```metadata title: 'The Sun God: Amon' description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` ```css ``` ![background image](https://fearandhunger.wiki.gg/images/0/09/Artwork6.png){position:absolute,bottom:0,right:0,height:106%} ![homebrew mug](https://fearandhunger.wiki.gg/images/0/09/Book_enlightment.png) {position:absolute,top:50px,right:31px,width:550px} {{imageMaskEdge7,--offset:40%,--rotation:175 ![](https://fearandhunger.wiki.gg/images/0/09/Artwork6.png){position:absolute,bottom:0,right:0,height:100%} }} {{imageMaskEdge7,--offset:11%,--rotation:264 ![](https://fearandhunger.wiki.gg/images/0/09/Artwork6.png){position:absolute,bottom:0,right:0,height:100%} }} {{imageMaskEdge7,--offset:15%,--rotation:100 ![](https://fearandhunger.wiki.gg/images/0/09/Artwork6.png){position:absolute,bottom:0,right:0,height:100%} }} ::::::::::::::::::::::::::::::::::::::::::::::::::::::: {{monster,frame,wide ## Amon *Gargantuan Aberration, Neutral* ___ **Armor Class** :: 23 (Natural Armor) **Hit Points** :: 315 (18d20+126) **Speed** :: 60ft., 120 ft. fly (hover) ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |22 (+6)|22 (+6)|24 (+7)|30 (+10)|30 (+10)|27 (+8)| ___ **Saves** :: Int +17, Wis+ 17, Cha +15 **Skills** :: Perception +17 **Damage Resistances** :: Cold, Psychic, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks **Damage Immunities** :: Fire, Radiant **Condition Immunities** :: blinded, charmed, exhaustion, frightened, incapacitated **Senses** :: truesight 1200 ft., passive Perception 24 **Languages** :: all, telepathy 120 ft. **Challenge** :: 26 (90,000 XP) ___ ***Legendary Resistance (3/day).*** If Amon fails a saving throw, she can choose to succeed instead. : ***Magic Resistance.*** Amon has advantage on saving throws against spells and other magical effects. : ***Lifegiving Light.*** Amon regains 20 hp at the start of its turn if he is in direct sunlight. : ***Overwhelming Brilliance.*** Amon exudes a halo of bright light in a 120 ft. radius, and a further 120 ft. of dim light. When a creature that can see Amon starts its turn within 30 ft. of him, they take 22 (4d10) fire damage and must make a DC 17 Constitution saving throw or be blinded until the end of their turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Amons's Blinding Brilliance for the next 24 hours. : ***Innate Spellcasting.*** Amon's spellcasting ability is Charisma (+ 15, spell save DC 23). Amon can innately cast the following spells, requiring no material components: * At will: Awaken, Calm Emotions, Command, Dawn, Gate Seal (as an action), Guiding bolt (9d6), Hallow, Zone of Truth * 3/Day each: Banishment, Flame Strike, Teleport, Sunbeam, Wall of Light, * 1/Day: Divine Word, Imprisonment, Prismatic Spray, Sunburst, Hallow (as an action) ### Actions ***Enlighten.*** Amon reveals a glimpse of all knowledge to a creature it can see within 120 feet of itself. The target must succeed on a DC 23 Intelligence saving throw or take 67 (15d8) Psychic damage and be paralyzed until the end of its next turn, after which the target is immune to Enlightenment for 24 hours. On a succesful save a creature takes half as much damage and is not paralyzed. : ***Edict of the Sun.*** Amon chooses a point within 90 ft. Each creature within 30 ft. of it must make a DC 23 Constitution saving throw or take 45 (10d8) force damage and have each spell of 5th level or lower on the creature end. On a succesful save a creature takes half as much damage. : ***Supreme Authority (Recharge 5-6).*** Amon chooses up to three creatures he can see within 120 feet of him. Each target must succeed on a DC 23 Charisma saving throw or Amon chooses an action for that target: Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, or Use an Object. The affected target can't take that action for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A target that succeeds on the saving throw becomes immune to Amon's Supreme Authority for 24 hours. ### Legendary actions (3 Actions) ***Sunrise (Costs 3 Actions).*** Amon casts one of his 1/Day spells : ***Solar Zenith (Costs 2 Actions).*** Amon casts one of his 3/Day spells : ***Sunset.*** Amon casts one of his At Will spells : ***Cross the Sky.*** Amon moves up to half his speed. }} \page ![homebrew mug](https://i.imgur.com/EkmCupL.png) {position:absolute,top:5px,right:430px,width:70px} {{imageMaskEdge8,--offset:-21%,--rotation:266 ![homebrew mug](https://fearandhunger.wiki.gg/images/0/09/Book_enlightment.png) {position:absolute,top:650px,right:451px,width:550px} }} ### Piety #### EARNING AND LOSING PIETY Gaining Piety * Praying to Amon in a ritual circle, or a site holy to him (Once per circle or site) * Punishing those who disrupt the social order * Following an order given by one of your lawful superiors. * Having proficiency in any one of the following skills: Arcana, History, Nature, Religion, Animal Handling, Medicine, or Survival. * Engraving the symbol of The Amon upon your face (+3) * Crushing an unlawful uprising or rebellion (+3) * Having Expertise in any one of the following skills: Arcana, History, Nature, Religion, Animal Handling, Medicine, or Survival. (+3) * Bringing light to the lightless places of the world (such as the underdark, or the bottom of the ocean) (+3) * Reading a Book of Enlightenment (+5) * Dicovering knowlegde which shatters your worldview (+5) * Making knowlegde which shatters your worldview widely available to the public (+10) Losing Piety * Violating social norms * Taking three long rests without seeing the sun. * Refusing an opportunity to learn * Violiating the Law (-3) * Shunning the civilized world, living apart from others. (-5) * Attempting to depose the lawful rulers of a nation (-10) * Destroying knowlegde which shatters your worldview (-25) \column #### Amon's devotee *Requirements: level 1, Piety +3* : You learn the *Light* cantrip, and you can cast *Command* with this trait, requiring no material components. You can cast this spell in this way a number of times equal to you casting stat modifier. You regain all expended uses when you finish a long rest. Choose one spellcasting modifier: Constitution, Intelligence, Wisdom, Charisma. This is your spellcasting modifier for this spell, and any future spells granted by gaining more piety with Amon #### Amon's votary *Requirements: level 5, Piety +10* : You gain resistance to fire and radiant damage, and have advantage on saving throws against being blinded. #### Amon's disciple *Requirements: level 11, Piety +25* : You can cast *Dawn* with this trait, requiring no material components. Once you cast the spell in this way, you can not do so again until you finish a long rest.dawn #### Champion of Amon *Requirements: level 15, Piety +50* Amon grants you a sliver of sunlight, his divine authority. The next time you are outside at dawn, *The spear of Amon* materializes in your hands, and you may attune to it immediately. When any ability or spell granted by the spear requires a saving throw, it uses the same spellcasting ability as spells granted by your piety with Amon \page #### The spear of Amon *Weapon (Spear), Legendary (requires attunement by a creature dedicated to Amon)* : The spear of Amon is a shaft of solidified sunlight, said to be a symbol of divine authority. The last known wielder of the spear was the Heartless One. : **Spear of the Sun.** This spear grants a +2 bonus to attack and damage rolls made with it. When you hit with an attack using this spear, the target takes an extra 1d8 radiant damage. : **Luminous.** The spear's luminous haft sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight. : **Spells.** While holding the spear, you can cast the *daylight* spell at will, as well as the *sunbeam* and *sunburst* spells. Once a spell has been cast, it can't be cast again until the next dawn. : **Celestial warrior.** On your turn when you take the attack action, you may replace a single weapon attack with one of the following abilities. Each ability may be used a number of times equal to your proficiency bonus. You regain all uses at the next dawn. : * ***Curse of Light.*** A creature of your choice within 120 ft. must make a Wisdom saving throw or take 13 (2d12) radiant damage and become cursed. While cursed in this way a creature is unable to see anything further than 30 feet away, instead only seeing blinding white beyond. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success : * ***Pillar of Light.*** A column of divine light roars down from the heavens on a point within 120 ft. of you. Each creature within a 20-foot radius, 40-foot-high cylinder centered on that point must make a Constitution saving throw. A creature takes 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one. : {{imageMaskEdge1,--offset:12%,--rotation:223 ![](https://fearandhunger.wiki.gg/images/0/09/Artwork6.png){position:absolute,top:-10px,right:-451px,width:2430px} }} {{imageMaskEdge1,--offset:-01%,--rotation:136 ![homebrew mug](https://i.imgur.com/xB4g0xW.png) {position:absolute,top:50px,right:-51px,width:250px} }} {{imageMaskEdge7,--offset:-21%,--rotation:0 ![homebrew mug](https://i.imgur.com/xB4g0xW.png) {position:absolute,top:-20px,right:-33px,width:250px} }} {{imageMaskEdge7,--offset:-21%,--rotation:0 ![homebrew mug](https://i.imgur.com/xB4g0xW.png) {position:absolute,top:-20px,right:-33px,width:250px} }} {{imageMaskEdge7,--offset:-10%,--rotation:0 ![homebrew mug](https://i.imgur.com/xB4g0xW.png) {position:absolute,top:50px,right:-50px,width:250px} }}