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title: Wild Shape Template
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- 5e
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# Wild Shape Templates
- Fan Content Version
{{toc
# Contents
- #### [{{ Wild Shape Templates}}{{ 1}}](#p3)
- #### [{{ Lunar Forms}}{{ 2}}](#p4)
- #### [{{ Lunar Form Templates}}{{ 4}}](#p6)
}}
**Writer/Designer:** Therin a'Ghaleon
*Wild Shape Templates* by Therin Creative is compiled using Homebrewery (homebrewery.naturalcrit.com)
This document is available via Dungeon Masters Guild, but its content is available for use under the Fan Content Policy for non-commercial use. Otherwise, usage must adhere to the Dungeon Masters Guild policy and license.
*Wild Shape Templates - Fan Content Version* is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
\column
## Forward
The material in this supplement is a gift it to the community. For years players and DMs has sought more scalability and options for the Wild Shape feature, often lamenting the lack of CR 3 and higher beast options. Given that Wizards of the Coast has pulled back on introducing Wild Shape templates but is retaining the CR breakdown for druids, I have released these templates for all groups to use.
This project began after a comment I left on the Treantmonk's Temple channel on YouTube (https://www.youtube.com/@TreantmonksTemple) expressing disbelief that a template could capture the variance of options that Wild Shape permitted. Rather than leave it at that, I set out to prove myself wrong, the result of which you have before your eyes now. My thanks to Chris for inspiring me to tackle this challenge.
The templates you will find in this supplement are built to be accurate to the Challenge Rating model in the *Dungeon Master's Guide* and the druid class features, as well as to capture the range of traits to represent most animals. While I couldn't ensure 100% of all animals could be represented (the Giant Scorpion was the "white whale" of this endeavor, but one which I let go, lest I allow perfect to keep these from your hands, reader), you will find plenty of options.
Templates are divided between the core druid class and for the Circle of the Moon subclass. Tiny beasts have a separate template (this was to avoid the dreaded chihuahua chupacabra). The templates offer the druid a choice in traits to sculpt the beast form. Since the templates generate a beast, they are compatible with anything that references a beast stat block.
Of note, since the templates create a CR-appropriate beast, they don't increase the power of the class. Therefore, you can use them in any 5th edition game without changing the balance of the druid class or the Circle of the Moon. If you use house rules or third party supplements that augment a beast stat block, you will likely be able to apply those to these templates as well.
I hope you find these templates useful for your campaigns and they empower your D&D experience.
{{text-align:right
Therin a'Ghaleon
December, 2023
}}
{{footnote
>© 2023 Therin Creative.
}}
\page
# Druid Wild Shape Template
Within this supplement, you will find templates for the Wild Shape feature for all druids, including explicit templates for druids of the Circle of the Moon. Each template is built to accurately represent the CR of a beast form a druid should take and were carefully created to simulate most animals in a way that is balanced for 5th edition D&D. The templates are intended to be power neutral, serving as the means to expand the range of higher level CR beasts without creating a lot of stat blocks.
The templates are compatible with any feature that uses CR-determined beasts, but using these outside of the Wild Shape feature, such as with the *conjure animals* spell may require interpreting the power to the equivalent druid level. For instance, building a CR 1/4 beast via the templates should use a 2nd-level druid as the base.
## Wild Shape Templates
While many campaigns use beast stat blocks to provide statistics for Wild Shape forms, some tables prefer templates. This section contains rules for using templates to determine the stats for a druid’s Wild Shape, including special templates for the Circle of the Moon awarded through an optional feature that can be used independently from the general druid wild shape template options. The templates provided are accurate to the CR of a beast form a druid could take using the guidelines as presented in the *Player’s Handbook*, and as such, the DM can allow players to freely use both beast and template stat blocks.
When you take on a beast form using the template, you use the Wild Shape Beast template, gain the Keen Sense trait, and choose one of the options from the Wild Shape Forms table which determines your speed, traits, and actions while in the form. If you take the form of a Tiny beast, you use the Tiny Beast template instead. At 4th and 8th level, your beast form statistics increase as indicated on the Wild Shape Level table. A Tiny beast always deals only 1 damage to a target with its attacks, regardless of its ability scores, and never increases its statistics.
{{WSFtable
##### Wild Shape Forms
| | Minimum | | | |
| Form | Level ^| Movement | Traits | Actions |
|:--------|:-------:|:---------------------|:-------------|:--------------|
| Hoofed | 2nd | 50 ft. | Charge | Slam |
| Canine | 2nd | 40 ft. | Pack Tactics | Tackling Bite |
| Feline | 2nd | 30 ft., Climb 30 ft. | Pounce | Bite, Claw |
| Viper | 4th | 30 ft., Swim 30 ft. | Blindsight | Venomous Bite |
| Oceanic | 4th | 0 ft., Swim 50 ft. | Charge | Slam |
| Winged | 8th | 10 ft. Fly 50 ft. | Pounce | Bite, Claw |
}}
\column
{{
##### Wild Shape Level
| Level | Hit Dice | Hit Points | Strength | Dexterity | Constitution |
|:-----:|:--------:|:----------:|:--------:|:---------:|:------------:|
| 2nd | 2 | 14 | 14 | 13 | 14 |
| 4th | 3 | 21 | 15 | 14 | 15 |
| 8th | 5 | 40 | 16 | 14 | 16 |
}}
{{monster,frame
## Tiny Beast
*Tiny beast*
___
**Armor Class** :: 13
**Hit Points** :: 4
**Speed** :: taken from Wild Shape Forms table
___
|STR |DEX |CON |
|:--:|:--:|:--:|
| 2 | 16 | 10 |
___
**Senses** :: darkvision 60 ft.
___
***Charge.*** If you move at least 20 feet straight toward a target and then hit it with a slam attack on the same turn, the target takes an extra 1 bludgeoning damage.
:
***Keen Sense.*** You have advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell (your choice).
:
***Pack Tactics.*** You have advantage on melee attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated
:
***Pounce.*** If you move at least 20 feet straight toward a Tiny creature and then hit it with a claw attack on the same turn, the target must succeed on a DC 8 Strength saving throw or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.
### Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
:
***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
:
***Slam.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage.
:
***Tackling Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage. If your target is a Tiny creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
:
***Venomous Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 1 poison damage.
}}
{{pageNumber,auto}}
{{footnote
WILD SHAPE TEMPLATES
}}
\page
{{monster,frame
## Wild Shape Beast
*Small to Large beast*
___
**Armor Class** :: 12 + Dexterity modifier (natural armor)
**Hit Points** :: 5 + Constitution modifier per Hit Dice
**Speed** :: taken from Wild Shape Forms table
___
| STR | DEX | CON |
|:-----:|:-----:|:-----:|
| 14–16 | 13–14 | 14–16 |
___
**Senses** :: darkvision 60 ft.
___
***Charge.*** If you move at least 20 feet straight toward a target and then hit it with a slam attack on the same turn, the target takes an extra 1d6 bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
:
***Keen Sense.*** You have advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell (your choice).
:
***Pack Tactics.*** You have advantage on melee attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated
:
***Pounce.*** If you move at least 20 feet straight toward a creature and then hit it with a claw attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.
### Actions
***Bite.*** *Melee Weapon Attack:* +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. *Hit:* 1d8 (1d10 starting from 4th level) + Strength modifier piercing damage.
:
***Claw.*** *Melee Weapon Attack:* +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. *Hit:* 1d4 (1d6 starting from 4th level) + Strength modifier slashing damage.
:
***Slam.*** *Melee Weapon Attack:* +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. *Hit:* 1d4 (1d6 starting from 4th level) + Strength modifier bludgeoning damage.
:
***Tackling Bite.*** *Melee Weapon Attack:* +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. *Hit:* 1d6 (2d4 starting from 4th level and 2d6 starting from 8th level) + Strength modifier piercing damage. If your target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
:
***Venomous Bite.*** *Melee Weapon Attack:* +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. *Hit:* 1d4 (1d6 starting from 4th level) + Strength modifier piercing damage, and the target must make a DC 13 Constitution saving throw, taking 1d6 (2d6 starting from 8th level) poison damage on a failed save, or half as much on a successful one.
}}
\column
{{note
##### Skill Proficiencies
At the DM’s discretion, you can gain one of the following skill proficiencies while in a beast form: Athletics, Perception, Stealth, Survival. You use the beast form’s Proficiency Bonus (+2) and its Strength or Dexterity modifier where appropriate. A Circle of the Moon druid’s beast form increases its proficiency bonus to +3 starting from 15th level.
Optionally, the DM may allow you to use your own proficiency bonus instead of the beast form’s, resulting in a higher ability check modifier than a normal beast would have.
}}
#### Lunar Forms
###### *2nd-level Circle of the Moon feature*
When you use your Circle Forms feature to transform into a beast, you can choose to use the Standard Lunar Beast template instead of assuming a specific beast. The lunar beast form is Small or Medium sized, and you decide what form it takes, as appropriate to the fauna of the campaign.
Starting at 4th level, you can choose to use the Aquatic Lunar Beast template. When you reach 8th level, you can also choose to use the Aerial Lunar Beast template.
As you advance in level, the maximum size of a beast form you can assume increases, as defined on the Form Size table. The form’s size can increase its damage. Only the form's attacks which deal bludgeoning, piercing, or slashing damage, including the damage from the Charge trait, are increased by size.
Your lunar beast form has 3 Hit Dice, which increase as you advance in this class as shown on the Form Statistics table. When a creature must make a saving throw against one of your beast form traits or attacks, you use your spell save DC.
When you select the Standard Lunar Beast template, you must select a movement option from the Standard Beast Movement table. You can’t select an option with a swimming speed unless you are at least 4th level in this class. Your movement option will also determine whether or not you get blindsight or darkvision. Aquatic Beast and Aerial Beast statistics have a predefined movement speed.
Your lunar beast form’s attack bonus from proficiency (AB) is +2. When you reach 15th level, the attack bonus increases to +3. You gain a bonus to damage in your lunar beast form (DB) equal to one third your level in this class when you hit with an attack granted by your beast form. The Form Statistics table displays these values.
{{note
##### Flavoring Templates
You can change the descriptive label for a template, such as flavoring the **Bite** attack as a beak.
You should be able to represent nearly any beast you imagine using the template mechanics and flavoring for the particulars of your vision.
}}
{{pageNumber,auto}}
{{footnote
WILD SHAPE TEMPLATES
}}
\page
##### Form Statistics
| Level | Hit Dice | Attack Bonus | Damage Bonus
|:-----:|:--------:|:------------:|:------------:|
| 2nd | 3 | +2 | +0 |
| 3rd | 3 | +2 | +1 |
| 6th | 5 | +2 | +2 |
| 9th | 7 | +2 | +3 |
| 12th | 9 | +2 | +4 |
| 15th | 11 | +3 | +5 |
| 18th | 13 | +3 | +6 |
##### Form Size
| | Minimum Level ||| Damage |
| Size | Standard | Aquatic | Aerial | Modification ^|
|:-----------|:---------:|:-------:|:------:|:--------------|
| Small | 2nd | 4th | 8th | normal weapon damage |
| Medium | 2nd | 4th | 8th | normal weapon damage |
| Large | 6th | 6th | 12th | one extra die of damage |
| Huge | 12th | 9th | — | one extra die of damage,
+ 2 damage |
| Gargantuan | — | 15th | — | one extra die of damage,
+ 4 damage |
{{note
##### Damage Dice
The DM may grant the druid the Large size damage die bonus for Medium-sized creatures starting from 9th level for nonaerial forms and 15th level for aerial forms as a means to allow the druid to better operate inside a dungeon. The flat damage bonus for Huge and Gargantuan sizes should remain tied to those sizes.
}}
##### Standard Beast Movement
| Option | Speed | Vision |
|:--|:---|:---|
| Running | 40 ft. | — |
| Climbing | 30 ft, climb 30 ft. | darkvision 60 ft. |
| Burrowing | 30 ft. burrow 20 ft. | blindsight 30 ft. |
| Amphibious | 30 ft., swim 30 ft. | darkvision 60 ft. |
| Waterborne | 10 ft., swim 40 ft. | blindsight 30 ft. |
\column
#### Standard Lunar Beast
When you choose to take the form of a Standard Lunar Beast you gain the movement speeds and vision indicated on the Standard Beast Movement table. You use the armor class, hit points, Strength, Dexterity, and Constitution scores, and Keen Senses trait in the Standard Lunar Beast template stat block. You must also choose one of the following beast types which indicates which traits and actions you have while in the beast form.
***Charger.*** You increase the form’s movement speed by 10 feet and gain the Charge trait and the Gore action. This form represents elk, rhinoceroses, and boars.
***Constrictor.*** You increase the form’s AC by 1 and its Strength score by 2 and gain the the Bite and Constrict actions. This form represents nonvenomous serpents, as well as fantastical worms.
***Devourer.*** You gain a +1 bonus on attack rolls to bite a target and the Devouring Bite and Swallow actions. This form represents beasts that swallow their prey whole, such as a frog.
***Envenomer.*** You gain the Venomous Bite action. This form represents vipers and venomous lizards.
***Gripper.*** You gain a +1 bonus on attack rolls with the fist attack and the Multiattack, Fist, and Rock actions. You can replace one Fist attack with a Rock attack or one with a simple melee weapon you hold. This form represents monkeys and apes.
***Mauler.*** You increase the form's Constitution score by 1 and gain the Multiattack, Bite, and Claw actions. This form represents badgers and bears.
***Pincher.*** You increase the form’s AC by 2 and gain the Multiattack and Pincer actions. This form represents crabs and fantastical insects.
***Pouncer.*** You increase the form’s Strength score by 1 and gain a +1 bonus on attack rolls with bite and claw attacks, the Pounce trait, and the Bite and Claw actions. This form represents great cats and aggressive flightless birds.
***Tackler.*** You increase the form’s Strength score by 2 and gain the Pack Tactics trait and the Tackling Bite action. This form represents wolves and other canines.
***Trampler.*** You increase the form’s movement speed by 10 feet, its Strength score by 1, and its Constitution score by 3, reduce its Dexterity score by 5, and gain the Trample trait and Hooves action. This form represents horses and elephants.
***Webber.*** You reduce the form’s Strength score by 4 and gain the Web Walk trait and the Venomous Bite and Web actions. You can use your Dexterity modifier instead of Strength on attack and damage rolls with Venomous Bite. This form represents giant spiders.
{{pageNumber,auto}}
{{footnote
WILD SHAPE TEMPLATES
}}
\page
{{monster,wide,frame
## Standard Lunar Beast
*Small to Huge beast*
___
**Armor Class** :: 12 + Dexterity modifier (natural armor)
**Hit Points** :: 6 + Constitution modifier per Hit Dice
**Speed** :: select one Standard Beast Movement option
___
|STR|DEX|CON|
|:-:|:-:|:-:|
|14 + 1/3 level|15 + 1/6 level|14 + 1/3 level|
___
***Charge.*** If you move at least 20 feet straight toward a target and then hit it with a gore attack on the same turn, the target takes an extra 1d10 damage of the same type as your gore attack. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
:
***Keen Sense.*** You have advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell (your choice).
:
***Pack Tactics.*** You have advantage on melee attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
:
***Pounce.*** If you move at least 20 feet straight toward a creature and then hit it with a claw attack on the same turn, the target must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.
:
***Trample.*** If you move at least 20 feet straight toward a creature and then hit it with a hooves attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make another hooves attack against it as a bonus action.
:
***Web Walk.*** You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, you ignore movement restrictions caused by webbing.
### Actions
***Multiattack.*** You make two attacks: if you have the Bite action, you make one with your bite and one with your claw; otherwise you make two fist or pincer attacks.
:
***Bite.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d8 + Strength modifier + DB piercing damage.
:
***Claw.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d6 + Strength modifier + DB slashing damage.
:
***Constrict.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d10 + Strength modifier + DB bludgeoning damage, and the target is grappled (escape DC equal to your spell save DC). Until the grapple ends, the target is restrained, and you can’t constrict another target.
:
***Devouring Bite.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d8 + Strength modifier + DB piercing damage, and the target is grappled (escape DC equal to your spell save DC). Until this grapple ends, the target is restrained, and you can’t bite another target.
:
***Fist.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d6 + Strength modifier + DB bludgeoning damage.
:
***Gore.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d10 + Strength modifier + DB bludgeoning, piercing, or slashing damage.
:
***Hooves.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d6 + Strength modifier + DB bludgeoning damage.
:
***Pincer.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d4 + Strength modifier + DB bludgeoning damage, and the target is grappled (escape DC equals your spell save DC). You have two pincers, each of which can grapple only one target.
:
***Rock.*** *Ranged Weapon Attack:* AB + Strength modifier to hit, range 25/50 ft., one target. *Hit:* 1d6 + Strength modifier + DB bludgeoning damage.
:
***Swallow.*** You make one bite attack against a creature smaller than you that you are grappling. If the attack hits, the target is swallowed and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside you, and it takes 3d6 acid damage at the start of each of your turns. You can have only one target swallowed at a time.
If you are reduced to 0 hit points, a swallowed creature is no longer restrained and is moved to the nearest unoccupied space from you, but it is prone.
:
***Tackling Bite.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d8 + Strength modifier + DB piercing damage. If your target is a creature, it must succeed on a Strength saving throw or be knocked prone.
:
***Venomous Bite.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d6 + Strength modifier + DB piercing damage, and the target must make a Constitution saving throw, taking 2d6 + 1d6 per 3 levels beyond 3rd you possess in this class poison damage on a failed save, or half as much on a successful one.
:
***Web (Recharge 5−6).*** *Ranged Weapon Attack:* AB + Dexterity modifier to hit, range 30/60 ft., one creature. *Hit:* The target is restrained by the webbing. As an action, a creature can make a Strength saving throw, busting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
}}
{{pageNumber,auto}}
{{footnote
WILD SHAPE TEMPLATES
}}
\page
#### Aquatic Lunar Beast
When you choose to take the form of an Aquatic Lunar Beast you use the armor class, hit points, speed, Strength, Dexterity, and Constitution scores, and Aquatic Nature trait in the Aquatic Lunar Beast template stat block. You must also choose one of the following beast types which indicates which traits and actions you have while in the beast form.
***Cruiser.*** You increase the form’s Strength and Constitution scores by 2 and gain the Charge trait and the Slam action. This form represents dolphins and whales.
***Grasper.*** You increase the form’s walking speed by 10 feet and its Dexterity score by 3 and gain the Ink Cloud and Tentacles actions. This form represents octopi and squid.
***Rampager.*** You reduce the form’s Strength score by 1 and gain the Blood Frenzy trait and the Bite action. This form represents sharks and predatory fish.
{{monster,frame
## Aquatic Lunar Beast
*Small or larger beast*
___
**Armor Class** :: 12 + Dexterity modifier (natural armor)
**Hit Points** :: 6 + Constitution modifier per Hit Dice
**Speed** :: 0 ft., swim 60 ft.
___
|STR|DEX|CON|
|:---:|:---:|:---:|
|15 + 1/3 level|9 + 1/3 level|14 + 1/3 level|
___
***Aquatic Nature.*** You can breathe air and water. You have blindsight to a distance of 60 ft. if you are Large or smaller or 120ft. if you are Huge or larger.
:
***Blood Frenzy.*** You have advantage on melee attack rolls against any creature that doesn’t have all its hit points.
:
***Charge.*** If you move at least 20 feet straight toward a target and then hit it with a slam attack on the same turn, the target takes an extra 1d8 bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you.
### Actions
***Bite.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d8 + Strength modifier + DB piercing damage.
:
***Ink Cloud (Recharges after a Short or Long Rest).*** A cloud of ink with a radius equal to your space extends around you if you are underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, you can use the Dash action as a bonus action.
:
***Slam.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d8+ Strength modifier + DB bludgeoning damage.
:
***Tentacles.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 10 ft. (15 ft. if at least Huge), one target. *Hit:* 1d8 + Strength modifier + DB bludgeoning damage. If the target is a creature, it is grappled (escape DC equal to your spell save DC). Until this grapple ends, the target is restrained, and you can’t use your tentacles on another target.
}}
{{pageNumber,auto}}
{{footnote
WILD SHAPE TEMPLATES
}}
\page
{{monster,frame
## Aerial Lunar Beast
*Small to Large beast*
___
**Armor Class** :: 10 + Dexterity modifier
**Hit Points** :: 4 + Constitution modifier per Hit Dice
**Speed** :: 10 ft., fly 60 ft.
___
|STR|DEX|CON|
|:---:|:---:|:---:|
|12 + 1/3 level|16 + 1/3 level|11 + 1/3 level|
___
***Blood Frenzy.*** You have advantage on melee attack rolls against any creature that doesn’t have all its hit points.
:
***Echolocation.*** You gain blindsight to a distance of 120 ft. You can’t use this blindsight while deafened.
:
***Keen Sight.*** You have advantage on Wisdom (Perception) checks that rely on sight.
:
### Actions
***Multiattack.*** You make two attacks: one with your beak and one with your talons, or you make three attacks: one with your bite and two with your claws.
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***Bash.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d12 + Strength modifier + DB bludgeoning damage.
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***Beak.*** *Melee Weapon Attack:* AB + Dexterity modifier to hit, reach 5 ft., one target. *Hit:* 1d4 + Dexterity modifier + DB piercing damage.
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***Bite.*** *Melee Weapon Attack:* AB + Strength or Dexterity modifier to hit, reach 5 ft., one target. *Hit:* 1d6 + Strength or Dexterity modifier + DB piercing damage.
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***Claw.*** *Melee Weapon Attack:* AB + Strength modifier to hit, reach 5 ft., one target. *Hit:* 1d4 + Strength modifier + DB slashing damage, and the target is grappled (escape DC equals your spell save DC). You have two claws, each of which can grapple only one target.
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***Talons.*** *Melee Weapon Attack:* AB + Dexterity modifier to hit, reach 5 ft., one target. *Hit:* 1d6 + Dexterity modifier + DB slashing damage, and the target is grappled (escape DC equal to your spell save DC), provided it is no larger than you. Until this grapple ends, the target is restrained, and you can’t use your talons on another target.
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***Venomous Sting.*** *Melee Weapon Attack:* AB + Dexterity modifier to hit, reach 5 ft., one target. *Hit:* 1d8 + Dexterity modifier + DB piercing damage, and the target must succeed on a Constitution saving throw against your spell save DC or taking 1d10 (+1d10 for every 3 levels above 3rd level) poison damage.
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#### Aerial Lunar Beast
When you choose to take the form of an Aerial Lunar Beast you use the armor class, hit points, speed, and Strength, Dexterity, and Constitution scores in the Aerial Lunar Beast template stat block. You must also choose one of the following beast types which indicates which traits and actions you have while in the beast form.
***Barger.*** You increase the form’s walking speed by 20 feet, its AC by 4, and its Strength and Constitution scores by 5, decrease its flying speed by 30 feet, and gain the Bash action. This form represents giant beetles.
***Hunter.*** You increase the form’s walking speed by 10 feet and its Strength score by 5, decrease its flying speed by 20 feet, and gain the Multiattack, Bite, and Claw actions. This form represents giant praying mantes.
***Ravager.*** You increase the form’s AC by 1 and its Constitution score by 4 and gain the Blood Frenzy and Echolocation traits and the Bite action. This form represents monstrous bats and pterosaurs.
***Stinger.*** You increase the form’s Dexterity score by 1 and gain the Venomous Sting action. This form represents giant wasps.
***Swooper.*** You increase the form’s Dexterity score by 3 and gain the Keen Sight trait and the Multiattack, Beak, and Talons actions. This form represents giant birds of prey.
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{{footnote
WILD SHAPE TEMPLATES
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