```metadata title: 'Ally: Factol Hashkar' description: Created by Claude.ai tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` {{monster,frame,wide ## Factol Mortimer Hashkar *Medium humanoid (human), lawful neutral* ___ **Armor Class:** 12 (15 with mage armor) **Hit Points:** 136 (17d8 + 51) **Speed:** 30 ft. ___ |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |10 (+0)|14 (+2)|16 (+3)|18 (+4)|20 (+5)|11 (+0)| ___ **Saving Throws:** Int +9, Wis +10 **Skills:** Arcana +9, History +9, Religion +9 **Senses:** passive Perception 15 **Languages:** Common, Abyssal, Infernal, Celestial **Challenge:** 12 (8,400 XP) ___ ### Actions ***Warhammer.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 1d8 + 3 bludgeoning damage. : ### Reactions ***Shield of Faith.*** As a reaction when attacked, Hashkar grants himself +2 AC until the start of his next turn. : ### Spellcasting Hashkar is a 17th level spellcaster. He has 9 levels in Cleric and 8 levels in Wizard. His spellcasting abilities are Wisdom (spell save DC 17, +9 to hit with cleric spells) and Intelligence (spell save DC 17, +9 to hit with wizard spells). He has the following spells prepared: **Cleric Spells Prepared:** - Cantrips (at will): *guidance, light, sacred flame, thaumaturgy* - 1st Level (4 slots): *bless, command, shield of faith, guiding bolt* - 2nd Level (3 slots): *spiritual weapon, lesser restoration, spiritual guardians* - 3rd Level (3 slots): *dispel magic, mass healing word, revivify* - 4th Level (3 slots): *banishment, guardian of faith, locate creature* - 5th Level (2 slots): *flame strike, raise dead* **Wizard Spells Prepared:** - Cantrips (at will): *fire bolt, mage hand, prestidigitation* - 1st Level (4 slots): *detect magic, mage armor, magic missile* - 2nd Level (3 slots): *misty step, suggestion* - 3rd Level (3 slots): *counterspell, fly, lightning bolt* - 4th Level (3 slots): *dimension door, greater invisibility* }} In his youth, the ambitious Mortimer Hashkar sought adventure across the planes as a mercenary spellcaster, fighting in the Blood War and inter-faction squabbles. But the horrors he witnessed left him cynical and weary. Seeking purpose, Hashkar devoted himself to the Dustmen's cause - ensuring proper rites for the dead after his own parents were left to rot. His skill and compassion saw him rise to become Factol. Hashkar saw a kindred soul in T'pia when they arrived in Sigil. He welcomed the opportunity to discuss matters of philosophy and mortality with the introspective thri-kreen over long evenings of tarbean tea, leaving faction politics aside. In T'pia, Hashkar found someone who intimately understood his principles of respecting life's endings as part of a natural cycle. Their insights on different cultures broadened his perspective. He hopes T'pia's quest to restore Athas succeeds, realizing that promoting understanding benefits all.