```metadata title: Tekeli-li, Ancient Hunger description: Buffed for Rime of the Frostmaiden tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` ```css /** Import Fonts **/ @import url('https://fonts.googleapis.com/css?family=IM+Fell+English'); @import url('https://fonts.googleapis.com/css?family=Uncial+Antiqua'); /** Defining fonts **/ @font-face { font-family: 'First Order'; src: url('https://groumy.github.io/homebrewery-sotdl/fonts/firstv2.ttf') } @font-face { font-family: 'GothamBold'; src: url('https://groumy.github.io/homebrewery-sotdl/fonts/GothamBold%20Regular.otf') } @font-face { font-family: 'GothamBook'; src: url('https://groumy.github.io/homebrewery-sotdl/fonts/GothamBook%20Regular.otf') } @font-face { font-family: 'JSL Ancient'; src: url('https://groumy.github.io/homebrewery-sotdl/fonts/jancieni.ttf') } @font-face { font-family: 'Poison Hope'; src: url('https://groumy.github.io/homebrewery-sotdl/fonts/PoisonHope-Regular.otf') } /** **/ .phb { font-family: Athelas; background: url('https://groumy.github.io/homebrewery-sotdl/images/sotdl-background-small.jpg'); 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Additionally, Tekeli-li can now use the options in the "Mythic Actions" section for 1 hour. : ***Endless Hunger (Recharges after a Short or Long Rest)*** If Tekeli-li would be reduced to 0 hit points after its Ancient Frenzy ability has triggered, his current hit point total instead resets to 100hp, he regains any expended uses of Legendary Resistance. Additionally, Tekeli-li consumes its left arm and gains an unnatural vampiric, demon fuelded rage. It has advantage on all attack rolls, if any of his attacks hit they are considered critical hits, and each time he deals damage with an attack it healss 10ho. : ***Shapechanger.*** If the vampire isn't in sunlight, it can useits bonus action to polymorph into a Large hyena or aMedium cloud of mist, or back into its true form. While in hyena form, the vampire can't speak, and itswalking speed is 50 feet. Its statistics, other than itssize and speed, are unchanged. Anything it is wearingtransforms with it, but nothing it is carrying does. Itreverts to its true form if it dies. While in mist form, the vampire can't take any actions,speak, or manipulate objects. it is weightless, has aflying speed of 20 feet, can hover, and can enter ahostile creature's space and stop there. In addition, ifair can pass through a space, the mist can do sowithout squeezing, and it can't pass through water. Ithas advantage on Strength, Dexterity, and Constitutionsaving throws, and it is immune to all nonmagicaldamage, except the damage it takes from sunlight. : ***Keen Smell.*** The vampire has advantage on Wisdom(Perception) checks that rely on smell. : ***Rampage.*** When it reduces a creature to 0 hit pointswith a melee attack on its turn, the vampire can take abonus action to move up to half its speed and make abite attack. : ***Regeneration.*** The vampire regains 20 hit points at thestart of its turn if it has at least 1 hit point and isn't insunlight or running water. If the vampire takes radiantdamage or damage from holy water, this trait doesn'tfunction at the start of the vampire's next turn. : ***Unusual Nature.*** The vampire doesn't require air. : \column ![Tekeli-li](https://mithralforge.com/homebrewery/tek_rendered.png) #### Vampire Weaknesses The vampire has the followingflaws: : ***Enraged by Celestial.*** If it hears words of Celestialspoken, the vampire must try to attack the source ofthose spoken words on its next turn. If these wordscome from multiple sources and from oppositedirections, the vampire is restrained. Otherwise, itmoves to attack what it perceives to be the closestsource. : ***Repulsed by Perfume.*** The vampire has disadvantageon melee attack rolls made against any creaturewearing perfume or carrying an open container of it. : ***Stake to the Heart.*** If a piercing weapon made ofwood is driven into the vampire's heart while thevampire is incapacitated in its resting place, thevampire is paralyzed until the stake is removed. : ***Sunlight Hypersensitivity.*** The vampire takes 20radiant damage when it starts its turn in sunlight.While in sunlight, it has disadvantage on attack rollsand ability checks. : ***Legendary Resistance (3/day).*** If the vampire fails asaving throw, she can choose to succeed instead. : ***Spider Climb.*** :: The vampire can climb difficult surfaces,including upside down on ceilings, without needing tomake an ability check. ![Tekeli-li](https://cdn.discordapp.com/attachments/693145459363020864/1163226085564096552/GiantHyena.png?ex=65e4eab6&is=65d275b6&hm=439ab0855cbe56105ed7ea28211428f945abf964d89d0ef570001990fb8266c4&) {width:325px} }} \page {{monster,wide,frame ## Tekeli-li Continued ### Actions ***Multiattack (Vampire Form Only).*** The vampire makestwo attacks: one with its bite and one with its claws. : ***Bite (Hyena or Vampire Form Only).*** Melee WeaponAttack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6+ 5) piercing damage plus 9 (2d8) necrotic damage.The target's hit point maximum is reduced by anamount equal to the necrotic damage taken, and thevampire regains hit points equal to that amount. Thereduction lasts until the target finishes a long rest. Thetarget dies if its hit point maximum is reduced to 0. : ***Claws (Vampire Form Only).*** Melee Weapon Attack: +8to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashingdamage. ### Reactions ***Misty Escape.*** Tekeli-li can vanish in a puff of mist inresponse to harm. When she takes damage, she canuse her reaction to turn invisible and teleport up to60ft. to an unoccupied space she can see. She remainsinvisible until the start of her next turn or until sheattacks or casts a spell. ### Bonus Actions : ***Frightful Cackle (Hyena or Vampire Form Only).*** The vampire emits a bone-chilling cackle as a bonus action. Each creature of the vampire's choice that is within 120 feet of the vampire and can hear its cackle must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the vampire's Frightful Cackle for the next 24 hours. : ***Sickening Gaze (Hyena or Vampire Form Only).*** The vampire targets one humanoid it can see within 30 feet of it as a bonus action. If the target can see the vampire, the target must succeed on a DC 15 Charisma saving throw against this magic or be poisoned for 24 hours. A creature whose saving throw is successful is immune to this vampire's Sickening Gaze for 24 hours. ### Legendary Actions Tekeli-li can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Tekeli-li regains spent legendary actions at the start of its turn. : ***Move.*** Tekeli-li moves up to her speed without provoking opportunity attacks. : ***Claws.*** Tekeli-li makes one attack with her claws. : ***Bite (Costs 2 Actions).*** Tekeli-li makes one bite attack. ### Mythic Actions If Tekeli-li's Ancient Frenzy trait is active, it can use the options below as legendary actions. : ***Misty Assault.*** Tekeli-li mgically teleports anywhere it can see within 30ft and makes a bite attack against one creature in range. It has advantage on the attack unless the target cannot be suprised. : ***Tear to Shreds (Costs 2 actions)*** Tekeli-li makes a claw attack to one creature within range, if it hits it can make the attack again as a free action. }}