# D&D 5e Homebrew Feats:
### Specialist in Magical Objects You are fascinated by magical objects and ancient artifacts, for being so studious, you get the following benefits: - Increase your Intelligence score by 1, up to a maximum of 20 - You have advantage in Intelligence (History) tests related to Magical Objects. - You can spend 24 hour studying (with pause or not) a Magical Object of your choice, you must have at least one font of information about it to make your research. At the end, you know the same amount of information as if you had use the Identify spell. ### Pacifist You have improved your knockout blows without causing fatal damage to them, moreover, you are naturally good at resolving conflicts: - Whenever you knock out a target at 0 life points, you can choose to leave it stabilized. - You can add your proficiency bonus by performing a wisdom test (medicine) to stabilize a creature, if you are already proficient with this skill, you can add double - You have the advantage in persuasion tests to convince a creature to stop fighting or convince it not to start a battle. ### Supernatural Presence You're naturally macabre, something always seems a little off when you're around: - Increase your Charisma value by 1, up to a maximum of 20 - You can try to scare a creature as a bonus action. The target must perform a CD Wisdom Test equal to 8 + proficiency bonus + your Charisma Modifier. On a failure the creature is Frightened plus have disavantage in Wisdom (Insight) checks against you. The creature can perform a Wisdom test to get rid of the effect on it's turn. ### Vigilant Accustomed to this task, you have a very sharp perception, receiving the following benefits: - You can't fall asleep during a watch, and you gain +5 to your passive perception. - You gain proficiecy with the perception skill, if you already have it you double your proficiency bonus to your rolls with that skills. - When you are surprised, you can perform an attack to a creature in range as a reaction of your turn