```metadata title: Arcane Ordnance Sorcery (D&D 2024) description: 'Magic missile: the Sorcerer subclass. Updated for D&D 2024!' tags: - sorcerer - subclass - 5e - '2024' systems: - 5e renderer: V3 theme: 5ePHB ``` ```css /* Page configuration. */ ::selection { background: white; color: black; } .page { hyphens: auto; } .page::after { all: unset; } .page p, .page table, .page h5 { color: white; } .page tbody tr:nth-child(odd) { color: black; } :root { --HB_Color_HeaderText: #C061CB; --HB_Color_HeaderUnderline: #ba8c63; --HB_Color_Accent: #bfe1e3; } img, .maskContainer { pointer-events: none; user-select: none; -moz-user-select: none; -webkit-user-select: none; -ms-user-select: none; } /* Remove bottom padding. */ .page { padding-bottom: 0px; } /* Disable last whitespace selection. */ .columnSplit + p, .page p:has(+ .columnSplit) { user-select: none; } /* Image masks and background setings. */ .page { background-image: url(https://i.ibb.co/G5nLGRG/blackthorn.jpg); background-size: cover; } .page .maskContainer { position: absolute; top: 0px; left: 0px; width: 100%; height: 280%; z-index: -10; transform: scaleX(-1); --mask-url: url(https://homebrewery.naturalcrit.com/assets/waterColorMasks/edge/0001.webp); -webkit-mask-image:var(--mask-url),linear-gradient(black, black); mask-image:var(--mask-url),linear-gradient(black, black); -webkit-mask-composite:destination-out; mask-composite:exclude; -webkit-mask-type:alpha; mask-type:alpha; -webkit-mask-position: 0px 0px; mask-position: 0px 0px; -webkit-mask-repeat: no-repeat; mask-repeat: no-repeat; -webkit-mask-size: 100% 100%; mask-size: 100% 100%; } .page .maskContainer .maskedImage { position: absolute; width: 100%; transform: scaleX(-1); } /* Flexbox settings. */ .textcolumn { display: flex !important; flex-direction: column-reverse; height: 940px; } ``` {{textcolumn {{ ### Arcane Ordnance Sorcery *Sling Spells with Unerring Accuracy* ___ Your magic neutralizes targets and kills unfailingly with simple, yet devastating bolts of force. Perhaps your ancestor was the product of an ancient magical war. Or maybe a mighty wizard turned you into a living arcane weapon to serve as their bodyguard. For good or ill, precision combat magic is an indelible part of you. | Sorcerer Level | Features | |:--------------:|:---------------------------------| | 3 | Arsenal Spells, Mystic Artillery | | 6 | Power Flux | | 14 | Unstoppable Force | | 18 | Mana Barrage | ___ #### Level 3: Arsenal Spells When you reach a Sorcerer level specified in the Arsenal Spells table, you thereafter always have the listed spells prepared. ##### Arsenal Spells | Sorcerer Level | Spells | |:--------------:|:-----------------------------------------------| | 3 | *Invisibility, Magic Missile, Shield, Silence* | | 5 | *Counterspell, Fly* | | 7 | *Dimension Door, Resilient Sphere* | | 9 | *Arcane Hand, Wall of Force* | ___ #### Level 3: Mystic Artillery You have endless reserves of arcane firepower. You can cast *Magic Missile* as a cantrip. When cast in this way, it only creates one dart. The number of darts increases when you reach certain Sorcerer levels, increasing to two at level 5, three at level 11, and four at level 17. }} }} {{textcolumn {{ #### Level 6: Power Flux When you cast *Magic Missile* while your Innate Sorcery feature is active, you can create a number of additional darts equal to the level of the slot used to cast the spell (if any), and you can change the type of damage it deals to one of the other listed types, causing a special effect: ***Cold.*** A creature targeted by at least one dart has its Speed reduced by 5 feet until the start of your next turn. ***Fire.*** A creature targeted by at least one dart must succeed on a Dexterity saving throw or start burning. ***Lightning.*** Each dart explodes at a point you choose within range, dealing the damage it would have dealt to one target to each creature in a 5-foot Cube instead. ***Thunder.*** A creature targeted by at least one dart must succeed on a Strength saving throw or be pushed up to 10 feet in a horizontal direction of your choice. {hyphens:none} #### Level 14: Unstoppable Force Your magic defies physical boundaries. When you cast a Sorcerer spell, you can cause it to ignore the effects of Cover, including Total Cover. For example, you could cast *Fireball* at a point behind an obstruction, and its area of effect would not be blocked by Total Cover. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. #### Level 18: Mana Barrage You unleash salvos of overwhelming firepower. When you cast *Magic Missile*, you can spend up to 10 Sorcery Points to create the same number of additional darts, and ignore any effects that would cause a creature to be unaffected by this casting of *Magic Missile*, such as the Tarrasque's Reflective Carapace or the *Shield* spell. }} }} {{maskContainer,top:-100% ![background_image](https://cdna.artstation.com/p/assets/images/images/023/279/986/large/jon-neimeister-sol-spellslinger-splash.jpg){maskedImage,width:100%,left:0px,top:1056px} }} {{artist,bottom:1.25%,left:28.75%,width:42.5%,white-space:nowrap {{width:min-content ##### [Cloak and Revolver - Shiso's Theme (Click to Play!)](https://ristaccia.bandcamp.com/track/cloak-and-revolver-shisos-theme) {padding-bottom:5px,color:white} }} }} {{artist,top:370px,right:57px ##### Sol Spellslinger [Jon Neimeister](https://www.artstation.com/artwork/1nvVl2) {pointer-events:auto} }}