```metadata title: Criminalist Hunter-Nin description: >- Some Hunter-Nin excel at reading body language and searching for clues. Followers of this creed are taught by Uchiha, Kuru, and Tsuchigumo to read their enemies with perfect precision. Doing this allows you to take them down in the most efficient way possible. tags: [] systems: [] renderer: legacy theme: 5ePHB ``` ```css /*Title Cover*/ .phb#p1 h1, .phb#p1 h5 {font-family: 'Merriweather'; text-align:center; color:white; column-span: all; font-size:75px } .phb#p1 h5 { margin-top: 130%; } .phb#p1 h1 {\-webkit-text-stroke:3px black;} /*Statblocks*/ .phb hr + blockquote p, .phb hr + blockquote li, .phb hr + blockquote table{font-size:12px; } .phb table tbody tr:nth-child(odd) { background-color: #c8d9d8; background-blend-mode: luminosity; } .phb blockquote { background-color: #f2f2f2; background-blend-mode:luminosity; } .phb hr+blockquote { background-color: white; } .phb hr+blockquote { background-color: #f2f2f2; border-image-source:url(https://media.discordapp.net/attachments/310627186749210625/927762414412369970/Test5.png); border-image-slice:230 230 230 230; border-image-width:180px; border-image-outset:20px 15px 21px 15px; } ```






















# Criminalist Hunter-Nin \page ## Criminalist Some Hunter-Nin excel at reading body language and searching for clues. Followers of this creed are taught by Uchiha, Kuru, and Tsuchigumo to read their enemies with perfect precision. Doing this allows you to take them down in the most efficient way possible. ### Analysis Proficiency When you choose this Creed at 3rd level, you gain proficiency in Insight and Acrobatics, you can use either of the afformention skills with Dexterity or Wisdom by reading the body language of those subjected to your gaze.
Also, you have trained with those who have the greatest eyes, including the Uchiha, Kuru, and Tsuchigumo. While others learn their voice in adolescence, you were always taught to use your eyes, people may speak lies, but the body can never hide the truth. You learn the **Detect Intent** Genjutsu, and can cast it for free when you roll initiative against the enemy you mark as your Primary Target. If cast in this way, the jutsu doesn't require hand signs or concentration and the range is changed to 120 feet. You may use Insight (Dexterity) in place of Illusions when casting this jutsu.
Additionally, when you successfully use **Detect Intent** on a creature, you gain an additional piece of information based on the **Psycho Analysis** technique table. Select one of the following techniques to increase your jutsu with, You can switch your **Psycho Analysis** Technique when you complete a rest of any type. You can select a second technique when you reach 10th level; ``` ``` ##### Psycho Analysis Technique Table | Analysis Technique | Effect | |:----:|:-------------| | Hand Motions | When you successfully cast **Detect Intent** you know the first classification of jutsu they'll cast on their next turn.| | Choice of Speech | When you successfully cast **Detect Intent** you learn their lowest Mental ability score. If tied, DM chooses. | | Posture | When you successfully cast **Detect Intent** you learn their Armor Class.| | Labored Breathing| When you successfully cast **Detect Intent** you learn their lowest Physical ability score. If tied, DM chooses.| | Facial Expressions | When you successfully cast **Detect Intent** you learn if they want to fight, or they're being forced to fight. | | Exhibited Efficiency| When you successfully cast **Detect Intent** you learn if they're being effected by any jutsu that would buff them. | | Social Mask | When you successfully cast **Detect Intent** the creature has Disadvantage on all Charisma based checks towards you. | | Pathological Liar | When you successfully cast **Detect Intent** for the next minute you know if they're lying or fabricating the truth. | | Stiff Motions | When you successfully cast **Detect Intent** you deduce if they are suffering from an injury or a recently traumatic event.| ### Adaptive Fighting Style Also at 3rd level, you're always prepared for your enemies to fight in ways you don't expect, and hit them right back. Your unarmed damage die becomes 1d6 and counts as chakra enhanced, this becomes a d8 at 7th level and a d10 at 14th. Also, if a creature teleports out of your reach, or uses a feature that would stop you from taking an attack of opportunity you may still make one, for all unarmed attacks of opportunity increase your damage die by 1 step (1d4>1d6>1d8>1d10>1d12)
Additionally, you gain exclusive access to the **Criminal Analysis** Exploit. This does not count against your Exploit Limit. #### Criminal Analysis **Skill**: Insight
**Requirements**: Criminalist Subclass
This Exploit has two situations it can work. Combat and Social. In both you read the body language of your target to strike at their vulnerable points. Be that their stance or pride. - **Combat:** When in combat with your Primary Target, you can make an Insight (Dexterity) check vs their passive Martial Arts. On a success, you read their body language and fighting style. Increase your unarmed attacks damage die by 1 against that target for one minute, or until you fall unconscious, or they die. - **Social:** In a social situation, make an Insight (Dexterity) check vs a targets passive Deception. On a success you learn their occupation, social standing, and if their name has any importance in the land you're in. \page ### Combat Inquisitiveness At 7th level, at this stage you can see the shallowest breath or the tiniest twitch of someones arms as they prepare for a strike. As a Bonus Action, choose on creature within 30 feet of you. Roll an Insight (Dexterity) vs their passive Martial Arts. On a success, if they're in a Stance you immediately gain the benefits of said stance. Your unarmed damage die becomes equal to the creatures unarmed damage die if yours is lower.
Additionally if they're not gaining the benefit of a Stance, allies may treat their AC as 2 lower for the first attack each turn that targets this creature until the beginning of your next turn. (This AC reduction does not stack.)
You gain the benefit of the stance for one minute or until you end it as a bonus action. ### Prying Socialite Also at 7th level, by reading someones body language, the way the speak, what words they use, what company they keep. You learn the exact buttons to press to get them to reveal everything to you. By spending at least 10 minutes talking to someone outside of combat, you learn a few things, their name, their general financial situation, what close relationships they have, what nature releases they can use (if any), and one of the three **unique** traits listed below. (You pick.) - You may learn, their preferred jutsu classification. (Gen, Nin, Tai, Buki.) - You learn what their most powerful jutsu is. - You learn if they are affiliated to any illegal groups. ``` ``` **A/N:** This subclass took inspiration from [Vengeance Hunter-Nin](https://drive.google.com/file/d/1yOwfNR52XRLh_edVV-IZc4IUWWQMO81k/view?usp=sharing) by Blasteroid. Check it out as well!






















### Intuitive Combatant Starting at 10th level, you can focus all of your attention on a single target in front of you. Becoming acutely aware of every single movement, breath, and action they *could* take against you. As an action, you may designate a target within 30 feet of you as your ***Full Focus Target***, for one minute, or until you are knocked unconscious, the creature who is targeted in this way have disadavantage on attack rolls against any creature other than you, whenever they attempt to hit you with an attack from a weapon or jutsu, or force you to make a saving throw you gain a special reaction to either, ***Read The Enemy*** if it's a saving throw or make an ***Attack of Opportunity*** if they are within your weapons range.
You can react this way up to an amount equal to your Dexterity modifier per round.
You may use this feature a number of times equal to your Dexterity Modifier per long rest. ### Analytical Mind Also at 10th level, repition and memory games are the path to always having a plan at the first sign of trouble.
When you walk into a building for the first time, make a Insight (Dexterity) check against a DC of 8 + your level. On a success you perfectly memorize the layout of the entire building and all of the faces you see inside.
When you succeed this check, you may choose one unique trait listed from your **Prying Socialite** feature and apply it to all creatures you see. You can hold all of this information for up to an amount of hours equal to your Intelligence modifier before you forget it.
You may use this feature an amount of times equal to your Intelligence Modfier per rest, any attempts to use this feature after you run out of uses will result in one rank of ***Dazzled*** as your mind is filled with sensory overload, this rank lasts until you take a rest. \page ### The Right Thing to Say Beginning at 14th level, stances, words, actions, details, people are easy to read. You've reached the pinnacle of reading body language in social situations. To the point you can convince someone of almost anything. When you've spoken to someone for at least 1 minute outside of combat or a hostile situation, you can fully convince them using vocal pressure points to make them believe you have their best interests at heart. For one hour after you use this feature, the target has 5 ranks of **Charmed** against you, ignoring immunity. Which is unable to be cleared by any person except the person who is charmed for the duration. You may charm a creature in this once per long rest.
You cannot use this feature against someone who holds hostility towards you in any fashion, knowing or otherwise. ### Veritable Weak Point At 17th level, memorizing styles, fighting, punches, kicks, tactics, all of it packed into your brain to destroy a singular target. When you designate an enemy as your **Full Focus Target** from your **Intuitive Combatant** feature. You know all of their, resistances, immunities, vulnerabilities, how many stances they know, and become aware of up to two offensive jutsu, and two defensive style jutsu they know. (DM's discretion)
Additonally, you gain a special reaction called a **Prediction** you may use this **Prediction** to dodge an attack roll, or automatically succeed a saving throw that your **Full Focus Target** uses, when you use this feature to pass a save, you suffer no effects, you can decide to use **Prediction** before or after you roll your save. You may use this a number of times equal to your Dexterity Modifier, per long rest.