# Silenced Domain Things lurk in the woods. They said the old traditions died a sleepy, natural death, abandoned as the world spun on. They lied. The old ways were murdered, and the ones giving its eulogies have its blood on their hands. The dispossessed, the silenced, the unacknowledged, the unavenged - there are people who the world will never mourn, cries that no one will ever hear. The silenced need a voice. You must give them one. ### Domain Spells You gain domain spells at the cleric levels listed. ##### Silence Spells | Cleric Level | Spells | |:----:|:-------------| | 1st | *disguise self, dissonant whispers* | | 3rd | *pass without trace, silence* | | 5th | *nondetection, speak with dead* | | 7th | *arcane eye, greater invisibility* | | 9th | *mislead, scrying* | ### Bonus Proficiencies At first level, you learn how to ferret out secrets and expose the hidden. You gain proficiency in thieves' tools and two of the following skills: Perception, Investigation, Insight, or Stealth. Your proficiency bonus is doubled for the chosen ability scores. ### Channel Divinity: Piercing Gaze At 2nd level, you can use your Channel Divinity to shed light on those who seek to obscure themselves. As an action, you touch one creature. The creature gains truesight for one minute. You must concentrate on maintaining the truesight as if you were concentrating on a spell. ### Work From the Shadows Starting at 6th level, you can Hide as a bonus action on your turn. In addition, you gain darkvision out to 60 feet if you don't already have it. ### Divine Strike At 8th level, you gain the ability to infuse yor weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8. ``` ``` ### I Have No Mouth Starting at 17th level, your voice is joined by every voice that has cried out unheard into silence. When you deal psychic damage, the target has disadvantage on all ability checks and attack rolls until the end of its next turn as it is haraunged by the voices of the unavenged.
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Concept © Dimension 20