```metadata title: Fate Domain description: Cleric subclass focused on support and percieving dangers. tags: '' systems: - 5e renderer: legacy ``` ```css /*=======--- Example CSS styling ---=======*/ /* Any CSS here will apply to your document! */ ``` # Fate Domain Seers, oracles and mentors, clerics of the fate domain are blessed (or cursed) to recognise the signs and omens of things to come. Whether through spellcasting, ancient texts or tea readings, these people look for long lost prophecies and dedicate their lifes to ensuring they play out or are prevented. They also understand the malleability of fate and are more than content to forge destinies of their own, or lead other heroes to glory. After all, the best legends are those yet to be written.
Deites of the fate domain include Hoar, Raven Queen, Jergal, Kelemvor, Tyche and Savras.
| Cleric Level | Features | |:----:|:-------------| | 1st | Bonus Cantrip, Mend Fate | | 2nd | Channel Divinity: Bend Fate | | 6th | Prophetic Dreams | | 8th | Potent Spellcasting | | 17th | The Oracle |
### Domain Spells You gain domain spells at the cleric levels listed in the Fate Domain Spells table. See the Divine Domain class feature for how domain spells work. ##### Fate Domain Spells | Cleric Level | Spells | |:----:|:-------------| | 1st | *identify*, *detect evil and good* | | 3rd | *augury*, *see invisibility* | | 5th | *clairvoyance*, *counterspell* | | 7th | *private sanctum*, *locate creature* | | 9th | *commune*, *contact other plane* | ### Bonus Cantrip When you choose this domain at 1st level, you gain the *guidance* cantrip if you don’t already know it. ### Mend Fate At 1st level, you can implore your deity to stabilize the flow of fate.
Whenever an enemy within 30ft of you has advantage on their attack roll or saving throw, you can use your reaction to negate advantage on that roll. Alternatively, whenever an ally within 30ft of you has disadvantage on their attack roll or saving throw, you can use your reaction to negate disadvantage on that roll.
Regardless which option you choose, you can use this ability number of times equal to 1 + your Wisdom modifier (minimum of 1). You regain all expended uses when you finish a long rest.




















### Channel Divinity: Bend Fate Starting at 2nd level, you can use your Channel Divinity to momentarily change destiny. Whenever an enemy within 30ft of you starts their turn, you can use your Channel Divinity as a reaction to impose disadvantage on every attack roll, ability check and saving throw this creature makes during this turn. ### Prophetic Dreams Beginning at 6th level, whenever you finish a long rest you can cast the *divination* spell without spending a spell slot and without material components. Once you use this ability you cannot use it again for the next 24 hours. ### Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. ### The Oracle At 17th level, you gain ultimate understanding of destiny and can weave through any dangers the world throws at you.
If any attack roll targeting you has advantage, it automatically looses that advantage and becomes a regular attack roll.
Additionally, if you have disadvantage on any saving throw, you automatically loose that disadvantage.

##### Credits: Written by: Pablito
Artwork by: Pierre Droal (https://www.artstation.com/pierredroal)
Homebrew resources by: Jared Ondricek (/u/flamableconcrete) (https://imgur.com/a/OZt2m)