```metadata
title: Drusilla's Reconfigurable Parasol
description: A parasol with hidden weapons. Its strength grows with the wielder's level.
tags:
- LevelUp
- A5E
- Magic Item
systems:
- 5e
renderer: V3
theme: 5eDMG
```
{{wide
### Drusilla's Reconfigurable Parasol
*Wondrous Weapon, Very Rare (requires attunement)*
:
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This sturdy, stylish parasol has several hidden features. As a bonus action, the wielder can change between three different forms:
:
**Rifle form:** acts as an arcanomechanical rifle. As a reaction, the wielder can briefly open the parasol to add its shield bonus to AC to help deflect one attack.
:
**Sword form:** a sword (equivalent to a long sword or a rapier, as the wielder prefers) can be drawn from the parasol's shaft while the rest of the parasol can be used as a shield.
:
**Pistol form:** the drawn sword can be converted to an arcanomechanical pistol while the rest of the parasol can be used as a shield.
:
As the wielder gains levels they deepen their connection with the parasol, granting new abilities.
:
##### Deepening Connection
| Level | Improvement |
|:-8%---|:----------------------------------------|
| 1 | Change Parasol Form |
| 2 | - |
| 3 | - |
| 4 | +1 Weapon/Shield Bonus |
| 5 | Energize Attack: Thunder1 |
| 6 | Energize Attack: Lightning1 |
| 7 | - |
| 8 | +2 Weapon Bonus2 |
| 9 | +2 Shield Bonus |
| 10 | - |
| 11 | Energize Attack: Force3 |
| 12 | - |
| 13 | +3 Weapon Bonus3 |
| 14+ | TBD |
:
Note: maximum shield bonus is +2
:
**Energize Attack:** as a free action once per round, the wielder can briefly supercharge the parasol's arcanobattery. This adds one type of elemental damage to the wielder's next melee or ranged attack. This extra charge dissapates after 1 minute if unused. The wielder can use this ability up to a maximum of their proficiency bonus per long rest. Elementally-charged attacks do an additional amount of damage based on the wielder's level:
| |
|:--|
|1 Energized Attack Bonus Damage: 1d4+1 |
|2 Energized Attack Bonus Damage: 1d6+1 |
|3 Energized Attack Bonus Damage: 1d8+1 |
|4 Energized Attack Bonus Damage: 2d6+1 |
:
Note: stats for the rifle and pistol are only suggestions as different campaigns have different rules for firearms.
| Weapon | Dmg | Weapon Properties |
|:-------|:----|:---------------------------------------------------------|
| Pistol | 1d8 | Ammunition (Range 30' / short), Reloading 6 |
| Rifle | 1d8 | Ammunition (Range 90' / medium), Reloading 6, two-handed |
v .9 -- ready for playtesting
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}}