```metadata title: Revised Monk - V1 description: >- Small tweaks and changes to existing abilities to help bring up the monks power scaling a bit, as well as a few brand new features to help correct some strange design decisions. tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` # Revised Monk - V1. {{classTable,frame,decoration ##### Revised Monk | Level | Proficiency Bonus | Features | Martial Arts | Ki Points | Unarmoured Movement | |:-----:|:-----------------:|:------------|:------------:|:---------:|:----------------:| | 1st | +2 | Unarmored Defense, Martial Arts (Revised) | 1d4 |---| --- | | 2nd | +2 | Ki (Revised), Unarmored Movement | 1d4 | 2 | +10 ft. | | 3rd | +2 | Monastic Tradition, Deflect Missiles | 1d4 | 3 | +10 ft. | | 4th | +2 | Ability Score Improvement, Slow Fall | 1d4 | 4 | +10 ft. | | 5th | +3 | Extra Attack, Stunning Strike | 1d6 | 5 | +10 ft. | | 6th | +3 | Ki-Empowered Strikes (Revised), Ki Point Restoration (New) Monastic Tradition Feature | 1d6 | 6 | +15 ft. | | 7th | +3 | Evasion, Stillness of Mind (Revised) | 1d6 | 7 | +15 ft. | | 8th | +3 | Ability Score Improvement | 1d6 | 8 | +15 ft. | | 9th | +4 | Unarmored Movement Improvement | 1d8 | 9 | +15 ft. | | 10th | +4 | Ability Score Improvement, Purity of Body | 1d8 | 10 | +20 ft. | | 11th | +4 | Monastic Tradition Feature | 1d8 | 11 | +20 ft. | | 12th | +4 | Ability Score Improvement | 1d8 | 12 | +20 ft. | | 13th | +5 | Tongue of the Sun and Moon | 1d10 | 13 | +20 ft. | | 14th | +5 | Diamond Soul | 1d10 | 14 | +25 ft. | | 15th | +5 | Timeless Body (Revised) | 1d10 | 15 | +25 ft. | | 16th | +5 | Ability Score Improvement | 1d10 | 16 | +25 ft. | | 17th | +6 | Monastic Tradition Feature | 1d12 | 17 | +30 ft. | | 18th | +6 | Empty Body (Revised) | 1d12 | 18 | +30 ft. | | 19th | +6 | Ability Score Improvement | 1d12 | 19 | +30 ft. | | 20th | +6 | Perfect Self (Revised) | 1d12 | 20 | +30 ft. | }} ##### Hit Points > **Hit Dice:** 1d8 per monk level > **Hit Points at 1st Level:** 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per monk level after 1st ##### Proficiencies > **Armor:** Light armour > **Weapons:** Simple weapons, shortswords > **Tools:** Choose one type of artisan’s tools or one musical instrument > **Saving Throws:** Dexterity, Wisdom **Skills:** Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth ##### Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a shortsword or (b) any simple weapon (a) a dungeoneer’s pack or (b) an explorer’s pack 10 darts ### Unarmored Defense Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. ### Martial Arts (Revised) Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are darts, shortswords and any simple melee weapons that don't have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: * You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. * You can use Acrobatics (Dexterity) instead of Athletics (Strength) when rolling to grapple a creature. * You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes to 1d6 at 5th level, 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level. * When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. \page ### Ki (Revised) Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. You start with an amount of Ki equal to your monk level + your Wisdom modifier. You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points. Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: **Ki save DC** = 8 + your proficiency bonus + your Wisdom modifier > **Flurry of Blows.** You can spend 1 ki point to make two unarmed strikes as a bonus action. > **Patient Defense.** You can spend 1 ki point to take the Dodge action as a bonus action on your turn. > **Step of the Wind.** You can spend 1 ki point to take the Disengage and Dash actions simultaneously as a bonus action on your turn, and your jump distance is doubled for the turn. ### Unarmored Movement Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. ### Deflect Missiles Starting at 3rd, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack. \column ### Monastic Tradition When you reach 3rd level, you commit yourself to a monastic tradition, chosen from the list of available traditions. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level. ### Ability Score Improvement When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Slow Fall Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level. ### Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ### Stunning Strike Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. ### Ki-Empowered Strikes (Revised) Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, your unarmed strikes gain a +1 bonus to attack and damage rolls. This increases to +2 at 10th level, and +3 at 14th level. If a magic item or similar effect grants you a similar bonus, you may choose which one to use, but they cannot stack. ### Ki Point Restoration (New) Starting at 6th level, you have learned to feel the Ki flowing around you and call upon it in your time of need. As an action, you can restore a number of Ki points equal to your Wisdom modifier + half your monk level (rounded down). Once you have used this ability, you cannot do so again until you finish a long rest. ### Evasion At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you \page instead take no damage if you succeed on the saving throw, and only half damage if you fail. ### Stillness of Mind (Revised) Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. You can still use this ability on charmed or frightened effects that would normally compel you to use your action for something else. ### Ability Score Improvement When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Unarmored Movement Improvement At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. ### Ability Score Improvement When you reach 10th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Purity of Body At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. ### Ability Score Improvement When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Tongue of the Sun and Moon Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say. ### Diamond Soul Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result. \column ### Timeless Body (Revised) At 15th level, your ki sustains you so that you suffer none of the frailty of old age, you can't be aged magically, and you no longer need food or water. You can still die of old age, however. In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1. ### Ability Score Improvement When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Empty Body (Revised) Beginning at 18th level, you can use your bonus action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. Additionally, you can spend 8 ki points to cast the *astral projection* spell, without needing material components. When you do so, you can't take any other creatures with you. ### Ability Score Improvement When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Perfect Self (Revised) At 20th level, you have achieved the perfect harmony between your body and the flow of your Ki. You no longer require Ki points to use your Flurry of Blows, Patient Defense, or Step of the Wind abilities. Additionally, any ability granted by your subclass that uses a Ki point has the cost reduced by 1 (to a minimum of 1). This does not apply to features where the damage or effect depends on the amount of ki points spent, such as the Kensei's Sharpen the Blade or the Sun Soul's Searing Sunburst abilities.