```metadata
title: Tsukiyo Clan
description: >-
The Tsukiyo clan have a powerful lineage of the Stars and Skies, their
strength and the impact they'll have on history being foretold in the Moon
itself. If nothing else, by choosing to have this lineage be a part of
yourself, you will help others.
tags: []
systems: []
renderer: legacy
theme: 5ePHB
```
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# Tsukiyo Clan
\page
## Tsukiyo Clan
**Creator:** *Kriothan*
*"On behalf of the moon, I will right wrongs and triumph over evil, and that means you!"*
* — Sailor Moon
Journal into the Stars, Ch.1*
### Tsukiyo Flavor
Those of the Tsukiyo clan hold the sacred duty to themselves, the stars, and the sky. Protect others, and help the world.
#### Tsukiyo Traits
**Ability Score Increase:** +1 Con
**Speed:** Your base walking speed is 30 feet.
**Skill Proficiencies:** Chakra Control
#### Tsukiyo Features
**Tsukiyo Clan Hijutsu:** The Tsukiyo Have access to a separate list of Jutsu unique to their Clan. You can add these Jutsu to your jutsu list instead of selecting jutsu from the Normal jutsu list. You can only add these Jutsu to your list as long as you are from the correct branch within the clan. Unless it does not have any restrictive keywords.
**Moonlit Sky:** The Divergence every member of the Tsukiyo clan is born into. Aether, or Void. Starting at 1st level, you must choose between **Aether Form**, or **Void Form**. Gaining the following benefits based on what form you choose.
- **Aether Form:** You gain +2 to your Strength or Dexterity score, proficiency in Martial Arts which you can use Str or Dex, your speed increases by 5 feet, and you gain access to Wind Release. Additionally, you may choose any Hijutsu with the **Aether** keyword from this Clan
- **Void Form:** You gain +2 to your Intelligence or Charisma score, proficiency in Ninshou which you can use with Cha or Int, and increase your chakra per level by 1, and 1 per level thereafter. Additionally, you may choose any Hijutsu with the **Void** keyword from this Clan.
**Treasured Birthright:** Also at 1st level, you gain a special weapon of your choice that have been given to you by the stars and sky. This weapon is indestructible, and cannot be disarmed from you. If you chose **Aether**, you gain the **The Vault of Heaven**. Or if you chose **Void**, you gain **The Imperial Night**, You cannot change your decision once chosen. You are always proficient in these weapons, and can use your chosen ASI increase for Attack and Damage rolls, as well as qualifying for Bukijutsu that uses your **Treasured Birthright**.
- **The Vault of Heaven:** The weapon you gain has a +1 to attack and damage rolls, and when you cast a Jutsu with the **Aether** keyword while holding this weapon you ignore HS and CS components. Also, as an object interaction, you can change your weapons damage type to deal Wind damage along with its original type to overcome Resistance, Immunity and DR. This lasts for a minute.
At 3rd level, when you would deal Wind damage to a creature using this weapon you can force them to make a Constitution saving throw against your Taijutsu save DC, if you would crit they roll this saving throw at Disadvantage. On a failure they gain 2 rank of Bleed.
Additionally, Tsukiyo Hijutsu with the **Aether** keyword can be cast using Dexterity instead of Strength.
- **The Imperial Night:** You gain a +1 to Attack and Damage rolls with this Weapon, and when you cast a Jutsu with the **Void** keyword while holding this weapon you ignore HS and CS components. Also, as an object interaction, you can change your weapons damage type to deal Force damage along with its original type to overcome Resistance, Immunity and DR. This lasts for a minute.
At 3rd level, once per turn when you would deal Force damage to a creature using this weapon, you can force them to make a Charisma saving throw against your Ninjutsu save DC. On a failure they gain 1 rank of Slowed which lasts until the end of their next turn. Additionally, Tsukiyo Hijutsu with the **Void** keyword can be cast using Charisma instead of Intelligence.
**Two-Fold Structure:** Beginning at 3rd level, when you would cast a Tsukiyo Clan Hijutsu, you can spend an additional amount of chakra equal to half the original cost. When you do you gain benefits depending if you chose **Aether Form** or **Void Form**. You can do this an amount of times equal to your Proficiency bonus per rest.
- **Aether Form:** You gain the benefits of the Dash or Disengage Action at no action cost. If you would move 60 feet or more towards a hostile creature while this feature is active, you may add an additional damage die to your weapon. This lasts until the end of your next turn.
- **Void Form:** You can teleport to a location within your movement speed, when you do, you increase your next attack roll by 1d4. Additionally, if you would teleport to a location in cover of any type you can Hide using Charisma or Dexterity at no action cost.
\page
**Periodic Sight:** Your sight has grown accustomed to the blistering sun, and the ever colder night. Starting at 7th level, you gain 60 feet of Darkvision. While in total darkness, you also gain 30 feet of Chakra Sight.
Additionally, if you chose **Aether**, while in sunlight you gain 1d4 bonus to Athletics and Acrobatics checks and you can see the heat signatures of creatures within 60 feet of you.
Or if you chose **Void**, in darkness you gain 1d4 bonus to Stealth and Chakra Control checks and can see the trail of footsteps left by creatures that have walked there in the past 10 minutes.
**Eclipsed Masquerade:** The effect of the Moon and Sun on those of Tsukiyo are among the most prominent, giving you unnatural abilities to cause chaos and gain strength. Starting at 11th level, when you are under the Sun's rays or Moonlight, you can spend a Bonus action to become **Eclipsed**. For one minute you gain the following benefits. You can use this feature once per rest. At 15th level this can be used an additional time per rest.
- You can split your Treasured Birthright into two weapons, you choose the form of the new weapon, retaining all of the effects and buffs the original form had for the duration.
- You are treated as if you are under the Twilight sky.
- You gain an amount of HP and Max HP equal to three times your Proficiency bonus.
- You gain 1d4 to attack rolls made with your Treasured Birthright.
**Apex of Night and Day:** No matter your disposition of **Aether** or **Void**, your power continues to flourish at all angles and all times of the day. Beginning at 15th level, when you would cast **Vanguard's Mythos**, you can spend an additional amount of chakra equal to half the cost to gain the benefits of this feature. This does not effect concentration costs. While this jutsu is active, you gain all the benefits of the branch you didn't choose at 1st level, becoming able to cast that keywords Tsukiyo Hijutsu as if you had it on your known list.
Additionally, while this effect is active, you gain an amount of DR equal to your primary ASI's modifier you chose at 1st level.
At 18th level, you gain double the amount of DR.
\page
### D-Rank
#### Sky's Benevolence
**Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Action
**Range:** Weapon's Range
**Duration:** Instant
**Components:** M, W (Vault of Heaven),
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Bukijutsu, Combo, Wind Release, Aether
**Description:** You pour wind into your weapon, making a ferocious attack towards a creature within range. Make a Taijutsu attack roll, on a hit you deal your Weapon's Damage + 2d6 Wind damage, the target must make a Constitution saving throw, on a failure they gain 1 rank of Bleed.
Until the end of your turn, you can target one affected creature with a Bukijutsu **Finisher** regardless of range, once per turn, using either an Action or Bonus action, ignoring its listed casting time.
**At Higher Ranks:** For each rank above D-rank, increase the chakra cost by 3, and the damage by 2d6.
#### Moonlight Aegis
**Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Reaction, when you would take damage
**Range:** Self
**Duration:** 1 Round
**Components:** HS, CM
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Ninjutsu, Bukijutsu
**Description:** You call upon the stars of your birthright to protect you from damage. Increase your AC by +4 until the beginning of your next turn, including the triggering attack. The triggering creature is dealt an additional effect based on your choice of **Aether** or **Void**.
- **Aether Form:** You force the creature to make a Dexterity saving throw. On a failure, they reduce their speed by 20 feet, and you gain that amount of movement speed. This effect lasts until the end of your next turn.
- **Void Form:** You force the creature to make a Charisma saving throw. On a failure, they reduce their damage reduction by an amount equal to your Proficiency bonus until the end of their next turn.
**At Higher Ranks:** For each rank above D-Rank, increase the chakra cost by 3. At B-Rank, increase the AC bonus by +1, additionally the speed reduction and damage reduction last for one minute.
```
```
#### Shattered Star
**Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Action
**Range:** 60 feet
**Duration:** Instant
**Components:** HS, CM, W (Imperial Night)
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Ninjutsu, Void
**Description:** You shoot a powerful arrow made of starlight towards a creature within range. Make a Ninjutsu attack roll. On a hit, you deal 4d6 Force damage, regardless of a hit or miss the target must then make a Charisma saving throw. On a failure they become 1 Rank of Slowed until the end of their next turn.
**At Higher Ranks:** Forc each rank above D-Rank, increase the chakra cost by 3, and the damage by 1d6. At B-Rank, increase the amount of Slowed ranks by 1. At S-Rank, the Slowed lasts for one minute.
#### Constellation's Hope
**Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Action
**Range:** Touch
**Duration:** Instant
**Components:** HS, CM
**Cost:** 4 Chakra
**Keywords:** Hijutsu, Ninjutsu, Medical
**Description:** You reach towards a creature within range, bestowing them the harrowing hope of the stars and the stories of heroes of the past. One creature you touch gains an amount of Temporary hit points equal to 3d6 + your Taijutsu or Ninjutsu Modifier. While a creature has these Temporary hit points, they gain advantage against saving throws to resist Charm or Feared/Demoralized. Additionally, the chosen creature gains an effect based on your choice of **Aether** or **Void**.
- **Aether Form:** You increase the creatures movement speed by 20 feet while they have the Temporary hit points.
- **Void Form:** The creature gains an amount of damage reduction equal to your Charisma or Intelligence modifier while they have the Temporary Hit Points.
**At Higher Ranks:** For each rank above D-Rank, increase the chakra cost by 3. At B-Rank, increase the dice rolled by 2d6. At S-Rank, creatures gain Immunity to Charm and Feared/Demoralized for the duration of their THP.
\page
### C-Rank
#### Star's Imbuement
**Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Bonus Action
**Range:** Self
**Duration:** Concentration, up to 1 minute
**Components:** HS, CM, W (Treasured Birthright)
**Cost:** 9 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** Summoning forth the constellations you fill your mind and spirit with the strength of heroes past. For the duration, increase the damage of **The Vault of Heaven** or **The Imperial Night** by 1 die. Also, you may choose a weapon property that your weapon doesn't have and add it for the duration. Additionally, you gain an an effect based on your **Aether** or **Void**. This jutsu's concentration cannot be lost as a result of damage.
- **Aether Form:** Your weapon also gains the Deadly property, if it would already have it, increase the crit dice by an additional +1.
- **Void Form:** Your weapon also gains the Blocking property, if it would already have it, increase the bonus to AC by an additional +1.
**At Higher Ranks:** For each rank above C-Rank, increase the chakra cost by 3. At A-Rank increase the damage dice by 1, The crit dice by 1, and the Blocking bonus by +1.
#### Vortex Swing
**Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Action
**Range:** Self (30 foot radius)
**Duration:** Instant
**Components:** M, W (Vault of Heaven)
**Cost:** 8 Chakra
**Keywords:** Hijutsu, Bukijutsu, Wind Release, Aether, Clash
**Description:** You spin your weapon around you in a circle, generating massive wind pressures. Each creature of your choice must make a Dexterity saving throw, on a failure they take 4d8 Wind damage and gain 2 Ranks of Bleed.
You can spend an additional 5 chakra to attack a creature within your weapons range who had been given Bleed ranks as a result of this jutsu. If you hit, you deal your Weapon's damage, and the creature immediately suffers the damage of their Bleeding condition.
**At Higher Ranks:** For each rank above C-Rank, increase the chakra cost by 3, At B-Rank when you would spend the additional chakra, you can target another creature effected by this jutsu.
```
```
#### Point of Density
**Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Action
**Range:** 60 feet (30 foot radius)
**Duration:** Instant
**Components:** HS, CM, W (Imperial Night)
**Cost:** 8 Chakra
**Keywords:** Hijutsu, Ninjutsu, Void
**Description:** You fire an arrow with the density of a black hole towards a point within range. Each creature of your choice with 30 feet of the point you chose must make a Constitution saving throw, on a failure, they take 5d8 Force damage, and gain 2 ranks of Weakened. On a success they take half damage and suffer no further effects. They can remake the saving throw at the beginning of each of their turns, removing the Weakened on a success.
**At Higher Ranks:** For each rank above C-rank, increase the chakra cost by 3, and the damage die by 1.
\page
### B-Rank
#### Moon and Sky
**Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** 1 Action
**Range:** Self
**Duration:** Concentration, up to 1 minute
**Components:** HS, CM, W (Treasured Birthright)
**Cost:** 14 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** You pull together the aspects of the sky into a protective armor around yourself. Granting you protection and sanctuary. For the duration, you can calculate your AC using the following, 10 + Tai/Nin Modifier + Half your Constitution Modifier + Half Proficiency bonus. You also gain an amount of DR equal to your Proficiency bonus. You gain an additional effect based on your choice of **Aether** or **Void**.
- **Aether Form:** The armor becomes a lightweight leather meant to keep you nimble and quick. When you take the attack action, you can make an additional attack. Additionally, creatures that would fail their saving throw as a result of a Wind Release jutsu spread 2 ranks of Bleed to every creature within 5 feet of them excluding yourself.
- **Void Form:** The armor becomes a reinforced sheet of metal, meant to protect you from most phenomena. You increase the amount of DR you would receive from this jutsu by half your Ninjutsu modifier. Additionally, you gain amount of THP at the start of each of your turns equal to your Ninjutsu Save DC.
#### Shepherd From the Stars
**Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** 1 Reaction, when you or an ally within range would take damage or fail a saving throw
**Range:** 60 feet
**Duration:** 1 Round
**Components:** HS, CM,
**Cost:** 13 Chakra
**Keywords:** Hijutsu, Ninjutsu, Bukijutsu, Clash
**Description:** You summon a protective guardian from the stars to save you or your allies from harm others wish to impose.
This Construct is 30 feet tall, 30 feet wide, and 10 feet thick. Roll 10d8 + your Treasured Birthrights weapon damage, the Construct has an AC equal to your Ninjutsu or Taijutsu modifier, Resistance to BPS, and Immunity to Wind and Force damage. This Construct lasts until the beginning of your next turn. Additionally, effects that would deal double damage to Constructs do not trigger against this Jutsu.
**At Higher Ranks:** For each rank above B-Rank, increase the chakra cost by 3, and the rolled dice by 2d8.
```
```
#### Typhoon's Rampage
**Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** 1 Action
**Range:** Weapon's Range
**Duration:** Instant
**Components:** M, W (Vault of Heaven)
**Cost:** 12 Chakra
**Keywords:** Hijutsu, Bukijutsu, Finisher, Aether
**Description:** Charging your weapon with powerful energy from the Sky, you enhance your weapons striking speed. Moving as if a blur. Make two Taijutsu attack rolls against a creature within range. On a hit, you deal your Weapon's Damage + 3d8 Wind damage, and force the target to make a Constitution saving throw for each hit. Being dealt two ranks of Bleed per failed save. If both of these attacks hit, you can expel a powerful gust surge all around you. Each creature of your choice within 30 feet of you must make a Strength saving throw. On a failure they are thrown 60 feet back, if they collide with a surface more than 10 feet thick the remaining distance is converted to fall damage.
If this jutsu is used as a **Finisher**, you instead make three attacks that each deal your Weapon's Damage + 4d8 Wind, and the saving throw they make for Bleed as a result of this jutsu is made at disadvantage.
**At Higher Ranks:** For each rank above B-Rank, increase the chakra cost by 3, and the damage die by 1.
\page
### A-Rank
#### Vanguard's Mythos
**Classification:** Hijutsu
**Rank:** A-Rank
**Casting Time:** 1 Action
**Range:** Self (30 foot radius)
**Duration:** Concentration, up to 1 minute.
**Components:** HS, CM, W (Treasured Birthright)
**Cost:** 18 Chakra
**Keywords:** Hijutsu, Ninjutsu, Bukijutsu
**Description:** Pulling forth the might of the sky and stars, you exude an aura that allows your allies to fight as if their myths will carved into history forever. For the duration, each ally within range of this jutsu treat their weapon as if it were **The Vault of Heaven** or **The Imperial Night**, (Their choice). Depending on which they choose, they also gain access to the **Aether** or **Void** form respectively without any additional benefits from the keyword. Gaining access to your Hijutsu of C-Rank or lower for the duration of this jutsu.
While in this aura, allies can an additional reaction per round to do the following, depending if you chose **Aether Form** or **Void Form**.
- **Aether Form:** Creatures can use this Reaction when a creature within their Weapon's Range would gain a rank of Bleed to immediately make a Weapon attack. On a hit, you deal your Weapon's damage + The Vault of Heaven's damage dice, and the creature immediately suffers the damage of their Bleeding condition.
- **Void Form:** Creatures can use this Reaction when an ally within 30 feet of them would take damage, you can make a Ninshou check using Intelligence or Charisma against the targets Charisma saving throw, on a failure stars immediately form together from the atmosphere to block the attack. The triggering attack and any associated condition are negated.
\page
## Clan Feats
#### Protection of Star and Sky
**Category:** Clan
**Prerequisite:** Tsukiyo Clan
Your fate is foretold in the sky, and you have been given the tools to attack and defend. You gain the following benefits:
- When you would select your Treasured Birthright feature, you can also choose Light, Medium, or Heavy Armor classification. You gain proficiency in that armor type if you don't already have it. Henceforth known as Treasured Armor.
- When you would wear your Treasured Armor, you can calculate your AC using Strength, Intelligence or Charisma. If your chosen classification is Heavy Armor, you instead gain DR equal to half your Ninjutsu or Taijutsu modifier.
- If your branch is **Aether**, you decrease your armors bulk by half. If your branch is **Void**, you do not suffer disadvantage on Stealth checks wearing your armor.
#### Never Departed
**Category:** Clan
**Prerequisite:** Tsukiyo Clan, Level 4+
Even across the vast expanse of space and time, what is yours never remains very far. You gain the following benefits:
- Increase an ability score of your choice by +1, to a maximum of 20.
- As a Bonus action, if your Treasured Birthright isn't in your hands you can summon it to you.
- Once per turn. When you would cast a jutsu that deals Wind or Force damage, you can add your Treasured Birthright as a W component. Removing the HS, and adding your Weapon's damage to the jutsu.
#### Blessed by Night
**Category:** Clan
**Prerequisite:** Tsukiyo Clan, Level 8+
Throughout night and day, you and others who help you are candidates for a fate destined by the stars. You gain the following benefits:
- Increase an ability score of your choice by +1, to a maximum of 20.
- Once per turn, when a creature other than yourself within 30 feet of you would cast a jutsu that deals damage, you can bless their damage turning it into Wind damage if you chose **Aether**, or Force if you chose **Void**, and adding your Treasured Birthrights weapons damage
- When would give a creature Temporary Hit Points as a result of a Tsukiyo clan Hijutsu, you can grant them Darkivsion of a range of 60 feet as long as they have that THP.
```
```
#### Cleansing Stars and Powerful Light
**Category:** Clan
**Prerequisite:** Tsukiyo Clan, Level 12+
The eclpising light is most powerful when properly used and controlled. You gain the following benefits:
- When you would cast a jutsu that causes a condition as an action, you can as a bonus action, cast a Tsukiyo clan hijutsu for double the cost.
- While you are **Eclipsed**, you reduce the cost of your Tsukiyo clan Hijutsu by an amount equal to their rank (D-Rank - 2, C-Rank - 3) etc.
- Once per turn, when you are **Eclipsed** and ally within 30 feet of you would gain a rank of any condition, you can roll a Chakra Control check against your highest save DC. On a success you nullify the condition, and give the target ally resistance to that condition until the end of their next turn.
\page
## Tsukiyo Adversary Traits
### Clan Passive
**Sent by the Stars:** Choose Aether or Void.
- **Aether:** Increase all jutsus Damage Dice with the Wind Release by 1, or if it doesn't have any, increase the Save DC by 1. Additionally, increase your movement speed by an amount equal to your Proficienty times half your level.
- **Void:** When a jutsu, effect, or trait would grant you DR, you gain an additional amount equal to your level, for one instance of damage. Additionally, you may teleport up to your movement speed instead of moving. Spending movement to do so as normal.
### Traits
***Fusion of Night and Day (C-Rank):*** Choose a weapon, this becomes your **Birthright**, attacking with it increases damage dice by 1, and attack and damage rolls by 1.
***Eclipsed Spiral (C-Rank):*** While under the moonlight, you gain +2 to AC, Darkvision up to your normal sight, and a +3 in Strength and Intelligence skills.
***Beyond Sight: (B-Rank):*** As long as you have damage reduction of any kind, you cannot be affected by Genjutsu or B-Rank or lower with the Visual keyword.
***Absolute Apex (A-Rank):*** While under moonlight, every Bukijutsu and Ninjutsu you cast gains the Combo keyword, which can be comboed into any Finisher Bukijutsu you have access to.
\page