rawcdn.githack.com/Kaiburr-kath-hound/HomebreweryStyles/6ade797a215521264f7a7aca9355489333d9caba/EberronFonts.css'); /* GENERAL CODE ____________________________________________________ */ /* PAGE TEXTURE */ .page { background-image : url(https://i.imgur.com/Q482Yd9.jpg); background-size : cover; } /* HEADERS */ .page h1, .page h2, .page h3, .page h4, .page h5 { letter-spacing : 1px; font-weight : normal; } .page h5 { font-weight : bold; text-shadow : #000 0 0 0.1px; } .page h1+p { margin-top : 5px; } /* BLUE HEADER */ .page .blueheader h1 { color : #3e3a64; } /* NOTES */ .page .descriptive { background-color : #e4dbeb; 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left : 0; width : 100%; font-size : 1em; text-transform : none; text-align : left; color : black; } .page .credits .footnote p { padding : 4.5em; text-indent : 0; } /* TABLE OF CONTENTS _______________________________________________ */ /* _________________________________________________________________ */ .page:has(.toc) h1 { text-align : left; } .page .toc h3, .page .toc h4 { font-family : BookInsanityRemake; font-size : 12px; letter-spacing : 0; } .page .toc h3 { font-weight : bold; border-bottom : unset; } .page .toc h4 { margin-top : 2px; color : black; } .page .toc ul h3 span:first-child::after { border-bottom : 0.05cm dotted #000; } .page .toc ul li + li h3 { margin-top : 8px; } .page .toc.wide { columns : 3; column-gap : 16px; } /* TASHA COMMENTS __________________________________________________ */ /* _________________________________________________________________ */ .page .comment.icon:before { content : ''; position : absolute; top : 0; left : 0; width : 45px; height : 80px; 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} .page .comment ol { padding-top : 10px; padding-left : 14px; margin-left : -19px; } .page .comment p+p { padding-top : 18px; text-indent : 0; } /* CHAPTER HEADING _________________________________________________ */ /* _________________________________________________________________ */ .page .chapter { column-span : all; display : block; padding-top : 41px; } .page .chapter:before { content : ''; position : absolute; width : 100%; height : 458px; top : 0; left : 0; z-index : -1; background-image : url(https://i.imgur.com/lzpsrHh.png); background-size : cover; } .page .intro:before { background-image : url(https://i.imgur.com/jO3llRI.png); } .page .one:before { background-image : url(https://i.imgur.com/lzpsrHh.png); } .page .two:before { background-image : url(https://i.imgur.com/TcaWoqY.png); } .page .three:before { background-image : url(https://i.imgur.com/sVmyNc5.png); } .page .four:before { background-image : url(https://i.imgur.com/yOkYcij.png); } .page .chapter h2 { color : #3e3a64; font-weight : normal; letter-spacing : 1px; text-indent : 3.3em; text-transform : lowercase; } .page .chapter h1 { color : #3e3a64; margin-top : -1px; font-weight : normal; letter-spacing : 1px; font-size : 2.9em; text-indent : 1.6em; } .page .chapter+p::first-letter, .page .chapter+.quote::first-letter { float : left; font-family : SolberaImitationRemake; line-height : 1.6em; font-size : 10em; margin-left : -30px; margin-top : -58px; margin-bottom : -50px; padding-left : 20px; padding-right : 3px; color : rgba(0, 0, 0); } .page .chapter+p:first-line, .page .chapter+.quote::first-line { font-variant : small-caps; font-family : BookInsanityRemake; font-size : 13.8px; line-height : 17px; } /* BACK COVER CODE________________________________________________ */ /* _________________________________________________________________ */ /* Feel free to change the "rgba" values to whatever color you'd like (I recommend using https://www.hexcolortool.com/ to pick a color) */ .page:has(.backCover) .backCover { filter : drop-shadow(0 0 40px rgba(207, 132, 79, 0.6)); } .page:has(.backCover) h1 { font-size : 58px; } .page:has(.backCover) p { font-family : martel_sanssemibold; font-size : 11.7px; line-height : 1.6em; text-indent : 0em; color : white; } .page:has(.backCover) caps { font-size : 125%; } ``` {{frontCover}} {{footnote Give chase to your prey with this companion-oriented martial class
for Dungeons and Dragons 5th Edition }} ![background image](https://cdn.discordapp.com/attachments/1058496784999133275/1123240177939259523/TitlePageFinal.jpg){position:absolute,top:0,left:0,height:117%} \page {{insideCover}} # the Falconer ___ ![splash](https://i.imgur.com/3zD4I7W.png){width:800px,left:0px,bottom:200px,filter:contrast(1.1)} ![peregrinefalcon](https://cdn.discordapp.com/attachments/1058496784999133275/1125214420520411186/FalconGuyCoheleachHighRes.png){width:700px,left:140px,bottom:174px} ![homebrew mug](https://cdn.discordapp.com/attachments/1058496784999133275/1112008393960468500/TGQLogoRound.png) {position:absolute,bottom:20px,left:45%,width:100px} \page {{chapter,one ## v1.4.1 # Falconer }} A human clad in leather armor looks towards the skies, his eyes fixated on a hawk circling over an encampment of bandits which had been terrorizing the nearby townsfolk. Each squawk represented an enemy. A blow of his whistle ushers the hawk back towards its human as he approaches the encampment, hand crossbow at the ready. An elf, dressed in noble attire, swiftly raises her hand, prompting the owl to take flight, its eyes fixated on the small game it spotted moments ago scurrying in the underbrush further ahead, giving chase through the hunting grounds of her family's estate. A warrior stands on the battlefield amidst his wounded compatriots, raising his sword as a golden eagle leaves his grasp, sending it straight for the chest of an incoming enemy, plunging its talons into its quarry, the unbridled force of the blow knocking the foe on its back, gasping for air. These are falconers; skilled handlers of imposing bird of prey, with who they share an unbreakable bond. Wherever they go, they turn heads, commanding a certain air of authority, their birds a symbol of their perseverance and discipline. ### Birds of a Feather... Falconry exists within many tribes and nations as an important aspect of their cultures- birds of prey are a method of hunting for some, a symbol of status for others, but fiercely loyal companions to all who wear the falconer's glove. \column {{classTable,frame,margin-top:0px ##### The Falconer Table | Level | Proficiency Bonus | Features | Bird of Prey Die | Harrier| |:-----:|:--:|:----------------------------------------|:--------------:|:-:| | 1st | +2 | Bird of Prey, Commands | 1d4 | - | | 2nd | +2 | Fighting Style, Harrier | 1d4 | +1 | | 3rd | +2 | Trained Maneuvers | 1d4 | +1 | | 4th | +2 | Ability Score Improvement | 1d4 | +1 | | 5th | +3 | Extra Attack | 1d4 | +1 | | 6th | +3 | Bird of Prey Feature, Improved Harrier | 1d8 | +2 | | 7th | +3 | Primal Talons | 1d8 | +2 | | 8th | +3 | Ability Score Improvement | 1d8 | +2 | | 9th | +4 | Eagle Eye | 1d8 | +2 | | 10th | +4 | Bird of Prey Feature, Improved Harrier | 2d6 | +3 | | 11th | +4 | Flurry of Talons | 2d6 | +3 | | 12th | +4 | Ability Score Improvement | 2d6 | +3 | | 13th | +5 | Additional Maneuver | 2d6 | +3 | | 14th | +5 | Bird of Prey Feature, Improved Harrier | 2d8 | +4 | | 15th | +5 | Nimble Flight | 2d8 | +4 | | 16th | +5 | Ability Score Improvement | 2d8 | +4 | | 17th | +6 | Bird of Prey Feature, Improved Harrier | 2d10 | +5 | | 18th | +6 | Additional Maneuver | 2d10 | +5 | | 19th | +6 | Ability Score Improvement | 2d10 | +5 | | 20th | +6 | Aerial Supremacy | 2d10 | +5 | }} ![homebrew mug](https://cdn.discordapp.com/attachments/1058496784999133275/1125220750769537134/Header2.png) {position:absolute,bottom:-35px,left:0px,width:100%} {{pageNumber,1,z-index:1,color:white 1}} {{footnote,z-index:1,color:white Class | Falconer | v1.4}} \page This loyalty does not often come naturally, requiring countless hours of arduous training and handling, hours hallmarked by discipline, perseverance and the occasional bout of frustration, through which a falconer and their bird of prey attune to each other, familiarizing themselves with each other's personality's, strengths and weaknesses, the other becoming an extension of themselves. As such, falconers will spend a significant portion of their day interacting and caring for their birds. The result is a two-part team whose bond is stronger than steel, partners who can rely on and bolster each other in the heat of battle. ### ...Flock Together The life of a falconer is almost by definition different from a commoner's- their days are hallmarked by the handling of their bird of prey. Some are hunters, who employ their birds of prey to assist them in the hunting of small and large game. Others are noblemen, to whom their bird of prey is a symbol of their authority and nobility. Others are criminals, who utilize the presence of their bird of prey as a means of intimidation, or to steal valuable objects from unsuspecting passersby and merchants without ever having to be present on the scene of the crime. Falconers who set out to take up the adventurer's mantle often find themselves relying heavily on the companionship of their bird of prey, which assists them with the challenges they are forced to face in the wilderness of dense, primordial forests, the darkness of ancient dungeons. Whether they are travelling alone or in a party of like-minded adventurers, falconers will always find company in the presence of their bird of prey. ### Creating a Falconer As you create your falconer character, consider the circumstances in which you bonded with their bird of prey and how you came to be a falconer. Was your coming together a by-chance event? Or were you taken under the wing by a seasoned falconer? Was your bird of prey a gift to you, was it wounded and did you nurse it back to health, or did its visage catch your eye on a market? Did you perhaps rescue it from another falconer who was treating it poorly? Additionally, think of your bird's personality. What does it like to eat? How does it respond to strangers? What mannerisms set it apart from another member of its species? Does it bear markings from its past? What made you set out on your journey? Is it a threat that looms over your town or tribe? Is it a mission bestowed upon you by your elders? Or did you flee, or were you banished? ? Are you looking for its previous owner? Do you find it easy to confide in others, or do you have trouble trusting anyone but your bird? \column #### Quick Build You can make a falconer quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the Folk Hero, Noble or Soldier background. ## Class Features As a falconer, you gain the following class features. #### Hit Points **Hit Dice:** 1d8 per falconer level
**Hit Points at 1st level:** 8 + your Constitution modifier
**Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per falconer level after 1st #### Proficiencies **Armor:** Light armor, medium armor
**Weapons:** Simple weapons, martial weapons
**Tools:** Falconry kit
**Saving Throws:** Strength, Dexterity
**Skills:** Choose two skills from Acrobatics, Animal Handling, Athletics, Insight, Intimidation, Nature, Investigation, Perception, Persuasion and Survival #### Equipment You start with the following equipment, in addition to the equipment granted by your background:
- (a) scale mail or (b) leather armor - (a) a longsword, (b) a rapier or (c) any simple weapon - (a) a diplomat's pack, (b) an entertainer's pack or (c) an explorer's pack - A falconry kit, including a glove, whistle, kibble and medical supplies. - A longbow and a quiver of 20 arrows ______ {{comment,icon,signature **The Falconry Glove**
Falconers wear a falconry glove on their offhand on which their bird of prey perches when they are not flying freely, performing a task or engaging in battle. As such, falconers will not use shields. : }} If you forgo this starting
equipment, as well as
the items offered by your
background, you start with
5d4 × 10 gp to buy your
equipment. ![homebrew mug](https://cdn.discordapp.com/attachments/1058496784999133275/1125195452648788039/Hawks3.png) {position:absolute,bottom:-40px,right:-10px,width:280px} {{artist,top:80px,right:30px ##### Homebrew Mug [naturalcrit](https://homebrew.naturalcrit.com) }} {{watercolor7,top:700px,left:400px,width:500px,color:,opacity:80%}} {{watercolor6,top:750px,left:650px,width:200px,color:,opacity:80%}} {{pageNumber 2}} {{footnote Class | Falconer | v1.4.1}} \page ![falcon](https://cdn.discordapp.com/attachments/1058496784999133275/1125522730549268641/Header4.png) {top:-20px,left:-20px,width:110%} ::::::::::::::: {{comment,icon,signature **Multiclassing and the Falconer**
If your group uses the optional rule on multiclassing in the *Player's Handbook*, here's what you need to know if you choose falconer as one of your classes. ***Ability Score Minimum.***
As a multiclass character, you must have at least a Wisdom score of 13 to take a level in this class, or to take a level in another class if you are already a falconer. ***Proficiencies Gained.***
If falconer isn't your initial class, here are the proficiencies you gain when you take your first level as a falconer: light armor, medium armor, simple weapons, martial weapons and the falconry kit. : }} ### Bird of Prey You gain the companionship of a bird of prey of your choice, which is friendly to you and your companions and obeys your commands. Choose from the Eagle, Falcon, Hawk, Owl, Phoenix, Raven, Secretarybird, Thunderbird or Vulture- which uses your proficiency bonus (PB) in several places, detailed at the end of the class description. Your choice grants you features at level 1, and again at levels 6, 10, 14 and 17. The damage die used for your bird of prey’s attacks increases as well when you reach these levels. Additionally, at levels 6, 10, 14 and 17, you can increase your bird of prey's ability scores. You can either increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. In combat, the bird of prey acts during your turn. You may command it to take the Attack, Dash, Disengage, Dodge, Help or Hide action by verbally instructing it (no action required by you). If you do not or are not able to issue a command, such as when you are incapacitated, the bird of prey follows your last issued command to the best of their ability. \column :::::::::::::::::::::::::: When your bird of prey is reduced to 0 hit points, it makes death saving throws as a player character would. While within 5 ft. of your bird of prey, you can use your action to administer first aid to it using your falconry kit, after which your bird of prey becomes stable. : If you lose your bird of prey, you can obtain a new one by spending 8 hours bonding with a bird of prey of a similar species as your chosen option, provided that it isn’t hostile to you. You cannot have more than one bird of prey at a time. ### Commands Also at 1st level, you have taught your bird of prey a number of commands, which you can issue to your bird of prey as an action while it can hear you. Your bird of prey cannot execute more than one issued command at a time, and it must finish its previously issued command or be recalled before it can execute another. #### Scout While outdoors, you may command your bird of prey to scout the surrounding area for up to 1 hour, to a distance of half a mile. : While your bird of prey is scouting the area, you cannot get lost, and your bird of prey communicates the presence of any creatures matching characteristics given by you beforehand that it can see in the area to you. #### Perch You send your bird of prey towards a vantage point from which observes the surrounding area, up to a distance of 300 feet, unless obscured by surrounding structures, foliage and terrain. Your bird of prey will alarm you in case of a circumstance decided by you beforehand. {{pageNumber 3}} {{footnote Class | Falconer | v1.4.1}} \page #### Fetch & Deliver You send your bird of prey to retrieve or deliver an object within sight that it can carry to either your person or a location within sight that your bird of prey can reach. #### Hunt You send your bird of prey to hunt small game. Your bird of prey makes a DC10 Wisdom (Survival) check. On a succesful check, the bird of prey's hunt is succesful and it returns half an hour later with enough meat to provide itself and one humanoid creature with sufficient nourishment for one day. The DC for this command increases by 3 for every hunt it makes after the first. The DC resets after your bird of prey finishes a long rest. #### Tail You command your bird of prey to follow a specified target that you and your bird of prey can see for up to an hour, until your bird of prey loses sight of its target or until your bird of prey is detected by its target, after which it will return to you and be able to guide you towards the target's last observed location. Your bird of prey makes a Dexterity (Stealth) check for every 15 minutes it tracks an enemy in order to avoid detection. #### Recall You signal for your bird of prey to return to you. You may recall your bird of prey while it is performing an issued command, but it will fail or, at best, only be partially succesful in executing its task. ### Harrier Starting at 2nd level, you may single out a creature for your bird of prey to focus on. On your turn, you may use your action to designate an enemy creature within 60 feet of you that you can see as your bird of prey’s quarry. You may use this feature to designate an enemy a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a long rest. The target remains marked as its quarry for 1 minute, until it is reduced to 0 hit points or until you designate a new creature as its quarry. When you or your bird of prey reduce its quarry to 0 hit points, you may use your reaction to immediately designate a new enemy creature as its quarry without expending a use of this feature. Once per turn, when your bird of prey hits its quarry with an attack, it can deal an extra point of damage of the attack’s type to the target. If the target has taken damage from Harrier during your previous turn, the damage dealt by Harrier this turn is doubled. : This feature’s damage increases when you reach certain levels in this class: to +2 at 6th level, +3 at 10th level, +4 at 14th level and +5 at 17th level. \column ::::::::::::::::::: ### Fighting Style At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. #### Archery You gain a +2 bonus to attack rolls you make with ranged weapons. #### Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. #### Defense While you are wearing armor, you gain a +1 bonus to AC. #### Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. #### Interception When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. #### Thrown Weapon Fighting You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. #### Two-Weapon Fighting When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. ![homebrew mug](https://cdn.discordapp.com/attachments/1058496784999133275/1125247264449888337/Osprey-1.png) {position:absolute,top:-15px,right:100px,width:260px,transform:rotate(10deg)} {{watercolor2,top:-130px,left:420px,width:330px,color:,opacity:60%}} {{pageNumber 4}} {{footnote Class | Falconer | v1.4.1}} \page ![falcon](https://cdn.discordapp.com/attachments/1058496784999133275/1123265238641422447/Valor4.png) {top:-20px,left:0px,width:100%} :::::::::::::::::::::::::: ### Trained Maneuvers Beginning at 3rd level, your bird of prey learns three maneuvers, which act as alternative actions to the attacks it makes against its quarry. When you instruct your bird of prey to take the Attack action against its quarry, you may use a bonus action to change that attack to a maneuver. In order to perform a maneuver on its quarry, your bird of prey must be within 5 ft. of it, unless specified otherwise. Your bird of prey can execute only one maneuver per turn. : Your bird of prey learns an additional maneuver at 13th and 18th level. Each time it learns new maneuvers, you can also replace one maneuver it knows with a different one. : **Saving Throws.** Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC used for these maneuvers is the same as your Bird of Prey DC, detailed at the end of the class features. ### Maneuvers The maneuvers are presented in alphabetical order. #### Blind Your bird of prey attempts to temporarily blind its quarry by aiming for its eyes. The target must succeed on a Constitution saving throw or be blinded until the start of your next turn. #### Chase Your bird of prey creates an opening for you to move towards its quarry. You may move up to half your movement speed towards your bird of prey's quarry as a reaction without provoking attacks of opportunity. \column :::::::::::::::::::::::::: #### Disarm Your bird of prey digs its talons into the wrists of its quarry, causing them to drop an object of your choice that is it currently holding. The target must make a Dexterity saving throw or drop the object of your choosing at the target's feet. #### Displace Your bird of prey presses its talons into the chest of its quarry, causing it to stumble backward. Your bird of prey's quarry must make a Strength saving throw or be pushed 5 ft. backward. Your bird of prey must be no more than one size smaller than its quarry. #### Distract Your bird of prey moves and screeches erratically. Until the start of your next turn, whenever your bird of prey's quarry rolls a Constitution saving throw to maintain its concentration on a spell or similar effect, it must detract your Harrier from the result. #### Evade Your bird of prey focuses on evading incoming attacks. Until the start of its next turn, your bird of prey's AC increases by an amount equal to your proficiency bonus. #### Expose Your bird of prey creates an opening for a nearby ally. An allied creature within 30 ft. of your bird of prey's quarry other than you may use their reaction to make a weapon attack against your bird of prey's quarry. #### Immobilize Your bird of prey attacks the heels of its quarry. The quarry must make a Strength saving trow or be knocked prone. Your bird of prey must be no more than one size smaller than its quarry. {{pageNumber 5}} {{footnote Class | Falconer | v1.4}} \page #### Interpose Your bird of prey interposes itself between its quarry and their target. All attack rolls made by your bird of prey's quarry against targets other than your bird of prey are made with disadvantage until the end of the quarry's next turn. #### Lay Bare Your bird of prey creates a gap in its quarry's defenses. The next attack roll against the target by an attacker other than your bird of prey has advantage if the attack is made before the start of your next turn. #### Restrict Your bird of prey digs its talons into its quarry. The target must make a Constitution saving throw or lose its ability to take reactions until the start of its next turn. #### Screech Your bird of prey emits a blood-curdling screech, instilling fear within its quarry. While within 15 ft. of your bird of prey, its quarry must make a Wisdom saving throw or be frightened of your bird of prey until the end of its next turn. #### Swoop Your bird of prey prepares itself to take advantage of an ally's attack. Before the start of its next turn, when an ally attacks your bird of prey's quarry, your bird of prey may use its reaction to immediately move up to half its movement speed and make one melee attack against its quarry. The movement may occur before and after the attack is made. Additionally, your ally gains a bonus to the damage dealt equal to one roll of your harrier die. #### Wind Your bird of prey attempts to knock the wind out of its quarry. The quarry must make a Constitution saving throw. On a fail, the target can make a maximum of one {{width:70px}}attack when it takes the Attack action, and {{width:80px}}its movement speed is halved until the {{width:100px}}end of its next turn. Your bird of prey {{width:120px}}must be no more than one size {{width:160px}}smaller than its quarry. ![goshawk](https://cdn.discordapp.com/attachments/1058496784999133275/1126888547530580040/OspreyPatErickson.png) {position:absolute,bottom:-20px,left:65px,width:320px} {{watercolor10,top:570px,left:-253px,width:540px,color:,opacity:80%}} {{watercolor1,top:710px,left:-100px,width:350px,color:,opacity:30%}} \column ### Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead. ### Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ### Primal Talons Starting at 7th level, your bird of prey's attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. ### Eagle Eye At 9th level, whenever you make a Wisdom (Perception) check to discern the position of a concealed enemy, you are considered proficient in the Perception skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. You have advantage when making this check against your bird of prey's quarry. Additionally, in combat, you may take the Search action as a bonus action. ### Flurry of Talons At 11th level, your bird of prey may attack twice, instead of once, whenever it takes the Attack action on its turn. Your bird of prey may be instructed to perform one maneuver and one attack this way. ### Nimble Flight Starting at 15th level, when you or your bird of prey is subjected to an effect that allows it to make a Dexterity saving throw to take half as much damage, you and your falcon take no damage on a successful saving throw, and only half damage on a failure. ### Aerial Supremacy At 20th level, your bird of prey's training reaches its pinnacle. When you use your action to mark a creature as quarry, you may mark an additional creature. Harrier's extra damage carries over between quarries, but each can only take this extra damage once per turn. ## Bird of Prey A falconer chooses a bird of prey to bond with, playing to their chosen bird's strengths and emulating their characteristics and behavioral traits. If a feature requires a saving throw, the DC for it is as follows: : **Bird of Prey save DC** = 8 + your proficiency bonus +
your Wisdom modifier {font-size:11px,text-align:center,font-family:"Martel_SansRegular"} {{pageNumber 6}} {{footnote Class | Falconer {{width:36px}} | v1.4.1}} \page ### Eagle A sharp whistle pierces through the metallic clanking of steel weapons colliding as a screech follows mere moments after. A woman, fitted in chainmail, rides atop a grand horse, the steed snorting and panting as she drives her boots into its flanks, galloping forwards towards the bandits who had holed themselves up in the nearby bluff. Next to her flew a large bird, its golden brown feathers glistening against the sunlight. The eagle screeched again, drawing the attention of one of the bandits who had but a mere moment to react before the eagle plunged its talons into the bandit's chest, followed by a bolt fired from the woman's crossbow. {{monster,frame ## Eagle *Small beast* ___ **Armor Class** :: 11 + Dex + PB (Natural Armor) **Hit Points** :: (Con × your falconer level) + Five times your falconer level (the eagle has a number of Hit Dice [d8s] equal to your falconer level) **Speed** :: 10 ft., fly 40 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |14 (+2)|13 (+1)|15 (+2) |4 (-3)|14 (+2)|6 (-2)| ___ **Saving Throws** :: Dexterity, Constitution **Skills** :: Athletics + Str plus PB, Perception + Wis plus PB × 2 **Senses** :: passive Perception 10 + Wis + (PB × 2) **Languages** :: understands the languages you speak **Challenge** :: -- **Proficiency Bonus** equals your PB ___ ***Keen Sight.*** The eagle has advantage on Wisdom (Perception) checks that rely on sight. ### Actions ***Peck.*** *Melee Weapon Attack:* +(Dex + PB) to hit, reach 5ft., one target. *Hit* 1d4 + PB piercing damage. : ***Talons.*** *Melee Weapon Attack:* +(Str + PB) to hit, reach 5ft., one target. *Hit* 1d4 + Str + PB slashing damage. }} #### Steel Feathers *1st-level Eagle feature*
When you choose the eagle as your bird of prey at 1st level, you gain proficiency with heavy armor. Additionally, when you and your bird of prey are within 5 ft. of each other, you each gain a +2 bonus to your AC, and you may force an attack targeted at your bird of prey to target you instead. #### Ruler of the Roost *6th-level Eagle feature*
At 6th level, your bird of prey gives you an air of confidence and steadfastness. When you make a Charisma (Intimidation or Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier. Additionally, you gain proficiency in Wisdom saving throws. #### Superior Wingspan *10th-level Eagle feature*
Starting at 10th level, your bird of prey learns to put its size to use. Your bird of prey counts as one size larger when determining carrying capacity and affecting its quarry with maneuvers that have a size prerequisite. #### Inspiring Presence *14th-level Eagle feature*
At 14th level, your bird of prey's presence inspires courage in your allies. While within 30 ft. of your bird of prey, you and allied creatures gain the following effects while it is conscious: * Gain immunity to the frightened condition. * Gain a bonus to damage from weapon attacks equal to your Wisdom modifier. #### Dreadful Presence *17th-level Eagle feature*
At 17th level, the image of your bird of prey instills fear within your enemies. While within 30 ft. of your bird of prey, enemy creatures are subjected to the following effects while it is conscious: * At the start of their turn, enemies must make a Wisdom saving throw or be frightened of your bird of prey for 1 minute. A frightened enemy may repeat the saving throw at the start of its next turn. * You and your bird of prey have advantage on attack rolls made against its quarry if it is frightened. ___ If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bird of prey's Dreadful Presence for the next 24 hours. ![Eagle](https://cdn.discordapp.com/attachments/1058496784999133275/1124712337241292870/Eagle.png) {position:absolute,bottom:-30px,right:55px,width:330px} {{watercolor2,top:400px,right:-110px,width:500px,opacity:60%}} {{watercolor7,top:650px,right:-200px,width:500px,opacity:60%}} {{watercolor11,top:200px,right:300px,width:500px,opacity:45%}} {{pageNumber 7}} {{footnote Class | Falconer {{width:60px}} | v1.4.1}} \page ### Falcon The young man paints a black silhoutte against the tall grass of the meadow he stands in, the sunset coming to its end as the verdant grass is painted with a golden hue. Against the sun, a smaller silhoutte can be seen, its form unmistakably that of a small bird of prey, nearly imperceivable against the light of the setting sun. The bird suddenly begins to dive, picking up speed over the couple hundred of feet it has before it collides with its quarry, another bird slightly larger than the bird of prey itself. Its prey, stunned from the force of the collision, now tumbles uncontrollably towards the ground, the falcon on its heels. {{monster,frame ## Falcon *Small beast* ___ **Armor Class** :: 10 + Dex + PB (Natural Armor) **Hit Points** :: (Con × your falconer level) + Three times your falconer level (the falcon has a number of Hit Dice [d8s] equal to your falconer level) **Speed** :: 10ft., fly 50 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |12 (+1)|15 (+2)|13 (+1) |4 (-3)|15 (+2)|6 (-2)| ___ **Saving Throws** :: Dexterity, Wisdom **Skills** :: Acrobatics + Dex plus PB, Perception + Wis plus PB × 2 **Senses** :: Darkvision 60ft., passive Perception 10 + Wis +
{{width:20px}} (PB × 2) **Languages** :: understands the languages you speak **Challenge** :: -- **Proficiency Bonus** equals your PB ___ ***Flyby.*** The falcon doesn't provoke opportunity attacks when it flies out of an enemy's reach.
***Keen Sight.*** The falcon has advantage on Wisdom (Perception) checks that rely on sight. ### Actions ***Peck.*** *Melee Weapon Attack:* +(Dex + PB) to hit, reach 5ft., one target. *Hit* 1d4 + PB piercing damage. : ***Talons.*** *Melee Weapon Attack:* +(Str + PB) to hit, reach 5ft., one target. *Hit* 1d4 + Str + PB slashing damage. }} #### Dive *1st-level Falcon feature*
Starting at 1st level, your falcon may dive onto its prey. Once per turn, if your bird of prey moves at least 30 ft. in a straight line before attacking a target, the attack gains the following effects if it hits: * The target must make a Constitution saving throw
or lose its ability to take reactions until the start of
its next turn. * The target takes extra damage equal to 1d6 bludgeoning damage. ![falcon](https://cdn.discordapp.com/attachments/1058496784999133275/1124826011729674292/Peregrine.png) {position:absolute,bottom:-50px,right:-50px,width:540px} {{transform:rotate(-1deg),watercolor1,top:650px,left:380px,width:450px,opacity:45%}} {{watercolor2,transform:rotate(34deg),top:400px,left:140px,width:450px,opacity:65%}} #### Peregrine's Pace *6th-level Falcon feature*
At 6th level, your footwork becomes lighter, resembling your bird of prey. Your walking speed increases by 10 ft., as does the flying speed of your bird of prey. If you have a climbing speed, that speed increases as well. #### Debilitating Dive *10th-level Falcon feature*
At 10th level, your bird of prey learns to aim for its quarry's vitals while executing a dive. Your bird of prey's dive improves, gaining the following effects: * When its quarry makes a Constution saving throw, it is now stunned until the start of its next turn on a failed saving throw. If it succeeds its saving throw, it cannot take reactions until the start of its next turn. * If the target is marked as your bird of prey's quarry, it has disadvantage on the Constitution saving throw. * The extra damage increases to 2d6 bludgeoning damage. #### Falcon's Fleetness *14th-level Falcon feature*
Starting at 14th level, your agility lets you reposition yourself to an advantageous position when danger presents itself. You and your bird of prey may each immediately move up to half of your respective movement speeds to an unoccupied space. When moving this way, you don't provoke attacks of opportunity. #### Crushing Dive *17th-level Falcon feature*
At 17th level, your bird of prey perfects its dive. Your bird of prey's dive gains the following effects: * When your bird of prey hits its dive, you may use your reaction to make a weapon attack against its quarry. * The extra damage increases
to 4d6 bludgeoning damage. {{watercolor11,transform:scaleX(-1),top:300px,right:480px,width:400px,opacity:45%}} {{pageNumber 8}} {{footnote Class | Falconer | v1.4.1}} \page ### Hawk The trees fly past as a small, avian form darts between the canopy's branches, its eyes fixated on the human running away from the sacred temple grounds, stumbling over the underbrush and dead branches, on the verge of losing his balance. Clutched in his white-knuckled hand is an object, a golden artifact belonging to the temple he had stolen from. Closely behind him is an elf, her gaze fixed in a look of determination, nimbly jumping over the fallen trees and ducking under branches as they cross her path, undoubtedly gaining on the human. She shouts something in elvish, and the hawk plummets towards the human, a shriek filling the air as its claws dig into the human's legs. {{monster,frame ## Hawk *Small beast* ___ **Armor Class** :: 10 + Dex + PB (Natural Armor) **Hit Points** :: (Con × your falconer level) + Four times your falconer level (the hawk has a number of Hit Dice [d8s] equal to your falconer level) **Speed** :: 5ft., fly 40 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |13 (+1)|15 (+2)|14 (+2) |4 (-3)|14 (+2)|6 (-2)| ___ **Saving Throws** :: Strength, Dexterity **Skills** :: Acrobatics + Dex plus PB, Perception + Wis plus PB × 2 **Senses** :: passive Perception 10 + Wis + (PB × 2) **Languages** :: understands the languages you speak **Challenge** :: -- **Proficiency Bonus** equals your PB ___ ***Flyby.*** The falcon doesn't provoke opportunity attacks when it flies out of an enemy's reach.
***Keen Sight*** The hawk has advantage on Wisdom (Perception) checks that rely on sight. ### Actions ***Peck.*** *Melee Weapon Attack:* +(Dex + PB) to hit, reach 5ft., one target. *Hit* 1d4 + PB piercing damage. : ***Talons.*** *Melee Weapon Attack:* +(Str + PB) to hit, reach 5ft., one target. *Hit* 1d4 + Str + PB slashing damage. }} {{watercolor1,top:340px,right:350px,width:400px,opacity:45%}} #### Accipiter's Agility *1st-level Hawk feature*
Falconers who choose the hawk as their bird of prey at 1st level first train it to dodge incoming attacks. If your bird of prey is subjected to an attack, you may use your reaction to impose disadvantage on the attack. Your bird of prey must be within 30 feet of you, and you must do so before you know whether the attack has hit or not. : You can use this feature a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a short or long rest. \column #### Buzzard's Balance *6th-level Hawk feature*
At 6th level, you learn to weave through densely wooded areas with ease, much like your bird of prey. You are no longer slowed by nonmagical difficult terrain, and you gain a climbing speed equal to your movement speed. Additionally, when you fall, you can use your reaction to reduce any falling damage you take by an amount equal to three times your falconer level. #### Rudder Tail *10th-level Hawk feature*
Starting at 10th level, your bird of prey learns to use its agility to avoid counterstrikes. When your bird of prey is subjected to an attack and you use Accipiter's Agility to impose disadvantage on the attack, your bird of prey takes only half damage if the attack still hits. ![hawk](https://cdn.discordapp.com/attachments/1058496784999133275/1125539404576985278/ButeoButeo.png) {position:absolute,top:480px,right:30px,width:460px} {{watercolor7,top:580px,right:-200px,width:700px,opacity:40%}} {{watercolor2,top:500px,right:30px,width:350px,opacity:70%}} #### Aerial Acrobatics *14th-level Hawk feature*
At 14th level, your bird of prey gains advantage on all Dexterity saving throws. Additionally, you may move through magical difficult terrain against no extra movement cost. You have advantage on saving throws that would otherwise reduce your movement speed. #### Scythe-Wing *17th-level Hawk feature*
After your bird of prey is subjected to an attack, it may use its reaction to make a melee weapon attack against the attacker. Immediately afterwards, your bird of prey may move up to 10 feet. {{pageNumber 9}} {{footnote Class | Falconer | v1.4.1}} \page ### Owl The eastern watchtower of the warlord's keep was manned by a single guard, standing atop the stone tower as he watched over the fields below him, painted in the darkness of a moonless night. The keep, which until recently had belonged to a noble house, had been taken by the warlord while the keep's garrison had been conveniently distracted by trouble in the nearby villages. The guard was revisiting the pleasant memories of him and his fellow men raising their warlord's flag on the keep's tallest tower when he was ripped out of his reverie by a sharp whistle. He looked over the tower's battlements, looking for the source of the sound when without warning, a pair of talons dug themselves in his back, knocking the air out of his lungs as he was pushed over the stone battlements, plummeting towards his untimely demise. {{monster,frame ## Owl *Small beast* ___ **Armor Class** :: 9 + Dex + PB (Natural Armor) **Hit Points** :: (Con × your falconer level) + Four times your falconer level (the owl has a number of Hit Dice [d8s] equal to your falconer level) **Speed** :: 5ft., fly 30 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |13 (+1)|14 (+2)|14 (+2) |5 (-2)|15 (+2)|6 (-2)| ___ **Saving Throws** :: Strength, Wisdom **Skills** :: Stealth + Dex plus PB, Perception + Wis plus PB × 2 **Senses** :: Darkvision 120ft., passive Perception 10 + Wis +
{{width:25px}}(PB × 2) **Languages** :: understands the languages you speak **Challenge** :: -- **Proficiency Bonus** equals your PB ___ ***Keen Sight.*** The owl has advantage on Wisdom (Perception) checks that rely on sight.
***Silent Flight.*** The owl does not produce sound while flying. ### Actions ***Peck.*** *Melee Weapon Attack:* +(Dex + PB) to hit, reach 5ft., one target. *Hit* 1d4 + PB piercing damage. : ***Talons.*** *Melee Weapon Attack:* +(Str + PB) to hit, reach 5ft., one target. *Hit* 1d4 + Str + PB slashing damage. }} #### Veil of Night *1st-level Owl feature*
When you choose the owl as your bird of prey at 1st level, you may take advantage of its abilities as an ambush hunter. Your bird of prey has advantage on Dexterity (Stealth) checks it makes to hide. While in dim light or darkness, your bird of prey may move while remaining hidden. \column Additionally, your bird of prey may take the Hide action as a bonus action. If your bird of prey is hidden from its target at the moment of making an attack against it, the target cannot make an attack of opportunity against your bird of prey until the start of its next turn. #### Night Owl *6th-level Owl feature*
When you reach 6th level in this class, you learn to mimick the sleep cycle of owls. When you take a long rest, you spend at least 4 hours in a motionless, semiconscious state, rather than sleeping. While in this state, you remain aware of your surroundings and can see and hear as normal. Additionally, you gain darkvision out to a
range of 120 ft. #### Nocturnal Hunter *10th-level Owl feature*
At 10th level, while in dim light or darkness, your bird of prey gains a bonus to the damage rolls of its weapon attacks equal to its Wisdom modifier. If your bird of prey is hidden while executing a maneuver, the target has disadvantage on saving throws if they need to make one. Additionally, you do not reveal your position when issuing a command to your bird of prey if you are hidden while doing so. #### Serrated Feathers *14th-level Owl feature*
When you reach 14th level, you have taught your bird of prey to move out of sight in an instant. When your bird of prey is subjected to an attack while it is hidden, it may use its reaction to immediately move up to half its movement speed and take the Hide action again. #### Belligerent Strigiformes *17th-level Owl feature*
At 17th level, when your bird of prey has advantage on their attacks against their quarry
they count as critical hits if they
hit. You can only gain this
benefit once per turn. ![owl](https://cdn.discordapp.com/attachments/1058496784999133275/1125763467685675038/OwlGuyCoheleach.png) {transform:rotate(-2deg),position:absolute,bottom:-46px,right:30px,width:355px} {{watercolor11,transform:scaleX(-1.4),top:320px,right:440px,width:400px,opacity:65%}} {{watercolor10,top:640px,right:60px,width:550px,opacity:70%}} {{watercolor5,transform:rotate(50deg),top:460px,right:540px,width:550px,opacity:40%}} {{pageNumber 10}} {{footnote Class | Falconer | v1.4.1}} \page ### Phoenix The group of adventurers was sat around the campfire, enjoying a warm stew after a long day of trekking through the rain & the mud. Suddenly, a twig snapped in the brushes behind the tents, prompting the bonfire to come to life, becoming a flaming bird which promptly set the bush ablaze, causing the goblin scout who had been hidden in it to run out screaming, straight towards party's raised swords. {{monster,frame ## Phoenix *Small elemental* ___ **Armor Class** :: 8 + Dex + PB (Natural Armor) **Hit Points** :: (Con × your falconer level) + Three times your falconer level (the phoenix has a number of Hit Dice [d8s] equal to your falconer level) **Speed** :: 5ft., fly 30 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |10 (+0)|14 (+2)|13 (+1) |4 (-3)|14 (+2)|8 (-1)| ___ **Saving Throws** :: Charisma, Dexterity **Damage Immunities** :: Fire **Skills** :: Perception + Wis plus PB **Senses** :: Darkvision 60ft., passive Perception 10 + Wis + PB **Languages** :: understands the languages you speak **Challenge** :: -- **Proficiency Bonus** equals your PB ___ ***Flyby.*** The phoenix doesn't provoke opportunity attacks when it flies out of an enemy's reach. ### Actions ***Peck.*** *Melee Weapon Attack:* +(Dex + PB) to hit, reach 5ft., one target. *Hit* 1d4 + PB piercing damage. : ***Talons.*** *Melee Weapon Attack:* +(Str + PB) to hit, reach 5ft., one target. *Hit* 1d4 + Str + PB slashing damage. }} {{watercolor11,top:150px,right:300px,width:500px,opacity:45%}} #### Spellcasting When you choose the phoenix as your bird of prey, your bond grants grants you the ability to tap into its innate magic to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list. ##### Cantrips You learn two cantrips: firebolt and one other cantrip of your choice from the sorcerer spell list. You learn another sorcerer cantrip of your choice at 3rd and 10th level. ##### Spell Slots The Phoenix Spellcasting table shows you how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot. ##### Spells Known of 1st-Level and Higher Starting at 3rd level, you know three 1st-level sorcerer spells of your choice, two of which you must choose from the evocation and transmutation spells on the sorcerer spell list. : The Spells Known column of the Phoenix Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an evocation or transmutation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. : The spells you learn at 8th, 14th, and 20th level can come from any school of magic. : Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another
spell of your choice from the sorcerer
spell list. The new spell must be of a
level for which you have spell slots,
and it must be an evocation or
transmutation spell, unless
you’re replacing the spell you
gained at 3rd, 8th, 14th, or
20th level from any school
of magic. ##### Spells' Point of
Origin When casting a
phoenix spell, you
can choose either
yourself or your
bird of prey as
the creature that
delivers the spell.
If the spell
requires an
attack roll,
you use your
attack modifier
for the roll. ![phoenix](https://cdn.discordapp.com/attachments/1058496784999133275/1141355474927747133/Phoenix.png) {position:absolute,bottom:-35px,right:-45px,width:355px} {{watercolor2,top:340px,right:-105px,width:550px,opacity:40%}} {{watercolor1,top:450px,right:-265px,width:600px,opacity:60%}} {{pageNumber 11}} {{footnote Class | Falconer | v1.4.1{{width:210px}}}} \page ##### Spellcasting Ability Wisdom is your spellcasting ability for your sorcerer spells, since you learn your spells through dedicated study and memorization. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. : **Spell save DC** = 8 + your proficiency bonus +
your Wisdom modifier {font-size:11px,text-align:center,font-family:"Martel_SansRegular"} : **Spell attack modifier** = your proficiency bonus +
your Wisdom modifier {font-size:11px,text-align:center,font-family:"Martel_SansRegular"} {{classTable ##### Phoenix Spellcasting | Level | Cantrips | Spells | --- Spell Slots Per Spell Level ---|||| | ^| Known ^| Known ^|1st |2nd |3rd |4th | |:-----:|:--------:|:------:|:--:|:--:|:--:|:--:| | 1st | 2 | — | — | — | — | — | | 2nd | 2 | — | — | — | — | — | | 3rd | 3 | 3 | 2 | — | — | — | | 4th | 3 | 4 | 3 | — | — | — | | 5th | 3 | 4 | 3 | — | — | — | | 6th | 3 | 4 | 4 | — | — | — | | 7th | 3 | 5 | 4 | 2 | — | — | | 8th | 3 | 6 | 4 | 2 | — | — | | 9th | 3 | 6 | 4 | 2 | — | — | | 10th | 4 | 7 | 4 | 3 | — | — | | 11th | 4 | 8 | 4 | 3 | — | — | | 12th | 4 | 8 | 4 | 3 | — | — | | 13th | 4 | 9 | 4 | 3 | 2 | — | | 14th | 4 | 10 | 4 | 3 | 2 | — | | 15th | 4 | 10 | 4 | 3 | 2 | — | | 16th | 4 | 11 | 4 | 3 | 3 | — | | 17th | 4 | 11 | 4 | 3 | 3 | — | | 18th | 4 | 11 | 4 | 3 | 3 | — | | 19th | 4 | 12 | 4 | 3 | 3 | 1 | | 20th | 4 | 13 | 4 | 3 | 3 | 1 | }} #### Incandescent *1st-level Phoenix feature*
When you choose the phoenix as your bird of prey at 1st level, it may temporarily focus its elemental essence into radiating a bright, magical aura. You know the Faerie Fire spell, which doesn't count against the number of spells you know, and you may cast it without expending a spell slot a number of times equal to your Wisdom modifier. This use of Faerie Fire is special: the spell is always cast on your bird of prey, and the area in which objects and creatures are outlined is a 10-foot-radius sphere rather than a 20-foot cube. This sphere is centered on your bird of prey and moves with your bird of prey as it moves. Creatures make the DEX save on the first time they start their turn within the spell's radius. Your bird of prey is immune to the effects of this feature. Lastly, the color in which creatures are outlined is a fiery red, orange or yellow hue. You regain all expended uses of this feature upon finishing a long rest. #### Phoenix's Revival *1st-level Phoenix feature*
If your bird of prey fails its death saving throws, its body vanishes, leaving behind a 2-pound egg. Placing the egg on a heat source equivalent to a bonfire or warmer for 4 hours returns the bird of prey to life with all of its hit points restored. #### Foster the Flame *6th-level Phoenix feature*
Your bird of prey provides a comforting source of heat through the coldest of nights. During a long rest, while conscious, your bird of prey acts as a bonfire, giving you and nearby creatures the following effects: * When you finish a long rest, you may remove 2, rather than 1, point of exhaustion if you have any. * Stealth checks made by hostile creatures to hide or remain hidden from yourself and allied creatures by are made with disadvantage. ___ The light provided by this bonfire imposes disadvantage on stealth checks to remain hidden from friendly creatures within 10 ft. of your bird of prey. #### Cauterize & Conflagrate *10th-level Phoenix feature*
A creature born from fire, the flames embolden your phoenix rather than inflict harm upon it. Starting at 10th level, when your Phoenix is subjected to a spell or effect that would cause it to take fire damage, it instead grants your phoenix temporary hit points equal to the damage of the spell or effect. Additionally, the next melee weapon attack made by your phoenix after being affected by this feature deals an additional 2d6 fire damage. The damage dealt by this feature increases to 3d6 at 14th level, and to 4d6 at 17th level. #### Fireproofed *14th-level Phoenix feature*
At 14th level, the time spent around your bird of prey has altered your being in arcane ways. You gain immunity to fire damage & the effects of extreme heat. #### Avatar of Rebirth *17th-level Phoenix feature*
At 17th level, your bird of prey may speed up its rebirth to aid you in combat. When your bird of prey drops below 0 hit points, it creates an instance of Create Bonfire below it before vanishing into the created fire. At the start of your next turn, your bird of prey returns to the location in which it vanished with half of its total hit points restored. When it does, it manifests an instance of the Incendiary Cloud spell, centered on itself. The instance lasts until the end of your next turn and moves with your bird of prey. Once you have used this feature, you cannot do so again until you finish a long rest. {{pageNumber 12}} {{footnote Class | Falconer | v1.4.1}} \page ### Secretarybird The elf and her exotic bird, crane-like, yet featuring the unmistakable characteristics of a raptor, entered the king's ballroom with the poised gait of a noble. The night progressed on the rhythm of waltzes, all but drowned out by the laughter of the partygoers and the footsteps of servants, carrying out large trays of exotic foods from the furthest corners of the realm. Suddenly, a shriek, as the bird and elf flew over the table and broke into a sprint towards the king, the bird vaulting over him to plant its foot onto a snake which had snuck its way towards the king, while the elf proceeded to pin down the assassin that had released it. {{monster,frame ## Secretarybird *Small beast* ___ **Armor Class** :: 10 + Dex + PB (Natural Armor) **Hit Points** :: (Con × your falconer level) + Four times your falconer level (the secretarybird has a number of Hit Dice [d8s] equal to your falconer level) **Speed** :: 30ft., fly 20 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |14 (+2)|14 (+2)|14 (+2) |5 (-2)|13 (+1)|6 (-2) | ___ **Saving Throws** :: Charisma, Dexterity **Skills** :: Acrobatics + Dex + PB, Perception + Wis plus PB × 2 **Senses** :: passive Perception 10 + Wis + PB × 2 **Languages** :: understands the languages you speak **Challenge** :: -- **Proficiency Bonus** equals your PB ___ ### Actions ***Peck.*** *Melee Weapon Attack:* +(Dex + PB) to hit, reach 5ft., one target. *Hit* 1d4 + PB piercing damage. : ***Stomp.*** *Melee Weapon Attack:* +(Str + PB) to hit, reach 10ft., one target. *Hit* 1d4 + Str + PB bludgeoning damage. }} {{watercolor11,transform:scaleX(-1.2),top:200px,right:400px,width:450px,opacity:40%}} #### Sagittarian Stomp *1st-level Secretarybird feature*
The secretarybird's crane-like legs allow it to kick its target while keeping its body at a safe distance. Your bird of prey's *talons* attack is replaced by *stomp*. This attack has a range of 10ft., rather than 5, and has the following properties on a hit while your bird of prey is grounded, lasting until the start of your next turn: * Once on each of your turns when your bird of prey hits a creature with its stomp, you can reduce that creature's speed by 10 feet until the end of your next turn. * The target suffers a -1 penalty to its AC, to a maximum of -1. \column #### Nest *6th-level Secretarybird feature*
You gain proficiency in Carpenter's Tools and the Survival skill. Additionally, when you take a long rest, you may spend 1 hour with your Carpenter's Tools to construct a makeshift shelter for you and your party with whatever available materials you can find. Creatures within the shelter gain the following benefits: * Creatures outside the nest have disadvantage on Wisdom (Perception) checks based on sight to locate creatures within the nest. * Creatures within the nest gain a +5 bonus to Dexterity (Stealth) checks for as long as they remain in the nest. * Creatures within the nest have three-quarters cover against ranged attacks made from outside the nest. Creatures outside the nest observing it from a vantage point ignore the disadvantage and three-quarters cover. #### Debilitating Kicks *10th-level Secretarybird feature*
At 10th level, your bird of prey's kicks become more ferocious, granting its *stomp* attack the following benefits: * The maximum AC reduction increases to -2. * If the target is marked as quarry, it must make a Constitution saving throw or, on its next turn, it must choose to take either an action or bonus action, not both, and it cannot take reactions until the end of its next turn. #### Hunter Bird *14th-level Secretary-
bird feature*
Starting at 14th level, your
bird of prey's instincts
encourage it to hunt down
fleeing prey. Creatures
provoke opportunity attacks
from your bird of prey even if
they take the Disengage action
before leaving its reach.
Additionally, you may use your
own reaction to immediately move
up to half your movement speed
towards a creature that provoked an
opportunity attack from your bird of prey. #### Sagittarian Reflexes *17th-level Secretarybird feature*
When your bird of prey hits a creature with
two stomp attacks on your turn, it gains a
+3 bonus to its AC, lasting until the start
of your next turn. ![secretarybird](https://cdn.discordapp.com/attachments/1058496784999133275/1148530080335790120/Secretarybird.png) {position:absolute,bottom:-20px,right:-130px,width:430px} {{watercolor6,top:360px,right:-205px,width:550px,opacity:60%}} {{watercolor4,top:540px,right:-305px,width:550px,opacity:60%}} {{pageNumber 13}} {{footnote Class | Falconer | v1.4.1{{width:70px}}}} \page ### Raven Music and laughter fills the inn's taproom as the band plays a townfolks' favourite- their singer a black-feathered passerine bird, its voice sounding just like its owner's, a halfling making her way through the crowd. The bird was a sight to behold, flapping its wings on the beat of the drums, croaking and mimicking its owner's rendition of 'Bottom of the Bottle', the crowd enamoured and enthralled by the raven in front of them, enough for the halfling to rummage through the audience's pockets to collect their nightly tips. {{monster,frame ## Raven *Small beast* ___ **Armor Class** :: 9 + Dex + PB (Natural Armor) **Hit Points** :: (Con × your falconer level) + Four times your falconer level (the raven has a number of Hit Dice [d8s] equal to your falconer level) **Speed** :: 5ft., fly 40 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |11 (+0)|14 (+2)|13 (+1) |8 (-2)|14 (+2)|10 (+0)| ___ **Saving Throws** :: Intelligence, Wisdom **Skills** :: Investigation + Int + PB, Perception + Wis + PB,
{{width:17px}}Sleight of Hand + Dex + PB **Senses** :: Darkvision 60ft., passive Perception 10 + Wis + PB **Languages** :: understands the languages you speak **Challenge** :: -- **Proficiency Bonus** equals your PB ___ ***Keen Sight.*** The raven has advantage on Wisdom (Perception) checks that rely on sight.
***Mimicry.*** The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check, made against your Bird of Prey DC. ### Actions ***Peck.*** *Melee Weapon Attack:* +(Dex + PB) to hit, reach 5ft., one target. *Hit* 1d4 + PB piercing damage. : ***Talons.*** *Melee Weapon Attack:* +(Str + PB) to hit, reach 5ft., one target. *Hit* 1d4 + Str + PB slashing damage. }} {{watercolor1,top:240px,right:410px,width:430px,opacity:45%}} #### Unkindness *1st-level Raven feature*
The raven's ability to bear grudges against those who wrong them allow you to punish enemies in battle. When your bird of prey takes damage, you may use your reaction to make a weapon attack against the attacking opponent. On your next turn, your bird of prey gains advantage on its next weapon attack, which deals additional damage equal to your Wisdom modifier if it hits. #### Corvid's Memory *6th-level Raven feature*
Starting at 6th level, your memory becomes sharp as a corvid's. While within 10 ft. of your bird of prey, you can have it memorize a message of 25 words or less. Your bird of prey will then repeat the message under a circumstance determined by you. It will remember the message until you instruct it to memorize a new one. Additionally, you and your bird of prey have advantage on any Intelligence (History) checks made to remember significant details of any creature that you have deemed to have either wronged you or assisted you, such as its appearance or name, and you gain proficiency in Intelligence saving throws. #### Fell Omen *10th-level Raven feature*
At 10th level, your bird of prey's presence fills the the mind of its quarry with a sense of unease. When your bird of prey deals damage to its quarry, they subtract your Harrier from their attack rolls and saving throws until the start of your next turn while your bird of prey is within their line of sight. #### Corvid's Cunning *14th-level Raven feature*
Starting at 14th level, your bird of prey learns to capitalize on its enemies' state of fear. Your bird may make an additional attack with its Peck when it takes the Attack action against its quarry if it is frightened. #### Clever Girl *17th-level Raven feature*
When your reach 17th level in
this class, your bird of prey's
intelligence allows for it to obey
more complex commands.
When taking the Attack
action, your bird of prey
may exchange one of its
attacks for two maneuvers
rather than one. Your bird
of prey can execute
a maximum of two
maneuvers per turn
this way. ![raven](https://cdn.discordapp.com/attachments/1058496784999133275/1126635681616253008/RavenJohnJamesAudubon.png) {transform:rotate(10deg),position:absolute,bottom:0px,right:-32px,width:340px} {{watercolor11,top:530px,right:-200px,width:600px,opacity:40%}} {{transform:scaleX(-1),watercolor3,top:580px,right:-180px,width:500px,opacity:70%}} {{pageNumber 14}} {{footnote Class | Falconer {{width:60px}}| v1.4.1}} \page ### Thunderbird The lightning flashes as a guard stands before the gates of the enemies' encampment, counting to himself. "One, two, three-" the roar of thunder fills his ears as he stops counting. He looks up to the sky to see dark clouds looming over the forest up ahead. Another flash. "One, two-" the thunderclap breaks the silence around him once more. The next flash illuminates the night sky as the guard's eyes widen- he could've sworn that there, in the clouds, he could've seen a bird flying- that couldn't be, though; it was at least as big as a horse. He returns to counting, the beating of his heart growing faster and louder as the storm approaches until there, from over the treeline, a shape reveals itself, a bird with eyes glowing with the bright, white light of lightning itself. As it flaps its wings, the sound of thunder shakes the foundations of the towers behind him. On its back, a humanoid figure shouts a command before the bird flashes its eyes, sending a bolt of lightning directly towards the guard before letting out a loud screech- the sound of storm manifest. {{monster,frame ## Thunderbird *Small elemental* ___ **Armor Class** :: 8 + Dex + PB (Natural Armor) **Hit Points** :: (Con × your falconer level) + Three times your falconer level (the thunderbird has a number of Hit Dice [d8s] equal to your falconer level) **Speed** :: 5ft., fly 30 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |10 (+0)|14 (+2)|14 (+2) |4 (-3)|13 (+1)|8 (-1)| ___ **Saving Throws** :: Constitution, Dexterity **Damage Immunities** :: Lightning, Thunder **Skills** :: Perception + Wis plus PB **Senses** :: Darkvision 60ft., passive Perception 10 + Wis + PB **Languages** :: understands the languages you speak **Challenge** :: -- **Proficiency Bonus** equals your PB ___ ***Flyby.*** The thunderbird doesn't provoke opportunity attacks when it flies out of an enemy's reach. ### Actions ***Peck.*** *Melee Weapon Attack:* +(Dex + PB) to hit, reach 5ft., one target. *Hit* 1d4 + PB piercing damage. : ***Talons.*** *Melee Weapon Attack:* +(Str + PB) to hit, reach 5ft., one target. *Hit* 1d4 + Str + PB slashing damage. }} {{watercolor1,top:390px,right:390px,width:450px,opacity:45%}} #### Spellcasting When you choose the thunderbird as your bird of prey, your bond grants grants you the ability to tap into its innate magic to cast spells. See Spells Rules for the : general rules of spellcasting and the Spells Listing for the sorcerer spell list. ##### Cantrips You learn two cantrips: thunderclap and one other cantrip of your choice from the sorcerer spell list. You learn another sorcerer cantrip of your choice at 3rd and 10th level. ##### Spell Slots The Thunderbird Spellcasting table shows you how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot. ##### Spells Known of 1st-Level and Higher Starting at 3rd level, you know three 1st-level sorcerer spells of your choice, two of which you must choose from the conjuration and evocation spells on the sorcerer spell list. : The Spells Known column of the Thunderbird Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an conjuration or evocation spell of your choice, and must be of a level for which you have spell
slots. For instance, when you reach 7th level
in this class, you can learn one new spell
of 1st or 2nd level. : The spells you learn at 8th, 14th, and
20th level can come from any school
of magic. ![thunderbird](https://cdn.discordapp.com/attachments/1058496784999133275/1141352932512637129/Thunderbird.png) {transform:rotate(5deg),position:absolute,bottom:0px,right:-10px,width:390px} {{watercolor7,top:540px,right:-200px,width:700px,opacity:40%}} {{watercolor2,top:300px,right:150px,width:500px,opacity:70%,transform:rotate(28deg)}} {{watercolor11,top:590px,right:-110px,width:600px,opacity:40%}} {{pageNumber 15}} {{footnote Class | Falconer | v1.4.1}} \page Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an conjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic. ##### Spells' Point of Origin When casting a thunderbird spell, you can choose either yourself or your bird of prey as the creature that delivers the spell. If the spell requires an attack roll, you use your attack modifier for the roll. ##### Spellcasting Ability Wisdom is your spellcasting ability for your sorcerer spells, since you learn your spells through dedicated study and memorization. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. : **Spell save DC** = 8 + your proficiency bonus +
your Wisdom modifier {font-size:11px,text-align:center,font-family:"Martel_SansRegular"}
**Spell attack modifier** = your proficiency bonus +
your Wisdom modifier {font-size:11px,text-align:center,font-family:"Martel_SansRegular"} {{classTable ##### Thunderbird Spellcasting | Level | Cantrips | Spells | --- Spell Slots Per Spell Level ---|||| | ^| Known ^| Known ^|1st |2nd |3rd |4th | |:-----:|:--------:|:------:|:--:|:--:|:--:|:--:| | 1st | 2 | — | — | — | — | — | | 2nd | 2 | — | — | — | — | — | | 3rd | 3 | 3 | 2 | — | — | — | | 4th | 3 | 4 | 3 | — | — | — | | 5th | 3 | 4 | 3 | — | — | — | | 6th | 3 | 4 | 4 | — | — | — | | 7th | 3 | 5 | 4 | 2 | — | — | | 8th | 3 | 6 | 4 | 2 | — | — | | 9th | 3 | 6 | 4 | 2 | — | — | | 10th | 4 | 7 | 4 | 3 | — | — | | 11th | 4 | 8 | 4 | 3 | — | — | | 12th | 4 | 8 | 4 | 3 | — | — | | 13th | 4 | 9 | 4 | 3 | 2 | — | | 14th | 4 | 10 | 4 | 3 | 2 | — | | 15th | 4 | 10 | 4 | 3 | 2 | — | | 16th | 4 | 11 | 4 | 3 | 3 | — | | 17th | 4 | 11 | 4 | 3 | 3 | — | | 18th | 4 | 11 | 4 | 3 | 3 | — | | 19th | 4 | 12 | 4 | 3 | 3 | 1 | | 20th | 4 | 13 | 4 | 3 | 3 | 1 | }} #### Dynamo *1st-level Thunderbird feature*
At 1st level, your bird of prey gains the ability to harness the energy it generates. When your bird moves at least 10 ft. on its turn, choose one of the following effects, which lasts until the end of that turn: * Your bird of prey's next weapon attack deals an additional 1d4 lightning- or thunder damage. This damage increases to 2d4 at 6th level, and 3d4 at 14th level. * The DC for your maneuvers' saving throw increases by 1d4. #### Stormborn *6th-level Thunderbird feature*
At 6th level, your bird of prey's innate magic allows you to change the weather around you. You can use an action to cause it to rain or for rain to stop falling in a 30-foot-radius sphere centered on your bird of prey. Additionally, as an action, you can choose the direction that the wind blows in a 50-foot-radius sphere centered on your bird of prey. If it isn't windy, you can manifest winds in a chosen direction instead. The manifested winds are capable of dispersing fog or gases but have no noteworthy effect on the movement of creatures or projectiles. This feature does not lesser the effect of already present winds, but does increase their strength if applicable. Either effect lasts for 1 hour or until you end it as a bonus action. #### Thunderstrike *10th-level Thunderbird feature*
Starting at 10th level, the bond with your bird of prey infuses your strike with the force of the thunder. Once per turn, your weapon attack deals bonus thunder damage equal to your Wisdom modifier. #### Icon of the Storm *14th-level Thunderbird feature*
The bond with your bird of prey unlocks access to otherwise hidden, powerful magic. Once per short rest, you may cast Call Lightning, Control Winds or Freedom of the Winds without expending a spell slot. #### Storm Uncaged *17th-level Thunderbird feature*
Your bird of prey may temporarily unleash the full force of its innate storm magic. As an action, your thunderbird gains the following benefits: * Your bird of prey becomes Large. If it lacks the space to become Large, its size doesn't change. * Your bird of prey gains temporary hit points equal to half its total hit points. * Enemy creatures who start their turn within 10 ft. of your bird of prey take 1d8 lightning damage. * Your bird of prey gains both benefits from *Dynamo*, and does not need to move 10 ft. prior to gaining these benefits. ____ These benefits last for 1 minute or until you dismiss it as a bonus action. Once you have used this feature, you cannot do so again until you finish a short or long rest. {{pageNumber 16}} {{footnote Class | Falconer | v1.4.1}} \page ### Vulture The human's feet hurt- they hurt like hell, after trodding through the endless desert for miles uncountable. On his shoulder sat a large, bald-headed bird, with a sharp, curved beak and large, broad wings stretched, basking in the scorching sun. The vulture prepared to take flight, flapping its wings before letting out a shrill shreek, taking off. It has sensed something, as the human knew, who quickly went after his bird. He readied his sling as he stepped over the dune's crest, a wounded camel laying next to an oasis a hundred feet before him. In the water, right next to it, a crocodile lies in ambush, intending to contest the meal. A fell swing of the human's sling and the crocodile roared in pain as it drew its last breath. Now, they had food for a week. {{monster,frame ## Vulture *Small beast* ___ **Armor Class** :: 10 + Dex + PB (Natural Armor) **Hit Points** :: (Con × your falconer level) + Five times your falconer level (the vulture has a number of Hit Dice [d8s] equal to your falconer level) **Speed** :: 5ft., fly 30 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |14 (+2)|14 (+2)|15 (+2) |4 (-3)|13 (+1)|5 (-3)| ___ **Condition Immunities** :: Poisoned **Saving Throws** :: Constitution, Wisdom **Skills** :: Athletics + Str + PB, Perception + Wis + PB,
{{width:17px}}Survival + Wis + PB **Senses** :: Darkvision 60ft., passive Perception 10 + Wis + PB **Languages** :: understands the languages you speak **Challenge** :: -- **Proficiency Bonus** equals your PB ___ ***Keen Sight and Smell.*** The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
### Actions ***Peck.*** *Melee Weapon Attack:* +(Dex + PB) to hit, reach 5ft., one target. *Hit* 1d4 + PB piercing damage. : ***Talons.*** *Melee Weapon Attack:* +(Str + PB) to hit, reach 5ft., one target. *Hit* 1d4 + Str + PB slashing damage. }} {{watercolor11,top:250px,right:320px,width:480px,opacity:55%}} #### Obligate Scavenger *1st-level Vulture feature*
Falconers who choose the vulture as their bird
of prey learn to make use of their bird of prey's predisposition as a scavenger, excelling when
attacking wounded prey. When your bird of
prey hits a creature which is missing any of its hit points, it gains temporary hit points equal to the
attack's damage. \column #### Vulture's Olfaction *6th-level Vulture feature*
Starting at 6th level, your sense of smell starts to resemble that of your bird of prey. You have advantage on all scent-based Wisdom (Perception) checks. If an invisible creature is missing any of its hit points, you and your vulture know its location if it is within 30 ft. of either of you. Additionally, your bird of prey may double its proficiency bonus on Wisdom (Perception) checks made to discover the location of dying, dead or Undead creatures within a mile, save for Constructs or Elementals. #### Feast *10th-level Vulture feature*
At 10th level, your bird of prey may recuperate from its injuries by feasting on its slain quarry. When your bird of prey's quarry is reduced to 0 hit points and it is within 5ft. of your bird of prey, your bird of prey may use its reaction to regain hit points equal to 1d8 + your falconer level. You may use this feature a number of times equal to your bird of prey's Constitution modifier. You regain all expended uses upon finishing a long rest. #### Acidic Talons *14th-level Vulture feature*
Starting at 14th level, when your bird of prey hits a creature with its Talons as part of its Attack action, it may add an extra 1d8 acid damage to the damage dealt. If the target is its quarry, the extra damage is doubled. #### Rebuke in Bile *17th-level Vulture feature*
Starting at 17th level, your bird of prey may vomit its stomach acid onto a nearby opponent. When your bird of prey uses its reaction to regain hit points as described in its *Feast* feature, it may make a ranged weapon attack as part of that same reaction, which has a normal range of 10 ft. and a long range of 30 ft., and deals 2d8 acid damage + your bird of prey's Constitution modifier. Your bird of prey is considered proficient in this attack, which uses its Constitution modifier for the attack roll. If the attack hits, the target must take an action to remove the acid from its person. Until it does so, the target takes an additional 1d8 acid damage at the start of each of its turns. ![vulture](https://cdn.discordapp.com/attachments/1058496784999133275/1126888547257958460/JamesFenwickLandsdowneVulture.png) {position:absolute,bottom:-70px,right:60px,width:300px} {{watercolor6,top:660px,right:-220px,width:550px,opacity:50%}} {{watercolor7,top:620px,right:-190px,width:550px,opacity:70%}} {{pageNumber 17 }} {{footnote Class | Falconer | v1.4.1}} \page {{credits,wide ## Brewer's Notes on the Latest Update {{width:8px}} Good morning, good afternoon, good evening and good night! If you're reading this I either finished or still working on the latest update for the falconer: **v1.4**. Well folks, there you have it: I'm happy to say that this class is now finished. Not too shabby an attempt at a first homebrew class, I think. With the addition of the last subclass, the *Secretarybird*, I will from now on *only* make balancing changes if they are absolutely necessary. Otherwise, this is the final version of this class. I hope you enjoy. Cheers! {{columns:2 # Credits ##### Template **Template Designer:** [u/Kaiburr_Kath-Hound](https://www.reddit.com/user/Kaiburr_Kath-Hound/)
##### Inspiration **The Falconer | Martial Archetype:** [u/NotTheSmoooze](https://www.reddit.com/user/NotTheSmoooze/)
**The Falconer | Class:** [u/gnomeo67](https://www.reddit.com/user/gnomeo67/) ##### Artist Credits **Front Cover:** Falconer Concept, [LittleSpaceOfficer](https://twitter.com/TinySpaceFleet), @TinySpaceFleet
**Inside Cover**: Peregrine, [Guy Coheleach](https://www.guycoheleachart.com/) **Page 1:** Quinn, Level 1, [SIXMOREVODKA (Art Direction: Jelena Kevic-Djurdjevic | Sketch and Composition: Monika Palosz | Artists: Marko Djurdjevic](https://www.sixmorevodka.com/home), @SixMoreVodka **Page 2:** Red-Shouldered Hawk, Louis Agassiz Fuertes
**Page 3:** Quinn, Level 2, [SIXMOREVODKA (Art Direction: Jelena Kevic-Djurdjevic | Sketch and Composition: Monika Palosz | Artists: Marko Djurdjevic, Michal Ivan, Jelena Kevic-Djurdjevic](https://www.sixmorevodka.com/home), @SixMoreVodka
**Page 4:** Osprey, [Guy Coheleach](https://www.guycoheleachart.com/)
**Page 5:** Valor, [SIXMOREVODKA (Art Direction: Jelena Kevic-Djurdjevic | Sketch and Composition: Monika Palosz | Artists: Monika Palosz, William Gist](https://www.sixmorevodka.com/home), @SixMoreVodka
**Page 6:** Osprey, Pat Erickson
**Page 7:** Wedge-tailed Eagle, Elizabeth Gould
**Page 8:** Peregrine Falcon, Ferdinand von Wright
**Page 9:** Common Buzzard, Ferdinand von Wright
**Page 10:** Great Horned Owl, [Guy Coheleach](https://www.guycoheleachart.com/)
**Page 11:** Phoenix, [Tony DiTerlizzi, The Spiderwick Chronicles](https://diterlizzi.com/gallery/the-spiderwick-chronicles/)
**Page 13:** Secretarybird, Claude Gibney Finch-Davies
**Page 14:** Raven, John James Audubon
**Page 15:** Trumpet Manucode, John Gould
**Page 17:** Vulture, James Fenwick Landsdowne
# Changelog **06/07/2023:** Base class and subclasses.
**07/07/2023:** Grammar change in Bird of Prey introductory text.
{{width:64px}} Balancing changes to stat blocks.
**08/07/2023:** Finished Owl, Raven and Vulture subclasses v1.0.
{{width:64px}} Added level subheaders to each feature.
{{width:64px}} Moved Harrier to 2nd level and Commands to 3rd {{width:56px}}level.
{{width:64px}} Removed quarry prerequisite for 1st-level Bird of {{width:56px}}Prey features. **09/07/2023:** Lowered falconer hit die from d10 to d8, increased {{width:56px}}bird of prey hit points from X × falconer level to X+1 {{width:56px}}× falconer level.
{{width:64px}} Corrected wording on Vulture's Obligate Scavenger.
{{width:64px}} Added missing terminology to Vulture's Feast.
{{width:64px}} Added missing terminology to Raven's Unkindness.
{{width:64px}} Added Flyby-esque feature to Owl's Veil of Night.
{{width:64px}} Added Flyby to Falcon's statblock.
{{width:64px}} Moved Commands to level 1.
**12/07/2023:** Made Wisdom the multiclass prerequisite rather {{width:56px}}than Dexterity.
{{width:64px}} Removed (unintentional) bird ASI at level 1. {{width:64px}} Specified bird action on player incapacitation. {{width:64px}} Specified action cost on Commands. {{width:64px}} Removed bright light prerequisite on Scout {{width:56px}}command. {{width:64px}} Added issuing parameters prerequisite on Scout {{width:56px}}command. {{width:64px}} Added Stealth prerequisite on Tail command. {{width:64px}} Made adjustments and grammar improvements to {{width:56px}}all maneuvers. **15/07/2023:** Moved second part of Superior Wingspan to level 1.
{{width:64px}} Nimble Flight now also affects player.
{{width:64px}} Added fright immunity to Dreadful presence.
{{width:64px}} Limited Falcon dive frequency to once per turn. {{width:64px}} Removed magical bludgeoning specification. {{width:64px}} Specified quarry prerequisite on dive attack. {{width:64px}} Hawk level 1 feature reset reduced to short rest. {{width:64px}} Added nonmagical difficult terrain immunity on {{width:56px}}level 6. {{width:64px}} Replaced Unkindness. {{width:64px}} Reworked Fell Omen. {{width:64px}} Specified extra Peck attack's action occurence. **16/08/2023:** Added Phoenix and Thunderbird subclasses.
**05/09/2023:** Added Secretarybird subclass.
{{width:64px}} Fixed wording error on Thunderbird's 17th-level {{width:56px}}ability.
{{width:64px}} Added Mimicry to Raven stat block. **06/09/2023:** Changed Harrier from die roll to fixed damage.
}} }} {{footnote {{width:8px}}The contents of this document is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Made with the Homebrewery. }}