```metadata
title: 'VGTV | Playable Species: Wildhost'
description: ''
tags: []
systems:
- 5e
renderer: V3
theme: 5ePHB
```
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{{species
In all my years of exploration, i have only met a handful of wildhosts. Whether that is because they are a rather reclusive species or because there's so few of them, I couldn't tell you. All I know is that a wildhost never leaves the woods from which it was born without good reason to do so, and seeing them in the settlements of man usually means something is very, very wrong with the nearby forests.
}}
{{signature
--Valka Valkanen
}}
:
Wildhosts are animate verdure, trees and other vegetation imbued with the gifts of sentience and locomotion.
### Mystical Origins
The exact origin of wildhosts remain a mystery yet unsolved, although popular belief amonst Vleuric naturalists dictate that the first wildhosts came to be when ancient trees imbibed remnants of primordial,
\column
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wild magic, back when those remnants were far more common an occurence than they are nowadays. Some naturalists theorize that wildhosts are the result of the attempts of ancient druidic orders to create guardians of nature to aid them in safeguarding their forests.
### Far From the Tree
Wildhosts, aside from resembling trees and treelike vegetation, have vastly different physiologies, which mainly seem to stem from the woodlands that they are born from. A wildhost whose origin can be traced back to a deciduous forest might share traits with oak- or birch trees, while wildhosts from more frigid regions of Vleurland more commonly resemble pine trees or juniper bushes.
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1
}}
\page
### Bad Omen
Superstition has it that seeing a wildhost is a bad omen- often being linked to disasters such as crop failure or forest fires. The reason for assumption is that wildhosts are, normally, an exceptionally reclusive species, spending most if not all of their lifetimes within the boundaries of their forests. Only if a serious threat is looming over their woodlands do wildhosts wander into civilization.
### Branching Out
Wildhosts that are, for whatever reason, unable or unwilling to return to their forests after interacting with civilization, show a remarkable ability to pick up on common customs & social norms. A wildhost that only recently came into contact with humans, dwarves, elves, or another humanoid species may initially be somewhat awkward to interact with, as certain concepts such as property or currency are alien to them, but most if not all wildhosts have no issues with picking up these concepts and adjusting to them.
### Wildhost Names
Wildhosts are unfamiliar with the concept of names until introduced to them by others. As such, they do not have a name until one is given to them. This name often refers to the place they came from, a characterising limb, or a certain mannerism they posess.
:
**Treant Names:** Bramblefoot, Thicketfinger, Shrubtoe, Grover, Barkarm, Fellhand, Muirfoot, Heathbeard.
### Wildhost Mannerisms
Due to the unorthodox way in which wildhosts are brought into the world, many wildhosts display an odd personality or two.
##### Wildhost Mannerisms
|1d6 | Mannerism |
|:-:|:-----|
|1 | You prefer to spend rainy days outside. |
|2 | You have an intense fear of fire. |
|3 | You are fascinated with small birds and rodents. |
|4 | You are wary around anyone who bears an axe. |
|5 | You never act out of haste. |
|6 | You feel uneasy around structures made out of wood. |
\column
### Wildhost Traits
**Creature Type**: Plant
**Size**: Medium (about 5-9 feet tall, depending on ancestry)
**Speed**: 30 feet
#### Taproot
Rather than eating and drinking, wildhosts prefer to procure sustance by drawing nutrients from the ground.
**Dig In**. When you take a Long Rest, you can choose to spend six hours in direct contact with fertile soil in an inactive state, rather than sleeping, during which you retain consciousness. If you do so, you can forego the need to eat, drink, or sleep.
**Mycelium**. During a Long Rest, while in direct contact with the ground as per *Dig In*, you can telepathically communicate with vegetation within a 30-foot Radius of you in a limited manner. The vegetation within the Emanation understands the meaning of your words, but can only respond in simple concepts and ideas. While telepathically communicating with nearby vegetation, you gain a bonus to your Passive Perception equal to your Proficiency Bonus, and you cannot be surprised.
**Slow Metabolism**. Once you complete a Long Rest as per *Dig In's* conditions, you can stave off Exhaustion resulting from Malnutrition or Dehydration for a number of consecutive days equal to your Constitution modifier (minimum of 1).
#### Wood for the Trees
You can attempt to Hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
#### Lineage
The species of plant a wildhost is born from determines its lineage. Choose between the Treant and Dryad; each option grants abilities unique to that lineage.
### Wildhost Lineages
Wildhosts' physiologies can be divided into
two distinct categories: treants and dryads.
Choose one- your choice grants you
benefits unique to that option.
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\page
#### {{width:90px}} Dryad
{{width:90px}} Dryads are by far the most *human* of
{{width:70px}} the wildhosts. Their anatomy is
{{width:50px}} structurally identical to that of humanoids,
{{width:30px}} and they mingle with them much more frequently than treants. Dryads are even known to cohabitate with druids on a select few occasions.
As a dryad, you gain the following benefits:
**Tree Step**. While within 5 feet of a living tree, you can use a Bonus Action to magically step into it, provided your Speed isn't 0. You then emerge either from a different point near that same tree or a different living tree within 60 feet of the first one, reappearing in an unoccupied space within 5 feet of it. To qualify for this feature, a tree must be at least one size larger than you.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
**Arcane Nature**.
You learn a cantrip of your choice, and a level 1 spell when you reach level 3, both from the Druid spell list. You always have that spell prepared, and you can cast it once without expending a spell slot. You
regain the ability to do so again when you finish a
Long Rest. You can also cast the spell using spell
slots as normal.
Intelligence, Wisdom, or Charisma is your
spellcasting ability for the spells you cast with
this trait (choose the ability when you select
this lineage).
\column
#### Treant
Treants resemble trees more than they do humanoids- their sometimes uncanny physiology might not match that of a humanoid's entirely, but there is more to treants than meets the eye; they are immensely patient, empathetic creatures. For example, small wildlife such as birds or rodents sometimes nest in a treant's crevices. In such cases, a treant might refer to these tenants as friends, rather than nuisances. You enjoy the following benefits:
**Skin of Bark**. Your skin is made of thick, resilient bark. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
**Strong Limbs**. You count as one size larger when determining your carrying capacity. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal
**Sturdy as an Oak**. When you make a Strength (Athletics) check or Strength saving throw, you can roll a 1d4 and add the result to the roll. You must choose whether or not to do so before the roll's result is declared.
{{width:60px}} You can use this feature a number of
{{width:75px}}times equal to your Proficiency Bonus, and
{{width:55px}}you regain all expended uses when you finish
{{width:165px}}a Long Rest.
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{{wide
## {{font-size:3em,{{width:285px}} Credits}}
}}
{{credits2,wide
{{width:300px}} **PAGE 1:**
Verdant Force by Victor Titov via
{{width:360px}}[Artstation.com](https://www.artstation.com/artwork/XqDxY)
{{width:300px}} **PAGE 3:** Forest Dryade by Ramza Ardyputra via
{{width:360px}}[Artstation.com](https://www.artstation.com/artwork/lVe3vz)
{{width:300px}} **PAGE 4:** Tree by Riccardo Pagni via
{{width:360px}}[www.riccardopagniart.com/](https://www.riccardopagniart.com/)
:
{{width:320px}}The contents of this document is unofficial Fan
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:
{{width:365px}}Created by The Goosequill. You can
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{{width:365px}}[www.reddit.com/user/TheGooseQuill](https://www.reddit.com/user/TheGooseQuill)
{{width:370px}}[www.thegoosequill.com/](https://www.thegoosequill.com/)
}}
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