```metadata title: Banneret description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` ## Banneret Bannerets are brave knights who are always the first to go against their enemies, for they bear the symbol of their allies' hope as the battle goes on, rallying them to push forward even in the most dire of situations, like the guiding beacon of hope amongst the field of chaos and impending death. ### Rallying Cry At 3rd level, you learn how to rally your allies to fight past their injuries. : When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to 1d10 + your fighter level. ### Hoist The Banner At 3rd level, by using an Action you can raise a Banner within the battlefield, You may choose to hold it or choose to plant it to the ground. You and any allied creature within 10 feet of the banner gains advantage on Strength saving throws, and may add your Charisma Modifier to one weapon attack roll once per turn. : Any allied creature may choose to use a bonus action to pick up or plant the banner. Regardless of who holds up the banner, their movement speed is reduced by 10 feet and they must have it held in one hand. : This ability stays active even if you are unconscious but only if the banner is planted, and it ends immediately when an enemy uses an attack to take down an unmanned Banner. : If a creature carrying a Banner takes damage, they must make a Constitution Saving Throw as if Concentrating on a spell, the ability ends on a failed save. ### Royal Envoy You're a Banneret Knight who has survived the harsh reality and brutality of the frontlines in war, your words now carry a sense of authority and weight due to the respect (some) people may have due to your experiences : At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. : Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature. \column ### Inspiring Surge Starting at 10th level, when you use your Action Surge feature you may also choose one ally affected by your banner. They gain an additional action on their next turn, provided that it can see or hear you. ### Reactive Bulwark Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you use your Indomitable feature, and an ally affected by your Banner is forced to make a Saving Throw and fail, you may have them reroll the saving throw. They must take the second result. They must be able to see or hear you to gain this benefit. Alternatively, you can still use this feature and grant them the use of your Indomitable feature even if you succeed the save, in which case you do not need to reroll. ### Banner of Hope Starting at 18th Level, Your experiences and feats are now widely known and your allies can rest easy with you on their side. Hoist The Banner has its range increased to 30 feet regardless of who wields it or if planted. In addition, it now also grants Allies within range advantage against Death Saving Throws while the Banner is in your hands. The Banner now no longer reduces speed when carried.