```metadata title: 'Creature: Vra''ktul Harmonium Psion' description: created in part by Claude.ai tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` # Vra'ktul Vra'ktul was raised in the githyanki crèche pools, displaying early talent manipulating psychic energies. While most were sent to train as warriors, Vra'ktul was selected to hone their mental abilities under the tutelage of the feared Liches. Though deemed gifted, Vra'ktul struggled conforming to rigid githyanki culture. Their subtle resistance to military life led to clashes with commanding officers. Seeking purpose beyond the eternal conflict with the illithids, Vra'ktul departed their people to wander the planes. In Sigil, Vra'ktul's powers caught the attention of the Harmonium recruiters. Sensing opportunity to increase their skills while maintaining independence, Vra'ktul made a pact to serve the faction temporarily. But they remain aloof from faction politics, pursuing esoteric mental arts in every spare moment. Vra'ktul prefers honing psychic techniques in solitude to noisy patrols with common troopers. But when called upon to serve, they strike with little mercy, saving passion only for delving secrets of the mind's unlocked potential. Vra'ktul's time with the Harmonium is a means to an end beyond mortal comprehension. {{monster,frame,wide ## Vra'ktul, Harmonium Psion *Medium humanoid (githyanki), lawful neutral psion 15* ___ **Armor Class:** 15 (studded leather) *(20 with Shield spell)* **Hit Points:** 258 (15d8 + 120) **Speed:** 30 ft., fly 40 ft. (hover) ___ |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |11 (+0)|16 (+3)|16 (+3)|22 (+6)|18 (+4)|11 (+0)| ___ **Saving Throws:** Intelligence +12, Wisdom +9 **Skills:** Arcana +12, History +12, Insight +9 **Damage Resistances:** psychic **Senses:** passive Perception 14 **Languages:** Common, Gith, telepathy 120 ft. **Challenge:** 13 (10,000 XP) ___ ***Levitation.*** The psion can hover up to 40 feet off the ground. This allows it to glide faster than walking speed. : ***Magic Resistance.*** The psion has advantage on saving throws against spells and magical effects. ### Actions **Multiattack.** The psion makes two Psionic Blasts. : **Psionic Dagger.** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage. : **Psionic Blast.** Psychic Attack: +12 to hit, range 60 ft., one target. Hit: 18 (4d8) psychic damage. ### Psionics Intelligence is their psionic ability, their attack bonus is +12. Their save DC is 19. : Cantrips (at will): *encode thoughts, mind sliver, mind thrust, psychic hand* 1st (3/day): *comprehend languages, disguise self, shield, Tasha's hideous laughter* 2nd (3/day): *detect thoughts, invisibility, phantasmal force* 3rd (3/day): *clairvoyance, ego whip, intellect fortress* 4th (3/day): *arcane eye, greater invisibility, mind blast* 5th (2/day): *dominate person, modify memory, Rary's telepathic bond* 6th (1/day): *mass suggestion, true seeing* 7th (1/day): *etherealness, psychic crush, sequester* 8th (1/day): *feeblemind* ### Reactions **Mind Over Body (Recharge 5-6).** The psion reduces any damage taken that is not psychic by 3d8 as a reaction. : **Shield.** Vra'ktul casts Shield as a reaction when hit by an attack, gaining +5 AC against that attack. ### Psionics Descriptions **Mind Thrust.** (Action) The psion targets one creature they can see within 60 feet of them. The target must make a DC 18 Intelligence saving throw. On a failed save, the target takes 1d10 psychic damage, and has disadvantage on the next attack roll, ability check, or saving throw it makes before the end of its next turn. : **Ego Whip.** (Action) The psion targets one creature they can see within 60 feet of them. The target must make a DC 18 Intelligence saving throw. On a failed save, the target takes 3d8 psychic damage, and must use its action on its next turn to make a melee attack against a target of the psion's choice. The target can act normally on its turn if there are no valid targets within its reach. : **Intellect Fortress.** (Reaction) The psion creates a shimmering psychic shell around themselves for 10 minutes. While active, the psion adds +4 to all saving throws, and has resistance to psychic damage. : **Mind Blast.** (Action) The psion emits psychic energy in a 60 foot cone. Each creature in the area must succeed on a DC 18 Intelligence saving throw or take 5d6 psychic damage and be stunned until the end of the psion's next turn. : **Psychic Crush.** (Action) The psion targets one creature they can see within 60 feet of them. The target must make a DC 18 Intelligence saving throw. On a failed save, the target takes 8d8 psychic damage, and is stunned until the end of the psion's next turn. }}