```metadata title: Wall of Skeletons description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` #### Wall of Skeletons *6th level Necromancy* **Casting Time:** :: 1 Acton. **Range:** :: 30ft. **Components:** :: Verbal, Material (a Brick made of Bone) **Duration:** :: Concentration up to 10 Minutes. **Classes:** :: Cleric, Warlock, Wizard You summon a wall of moaning, congealed, and aggravated flailing skeletons. The wall appears within range on an unoccupied solid surface and lasts for the duration. You choose to make the wall up to 30 feet long, 20 feet high, and 5 feet thick. The wall blocks line of sight. : The wall has 12 AC, 10 Strength, 14 Dexterity, 15 Constitution, and Immunity to Poison. Each 5-foot-by-5-foot segment of the wall has 30 hit points. : As a bonus action on your turn, you can move the wall up to 5 feet, and make a melee spell attack against each creature of your choice within 5 feet of the wall. On a hit, the target takes damage equal to 3d8 + your spellcasting ability modifier. : At the start of each of your turns, if any segment of the wall has taken damage or been destroyed, new skeletons rise to take their place, bringing that segment of the wall to 10 Hit Points, and regains 10 hit points at the start of each turn beyond that one if there is at least 1 segment left with any HP. If multiple segments are damaged or destroyed, only 1 segment can regain hit points in this way, chosen by the caster. : Each segment of this wall cannot heal by any other means, and cannot gain temporary hit points. If there are no segments left, this spell ends. : **At Higher Levels.** : When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for every slot above 6th.