```metadata title: Theologist/School of Theology description: Focus on the blessings of Gods and the power of Faith. tags: '' systems: - 5e renderer: legacy ``` # Theogistic Study/School of Theology Theology: The Study of the nature of Gods and religious belief, the faith of the masses is a powerful and focusable thing. A small group of wizards started to study the rituals of religion and the gods in an attempt to understand it better. Faith is a Currency and the Theologist’s seek to find out its exchange rate. Study examination and metaphysical learning grants them the chance to learn of the gods and how their clerics can channel their faith into blessings, how the gods empower and focus their followers and strengthen them with the rigors of faith. ### Theologist’s Spellbook: Starting at 2nd level you may copy any spell from the Cleric Spell List into your spellbook. The cost to copy the spell is tripled while the time it takes is doubled. These spells cannot be used with the Ritual Caster feature and count as Wizard spells for you. ### Strands of Faith: Starting at 2nd level at the end of a long rest you can attune yourself to a portfolio of a god for a short period, such power is nebulous and transitory compared to true faith and as such once you use this feature you may not use it again until you have finished a long rest. | Focus | Effect | |:----:|:---------------:| | Death | When attacking with any damaging spell you may deal additional necrotic damage equal to (your intelligence modifier + your proficiency bonus) to any target damaged by the spell. You must declare your intention to apply this effect before you cast the spell.| | Arcana | When casting any spell you may grant yourself advantage on the casting roll or apply disadvantage to a foe to resist the spells effects.| | Trickery | When casting an illusion spell you may cause it to become perfect, undetectable as an illusion for the length of the spell. (DC 30 to identify as an illusion)| | Tempest | When casting a spell that deals lightning damage you may target one extra target than the spell would normally strike, if using a thunder spell the range is increased by (your proficiency bonus + your intelligence modifier)| | Light | When attacking with any damaging spell you may deal additional radiant damage equal to (your intelligence modifier + your proficiency bonus) to any target damaged by the spell. You must declare your intention to apply this effect before you cast the spell.| ### Logical Blessings: Starting at 6th level as an action you may grant up to your intelligence modifier allies a temporary boon whilst in combat, the boon lasts 4 rounds. You may only use this feature the number of times equal to half your proficiency bonus per long rest. The following effects may be chosen | Blessing | Effect | |:----:|:-------------:| | Freedom | Your target becomes immune to paralysis and being restrained, and gains advantage on grapple checks made against them.| | Ward | The target gains temporary hit points equal to (your intelligence modifier + proficiency bonus)| | Sight | Grant your target one of the following, Darkvision, blindsight or truesight up to 60 feet.| |Truestrike | Grant your target a bonus to attack and damage equal to your proficiency bonus.| ### Balance of self: Starting at 10th level you gain proficiency with wisdom checks and advantage on death saving rolls. ### Ascension/Divine self: Starting at 14th level your gain the ability to temporarily become a celestial being, this lasts for the number of rounds equal to (half your level). While in this form you gain Flight 60 foot speed, resistance to slashing, bludgeoning, piercing and radiant damage from non magical sources, Immunity to charm, exhaustion and fright effects, darkvision to 120 feet and may cast all spells without material, verbal or somatic components. Once you have used this form you may not use it again for 7 days. At 20th level you may cast any spell in your spellbook as if you were a cleric and you may cast clerical spells as rituals.