```metadata title: An Alternate Inventor description: >- An alternate take on the Inventor class for Pathfinder Second Edition that reworks the unstable trait, makes their innovations more active, and allows the class to make gadgets more easily. tags: [] systems: - Pathfinder renderer: V3 theme: Blank ``` ```css /* Fonts */ @import url('https://fonts.cdnfonts.com/css/kirsty-2'); @font-face { font-family : 'oswald'; font-style : italic; font-weight : normal; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-RegularItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 200; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Extra-LightItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 200; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-ExtraLight.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 300; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Light.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 300; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-LightItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 500; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Medium.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 500; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-MediumItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 600; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Demi-BoldItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 600; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-DemiBold.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : bold; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Bold.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : bold; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-BoldItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 800; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Heavy.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 800; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-HeavyItalic.woff') format('woff'); } @font-face { font-family : 'oswald regular'; font-style : normal; font-weight : normal; src : local('Oswald Regular'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Regular.woff') format('woff'); } @font-face { font-family : 'oswald stencil'; font-style : normal; font-weight : bold; src : local('Oswald Stencil'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Stencil.woff') format('woff'); } :root { --Header_Color_Main : #5E0000; --Header_Color_Accent : #D9C484; --Header_Color_Chapter : #002564; --Author_Color : #002564; --Note_Block_Separator : #666259; --Note_Block_Red_Separator : #9B0019; } /* Basic styles */ .page { gap : 1.3cm; font-family : 'Garamond'; font-size : 11pt; background-color : #ECD9BA; background-image : none; background-blend-mode : lighten; columns : 2; h1 { font-family : 'BrassPounderSC'; font-size : 22pt; column-span : all -moz-column-span : all; -webkit-column-span : all; text-align : center; font-weight : 100; color : var(--Header_Color_Chapter); } h2 { margin-top : 5px; font-family : 'Kirsty'; font-size : 16pt; font-weight : 200; color : var(--Header_Color_Chapter); } h3 { margin-top : 5px; font-family : 'Kirsty'; font-size : 14pt; font-weight : 200; color : var(--Header_Color_Main); border-bottom : 0px; } h4 { margin-top : 5px; font-family : 'Kirsty'; font-size : 13pt; font-weight : 200; font-variant : small-caps; color : #7A2713; } h5 { margin-top : 10px; margin-bottom : 3px; font-family : 'Oswald Regular'; font-size : 12pt; text-transform : uppercase; } h6 { display : flex; justify-items : flex-start; padding-top : 5px; padding-bottom : 3px; padding-left : 8px; margin-top : 10px; font-family : 'Oswald Regular', sans-serif; font-size : 1.25em; color : #EDE3C8; text-transform : uppercase; background-color : #002664; border-bottom : 1px solid #002664; border-radius : 12px 12px 0px 0px; } p { font-size : inherit; + p { margin-top : 10px; } } } /* Automatic Page Numbering */ .page:before { content : counter(page-numbers); position : absolute; right : unset !important; bottom : 1.5cm; left : 50% !important; font-family : "Kirsty"; color : black; opacity : 0.4; translate : -50%; -webkit-text-stroke : 3px #CAB77B; paint-order : stroke; } .page:has(.cover):before { display: none; } /* Subtitles */ .page .subtitle { display : block; column-span : all; -moz-column-span : all; -webkit-column-span : all; font-family : 'Garamond'; font-size : 16pt; font-style : oblique; color : var(--Header_Color_Main); text-align : center; column-span : all; } /* Horizontal Lines */ .page hr { display : block; height : 1px; margin : 0; visibility : visible; background : black; border : 0; } .page .subtitle + hr { height : 2px; margin : 5px; background : var(--Header_Color_Main); column-span : all; -moz-column-span : all; -webkit-column-span : all; } @font-face { font-family : 'Pathfinder2eActions'; font-style : normal; font-weight : normal; src : url('data:font/woff2;charset=utf-8;base64,d09GMgABAAAAAAPUAA0AAAAADXQAAAOCAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGhYGYACBBAgEEQgKkTiMcAsmAAE2AiQDSAQgBYMhB0YbHgoRVZsPyX4c5OaiK4gkW0ukgENeIzk6D3I+/99p971BAU1KepBdp1nA7unfAubh3fXqf6DmEQXaQg8DTOzMbzvCo6jdzvdAHCBEmd3E5fzpsx7fWr/IIg/k18bmpngvn0jhUxuzBAPtAinBsVBSQM+CSuH5Ig8GAjAEAABFEGYINszJTHBADz0CYKqGIx9CCs1RXEBzJpYqvhntGIkQ2iP8j1Y7i+FaDdNGHdyCPU0pA7DEIBTE6nML2DLF0BUhRbpMpcq1aCfR0BYgBJ6vXhc619kOdbCtbW5Ty1uGoI+tqoMAkD8UAJgDAHdAJdAOMBsAALCAQBQAMPQZYJCQpvsMQjFpH094kWX6+YiEfRk8l6mvapvKGnBGbKWD16+rKK+UyxMVsjSA7xucGV0eyUOoMVT1qinJlIGqyvKS4tK6dlFuK2+p3OB1IMoWt3B4hyUryCj7xbDvZs/1lv36k8P3gt4bzY4LbKQttRYdiFjnsS/mUMAmu0W2cy0XQtHdbVjYz5xB99bAl6Wurmqx3uLnwoXqC4Hq3oqiqBW1u9f06QsXLVw4fbqXt5cXlhsMGzJ+3Pixw4ayJGylVD2mI8dBHpKex+2t3buZf6i97eZ1//8938V83us3Hj5ITp4xc+q0yIz3b7uOOnn7urt5+aD4f19qnRiSZ2r2NCl7xikT1fP7T6ycrmt2fitNOTFt4qYvVoJrxXrHgqd9LIeclqWJ41s6naSMkFPnN9ONkpMzk5o0/fe8tr/37mITfdfleN/d8BtTRgBgF0HQ2K3D4m3oLp7rjEwMJYsABuDIEi9P/sQKQfsQAIF/17qeNZnEf9V1YV4AwKPttpIP+mpx/7v2Kl1MgC4KWQL0KrDavSaiYg4Iw7h56QEVAGQCdIHEWpC8BhLTtpAX0jRuSTGD2s1lMAhRIO3JAgEyNF8BDFlAjFA6LBBGEPt+thrhmMoJ8CwaQST1Qp5qKIQyNgJhNJrWz1IIR/Ba5hH9djR9wpNyRE2o+KdF7ieM9OvfpH0ijSwKoYHBQqzQiALx0LCAmLN0Leb2jBgci4H00YIFFGuhpZCo9dJOpBFKlKKNllpvvXQoJZL100MLjUxK0foXhIZMJAgVKJgg1nBcs8JQYQLECAihYCFKZVOto4kkAJqnB6ZNm4CCS//HCAXd/Kvv7SxZsWbDljsvPiJESZclR4UqAAA=') format('woff2'); font-display : swap; } .page .pf { font-family : 'Pathfinder2eActions'; font-size : 1.5em; line-height : 0.5em; &.one::before,&.action::before { content : '1'; } &.two::before,&.double::before { content : '2'; } &.three::before,&.triple::before { content : '3'; } &.zero::before,&.free::before { content : '4'; } &.reaction::before { content : '5'; } } /* Tags */ .page { .taglist p { display : inline-block; } .tag { box-sizing : border-box; padding : 2px 7px; font-family : 'Oswald', sans-serif; font-size : 9pt; line-height : 1.25em; color : white; text-transform : uppercase; background-color : #58180D; border : 2px solid #DAC68A; float : left; /* Item Rarity Tags */ &.uncommon { background-color : #98513D; } &.rare { background-color : #002664; } &.unique { background-color : #54166E; } /* Creature Tags */ &.align { background-color : #576293; } &.size { background-color : #3B7B59; } } } /* Label */ .page h4 > .label { float : right; font-size : 0.9em; } /* Templates */ .page .template { display : flex; flex-direction : column; width : auto; margin-top : 5px; margin-bottom : 5px; font-family : 'Oswald', sans-serif; font-size : 10pt; font-weight : 300; line-height : 1.5; text-align : justify; letter-spacing : 0.1ch; break-inside : auto; hr { margin : 3px 0; } h4 { display : flex; gap : 5px; align-items : baseline; justify-content : flex-start; font-family : 'Oswald Regular'; font-size : 12pt; border-bottom: 1px solid black; color : black; text-align : left; text-transform : uppercase; > .label { order : 999; margin-left : auto; text-align : right; } } strong { font-weight : normal; } } .page .note { padding : 10px 2px 7px 5px; font-family : 'oswald'; font-size : 10pt; font-weight : 200; line-height : 1.4em; background : #D9C484; margin-top : 5px; h5 { margin-top : 0px; font-weight : normal; color : black; } } /* Tables */ .page table thead th { font-size: 16px; padding: 3px; color: white; background: #620009; } .page table tbody tr td { font-size: 15px; padding: 2px; } .page table tbody tr:nth-child(odd) { background-color: #FEDFAE; } .page table tbody tr:nth-child(even) { background-color: #FFEBC3; } /* Cover */ .page:has(.cover) { --coverh1 : #560C06; columns : 1; .logo { position : absolute; bottom : 3.75cm; left : 50%; translate : -50%; img { width : 10cm; height : auto; } } h1, h2 { margin : 0; font-family : 'BrassPounder'; font-variant : small-caps; color : var(--coverh1); text-align : center; text-transform : unset; -webkit-text-stroke : 0.1cm var(--Header_Color_Accent); paint-order : stroke; } h1 { font-size : 32pt; } h2 { font-size : 24pt; } .author { font-family : 'Kirsty'; font-size : 16pt; color : var(--Author_Color); text-align : center; } hr { position : relative; overflow : visible; color : var(--Header_Color_Main); background : currentColor; &::after { position : absolute; top : 3px; display : block; width : 100%; height : 3px; content : ''; color : inherit; background : currentColor; } &:has(+h1) { &::after { top : -5px; } } } } .page .read-aloud { display : inline; width : fit-content; margin-block : 10px; font-family : 'Oswald'; font-weight : 300; line-height : 1.5em; /* color : #002464; */ color : var(--Header_Color_Main); p { width : fit-content; } hr { background : var(--Header_Color_Main); } } .page .side { width : 200px; height : 700px; font-family : 'Oswald'; font-weight : 300; line-height : 1.5em; color : var(--Header_Color_Main); &.right { float : right; padding : 15px 0 10px 15px; margin-left : 45px; border-left : 1px solid; } h3 { font-family : 'Oswald'; font-weight : bold; } p { margin-top : 0px; } } @font-face { font-family : 'BrassPounder'; font-style : normal; font-weight : normal; src : 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hDKMdnntMtq+CObEyiM3pphDUSdxoZxALFU5OZ4LS+528RFeFqd12if2LB0vEb/OyRa4PrMAr/H9nkKXx545K/OER61qtNby3J4D7WdaRehkgcWIRHhzms/bg82q4Om0eIpF8NtiLwqr5PquxKveTP89AwAq44g4jr2poQJFdxltlet6Cp8Y0iqvFYX/+/fL4C0Ffoiz+XzZmHFJ8ZRP+MP8vcqPrsByrjGYSWL5sI7zYvNcAcrqS73yuHNATkBkS0mmDPPqaxvKEamnAj4pW2QVRpa9SVphlxtJ/BhND65VgPk4A60L4pvt6GclwcedAJv6BjOm4i+zF+DiuiJuA6ecf2yEP5vyFAmemii0XIExHKtowQdSlIjdWoCU9W/ekmjogxipiDXWL7X5G2KVkrU88sjc83hDewhnn1AEFWI2nNc7NKl2QVQ1te0mA1IE5N9+VNfHYibaP2R8xpa5Ltc2qbkjqSBORXYmDUpLLiwfUNSGU92qcDaO9kamB6A0EYSX27JQi1uL+ZaiViyOcGEI/oCKGim3T+34Kp2uYgMgbVqM8/mIlxL39Q061t9Ryk6Jom8+GTfcS3AUiKT6RKc5BCaSUEV66Ni9GRa4mNxu3jL4i7mscRZzU3aq5qnZR6QrbQ8QkPAXTFcaoO9eMVnUorEw/iM5HKlPXBlf9S+C+EFf9LRF7m2xpaRu1lSeYCam3C5XHDCMLqCltD53ZQl+JJ2cSp1P3xK/UoqmAXqhI1ICSqDjRPvohxHs0+Y202Q2bS9Horij+BxdfV4i2mNA4rTF9ro2ZW45w4FodG8RRQPRfVNWN+nRWNHLgghpOxXpzoSNNS9S6ohOSdWsqEw1lzPdm+KTkJC0GtQvp3Urla4QEp6mlxj3H2ihGM4164Ah9r+XO7/ytO1Ygpy1XjfGEoyyna2D34nvwOn8hkhMT0wpM6bin6UJ6+J4SN8pQ1oYKeSrU8sbRAk/W4wFqEYwXccU6lhWj7Pqzf9CYBfqFEd4vr6i07I1FqFDkgs45bHmvQ/Na9t6aBTNF95Z2+5Y3P3a09DWoupzBKN/d5qibSgOcnczrzQeZHFM9QL5f2JR7mltbcgtqN79JBdRTVb2j6jVbAxMkPks+IkNeadTI9M6D1iFAoZHL3aAVEZQmzhSg6GiZmCkmCCIUdGUemGZom94tg6Zh95Bb9PmWiBEIwmYVzboLqQyjM39KoVB5TduP9d5OcocZ7ABi76wEVjdtQ+IiIReV5Yt/qbeSdoBaHADunoz7i0Vmt3O/KvBI9TA73C3rwlf1tLI7LvOVJsTLcAE0PaD5zDqCQ4o95iseLuEGaHjyvFQbDgoCIYDf+++cUQeEIhT1BcIeV1WFqUZ8TdIwAbkCCiaAWU+34KZAdtLbeHl92NU1Y0agCrc8beBLm1IgD+XbEQZjTRDqglgMU5THxGpCN129ZbBi/uNzg7Opiu+5u36Iz5C0x6LagtHg8Tr7QZsVjrWihNTY2P7dzIdzKISgXz8+PRWmLPif83UFRDQKsk4ohgOviEIsAAuKQedKiCOZdYyt7VlZMzVuWJqxg22AQIe31bqRDIYQSLrNTNgW0tIlkcrU+HNaDNqxeqdeB26+qGzkDfymxuFxHg6bB621QdRMsA0QFh6AyEnFeCIN+7EFHyLwBGgfDhfyjYbC6VImLR1EY4QT1gHocCYxdfnzeN+/9LSIB4QZ2zSjPKIqgYotK/LlaLb/yJ97QadS6b3iw3LBt+Bvcj+HBblJgwmgAD+I1jgPlsRR0XsTuTg6te/T163e/eJC0pFNbCZyy5D4YzNqpZDQbgHyigEQc+A2ZDakamKD99+3r8zL7KGrYKUOXj+gmlK3vMF0K7fyEwgwLhuOqOziO79P+3XvOhRPJ5hLiYcDQWmg+gvH451NUjyIRpht0PM0IJsZD22b1vmLiXCZIelROjLs6JQ9MUJ7NX8Syy5IvMUf6E45irt6yA4XpaYFwZDj27qNZ4Q3mRy9o/vuScOxe0s/D0loSb2lnBkqKJ8PjB1RlHvZw/xTt7dt7UcX3+lwq4lntk1KsifEsss3qVbbpZZI9WNlU78oZp16syToVdWIJyH41Jrn12hQQdAIjIOEpJFtFXFQDBUS+CECHQNSJBGqI1ml1ySBzR21NYxafkB9ZW65Qz1vl+OpXRUR7SeO6nqdqwrSe/zv/Nwj53YOJOt96Nj8obijP2ueBoKAzCbqgl8lnrYhRI+4GzhPhcYLR7Qi47YL9oZ5BEA5HHCNPykgnT/I3E1V29vzm6mlKy5PAI8+ajkjID9tg3u484prjy5qXVh0ji2H+q5V/b+mf+1IWiTgScUCLKsFxdV9y8fltgQu0j0NC8uHKTEr7/GheYBsE4gWtjzbO3qi+Jbl9XiYnO0ZR7XiZDJsxiZoPLdI+7ilBCmm4kuy8CwJhU0+EERToiQIJXI/JtoHOtpdQz9QfnmljYNiB1Upn4vR4kaj2Dy1e950n6R1UO14l4dUcAObgWxiGEpGQWI94GAyhg3FRUYkMHxoExDUgLRK09QwPA68OZqj0pm80CgutzyPFmoDZes9SyUiRzNfZEmU/cbVMvvtJ8whjqAC+4dIzL2bukRFLncb3NpiJaSNOKZfobU7MZX4BklSq6P4wcC4TKW0/prS4wmMHOv7qPGecFr9O+xKKvzzq3AZQYHdrf8dC8u+Py6oWAmx1vDs2W9l7DQQ6fp5w6haDWS6gfTJww4+B3wgnU8gyP23sTpxpX90TLo831Xq9tStCEqnzG/PzGZuWfj7fU877lJjL/EzqBubZV046Zt/+YslCnM/T3J699vhrY6RRM48YhZzQvpTgMOOopg2L9ygYh+9lUdLRan/h5LDgmhIyVj9yMKj0yOQnJ1anvzEmWDa1wVpmf1MFoaywFjhvWJmqhvim51tR++MGknPd5/Ig2EwyXMQksvkVJEHm9mSnqQqlPhjUm/ybg/vv3eTmv6Xa8RSVaFr+k9LypCnT0rAAVo3YPjbYaN/38sTbl2fsNBeHCsCx/0TKga/e0U57/Fro3ckfnqi7LZnNvCLLg4yCQg+TrLQMNGVY9ohb1JYZ2vI6ZRwlVLb/eMr+79BGHrT/tmOKK2GcwClvIhG3IPOPuiMYprDUPyqe0D5qT5hf+E+EKstOXjh7fzG44YXYM98f/b02uw+sE5x6MokwdsGyyZWWH0sP6BqX/BDSA8u1ry6YWM8cyYpi/9vWmEFqH/FfOX/Koh49cO38N8pFy1fKhRk8CodRGHII1MGAzN+BCCZHc0qg800vuVYPerVZDzYBgcwvMASiYWhJtIbnEEqJIN1BZihc5t7VZN3dw5MJAXhaQRVq5e2FZdduG6xnOrsaVSvG8MqBRiGy0ypsw1OpB1S0oLzfQPbMsidoItjZNQ0KvhU1PQ+f4lak5HYHycrWwmbHbkW9GT3zU9UFlJnF8EPgpDiva0G2zvyiHgG4WfQO2twY+fcHSUHYWoINQS9z+GL/tWuBlII12KwXTwsc+FLVkcSAClfXqMCZrfe84n07hdCNTUw/Mo7XBW0uD4IS4oUWs9bqAe+9T/pkbVxeJhHXUG+zEQxptR9lqYl5MZ/TWm4R7UQvSyQEommbsZ7hQ/5y+p55MT0ndd2S0qgOKXaxutnlGTRn5Y3JKs4KrXpxjSJ6pNmtyo+0Oz7DE0Y8OxI3nkyVLz+py8Q9fJhHIUjdva02JQPHM/E+nu8LkIizIQ5cqWrCSpk9WFBVF4Qu2hEie2qDPfpwcYJZz7H9BRJX/94I7OZyFqgfkZBKJyM0zPx+XoRM0dmwoxhZmKsB5D9h9wR7Xdw8KAh9wwmrmrsOR0URlqKpbG1o/XDb0GxMd4qRsIJVjpBrRArhLat4GGtusgjSXLCmHLMey0+hAf9XaYMkB8A0eCc9O290YXbSEMHMlEpNTq/tqXaOTYe7l7jieAjGrpv3PnR7Tq3Um7FUXr0kPXduDbPyiyhpqkyJVVIFOIOG/FsUhWxig1fscVxXFkQr35ibm5c2xHJpBMFyare6ITkh3PI4OuONGBzsEUtJljOxHOQTCK2ybBr+8kfpMd8oleue306jmfFngM87GcMNoyRltETyZrTJeaFi6Vql2KnkZNi+uJWjC8d4inVV37YLw+NKUnOjZHIbCh8VI5WCckCFw6fnT6bx3jEe+rHyZWo9DwLH4/UCD/6QiU93+ra73ut5NoPhQtbun/DzDBTMWTVjK2esjTxViV73mj+VFl9ThqWGhPyRGyZ61gdmb5hw+9KManMxWKFsP9tSvPpgUvrjJVCSsK62uK1tDvOvmOV+kpA2k/nxG3QO65jVNduT1zzx9qUZO3PWcv8YubB5NK4xjy0jyjXzk1AkK61Z4nO9g2wVPt7aNYuLUlqO90/+kX+68QPWnBIyAcuGL07990YLuGF/QvFludvjnDPks08wYXXWURsmeEoCs0sm3Lk0Y6dZ4U77WM8M1/pcNuhszL4el9O2Q3uqagJ5g6p27Re7wbXzb8TT4/qPCFZWPwPnKEfQlcKpOa4PjbbgsTLQcYGBWJZK5ikOZH6aG4RGTogwAQb0EeroJ7EcpWVYAaXzyaOk5A83NshnPLPpSOzWd2dtrazM/PFuhcz+jhvfHOOuW7QrRSLpT816lRR2X3kHPk8AhaaaVZi87kCpl6BsyEZQS90TiBRSVYDoEJ2MyhYB2cLSIdnb6lYw/ZyT9qq6I79i9mxKBzERIrPMiswfFMUUj9WtJeqD8Gc1h/0oXU4p6emIZrvdYVEGlftb6YfJuvblQFE0RdRKeGbebeEW4pBu7IdujE3FXTZ3Pn/FfwykzE1flfaeQpzvwK1VfYBAiN5I2vDFim00EdrIRpM/bWss4SnOSUZl0ss/r1SLC5P5X6ckkBflUGXiHJKTW2azde8c/Q+CCkljhgfe7UOK/62853BUHPnaV0gQ/sKv/QXMhPlBV7d7R0nKGjdJOAvsvfYCwkm+sXqv7nn3ZTixA8+4VnVi55rs49lnQweI1irZ3pLkzLi5KPTZ2BWG50swW/8zYS3DIjasBfqDbbjwPL81ZsusY269S4BoDidJThUNYxKvENg1PPBeH1LIv0sOUWQqei2SfiToeoLeGmvbxYjbV7zbOk853lSRN0Mea80rPVlFptJr+4QvWTrIJt4DWfSxwkYdUlj0JM9bXKCbk6NfJYL7zYf4ilNAOFPEonavKdmobHnvVSqAFGI6Xd5Ax/LsdxrNJe+JTIstYqigEqmKg0Ulwqve2AXjExVJnKDFnvLlGNVh+2JBqS1Y0MvFHp3Umqk/0oLvB7lNPYF4wSMKskqCCseGBYIa48W+BTmo7wny0E0OOdTudmtePTOMxShzhEkNFYREkgn6jTqRBvgm5wt/fS/Q5TPJ1Q5yZCKZkeqs8FmJIXWGLE9zPXa+sDg7IZiFz7O/E+voKJiZE/FqdwLo1LqzmuI2ja5Nc7bt2HUt/6k2tEiVMbZk8+YSZ+SeXC5BP6cb84AXldARdqM9TIQI45y6cGq+8UB5s07SeRF7ezJM61dqclPKkyhYsD1UOcwSlRL9VR42FfZdSYJoKHzkyCq0l3GebY/UBq/P2nzIdUQb/0cTCaL4fgzukjqdYcMHE7mnTCyLOm++o65R545ilR5U0ttbra49c7JjsrRpm8pSnJnWZW5aZrzQqU4XBZz8qS0Pn078xmEIEMEQIQz9yKkDFDtR2xh5e/P6U5xeQuyT/GfrqnJbdb7FaxRFL2xdtNLerb5m+emHyqKX44rKthZGRbYZqzRsdFPZipw1Y4ffcDqtjNc+IBhf0FRk+KaibOxRVblcnwvBOTl9lYlfh/rb8zKLtQrLpeo5IpfQBl8b1T3yFfzmaU3qfv0Ncq6CELFs6ah44q9HYqi0kyichf1miKk22mPZSwUhrjaKzn55mOHpez1xnkA5Pur2db45PY3Bkejj2wsiTUi8bX171mn1IwmXEvAAB3FkeDKSatlJlzWeJoH+C5QlN5A3sTTev3zcDKWBomGww8Nj4wuKyPwemwiWoLQemvCXOCyZUT0kQQ34ch2NQA6pIX6RUMS8hH0Etbc1IGlLQm8kecPU5dzayDy5fDyNW6uNtao2r+hm45VbhIknKh2J7Bc9TWOfnxPjM0dOGMym00RZwj7J0gU5vnbfuZwFNTULc9rPtV9gIeXufu7cuXZiN/CVu2AhRLd6MlmK1emN3Xh7dV6WuZeDBlQA/Sb3nCMfFyn4TVkCi8lHY6oMUmIFqJedntrO0cG2+Qgp4tW5eV1e3GpzSdWM9OJmCozbR9GatFSHiiFeNIatRlU+RWZsdnM9ZXueVI4NcQ1kIos7GYISnbb9WFThSe1XvYKu/YK1qoQI880aneZM1rbAXwe0yBsx1SdyD47tL67odaVH010YuIxapaGQ762y8rkaXZZA/3uLjfV+pi66qC3+9oLgmfYrWaCodjzkVNdeiBgXZxJzMXGzU/3mWHXm6RufGyNdOTY6vP729Yt8ErsXjo1ZXe/VnBajH0tz67nR9jn1OfWkUJVNQEtDQ9CLgtO1au7v62zcOvPGok3SQm+WUWVhJhc0C4wkbhUZiqpFw2CHVWModrZ5RTepxFCUr75AMU2nNfay2uSGuTjNIP5mjueyZ8r1DYRPAPGmGVdkenSTlcQJsEOReZecFHPuMDFGct3YOM3Nw8DotXVbVW68BjO8NLrCud5pSXp93kkzxFIqT55hRNIKy9jk7O9f/BwsxKLhBzYopnoTAZen9IBG7xUbsOw0vStzPhci9jFrLIkvloTiyEANdeNjs8SyGfHvexja2Gq93BpPeOqJmJHIfjbsdI4Vse5fEIZzqNVBL2kwmewiDFKz7OJs+0Z9B6UnEul/meiZUk+a2iZvJPKUnUFVHd6FvVBgyWrZBx3g40PVx96VvlDY5tmn/WzOaa1Zpkt6QUe+tu5DOpavDZgCgercNt1Y8PFXb8UumZSKWueGdXmlntIj4VChKaAts1jr4IpDDFe3q81WLft226t3xp+QNd4hmdVLf67sfPlVW35xiLbsk5fhGq2VWP200YcD5woFwlk9EST8xkBjwLuC4ZCnOODyeH2t10OQHmK3lXHZwtTEIRe82y6PLbTd8y05hCehL+fjsD1NSLB9kqz3ICLIq3o4fRfIDXLgfCX0krVGE0g3vhSzqEDXo9Lv21IQfErXbMY8nt14C5lg3aCXb038G8REadfH/H9AztoUQoxh2fprNykMo3J/7JKQmevuq7Jat7v0XtmM3d/g90/7o/GXNVSzss+CX1idSwjNfvDrkfO4iNv3CiCLtaf0labkvO/boc8tzXBkUKX6HfSf/K7CrvN9Yd/fcbjmh+P3l45YSKuz46jSHHsOVTpQ/f7+iL4jfyUDVGkGmNW6hCoIjndkPLzWRxJINZ6NxuJ/SPtILuu7pTQq/yWkQrZ6Nlqe8Jf0JP/dZ0cA/GtEUZU9EIOmMXjRa8QlWa4izivFpAhrhMdYqxYKLUIheYpA7pQhqTMBlKEQOR9eJ9JeOASvBLxUyWm0XuQalriCHRriUL0yjl4XrEIBEFMtDWBGs8pmnr9e8vA6secoUV2CiRj+Nh/iXbw5QXWw7h5X5SPv2lq/7nZRpbgr0fz2HVVsujPT+JPXyxVPuvDze9cP05+////ft9rr4wh+64ffAo5P+b/L70D5wEW//3uPL/T44jGDzH6H+3MKkvV49/i2ovD4xvor8/QrLxzr+v2qrJPp48R8OVbw+TnsTJ36X+fy6M7gD+Osq+RD0Prk2VJxLVOZESMLPjONNy9wDXoNEGdPgmNeW/GsmRGr0U4M9/8QMA6FqlMnQlXr5WpV1prJ8Lio61oRbrTMu0YC/mShuCeBavF3BKk+wSbxGu6LfUvZpT0Yw4lwytb5JENF62hDaOy5+dHltdolrTNVO5LQ2B6w0eGNb8hVKLUIhYOi7Val1v49TCQ/nt/0bWSkWhm4ckDzgDFL56yRsD4LrkjLuDpCaEWzENJCHQjDikHZbOc85loSqaAGpxSMrPxpYTF9gfuShj3U07ga/NkFNNKsQK0/nFqx86WXqUj4uC18cGhp4yDKBlAZ+SItDkpJp6ym3pT1jqHfwQuxGNrWsQSwyXw5QLIjQqrsTNLIlT+M1A1CaLIOkEP1jFyVCmrVxw4hqgqql928bEjj7oUu+zreF3kNsTYWY9Rv82LUWE4X7te+AKpazSybEKAaZxt3gpVdr2okbF34I/U4HE9eAOCACg7FbN5bUxEkn2Y40gN8ABkjCMP6dAlxeHS5YMYXwY954TQbe1It6l1eRsR6PBgog4pQzP2Uu4A8FDsANXmmURkYDT6Sw7zG2KqXOZ4eMFmRqRMCFJa19ctO2AJCsL2a+CwnqCUwKtH0w0UoBMLTcaEpTPHvwiR4JoQiFOBoqmUhfYoRSNhEsm5ELJehihgzl9K2sIOtcTZKPbbtRMhbFqISZ1R+kzTG3ewagtCoHxxdkgklC2knIGdgS0BMuSXyeZYZsjPJnZUGuSgUk/R6W6jBguD7DfD4Kx9aPvKE6jRGNDJfp5Vdw/qz2VBeOFO4LzbOWZ/6M8Eu0jKtrQg1DY0qD7Ag9J3Ns0dQppXbfqMCjEVufgoihn0Wk0knsqE9JWJeEgobdywYT8CLZmt9hFxhwtdFMhQSpyoEqzvdkf5YZcKiJtZxcVsOMPphnTRhajuEhn8j0cO0QT5gAn8TxctkVyjLMjUsHfXCIjUboF3rSAImmjgSzMJOocdAqVVwKfTrhjQ6j8+PQDF6S1wMB3V2hM32h+V8m8djZSJGntF1VT4YdWXpChm0l7vONXLua50kQ0AkuYQqd1E9g1Vfu565xkidg7iAEP7HdGRlVEzG1mE98k34OsYvCcUG54eyaFzAvc4c4R3YRmbZjYxlA7uguKbtVxMyHERQFOFg2SGe0rDnkCoEK5yUGbMq2EDbGNMOPAEowkUfRSSTP9lIZ2IVYxNeIkS2foKKUAqFZpNgkjVeG3zXblxQ86PJUSgwzQ9KCJA7nlsxrooHip4ygNwCLUAqOCdutd2ES550Vv68WFUKSK5UORnnHe7CxXt1675nrA4jNJ4C0OyTRa9+h46GiHyjD36yL6LbqVc43JY2a1NHwZv2evP3mgHWZDO3wfK5xPEBx7MWvyU/9YavLRQJcbnojJw6HDdd0fcnCiGAdsL17ReUhjnHHNN9SFfYQqq6ETTj2zJgXulUJHToZRSDEQGwsWhhyHdE3ahzNFzV1HNnT1M4qehYx84EU8KShyBEWfS9vhbIJoKuP93eKGsxQp7jbobLmNd2VaviqqwbyR72mCq+3JiyY2V7qwPbN6lbhCYHpaW3UB2LXCiw4FlItRm0JltLp0RFVVrGRcveOBwHIJimM7PnoiMddhuQd4yd7i4JgSlZeXLS0ndhiSGu0HboLsNMyD7YIh+GDhgZvdZ3k52IQMt03ZGLimtf2bLibbaf7wW9PX+nGl+S6Bqn/atMoxLywcrrkeZ2X/Aq64dn4aidMOdpFgke9iAwaHFRRqNbDXfCo6WlVbEWH36KRqa2HJ2Y/srq+enXD5hH9bsV5X/Nzf85y39Pviz3M6jeSl/lDtjfLn1VR178hhXLYLhYovYDpi/cM6gWswhD93mBFNUBlan+f2MC3fxq9um+JjGCHae8yO7FxSMGiV6aQ+ARvpEbkzhwo2RVXslEDwFZTrb5SCgByiQYzLXxigXqat0ivRjLMu2KHzY5BKp40RczuCWRG6YayPRFC23phgTQI/keHqga4lZpYETtPVCVnDYTaMeQTLotUJkfLx+Nw3Jq1JPNYVEI5lgBGbNJAVvdjhfA6ww/hhxVVLMziksKOaFaxhAtoUVIFFF/lEfgPpBeROORmZ2JOMrIqZHmVMYoYtdh5voTV/s+5TongU4a2/j2US4SDNVCehuljRMrORa6aa8sI2TjPFqvCs6pzVdnVqURM24bouz7k/kh4ihjaRbxO750Fo6by24m1y5XWovrcXMBHOsUE0sMoA9mdY3H+8s66Ihs2UesxI1sR57QJdrNFqt1nbUPHG6r00n/jSzNhiAaI2JRsjIRyQjcra6IYrMyxx1GOZ9FtMRs+bWkZTCfDFpGexLwqRYL3QsgkZKMKuvsOcoDdtSTRbPybNfvG2ittRnFmiA5Z6uVzk7SOy4b+2kKOL0xf0gj/tIipPFnr+8Xr9a8Oh5C2a31i1Be/zIfQ4qM8NOpeoDbHzWs38lNN9reIrgvWDdY3oxuHOFQbKaNXXZDK0xYUapIPFSA4y6jZkUUxQHeYEBGcI2Jg5hGc5Rlb1IG4VgYS+8BUIE7R3gwCzgV6TRcR2g10SV3plG6QVLF/04uX1jCi4QAFbhcx3RnAiiMogjwnLaf8z0qYqarHGWBqEBFJUsVQnIpGFmgiYU4HyiOCs9zv9TFNU5eg0yDqi2oR6q6mFbduAaAzMG9CT1XdEcTl/kS8IUdR91kwXRrgeq8FgWe6iauqe1uz0B1qDMlPlNEURAEbRPwaTIUGUzuIH9BU4GByJF1H2hKIsF00gB9GZa9WZRyL1PIK6baFDK8xjLimU74rQffjFiKnhGNVM10Xpiqjxgxu6A/hvlwzzVQo1snzAgXhbmuUUuZdeskYMxGrdzaCuo5qH4XHR2NUTOfhefCdI7F0D3bLpMSLTs0PAzKXDS6Bhp0uUS3UkKkCZ01OIKbMigImYtZxsqYimtlg+NOJThlVnzFNo+UUy0HLmHVe9eU1/b22UpaWc9dZ/14sqfs9mZxwtLzUHyPtYDPL8zP0vzgeSnNT2B30+1mBs+vTOGPU6tLwfzC1bhc0RW/OH53GV7H6S0l8b+u/vLxRn/KSybRv2t+gavjIk/T/Z3s+R9/8TJfOGjcPrx99zoW5q5L9AZF5h/+LeurvecGit8tXlYepwZLlq/ur2QoVu7+n+GkGxyvhj7oGrQBU2WizJbA3ikDxK2LldEKD9Ag2xh4rYeRoV+/V2QhrI0uvH01gf77AGryFIyFcktWR5e2fjhHVEY62ykhCUmWGibxcVNVV+eMZSXm6phaKloZIybzjjQ0eYqCXWhcJ4gz2Kd2ZRYdSf2LbryNaDxysK7RGMyyvHe91DLOIi3gPBBmWVoeRNVBkRtNtRII8pRTmszZ3gtus1oOsGUpw0EDl/AgeuVbfASi27UbfD6urlPAvJa87Otgep3wHp5aPn+2DdEUXhRUVqbI6sONPhZTN27cbEPCFQoLC81BPQfiYA+tMUCM3xRUAL9Amz1HrMQqgPwI+yLUTu9TGTgDaCzfLhxLN0kaFxophF0pF0MFM9DqBWQqIR7jrXO97FGLHIZccxZYKosnZKHKA8tL3Tw8iCwmlBwxGwk5kePSEM213LvXsqS4iKYiayc10AlfsIR5fQnN3fxF5o3o5Vx4B61YqZ/Tt41WwfOOE7AVzKsb4WSNY2L1CdW8L3eFwt3z/GobcN37rgHlcuGEjTkfEjR4Q2YYpG+TJ0zEaMumx5Gfkf2Uex9lW2azyWyjt4uPvp+s6acD30gngr4MtWovuCOLsH5hdxXGKVShi561ggQInwgDkUiG4IXMyBVKiOPa0SRA03gxbz9Bk8m6ywTO7D+0Vz5HTXByCpGDP3mPy0zOX8V3HPPDSvx2XF0sA9pV/6CzWr3oT67RT54P1/j9P9h0cHDqXw5eKPkr3/9o2vXXG9Lg2X3UJylJmkeU8/DXL3gpx1toiVoqkUuEGsfZwKlw0AorTtw7Dko5f9Nzigmr9rAWwEk44ce4A7gSpUggfhU6RYpLjgJjwuYvuf266kzwZqGQMNCGzjcDsa4jtkTq2IObFHywChogiVo0zOpjjtIPHfSpHd4r2FBYLtQNr6THkv2EU0B4ICjY0DXK7NsphP9YLzORnEYZv0nfgfEhqoyR0mAG2gws9ixFWxpmce/3IOjnahfKb2LJdkwOkHALexeCul6NdbmINsRdBmGF/JzhWmyHSXgMBcf6c4YCducfKHI9P0Yla/u4HmQKUklpEfxwtgjIZHxNO+c41nCQbA9oOynZ/D3x60aMF5MPDpyrMWGm7bU4JAkSD96l27/TwfvaoAnYQRz25lGIlyNU5UChbCT9FxLIYT4oljMKMmBiALEwtTjUwzIG/hkr3h5FlvRn5wDse6fJ/TtuKOR8oAzHTbsWl1i5pn6oLnp2Cz3k2sRCRLtOkZyuE3UYH1sc4Ezs4lqeLj8YNtYcPru4halXJWWdcZxNqaEZzXUlGcFi/hV8nmM8E+ffb5gmDtUnG4Al/aa/LCD1eYJrYQdf24Yj9atSmXPnObUXZ3R0k65J93an+C0lOAuNILzFpn0OTmFhWvCx9pQ5tm9cYqqXzC58w8GsAFArsV4k9cjm0XPoyhXbaPc1R1LSrwTTpv+4cSBHOSfzlVGsuHL8GQR9OtK8SZOPLoGDN7SG1fpY/+SbpfEk12gnY573mK1DXKE60U7TOaJR0w7+6oR1ish2QMZqQGCTAM90HuAYAkWd1Q2zQVIwEFV1cqo7C/2vqkujWj28lebeyGP5zdL41utU++fKE+tkvAR77HCX0zvV2DeLbu/qiV8+a0K+Xj4uoUAb3t89BGtGoBDC8HRbdv/4fTyCxH47+tpBXiSO+uFqc303DiXWEAPDLZ0kU2lSHt4qpldGyJ0lHEQi7hnlzuE1BQY1EXkS2mNrLBpeHHlq8fTueWjmC24ZJqHQlv1yXyNJi7Jdj+ZbDl6qCYH1aIzJuKXfVOGJ2vNQz8w6uh2EqYtlNoPdIPiXNt4byVbjQ4czqxeQs8McbMC7KsJeJm31iqnP+pV97YRWhB8WTAkJK8kuSti78qnoJZVVdRPEgxNwISz5h10ld0LUlp0ciVixGy7cXq2YiCXmMtNSiYtAD9YDcuwPJkvNBG9A1OHYz1oJ6iuE6w/aedPAxAztfEhUW9EU+YC9kT7cKa2fpJHShh5epPoJFEDIXKWAdrd2ifBgLMOU0sEpxoFKfklAg9J3cLtqM6UWTkXNiA+rNtW2wZKaHOYA/+uxZLaB7dcRvh+49iE/R8bhO+M1xKLgZ33Zz03b+37c8vddksYfF3uoQqPsT5lQjLrF8le+F+G2a0J8uTGZo42PC01RhUVn0pFJw32eM6yKMYl+v/CSvXK81x+Idr7vrgcyva9UfXu1cYHzyO/s1P7ZGvEP/va/xD/0a+afL/5nyJmZG9RmTCdNoG5D4O2HCiGHv6l64r89fmSIRsP8ENpP9L90BPgCGocq5XY325446a7nz8Uvta9+/W9rf9tfoY9TEx2Wz/Xt2w9fAHMuFjWhl9NjJeY5oDqiRz4UpssCjapiaajMXJ74+dkCJZG1k0R0cDs59DKVLSnvY947T3baZ6idwMp3I7UkcpzzKAWFlt5hkDnRtgWRg9DysSakUUQiZ6+sHKu3oWh7YdfrBA2P0P6jyMjoRMSWu2c2M9lN0wTqqzYvbHmNM/fKh9U2fy4mcdCB59yX27xd2eTV4EZNZ+c0PlZMtUCpM218OvGEuhUoTVtb1wY5gz3VHpK2g52xoxKa7Mq6zjbDaM8iagLOTCBcQ0xlvNU9q+dp7TzyPj4JRQpSjaeFGcXa94euLCCXQTrnm9g7pKHYL6zLg6x1eF07Fyzh0kpoJspHL0brfnNUVpO9u44s9/hW7lj8lV+XApQixjvncLe/pklKwW2v9qEJWA79oUGP6+ZHoDiMIO+ABNcs2CATrkKo2QVF9yhXTpw29nHPumlW4ylZvUzOkiFPWLYAZQdVmWrBgkmMM9s00he8jow3xiynYyaJ1vPZUaX48CYJ8GV0XB0sqWtC/0ybrtcpJXh2jzupRWm2Pa9XVfGHeh4O9ItNoQKPbsHPyTNcfRaZhnxdlH4M6SkEqCD6UzSCvPcOGQK0tT1fLIBOl7n7HYO7jhwWZ2isRwU+pZpY9RpUeju3Vcc4TVnKmvaz/1HUqOGFG2nTMWMa6RtPiSQ8MROExMqjpZFFSkRP7tpS+zSs/xCxgW5iMO4tplBoNl7zY5zUSukalR7sfry2lNFFJ8SM7+mmxWEH6wieuK5CvCBjf3fXrkaFCUVE5+7sBUyiIMVBoAZc58lN7ZRXMJRfBkEJ4Ox6Ta+JXn2IguT7872wMoDeK34U2f7nXU8IX0MkEE9XIcaPI0iHWiBdwxv0zxkPSSVLjLaHAkKp5eapi4LjJsJqCxNWbpEc8I3LZli4Xaq8dENBODgYob2OatSpSMmvhUP8sMRoxTcPrTTI4elEkbzp7cXW017c1ehKfWk0+p2YvUSPoEY6J5fydhTFzeIYlJOeaRSNGGjwNpowpVbaaYK71TDz3gpTfdMUaBzN2wfH/Xb7sWMbq1COZUlp93LtpJcQ4o57rCIYzqJCjAdHqwumxfImdboKxYkady1MFMc5cBvbIJykyMVAFpjpOysedHrPA6IUJaaAbU2TS8lE5LbUjJgMGrYkeHTOdULRRfG7Dip5tuleQ/BbAK8obstgk6ukXIxS2loQCc9iIgaLlj4z7hPSnQ97yAFI3w7Daegajk0jGsuJGpzuIyrYvwyNhYoVK2YxzWQfueRO46P5bU67nO8zyHYzKnHS+WiuTyM37xN/jeSuwXC2Ot3W+ti+NLtc3/8eGEpzYZP7VNMkala+cjSx8cO1KMvGxZV27Lg6nitGk+yP5gRAkFDaza3LYOIWLPw6V+L4VkPypnZgpdkAMIoBK5pIi0+0/PD4HiRl/RiXhBtpq6qpyylQPFE0/22pqncGmhqS1HFTdR0ryXMhFKzj847Ich2cP+56i1YMlHLFJC7Ew3TEMNtOT3bfB/n6db0aRJhHQtNOS+AjlR04vFWgeBeMySnp96MijhnsgTe43y1qt/+h26B7lWiu/8EQh3aazOZLnCc+CLVbgYVFqmSfXbqRvqoKWn6/Rb1mcAlcw/3u11OfUz0+bhzOFquLkXN0nUxxyblhutV0zOCmUXBL/cPBOk39SL+KA7/1DSbLzcVNsu5B1Ht9Gj3mU9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') format('woff2'); } ``` # An Alternate Inventor {{subtitle Long-suffering and oft-forgotten, the Inventor is a class in dire need of improvements. Although the Guns & Gears remaster brings some much-needed updates to a select few mechanics, the book's contraints prevent it from enacting truly comprehensive changes. The following brew proposes more radical alterations to the class, allowing the Inventor to Craft and tinker as a regular part of their adventuring day. }} ___ ### What's Wrong With the Inventor? Several issues hold back the Inventor and their ability to express their thematic fantasy: #### Lack of Actual Crafting Despite being ostensibly the designated item-crafting class, the Inventor is about as good at Crafting items as anyone else, which is to say that they're not terribly effective at Crafting mid-adventure. This leads to many players feeling like the class is missing something crucial to their core gameplay, as their interaction with the game's vast item systems is limited. #### A Dated Unstable Trait The unstable trait was created as an analogue to Focus Points, allowing the Inventor to use exceptionally powerful actions once per combat, with a chance to use them more. However, unlike with Focus Points, the Inventor is stuck with the same flat check at all levels, capping the frequency and reliability with which they can use unstable actions. #### Boring Innovations Innovations are meant to be the central element to the Inventor's gameplay, allowing them to shine in ways that differ completely from other classes. Despite this, innovations don't offer much in the way of unique power, instead letting the Inventor just pile more weapon traits or resistances onto a bog-standard weapon or suit of armor, and feat-taxing a construct Inventor so that their innovation stays relevant. There's relatively little in the way of abilities that let the inventor do truly new things with their innovation. #### Thematically Awkward Power Expression In theory, the Inventor is meant to be a class with an answer to nearly every problem in the form of a cleverly-constructed gadget or an appropriate item, which would suggest a focus on utility over raw power. In practice, the core of the class's power comes from using Overdrive and offensive boost to deal lots of additional damage in combat, leading the class to be compared to the Barbarian. \column ### A Way Forward The following brew proposes changes and additions to the inventor class to put crafting and experimentation at the forefront of their mechanics: #### Unique and Customizable Innovations Each innovation provides a unique benefit from level 1 that can't be obtained in any other way, granting the Inventor unique power that also reduces their attribute dependence. Each innovation's list of fixed modifications has instead been converted to modification feats, allowing for more freeform customization. #### A Reworked Unstable Trait No longer a flat check, the unstable check has the Inventor make difficult Crafting checks instead. Critically succeeding on an unstable check overclocks the action, making it even more powerful. Additionally, the Inventor can try to fix their innovation mid-encounter to regain the use of unstable actions. #### Modification-Focused Progression Rather than gain Overdrive and lots of Barbarian-style additional damage, the Inventor gains additional modification feats. The modification trait is itself changed to work like the Animist's wandering feats, letting an Inventor swap out modifications during their daily preparations from level 1. #### Cobble Together Lifted from the [Scrounger](https://2e.aonprd.com/Archetypes.aspx?ID=263) archetype, Cobble Together is an exploration activity that would allow the Inventor to assemble temporary items while adventuring. Several feats build upon this to let the Inventor Cobble Together items more quickly, in greater quantities, or with even greater functionality. #### More Feats Additional feats help round out the Inventor, such as by letting them quickly craft gadgets mid-encounter, or use artifice to create and wield magic items. \page ## Class Features This brew proposes the following changes to the inventor’s class features: * The following class features are removed: breakthrough innovation, complete reconfiguration, expert overdrive, explode, infinite invention, legendary overdrive, master overdrive, offensive boost, overdrive, reconfigure, and revolutionary innovation. * The innovation and peerless inventor class features are changed in a manner detailed below. * The inventor gains the modification feats class feature, detailed below. ### Modification Feats You're on the unstoppable march of progress, and continually develop new ways to tinker with your innovation. At 1st level and every 2 levels thereafter, you gain an inventor class feat. The feat you choose must have the modification trait. {{note ##### The Modification Trait A feat with the modification trait adds an additional functionality to your innovation, allowing you to use it in new ways as you alter its mechanisms. You must be using your innovation (for example, wearing an armor innovation or wielding a weapon innovation) to gain the benefits of a modification feat or use its activities. Because you're constantly tinkering with your innovation, you can swap out your modification feats more easily than others. You can retrain any number of your modification feats to other modification feats each time you make your daily preparations. }} ### Peerless Inventor You are constantly inventing, and your skill at crafting is unimpeachable. You gain the Inventor skill feat, even if you don't meet its prerequisites, and you can Craft items even without appropriate tools or a workshop. Additionally, you don't need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all. Each time you gain a level, you learn the formulas for two common items of any level you can Craft. You become an expert in Crafting at 3rd level, a master at 7th level, and legendary at 15th level. You can also hastily build items on the fly. You gain the Cobble Together activity. \column {{template #### Cobble Together {{taglist {{tag,keyword exploration}} {{tag,keyword inventor}} {{tag,keyword manipulate}} }} You Craft a temporary item with whatever materials happen to be on hand. This functions like the Craft activity, except you spend 10 minutes creating the item, do not need to supply raw materials, must have the item's formula in hand or memorized, and can't create consumables other than ammunition. Your temporary item lasts until your next daily preparations or until you Cobble Together another item, and any of the item's limited uses begin expended. }} ## Innovations If your innovation is destroyed, you can rebuild it during your next daily preparations or by using the Cobble Together activity, without having to make a check. Your innovation isn't a temporary item when you Cobble it Together, and Cobbling Together your innovation doesn't destroy any previously-made items. Instead of an initial modification, each innovation gives you an additional 1st-level modification feat with an unstable function. The unstable trait is changed in a manner detailed below. Unlike other modification feats, you can't retrain the modification you gain from your innovation unless you also retrain your innovation. ### Armor Innovation You've trained in all manner of defenses, developing a cutting-edge suit of armor replete with attached gizmos and devices. You're trained in heavy armor, becoming an expert when you gain medium armor expertise, and becoming a master when you gain medium armor mastery. Your armor innovation is heavy armor with the following statistics: *AC Bonus* +6; *Dex Cap* 0; *Check Penalty* 0; *Speed Penalty* 0; *Strength* 0; *Bulk* 1; *Group* composite. Thanks to your armor's inbuilt defenses, you can use your Intelligence modifier instead of your Dexterity modifier for your Reflex saves while wearing your armor innovation, and you gain its armor specialization effect. Your armor innovation can have fundamental and property runes added to it in the same way as ordinary armor. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in heavy armor. Your innovation gives you the Freeze! modification feat. \page {{note ##### The Unstable Trait Actions with the unstable trait push the limits of your innovation, producing unpredictable results. You must be using your innovation (for example, wearing an armor innovation or wielding a weapon innovation) to use an unstable action. Some actions have an Unstable Function entry, which you can use to add the unstable trait for a bigger benefit. If you're unable to use unstable actions, you can still use the action normally, but you can't use the unstable function. When you take an unstable action, first attempt a Crafting check with a very hard DC for your level: **Critical Success**:: Your innovation exceeds expectations. You perform the action and gain its listed overclock benefit, which further enhances the action. **Failure**:: Your innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks. You still use the action, but you can't use further unstable actions unless you spend three Interact actions on your innovation to return it to functionality. You can also use a single Interact action to perform percussive maintenance, making a Crafting check with the same DC. On a success, you return your innovation to functionality. You must be holding or wearing a repair toolkit to Interact with your innovation in either manner. **Critical Failure**:: As failure, but the action is disrupted. }} ### Construct Innovation It's alive! Well, almost; it certainly moves on its own, and perhaps some day it may even learn how to love. Your innovation is a prototype construct companion, becoming an advanced construct companion at 4th level, an incredible construct companion at 8th level, and a paragon construct companion at 14th level. When you Command your construct companion, you can spend an extra action to give it an extra action this turn. Because your innovation is a minion separate from you, you don't benefit from modifications, and can't use modification activities yourself. Instead, your companion benefits from your modification feats, and can use your modification activities as if it were you. At the start of each of its turns, your construct gains a reaction that it can only use if able to act, and only for modification reactions. You still make the Crafting check yourself for any unstable actions. \column Your construct is specially designed to be outfitted with modifications normally reserved for other innovations. For the purpose of meeting prerequisites and requirements, your construct innovation's unarmed attacks are a weapon innovation that it's always wielding, and your construct's outer shell is an armor innovation that it's always wearing. This even allows your construct to gain the benefit of a property rune from the Rune Capacity modification, even though your construct can't normally receive runes. Your innovation gives you the Zap modification feat. ### Weapon Innovation No weapon is too complex for you to handle, and you've set out to prove this point by inventing an impossibly advanced weapon augmented by numerous unusual mechanisms. You're trained in advanced weapons, becoming an expert when you gain inventor weapon expertise, and a master when you gain inventor weapon mastery. Your weapon is a level 0 common weapon of your choice, or a level 0 weapon of your choice to which you have access. The weapon can also be 1st level, but you must pay the monetary Price for that weapon. Thanks to your weapon's complex mechanisms, you can use your Intelligence modifier instead of the weapon's normal modifier for its attack and damage rolls, and you gain its weapon specialization effect. Your weapon innovation can have fundamental and property runes added to it in the same way as ordinary weapons. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) with the weapon it's based on. Your innovation gives you the Explode modification feat. If your innovation is a simple or martial weapon, you also gain the Upgraded Weapon modification feat, which you can only retrain into Upgraded Weapon again unless you retrain your innovation. ## Feats The [Construct Shell](https://2e.aonprd.com/Feats.aspx?ID=3061) feat gains the modification trait. The following feats are removed: [Boost Modulation](https://2e.aonprd.com/Feats.aspx?ID=3073), [Celestial Cacophony](https://2e.aonprd.com/Feats.aspx?ID=7080), [Contingency Gadgets](https://2e.aonprd.com/Feats.aspx?ID=3074), [Dual-Form Weapon](https://2e.aonprd.com/Feats.aspx?ID=3057), [Engine of Destruction](https://2e.aonprd.com/Feats.aspx?ID=3086), [Geobukseon Retaliation](https://2e.aonprd.com/Feats.aspx?ID=7079), [Helpful Tinkering](https://2e.aonprd.com/Feats.aspx?ID=3071), [Persistent Boost](https://2e.aonprd.com/Feats.aspx?ID=3083), [Shared Overdrive](https://2e.aonprd.com/Feats.aspx?ID=3077), [Ubiquitous Overdrive](https://2e.aonprd.com/Feats.aspx?ID=3089), [Wukong Extension](https://2e.aonprd.com/Feats.aspx?ID=7074), [Xidao Sea Mine Drop](https://2e.aonprd.com/Feats.aspx?ID=7077). \page ###### 1st Level {{template #### Artifice Dabbler {{label Feat 1}} {{taglist {{tag,keyword inventor}} }} Though your specialty lies in contraptions rather than magic, you've learned a thing or two about how to handle magical items. You gain the Trick Magic Item skill feat even if you don't meet its prerequisites. You can use Crafting instead of the skill matching the item's magic tradition to make the check, and can use your class DC and your class DC-10 for any required spell DC or spell attack modifier, respectively. }} {{template #### Create Barricade {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword inventor}} }} You use your knowledge of engineering alongside your surroundings to create temporary cover on the fly. You Interact to create a simple barricade from surrounding materials, then Take Cover behind it. There's not enough room for anyone else to Take Cover behind this barricade. At the start of your next turn, this simple barricade breaks down, becoming ineffective. }} {{template #### Explode {{pf,two}} {{label Feat 1}} {{taglist {{tag,keyword fire}} {{tag,keyword inventor}} {{tag,keyword modification}} }} You detonate a cache of black powder inside your innovation and make it explode, damaging nearby creatures without harming itself... hopefully. All creatures in a 5-foot emanation around you take 2d8 fire damage with a basic Reflex save. At 3rd level and every 2 levels thereafter, increase your explosion's damage by 1d8. **Unstable Function**:: You push your innovation past its safety limits to make a bigger impression. The emanation's radius increases to your choice of 10 feet or 15 feet. **Overclock**:: You don't remember putting that much black powder in your innovation, but appreciate your past self's zeal all the same. The damage dice increase to d12s. }} \column {{template #### Explosive Leap {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword fire}} {{tag,keyword inventor}} {{tag,keyword modification}} {{tag,keyword unstable}} }} You aim an explosion from your innovation downward to launch yourself into the air. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground, or else you fall after using your next action. **Overclock**:: Your innovation explodes again, allowing you to launch yourself even farther. At any point during you jump, you can make another Explosive Leap as part of the same action, repeating the process as long as you critically succeed on the unstable action's check each time. }} {{template #### Freeze! {{pf,two}} {{label Feat 1}} {{taglist {{tag,keyword cold}} {{tag,keyword inventor}} {{tag,keyword modification}} }} You put your enemies on thin ice by spraying an area with coolant. All squares in a 15-foot cone become hazardous terrain until the start of your next turn. A creature takes 2 cold damage each time it moves into one of these squares. At 3rd level and every 2 levels thereafter, increase the hazardous terrain damage by 1. **Unstable Function**:: You compel your opponents to chill, quite literally. The squares in the area become difficult terrain for the duration. **Overclock**:: You give your foes the cold shoulder. The squares in the area become greater difficult terrain. }} {{template #### Gadgeteer {{label Feat 1}} {{taglist {{tag,keyword inventor}} }} Using nothing but your creativity and a few spare parts, you can create a short-lived gadget in a pinch. You gain access to all uncommon gadgets, and add the formulas for four 1st-level gadgets you have access to. You gain the Quick Gadget action. During your daily preparations, you can create four versatile kits to fuel Quick Gadget, which is also your maximum number of versatile kits. }} \page {{template **Quick Gadget**:: {{pf,one}} (inventor, manipulate) **Requirements** You're either holding or wearing an artisan's toolkit and you have a free hand; **Effect** You expend one of your versatile kits to create a single temporary gadget of your level or lower, and use it according to its usage entry. You must have the formula for the gadget memorized or in hand, but you don't have to spend the normal monetary cost in raw materials or need to attempt a Crafting check. This gadget falls apart at the start of your next turn, and any effect created by the gadget that would have a duration longer than 10 minutes lasts for 10 minutes instead. }} {{template #### Haphazard Repair {{label Feat 1}} {{taglist {{tag,keyword inventor}} }} You've grown used to constantly repairing your innovation, and can fix it in a pinch at the cost of its stability. You gain the Quick Repair skill feat. **Unstable Function**:: You can Repair your innovation as a single action, without needing to place it on a stable surface. You still need to have the innovation within your reach to Repair it. Rather than make a separate Crafting check to Repair the item, you use the result of this unstable action's check to determine its effects. **Overclock**:: It turns out some of the mechanisms you tossed away were holding your innovation back! You restore an additional 5 Hit Points to the item, plus an additional 5 Hit Points per proficiency rank you have in Crafting (a total of 10 additional HP if you're trained, 15 HP if you're an expert, 20 HP if you're a master, or 25 HP if you're legendary). This is in addition to the Hit Points restored by the Repair activity. }} {{template #### Hyper Boosters {{pf,two}} {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} You use motors, jet boosters, or other powerful devices in your innovation to propel yourself at high speeds. You Stride up to three times. You can use Hyper Boosters while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. }} \column {{template **Unstable Function**:: You inject a volatile substance into your innovation's power source to propel yourself even further. You Stride up to four times, instead of up to three times. **Overclock**:: Now you're going places! You Stride up to six times, instead of up to four times. }} {{template #### Heavy-Duty Motor {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} {{tag,keyword unstable}} }} You activate a motor in your innovation that allows it to perform physically demanding tasks in your stead. Until the end of your turn, you can use your Crafting modifier instead of your Athletics modifier for Athletics activities. If you've applied this modification to a weapon innovation, you only gain this benefit to Athletics actions you can use with the weapon itself, which typically requires a weapon trait. **Overclock**:: Your motor outputs tremendous force. For the duration you gain a +1 circumstance bonus to Athletics checks you make using your Crafting modifier. This circumstance bonus increases to +2 if you're an expert in Crafting, +3 if you're a master, and +4 if you're legendary. }} {{template #### Multimode Armor {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ Your armor innovation is made of a mix of different materials, which you can selectively leverage to your advantage. When you gain this feat, select two armor groups that aren't cloth. Your innovation's armor group becomes one of the selected armor groups, and you can Interact with your innovation to change it to one of the selected armor groups. This allows you to benefit from a different armor specialization effect each time. }} \page {{template **Unstable Function**:: You meddle with your switching mechanism in an attempt to gain the best of both worlds. You Interact with your armor innovation, and rather than change it to one of the selected armor groups, your innovation becomes armor of both groups for 1 minute, allowing you to gain the benefit of both armor specialization effects. At the end of the duration, you choose which of the two armor groups your innovation belongs to. **Overclock**:: You've found the perfect configuration for your armor, further increasing its effectiveness. All of your armor innovation's armor specialization effects increase their benefits by 2 for the duration. **Special**:: You can select this feat more than once. Each time, you must select two new armor groups, adding them to your list of options. }} {{template #### Negate Damage {{pf,reaction}} {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation **Trigger**:: You're wearing your armor innovation, and would take damage of your modification's selected type (see below) ___ You activate countermeasures installed within your armor to mitigate harmful damage. When you gain this feat, select acid, cold, electricity, fire, force, precision, sonic, spirit, vitality, or void. You gain resistance to the selected damage type equal to 2 + your level against the triggering damage. **Unstable Function**:: You activate all the countermeasures at once, doubling the resistance you gain from Negate Damage. **Overclock**:: The countermeasures leave behind a nigh-impenetrable defensive field. You gain the resistance from Negate Damage until the start of your next turn, not just against the triggering damage. **Special**:: You can select this feat more than once. Each time, you must select a new damage type. If you select this feat at 8th level or higher, add bludgeoning, piercing, and slashing to the list of damage types. }} \column {{template #### Retractable Shield {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ You've built a specialized compartment into your armor that can hold a shield, deploying it when you need it most. You can spend 10 minutes affixing a shield to your innovation; while affixed, it gains the foldaway trait. If the shield has a speed penalty, you take this penalty while the shield is affixed to your innovation, and if the shield is hefty, you must still use two hands to Raise it if you don't meet its Strength requirement. Because the shield is affixed to your armor, you can't throw it, even if it normally has the shield throw trait. You can't affix a shield with an attached weapon unless the weapon is integrated into the shield, as with the integrated trait. **Unstable Function**:: You can trigger spring-loaded mechanisms to quickly snap your shield in place in response to an attack. As a reaction triggered when you're hit by a Strike and your affixed shield is deployed, you can Raise the Shield, gaining its bonus to your AC and potentially changing the outcome of the attack. **Overclock**:: Your shield positions itself perfectly in the attack's path. If you would still be hit, and the damage you'd take would trigger your Shield Block reaction, you use Shield Block with the affixed shield. }} {{template #### Sensory Array {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ You've outfitted your innovation with additional sensors designed to improve vision in dark environments. While wearing your armor innovation, you gain low-light vision and darkvision. }} \page {{template #### Tamper {{label Feat 1}} {{taglist {{tag,keyword inventor}} }} You can use your knowledge of items to sabotage a foe's weapon or armor. You can use Crafting instead of Athletics to Disarm an opponent, and you can attempt to Disarm an opponent's armor with the following effects: **Critical Success**:: You turn the target's armor into a hindrance. The target is off-guard and takes a -10-foot circumstance penalty to its Speeds. The creature can end the effect by Interacting to readjust its armor; otherwise, it lasts as long as the creature wears the item. **Success**:: As critical success, but you choose whether the target is off-guard or takes the penalty to its Speeds; the target does not suffer both effects. **Critical Failure**:: You lose your balance and become off-guard until the start of your next turn. }} {{template #### Upgraded Armor {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ You customize your armor innovation, outfitting it with a minor improvement. Your armor innovation gains one of the following traits of your choice: adjusted (choose a common adjustment or an adjustment you have access to of you level or less), comfort, entrench melee, entrench ranged, or laminar. **Special**:: You can select this feat more than once. Each time, you must select a new trait. }} {{template #### Upgraded Weapon {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: weapon innovation ___ You apply minor improvements to your weapon innovation, upgrading it more drastically if its design is simpler. If your weapon innovation is a simple weapon, increase its damage die by one step. As normal, you can't increase your die by more than one size. }} \column {{template Your weapon gains one of the following traits of your choice: backstabber, breakdown, climbing, injection (automatically injects the target without the use of an Interact action if ranged), modular B/P/S, nonlethal, ranged trip (thrown only if melee), razing, or versatile (B, P, or S only). If your weapon is melee, you can also choose from the following options: brace, disarm, free-hand (one-handed weapon only, can't have the two-hand trait or the fatal aim trait), grapple, hampering, parry, recovery (thrown only), shove, sweep, tethered (thrown only), or trip. If your weapon is ranged, you can also choose from the following options: concussive (bludgeoning or piercing damage only), or scatter 10 ft. **Special**:: You can select this feat more than once. Each time, you must select a new trait. If you selected this feat at 16th level, add the following traits to the list of options: backswing, deadly d8 (or increase the die by two die sizes if the weapon is already deadly, to a maximum of deadly d12), forceful, fatal (two die sizes higher, to a maximum of fatal d12, or increase the die by two die sizes up to the maximum if the weapon is already fatal), and reach (melee only, increases your reach by 10 feet instead of 5 feet if the weapon already has reach). You can also instead remove a ranged weapon's volley trait, or increase the weapon's damage die by one size (two sizes if it's a simple weapon), to a maximum of d12. If you selected this feat at 20th level, add the agile trait to the list of options, in addition to the options you gain at 16th level. }} {{template #### Variable Core {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} You adjust your innovation's core, changing the energy it releases. When you choose this feat, select another modification with the acid, cold, electricity, fire, or sonic traits. You replace that modification's required trait with another listed in Variable Core, and any of the modification’s damage of the lost trait’s corresponding type changes to the gained trait’s corresponding type. **Special**:: You can select this feat more than once. Each time, you must select a different modification. }} \page {{template #### Wonder Gears {{label Feat 1}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: construct innovation ___ You map specialized skills into your construct innovation's artificial mind. Choose Intimidation, Stealth, or Survival. Your innovation's proficiency rank in the chosen skill equals your proficiency rank in Crafting. **Special**:: You can select this feat more than once. Each time, you must select a different skill. }} {{template #### Zap {{pf,two}} {{label Feat 1}} {{taglist {{tag,keyword electricity}} {{tag,keyword inventor}} {{tag,keyword modification}} }} You give your enemy a taste of your innovation's electrical power reserves, free of charge. A creature within 15 feet of you takes 2d4 electricity damage with a basic Reflex save. On a critical failure, a target is also stunned 1. At 3rd level and every 2 levels thereafter, the damage increases by 1d4. **Unstable Function**:: You crank the voltage up to 11, discharging enough electricity to chain to multiple enemies. Unless the target critically succeeded on its save, the electricity jumps to a yet-untargeted creature of your choice within 10 feet of the previous target, repeating the process until a target critically succeeds on its save or no valid targets remain. **Overclock**:: A shocking turn of events! Targets are stunned 1 on a failed save, and stunned 2 on a critical failure. }} ###### 2nd Level {{template #### Amphibious Construction {{label Feat 2}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ Increased buoyancy, steering mechanisms, and an adaptable means of propulsion facilitate your innovation's maneuverability in water and on dry land. You gain the amphibious trait while wearing your armor innovation, as well as a swim Speed equal to your land Speed or 25 feet, whichever is less; or if you're normally aquatic, you gain a land Speed equal to your swim Speed or 25 feet, whichever is less. }} \column {{template #### Artificed Items {{label Feat 2}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Artifice Dabbler ___ Thanks to your reverse-engineering of magical items, you can create them without having to supply magic of your own. You gain the Magical Crafting skill feat even if you don't meet its prerequisites. If you have a magic item's formula, you ignore the requirement of having to provide spells to Craft it, and can Activate items for which you have the formula without needing to Trick them first. Thanks to this knowledge, you can even prepare staves like a spellcaster, using half your level rounded up to determine the number of charges you add. You must have the staff's formula to be able to prepare it, and you don't get the extra benefits prepared and spontaneous spellcasters do when preparing a staff. }} {{template #### Clockwork Celerity {{label Feat 2}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ A set of clockwork gears and engines enhances your innovation's mobility. While wearing your armor innovation, you gain a +10 status bonus to your Speeds. }} {{template #### Manual Dexterity {{label Feat 2}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: construct innovation ___ Your construct innovation has articulated hands or similar appendages with significant manual dexterity. It can perform manipulate actions with up to two of its limbs. As normal for a companion, it still can't wield weapons or held items that don't have the companion trait, and it can't activate items. }} \page {{template #### Oil Fire {{pf,one}} {{label Feat 2}} {{taglist {{tag,keyword fire}} {{tag,keyword inventor}} {{tag,keyword manipulate}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation **Requirements**:: You have an enemy grabbed or restrained. ___ Your innovation includes flame-resistant gauntlets with oil-filled finger joints. These joints can split apart, dousing your opponent in flammable oil and then igniting it. The enemy takes persistent fire damage equal to half your level with a basic Reflex save. **Unstable Function**:: You draw from your armor's fuel reserves to douse your enemy in even more oil. Increase the persistent damage to your level, rather than half your level. **Overclock**:: You overestimate the creature's melting point, and it partially fuses to your innovation. Until the start of your next turn, the enemy takes a -2 circumstance penalty to Escape or Force Open your hold on it. }} {{template #### Projectile Launcher {{label Feat 2}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: construct innovation ___ Your construct has a mounted dart launcher, embedded cannon, or similar armament. Your innovation gains a ranged unarmed attack that deals 1d4 bludgeoning or piercing damage (you choose when you pick this modification). The attack has the propulsive trait and a range increment of 30 feet. }} {{template #### Searing Restoration {{pf,one}} {{label Feat 2}} {{taglist {{tag,ketword fire}} {{tag,keyword healing}} {{tag,keyword inventor}} {{tag,keyword manipulate}} {{tag,keyword modification}} }} You create a minor explosion from your innovation, using the combustion to cauterize wounds. You or a creature adjacent to your innovation can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. If you've applied this modification to a weapon innovation, you can target a creature within the weapon's reach. }} \column {{template **Unstable Function**:: They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! With an infusion of medicinal herbs into the explosion, the target regains 1d8 Hit Points. At 3rd level and every 2 levels thereafter, the healing increases by 1d8. **Overclock**:: You sear your target to crispy perfection. Increase the unstable function's dice to d10s. }} {{template #### Weapon Extension {{pf,one}} {{label Feat 2}} {{taglist {{tag,keyword inventor}} {{tag,keyword manipulate}} {{tag,keyword modification}} }} **Prerequisites**:: weapon innovation ___ You activate hidden levers and cranks in your innovation, making it swiftly extend outward like a battering ram. Make a melee Strike with your innovation, increasing your reach for that Strike by 10 feet. **Unstable Function**:: You overextend your innovation, increasing its range but rendering it more fragile. Increase your reach for the Strike by 25 feet instead of 10 feet. **Overclock**:: Your innovation's stuck... and that's okay! Until the start of your next turn, your innovation retains its reach increase from Weapon Extension. }} ###### 4th Level {{template #### Duo Dragon Kick {{pf,two}} {{label Feat 4}} {{taglist {{tag,keyword inventor}} }} **Requirements**:: Your construct companion is adjacent to you. ___ You’ve practiced an impressive spin technique with your construct, automatically attacking in tandem as you launch each other through the air. You Command your construct companion to fight alongside you, after which you both Leap in the same direction, making an unarmed Strike at the start or end of the Leap; this uses two of your companion’s actions. If the Strikes both hit the same creature, combine their damage for the purposes of resistances and weaknesses. }} \page {{template **Unstable Function**:: If you have a constuct innovation, you can spin farther and higher, though the extreme movement risks discombobulating your companion. Increase the distance of your Leaps by 10 feet if horizontal or 5 feet if vertical. **Overclock**:: You synchronize perfectly with one another, allowing you both to perform a follow-up flurry. Your construct innovation gains its extra action as if you'd Commanded it with 2 actions, and each of you can use an extra action to make an additional unarmed Strike against the target of your initial Strike. Although this extra Strike increases your multiple attack penalty as normal, it uses the same multiple attack penalty as the initial Strike. Once more, if the Strikes both hit the same creature, combine their damage for the purposes of resistances and weaknesses. }} {{template #### Gadget Specialist {{label Feat 4}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Gadgeteer ___ In addition to your quick gadgets, you can create longer-lasting gadgets to assist you throughout the day. You add the formulas for two gadgets you have access to of your level or lower. At 6th level and every level thereafter, you gain the formula for a gadget you have access to of your level or lower. During your daily preparations, you can create two temporary daily gadgets. If you're a master in Crafting, this number increases to three, or four if you're legendary. Unlike the gadgets you create with Quick Gadget, these daily gadgets last for 24 hours before falling apart, and their duration isn't reduced. Like all temporary items, these daily gadgets have no sell Price. }} {{template #### Megaton Strike {{pf,two}} {{label Feat 4}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: weapon or armor innovation ___ You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack. You make a Strike, dealing an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. This counts as two attacks when calculating your multiple attack penalty. }} \column {{template If you've applied this modification to an armor innovation, you must Strike with a melee unarmed attack, or with a melee weapon you've prepared in advance when you gained this modification. **Unstable Function**:: You put even more force into the Strike, though you risk stress fractures to your innovation. Add an extra damage die to the Strike, in addition to the extra die, or dice, added by Megaton Strike. **Overclock**:: Your innovation manages not to fracture, though it looks like your opponent might! Add another extra damage die to the Strike, in addition to the extra dice added by Megaton Strike and its unstable function. }} {{template #### Motion Detection {{label Feat 4}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ Motion detectors embedded in your innovation allow it to pick up movement in familiar environments. While wearing your armor innovation, you gain imprecise tremorsense out to a range of 30 feet, or imprecise wavesense out to 30 feet if you're aquatic; if you're amphibious (such as with the Amphibious Construction feat), you gain both. }} {{template #### Overclock Wand {{label Feat 4}} {{taglist {{tag,keyword modification}} }} **Prerequisites**:: Artifice Dabbler ___ Using your knowledge of magic items, you can push a wand past its limits as you would your innovation. When you overcharge a wand, you can make a Crafting check with a very hard DC for your level instead of a flat check, with the following effects: **Critical Success**:: The wand can be safely overcharged again that day. **Success**:: If the wand is overcharged again that day, it is automatically destroyed and no spell is cast. **Failure**:: As success, but the wand is broken. **Critical Failure**:: The wand is destroyed. }} \page {{template #### Quick Cobble {{label Feat 4}} {{taglist {{tag,keyword inventor}} }} You can rapidly assemble items when needed. You can Cobble Together an item as a three-action activity. You can Cobble Together an item as a two-action activity if you're a master in Crafting, and as a single action if you're legendary. When you Cobble Together an item this way, you can use it according to its usage entry, such as by assembling a suit of armor around a creature to have them wear it. A creature must be willing to receive an item you Cobble Together for it in this way, or else the activity fails. }} {{template #### Variform Weapon {{pf,one}} {{label Feat 4}} {{taglist {{tag,keyword inventor}} {{tag,keyword manipulate}} {{tag,keyword modification}} }} **Prerequisites**:: weapon innovation ___ You've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely. Your innovation transforms into another weapon. The new weapon must be common or one you have access to, and you must be able to wield the new weapon. If you're switching from a one-handed or free-hand weapon to a two-handed weapon, you must spend an additional action Interacting to grip the weapon properly. The weapon's modifications, runes. and any precious material it's made of apply to the weapon's new shape. Any modifications or property runes that can't apply to the new weapon are suppressed until your innovation transforms into a weapon to which they can apply. }} ###### 6th Level {{template #### Cobbled Reserves {{pf,free}} {{label Feat 6}} {{taglist {{tag,keyword inventor}} }} **Frequency**:: once per day **Trigger**:: You Cobble Together an item with limited uses. ___ You keep a few special components and materials to make the most out of particularly useful cobbled items. The item's limited uses do not begin expended. }} \column {{template #### Full Automation {{pf,free}} {{label Feat 6}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} {{tag,keyword unstable}} }} **Prerequisites**:: construct innovation **Trigger**:: Your construct companion gains 2 actions from a single-action Command ___ You enable an experimental self-awareness module in your innovation that allows it to act with far greater autonomy. Your construct companion gains its extra action as if you'd Commanded it with 2 actions. **Overclock**:: Your construct companion demonstrates a flash of intelligence that, disturbingly, might even rival your own. Your construct innovation is quickened this turn, gaining the extra action immediately. It can only use the extra action to Stride or Strike. }} {{template #### Megavolt {{pf,two}} {{label Feat 6}} {{taglist {{tag,keyword electricity}} {{tag,keyword inventor}} {{tag,keyword modification}} }} Redundant power generators allow you to discharge excess electrical energy in the form of a damaging bolt. Creatures in a 20-foot line take 3d10 electricity damage with a basic Reflex save. At 8rd level and every 2 levels thereafter, increase the bolt's damage by 1d10. **Unstable Function**:: You overload and supercharge the voltage even higher. Increase the area to a 120-foot line. **Overclock**:: The bolt is saturated with electrical charge. Increase the damage dice to d12s. }} {{template #### Powered Armor {{pf,free}} {{label Feat 6}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} {{tag,keyword unstable}} }} **Prerequisites**:: armor innovation **Trigger**:: Your turn begins, and you're wearing your armor innovation ___ With a subtle movement, you trigger gears integrated into your armor that transport you where you need to be. You're quickened this turn, and can use the extra action to Step, Stride, or use another form of movement provided by your innovation (such as Swim if you have the Diving Armor modification). }} \page {{template **Overclock**:: A normally terrifying series of explosions from your innovation's power source manage to propel you in just the right direction. This turn, you gain a +10-foot circumstance bonus to your land Speed, as well as to any Speeds granted by your armor. }} {{template #### Reliable Gadgets {{label Feat 6}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Gadgeteer ___ You can craft particularly effective gadgets. When you create a gadget, you can change its effect's DCs to your class DC. }} {{template #### Silk Bracelet {{pf,two}} {{label Feat 6}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} {{tag,keyword poison}} }} You’ve attached a bracelet to your innovation that mingles venom-laced silk strands into your attacks. Make a Strike. If you've applied this modification to an armor innovation, you must Strike with a melee unarmed attack, or with a melee weapon you've prepared in advance when you gained this modification. If you hit and deal damage, the target takes an additional 1d4 persistent poison damage, and suffers a -10 status penalty to its Speeds while affected by this poison damage. On a critical hit, the target is also immobilized while affected by the persistent damage. The poison damage increases to 2d4 at 12th level and 3d4 at 18th level. **Unstable Function**:: You tangle your innovation and your target alike in tensile silk, preventing its escape. On a hit, the target is also grabbed until you move or the target Escapes, or restrained on a critical failure. The Escape DC is your class DC. **Overclock**:: You spool a web of silk that covers an area far wider than your attack. If your Strike misses, but does not critically miss, the target still suffers the effects of Silk Bracelet on a hit. }} \column {{template #### Smart Weapon {{pf,free}} {{label Feat 6}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} {{tag,keyword unstable}} }} **Prerequisites**:: weapon innovation **Trigger**:: Your turn begins, and you're wielding your weapon innovation ___ You activate a series of motors and experimental targeting mechanisms to let your innovation attack of its own accord. You're quickened this turn, and can use the extra action to Strike with your innovation or Reload your innovation. **Overclock**:: Your innovation becomes supercharged, attacking with incredible swiftness. Your multiple attack penalty with your weapon innovation is –4 (–3 with an agile weapon) on your second attack of the turn instead of –5, and –8 (–6 with an agile weapon) on your third or subsequent attack of the turn, instead of –10. }} {{template #### Snare Drop {{pf,two}} {{label Feat 6}} {{taglist {{tag,keyword inventor}} {{tag,keyword manipulate}} {{tag,keyword modification}} }} **Prerequisites**:: Snare Crafting **Requirements**:: You're wearing or holding a snare toolkit. ___ You've rigged your innovation with spare parts that you can use to quickly produce snares. You Craft a temporary snare and deploy it to an unoccupied space within 30 feet. Unlike normally, you don't have to spend the normal monetary cost in raw materials or need to attempt a Crafting check, but the snare falls apart after 1 minute or until you use Snare Drop again, and is immediately observable to all creatures without them needing to make a check. **Unstable Function**:: You scrounge additional parts to produce even more snares. You Craft two of the same temporary snare, instead of one. **Overclock**:: You manage to find additional parts to assist you. You Craft three of the same temporary snare, instead of two. }} \page {{template #### Visual Fidelity {{label Feat 6}} {{taglist {{tag,keyword inventor}} }} Your vision is augmented, allowing you to see when others cannot. You automatically attempt a Crafting check to counteract any effect that would render a creature or object invisible, or any effect that would give you the blinded condition, though only for the purpose of seeing things normally; you use half your level rounded up as the counteract rank. Attempts to counteract invisibility effects are secret. If you fail, but don't critically fail the counteract check, you can still see invisible creatures and objects as translucent shapes, rendering them merely concealed to you, and effects that would blind you instead dazzle you. }} ###### 8th Level {{template #### Antimagic Shield {{label Feat 8}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: Retractable Shield ___ Whether through usage of the skymetal known as noqual or some other treatment, you've modified your shield to ward against magic as well as physical attacks. When you Raise your affixed Shield, you gain its circumstance bonus to saves against spells and other magical effects as well as AC. Add "you fail a save against a spell or other magical effect and your shield is deployed" as a trigger to Retractable Shield's unstable function, and add "you have your shield raised, and you would take damage from a spell or other magical effect" as a trigger to your Shield Block reaction with your affixed shield. }} {{template #### Backup Configuration {{label Feat 8}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: Variform Weapon ___ Of all the different configurations you can switch your weapon to, you favor one in particular, and customize it with its own modifications. Choose a weapon your innovation can transform into. For each modification feat you have applied to your weapon innovation other than Backup Configuration, you can apply a different modification feat to this weapon, and the weapon uses these modification feats instead of your innovation's normal modifications. **Special**:: You can select this feat more than once. Each time, you must select a different weapon. }} \column {{template #### Climbing Limbs {{label Feat 8}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ You've added suction cups, grappling hooks, and other implements to your innovation that make scaling vertical surfaces easier. While wearing your armor innovation, you gain a climb Speed of 15 feet. }} {{template #### For Science! {{pf,one}} {{label Feat 8}} {{taglist {{tag,keyword inventor}} {{tag,keyword stance}} }} **Requirements**:: You're using your innovation ___ You demand maximum results, and push your innovation to dangerous levels of instability. When you succeed at an unstable action's Crafting check while in this stance, you get a critical success instead. When you fail such a check while in this stance, you get a critical failure instead. }} {{template #### Guardian Lion Roar {{pf,two}} {{label Feat 8}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} {{tag,keyword sonic}} }} Your innovation is augmented with plates shaped to resemble the gaping maws of guardian lions, which you can energize to expel a stream of sonic energy reminiscent of a lion’s powerful roar. All creatures in a 20-foot line from your innovation take 2d8 sonic damage with a basic Fortitude save. A creature that fails its save becomes off-guard for 1 round. At 10th level and every 2 levels thereafter, the damage increases by 1d8. **Unstable Function**:: You press concealed switches in the guardian lions’ plates, extending their reach and power. Increase the line's length to 60 feet. A creature that succeeds (but doesn't critically succeed) on its save becomes off-guard for 1 round. **Overclock**:: Your mechanized roar deafens your foes. A creature rendered off-guard by the roar becomes deafened for 1 round, for 1 minute if it failed its save, or permanently on a critical failure. }} \page {{template #### Manifold Modifications {{label Feat 8}} {{taglist {{tag,keyword inventor}} }} You've modified your innovation using clever workarounds, so you can include even more modifications without compromising its structure. You gain two modification feats of your choice; the combined level of these two feats must be equal to the inventor level at which you selected this feat or less. When you retrain these modifications, you can select higher-level modification feats so long as their total level does not exceed the level limit. }} {{template #### Mass Production {{label Feat 8}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Intelligence +2 ___ You can assemble even more items from whatever you find around you. You can Cobble Together a number of items up to your Intelligence modifier, rather than just one. When you Cobble Together an item and exceed your limit, you choose which item falls apart. }} {{template #### Overdrive {{pf,one}} {{label Feat 8}} {{taglist {{tag,keyword inventor}} {{tag,keyword stance}} }} **Prerequisites**:: weapon specialization ___ You selectively activate devices on your body that your coat your foes in acid, cover them with serrated barbs, or otherwise inflict lasting harm. Choose acid, bludgeoning, cold, electricity, fire, piercing, sonic, or slashing. While in this stance, your damage from weapon specialization changes to the chosen type, and you deal that damage as persistent damage instead. }} {{template #### Turret Configuration {{pf,one}} {{label Feat 8}} {{taglist {{tag,keyword inventor}} {{tag,keyword manipulate}} {{tag,keyword modification}} }} **Prerequisites**:: Projectile Launcher ___ Your construct innovation transforms into a stationary turret, or transforms itself back into its regular construct form. While in turret form, your construct is immobilized, but increases Projectile Launcher's unarmed attack damage die to 1d6 and its range increment to 60 feet. }} \column {{template **Unstable Function**:: Your construct overstuffs its launcher, increasing Projectile Launcher's unarmed attack damage die to 1d8. **Overclock**:: Your construct achieves maximum overstuffage, increasing Projectile Launcher's unarmed attack damage die to 1d10. }} {{template #### Ubiquitous Gadgets {{label Feat 8}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Gadgeteer ___ They thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect. If you're below your maximum number of versatile kits, you can gather parts from the environment around you. For every 10 minutes you spend in exploration mode, you regain 2 versatile kits; this doesn't prevent you from participating in other exploration activities. If you have the Gadget Specialist feat, increase the number of daily gadgets you can create each day by 2. **Special**:: You can select this feat a second time at 14th level or higher, increasing the number of versatile kits you regain every 10 minutes by 2, and your number of daily gadgets by 2 if you have the Gadget Specialist feat. }} ###### 10th Level {{template #### Active Camouflage {{pf,one}} {{label Feat 10}} {{taglist {{tag,keyword inventor}} {{tag,keyword manipulate}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ You activate a multisensory mask across your innovation that lets you blend into your environment. You become concealed until the start of your next turn. Taking a hostile action ends this concealment early. **Unstable Function**:: You extend your camouflage's duration beyond its regular parameters, and increase your concealment's duration to 1 minute. **Overclock**:: Your camouflage is so effective that you momentarily cease to register on anyone's senses. You Hide or Sneak. }} \page {{template #### Distracting Explosion {{pf,reaction}} {{label Feat 10}} {{taglist {{tag,keyword inventor}} {{tag,keyword manipulate}} {{tag,keyword modification}} }} **Trigger**:: A creature within 10 feet of you uses a concentrate action ___ Your enemies think they can concentrate on something else while you're around? Oh, you'll give them a distraction, all right! You create a localized explosion right next to the triggering creature, which must make a Will save to avoid having its action disrupted. **Critical Success**:: The creature is unaffected. **Success**:: The creature is dazzled for 1 round. If vision is its only precise sense, it must immediately succeed on the flat check due to the concealed condition or the triggering action is disrupted. **Failure**:: As success, but the creature is also deafened for 1 round. **Critical Failure**:: As failure, and the triggering action is disrupted. **Unstable Function**:: You pull out all the stops to create an explosive distraction. The triggering action is disrupted on a failure, not just a critical failure. **Overclock**:: Your foe is blinded by your genius (and also the explosion). Unless the creature critically succeeds on its save, it is also blinded until the end of its turn. }} {{template #### Electrify Armor {{pf,reaction}} {{label Feat 10}} {{taglist {{tag,keyword electricity}} {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation **Trigger**:: A creature touches you, or hits you with a melee unarmed attack or non-reach melee weapon attack ___ You electrify your armor to punish foes who dare to attack you. The creature takes 1d12 electricity damage. **Unstable Function**:: You create an unstable chain reaction, sending countless sparks dancing across your armor. For 1 minute, you automatically deal Electrify Armor's damage anytime a creature meets its trigger, without needing to use a reaction. You can Dismiss this effect. **Overclock**:: Although you remain safe in your overcharged armor, the same can't be said for your enemies. You deal 12 damage with Electrify Armor instead of 1d12 each time. }} \column {{template #### Lock On {{pf,one}} {{label Feat 10}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: construct companion ___ Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. Until the end of your turn, your construct companion gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you have a construct innovation and you used 2 actions to Command it, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in Crafting. }} {{template #### Metal Armaments {{label Feat 10}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: weapon innovation ___ You've coated your innovation's blade, ammunition, or other harmful implements in a small amount of precious metals, allowing you to inflict greater harm against a variety of creatures such as demons, devils, and fey. Your innovation's attacks are cold iron and silver. **Special**:: You can take Metal Armaments again at 18th level, causing your innovation's attacks to also be all seven skymetals (abysium, adamantine, djezet, inubrix, noqual, orichalcum, and siccatite) for the purposes of weaknesses, resistances, and the like. Your innovation's attacks don't gain any other benefits from being any of these skymetals. }} {{template #### Overdrive Ally {{pf,one}} {{label Feat 10}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Overdrive ___ You quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly. Choose an ally within 30 feet. The ally gains the benefits of your Overdrive until you leave the stance, using the same damage type as you. If the ally doesn't have weapon specialization, their Strikes instead deal 1 extra damage of Overdrive's type. }} \page {{template **Unstable Function**:: You fling a few extra parts from your innovation, which you think (or hope) aren't essential to its functioning. You can choose up to 5 allies to gain the benefit of Overdrive Ally at once. **Overclock**:: The additional components prove particularly effective. Increase Overdrive's damage by 1 for yourself and all affected allies. This extra damage increases to 2 for a creature that has weapon specialization, and to 3 for a creature that has greater weapon specialization. }} {{template #### Reconfigure {{label Feat 10}} {{taglist {{tag,keyword exploration}} {{tag,keyword inventor}} {{tag,keyword manipulate}} }} **Prerequisites**:: At least two modification feats ___ Tinkering with your innovation is second nature to you. You spend 10 minutes adjusting your innovation, retraining one of your modification feats at the end of the duration. }} {{template #### Turtle Shell {{pf,reaction}} {{label Feat 10}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation **Trigger**:: You're hit by an attack. ___ Your innovation has a retractable shell reminiscent of a turtle, covering your body at the expense of mobility and visibility. You gain a +4 circumstance bonus to AC against the triggering attack, potentially changing its result, and retain this bonus until you Interact to retract the shell, but are also blinded and immobilized while covered. **Unstable Function**:: Black powder-propelled spikes erupt from the shell, dealing 4d4 piercing damage with a basic Reflex save in a 5-foot emanation. At 11th level and every 2 levels thereafter, the damage increases by 1d4. **Overclock**:: Chains attached to the spikes hold your foes in place. A creature that fails its save is also grabbed by your innovation until you retract the shell; the escape DC is your class DC. }} \column ###### 12th Level {{template #### Crackling Cacophony {{pf,two}} {{label Feat 12}} {{taglist {{tag,keyword fire}} {{tag,keyword inventor}} {{tag,keyword modification}} {{tag,keyword sonic}} }} You've packed a range of pyrotechnics into your innovation that you can deploy to deafen, disrupt, and annoy your enemies. Creatures in a 10-foot burst within 30 feet take 6d4 fire damage and 6d4 sonic damage with a basic Reflex save. The area becomes covered in noisy firecrackers until the start of your next turn, deafening creatures inside and disrupting their auditory actions. At 14th level and every 2 levels thereafter, increase the fire and sonic damage by 1d4 each. **Unstable Function**:: You rattle your innovation violently to make it belch out even more pyrotechnics. Increase the burst's radius to 20 feet. **Overclock**:: Your pyrotechnics are especially fiery. The area is also hazardous terrain until the start of your next turn. A creature takes fire damage equal to half your level each time it moves into one of the area's squares. }} {{template #### Deep Freeze {{pf,two}} {{label Feat 12}} {{taglist {{tag,keyword cold}} {{tag,keyword inventor}} {{tag,keyword modification}} }} You vent a jet of supercooled fluid from your innovation, damaging foes and slowing them down. Creatures in a 15-foot cone take 6d8 cold damage with a basic Reflex save. A creature that fails its save and takes cold damage is also slowed 1 for 1 round. **Unstable Function**:: Your innovation discharges an enormous cone of supercooled fluid, potentially causing cascading failures. Increase the cone's range to 90 feet. **Overclock**:: The fluid is so cold that even a few drops of it is enough to slow foes down. A creature is slowed even if it succeeds, but doesn't critically succeed on its save. }} \page {{template #### Overdive Modulation {{pf,one}} {{label Feat 12}} {{taglist {{tag,keyword inventor}} {{tag,keyword manipulate}} }} **Prerequisites**:: Overdrive **Requirements**:: You're in Overdrive stance ___ You aren't satisfied with keeping to just one set of devices from your constant tinkering, so you've learned to modulate between several possibilities at once. You change Overdrive's damage type to another from its list of options. }} {{template #### Towering Construct {{label Feat 12}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: construct innovation ___ You've augmented your construct companion's size and reach to gigantic proportions. Your construct companion's size becomes Huge, and the reach on all its attacks increases to 15 feet. }} {{template #### Two Shields?! {{label Feat 12}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: Retractable Shield ___ They laughed at you when you said two shields were better than one. Well, who's laughing now? You can affix another shield to your armor innovation, following the same rules as Retractable Shield. Any modification that affects one of your shields, such as Antimagic Shield, affects both. When you Interact to deploy or retract one of your shields, you can deploy or retract both at the same time. You must deploy each shield to a different hand. At the start of each of your turns, you gain an additional reaction that you can use only to Shield Block with one of your attached shields, or use Retractable Shield's unstable function. }} \column ###### 14th Level {{template #### Antimagic Frame {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: construct innovation ___ Whether you used some clever adaptation of the magic-negating skymetal known as noqual or created magical protections entirely of your own devising, you've made your innovation highly resilient to spells. Your construct innovation gains a +1 status bonus to AC and saving throws against magic. }} {{template #### Explosive Maneuver {{pf,two}} {{label Feat 14}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: weapon innovation **Requirements**:: Your innovation has the disarm, grapple, shove, or trip trait ___ Thanks to a hidden experimental feature you built into your innovation, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver. Make a Strike with your innovation and an Athletics check that one of your innovation's required traits allows you to make with it. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Explosive Maneuver. Use your Strike’s results to determine the effects of both checks. }} {{template #### Soaring Armor {{label Feat 14}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: armor innovation ___ Whether through a release of jets of flame, propeller blades, sonic bursts, streamlined aerodynamic structure, electromagnetic fields, or some combination of the above, you've managed to free your innovation from the bonds of gravity! While wearing your armor innovation, you gain a fly Speed equal to your land Speed. }} \page {{template #### Total Reconfiguration {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Reconfigure ___ You can overhaul your innovation in record time. When you Reconfigure, you can retrain any number of your modification feats, not just one. }} {{template #### Unstable Redundancies {{pf,free}} {{label Feat 14}} {{taglist {{tag,keyword inventor}} }} **Trigger**:: You would attempt the Crafting check for an unstable action, but you haven't rolled the check yet. ___ You've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments. You automatically succeed at the triggering check. You can't rely on your Unstable Redundancies again until you spend 3 actions Interacting with your innovation to set them back up. If you retune your innovation so you can use unstable actions again, you can set up your Unstable Redundancies at the same time. }} ###### 16th Level {{template #### Automated Impediments {{label Feat 16}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} Your innovation uses electromagnetic fields, subharmonic distortions, or other techniques to make it difficult for those close to you to move unless you allow it. While you're using your innovation, all spaces adjacent to it are difficult terrain for your enemies. }} {{template #### Rune Capacity {{label Feat 16}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisite**:: armor or weapon innovation ___ Whether you've done some dabbling in orichalcum alloys or found another engineering solution, such as clever integration of a *runestone*, you've built your innovation in such a way that it can hold an additional property rune. Choose a common property rune of your level or lower, or another property rune of your level or lower to which you have access, that you can add to your innovation. Your innovation gains the effect of the chosen rune, which does not count against its normal limit of property runes. }} \column {{template #### Wall Configuration {{pf,two}} {{label Feat 16}} {{taglist {{tag,keyword inventor}} {{tag,keyword manipulate}} {{tag,keyword modification}} }} **Prerequisites**:: construct innovation ___ Your innovation transforms into a stationary battlefield emplacement, or transforms back into its regular construct form. While in wall form, your construct is a wall of metal that is up to 10 feet tall, up to 30 feet long, and 1/4 inch thick. The wall doesn't need to stand vertically, but must form a straight line in an unbroken open space so it doesn't pass through any creatures or objects, and it must extend through your innovation's original space. While your construct is a wall, it can't use any activity other than Wall Configuration. **Unstable Function**:: Your construct selectively dismantles portions of itself to afford visibility to its allies, while trying not to compromise its protection. Unlike normally, the wall doesn't block line or sight or effect for you or your allies, and if any of you are Tiny, you can move through the wall. **Overclock**:: Your construct disassembles and reassembles itself perfectly around your attacks. Enemies don't gain cover from attacks made through the wall by you or your allies. }} ###### 18th Level {{template #### Artificial Intelligence {{label Feat 18}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: construct innovation ___ You've created a true artificial mind within your construct, allowing it to think and act much like any sentient creature. Your construct companion's Intelligence modifier increases to +0, and it learns a language of your choice from among the languages you know. Your construct gains the ability to use actions that require greater Intelligence, like Coerce and Decipher Writing. Finally, your construct becomes legendary in two Intelligence- or Charisma-based skills of your choice. }} \page {{template #### Devastating Weaponry {{label Feat 18}} {{taglist {{tag,keywod inventor}} {{tag,keyword modification}} }} **Prerequisites**:: weapon innovation ___ You release a volley of projectiles from your innovation, or power it to fly in every direction across the battlefield and Strike multiple creatures. Make a Strike with your innovation against each foe within 30 feet of you. Don't increase your multiple attack penalty until after making all the attacks. As normal, if your weapon innovation requires one or more actions to reload between Strikes, you can't use it to make multiple attacks with Devastating Weaponry. **Unstable Function**:: You exploit your weapon's explosive propulsion to carry yourself across the fray. You Stride once either immediately before or after using Devastating Weaponry. This movement doesn't provoke reactions. **Overclock**:: You propel yourself in and out of trouble. Rather than Striding once, you can Stride once before using Devastating Weaponry, and once after. Neither Stride provokes reactions. }} {{template #### Mega Construct {{label Feat 18}} {{taglist {{tag,keyword inventor}} {{tag,keyword modification}} }} **Prerequisites**:: Towering Construct ___ You've augmented your construct innovation to such an incredible size that onlookers would be impressed, if they weren't running away in terror. Your construct becomes Gargantuan, and the reach on all its attacks increases to 20 feet. }} ###### 20th Level {{template #### Creative Genius {{label Feat 20}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Gadgeteer or Quick Cobble ___ So incredible is your capacity for invention that you can assemble complex devices in the blink of an eye. You're permanently quickened. If you have the Gadgeteer feat, you can use the extra action only for Quick Gadget; if you have the Quick Cobble feat, you can use the extra action only to Cobble Together an item. If you have both feats, you can use the extra action for both activities. }} \column {{template #### Quick Reconfiguration {{pf,one}} {{label Feat 20}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Total Reconfiguration ___ With the flip of a switch or the turn of a dial, you adjust your innovation's functionality. You Interact with your innovation and retrain one of your modification feats. }} {{template #### Redundant Array {{label Feat 20}} {{taglist {{tag,keyword inventor}} }} **Prerequisites**:: Unstable Redundancies ___ You've padded your innovation with so many redundancies that it functions with (almost) perfect reliability. You don't need to set up your Unstable Redundancies to be able to use them again, allowing you to use them at will. }} {{template #### Second Innovation {{label Feat 20}} {{taglist {{tag,keyword inventor}} }} You've produced not one, but two revolutionary innovations in your lifetime. Choose an innovation you don't have; you gain that innovation and its modification. If a modification can be applied to more than one innovation, you choose which innovation the modification applies to, and you can select that modification again to apply it to your other innovation. If only one of your innovations normally prevents you from using modification activities, such as with a construct innovation, your innovation only prevents you from using modifications applied to that innovation. }} \page ## Multiclass Archetype The [Basic Modification](https://2e.aonprd.com/Feats.aspx?ID=3117) and [Explosion](https://2e.aonprd.com/Feats.aspx?ID=3116) feats are removed. {{template #### Inventor Dedication {{label Feat 2}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword archetype}} {{tag,keyword dedication}} {{tag,keyword multiclass}} }} **Prerequisites**:: Intelligence +2 ___ You become trained in Crafting and inventor class DC. You gain the Inventor skill feat even if you don't meet its prerequisites. Choose one of the following: **Armor**:: You gain the [Armor Proficiency](https://2e.aonprd.com/Feats.aspx?ID=5120) general feat and a level 0 common suit of armor in which you're trained; this armor is your armor innovation, and has no sell Price. **Construct**:: You gain the [Prototype Companion](https://2e.aonprd.com/Feats.aspx?ID=3048) inventor class feat; your construct companion is your construct innovation. When you select the [Advanced Breakthrough](https://2e.aonprd.com/Feats.aspx?ID=3115) feat, your inventor level is equal to your character level -2 for the purpose of meeting the prerequisites of the [Advanced Construct Companion](https://2e.aonprd.com/Feats.aspx?ID=3055), [Incredible Construct Companion](https://2e.aonprd.com/Feats.aspx?ID=3065), and [Paragon Companion](https://2e.aonprd.com/Feats.aspx?ID=3079) inventor feats. **Weapon**:: You gain the [Weapon Proficiency](https://2e.aonprd.com/Feats.aspx?ID=5239) general feat and a level 0 common weapon in which you're trained; this weapon is your weapon innovation, and has no sell Price. }} {{template #### Cobbled Inventions {{label Feat 4}} {{taglist {{tag,keyword archetype}} }} You can quickly create short-lived items. You gain the inventor's Cobble Together activity, allowing you to quickly Craft items without appropriate tools or a workshop. You can only use Cobble Together to create common non-magical items up to half your level rounded up. You can create only the physical item, not any information or magic, so for example, while you could create a blank journal or one with random pages, you couldn't use it as a scholarly journal or a religious text. }} {{template #### Inventor Expertise {{label Feat 10}} {{taglist {{tag,keyword archetype}} }} You've further improved the effectiveness of your devices and modifications. Your proficiency rank in inventor class DC increases to expert. }} \column ## Resources Reserving this space for possible future resources: * Foundry VTT module * Pathbuilder custom pack ## Credits ### Resources * [The Homebrewery](https://homebrewery.naturalcrit.com/), by [Scott Tolksdorf](https://www.reddit.com/user/stolksdorf/) * [Pathfinder Infinite Template](https://homebrewery.naturalcrit.com/share/gCfH5U1U_WGE), by [/u/Gambatte](https://www.reddit.com/user/Gambatte/) ## Legal ### Community Use Policy This homebrew uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/licenses/communityuse). I am expressly prohibited from charging you to use or access this content. This homebrew is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com. ### ORC License #### ORC Notice This product is licensed under the ORC License held in the License of Congress at TX-307-067 and available online at various locations including www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. #### Attribution This product is based on the following Licensed Material: *Pathfinder Roleplaying Game*, © Paizo Inc. Designed by Jason Bulmahn. If you use my Licensed Material in your own published work, please credit me in your product as follows: *An Alternate Inventor*, Designed by /u/Teridax68.