```metadata title: 'Martial Archetype: Spinstriker' description: The radius of 85cm is the distance these hands can reach. tags: - 5e - fighter - subclass systems: - 5e renderer: V3 theme: 5ePHB ``` ```css @import url('https://files.catbox.moe/vjnklq.css'); .page h3 { font-family: 'dash_horizonregular'; font-size: 6em; font-weight: normal; } .page h4 { font-family: 'dash_horizonregular'; font-weight: normal; } .page { filter: invert(100%); } .page:after { all: unset } /* Remove bottom padding. */ .page { padding-bottom: 0px; } /* Column balancing for Firefox compatibility. */ .page .columnWrapper { column-fill: auto; } ``` ### Spinstriker A whirling dervish of steel, the Spinstriker specialises in emulating rotational forces, from swirling winds to wa-ter currents alike. True to their namesake, these fight-ers spin through the battlefield like a destructive vortex, striking down everything within their path. #### Cyclone Stance *3rd-level Spinstriker feature* ___ You learn to focus your attacks into spinning blows, giving you access to the techniques below. ***Rolling Ricochet.*** When you take the Attack action and miss with a melee weapon attack, until the end of your turn you can make one attack with that weapon against a different creature as a bonus action. If you successfully hit the target creature, you can add your proficiency bonus to the damage dealt to it in this way, having built additional momentum into your strike. ***Evasive Twirl.*** If you attack a creature during your turn, any opportunity attacks you provoke from it are made with disadvantage as you twirl out of reach. Additionally, any damage you take from these oppor-tunity attacks is halved. #### Mass Rotation *7th-level Spinstriker feature* ___ Whenever you take the Attack action with a melee wea-pon, you can apply the attacks you make to every crea-ture within range (excluding yourself), swinging your weapon in a circular arc. You make these attacks with-out advantage or disadvantage. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest. You also regain one of these uses whenever you finish a short rest. #### Golden Ratio *10th-level Spinstriker feature* ___ You refine your Cyclone Stance with a potent rotational force, giving you access to two additional techniques. ***Floating Spin.*** You can use your reaction when you fall to halve any falling damage you take and land on your feet, as you rapidly flourish your weaponry to slow your descent. Before you fully descend, you can move up to your speed in any horizontal direction in mid-air, partially determining where you fall. ***Whirling Shield.*** As a reaction when a creature makes a melee attack against you, you can make an attack roll against the creature. If you roll higher, the creature's attack misses as you deflect it with a spin. Any subsequent melee attack the creature makes this turn also misses you if it is lower than the attack roll you made to deflect the first attack. :::::::::::::::::::::::::::::::::::::: : {height:1.5px} #### Perpetual Vortex *15th-level Spinstriker feature* ___ When you make an attack using your Mass Rotation feature, you can choose to gain a flying speed equal to your walking speed until the end of your next turn, spin-ning your weapon around to propel yourself upwards. While you have this flying speed, any creature that comes within melee range of you for the first time on a turn or starts its turn there takes damage equal to your Strength or Dexterity modifier (your choice) of the same type as you would inflict with the Attack action. #### Galespin Nexus *18th-level Spinstriker feature* ___ As an action, you can cast the *whirlwind* spell centered on yourself without any components by continuously spinning at breakneck speeds. Your spellcasting ability for this spell is Strength or Dexterity (your choice), and you modify it in the following ways: ___ - You are unaffected by the spell’s effects. - The whirlwind is always centered on you (it remains on the ground if you move upwards), and you move wherever the whirlwind moves. - You can use your bonus action to move the whirl-wind instead of your action. - You can treat any creature inside the whirlwind as within range of your melee weapon attacks. ___ Once you use this action, you can't use it again until you finish a long rest, unless you expend 3 uses of your Mass Rotation feature to use it again. {{artist,top:305px,right:15px [Alexandra Bisson](https://albuffalo1.artstation.com/projects/mqy3Bd) }} {{note,position:absolute,width:300px,top:385px,right:50px ##### Dark Side of Fate (Click to Play!) {text-align:center} }} {{imageMaskCorner9,--offsetX:56%,--offsetY:38%,--rotation:0 ![](https://files.catbox.moe/8cfzij.png){right:-400px,top:-20px,height:42%,filter:invert(100%)} }}