```metadata title: Codicil of White description: >- This profound tome, unveils how the faithful of Auril may weave a life woven with winter's fibers, fortifying themselves against both frost's grip and fire's allure. Etch the teachings of this tome deep into your consciousness, for your beloved kin shall yearn for such sagacity when the purifying cold sweeps the earth, inscribing a frosty chapter in history. tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` ```css /*=======--- Example CSS styling ---=======*/ /* Any CSS here will apply to your document! */ @import url('https://fonts.googleapis.com/css2?family=MedievalSharp'); .myExampleClass { color: black; } .phb .sb { font-family: 'MedievalSharp'; } .page { font-family: 'MedievalSharp'; } .page h1,h2,h3{ font-family: 'MedievalSharp'; } ``` {{insideCover}} # {{font-family:"MedievalSharp" Codicil of White}} ![background image](https://i.imgur.com/oo4008Z.png){position:absolute,left:60px,bottom:50px,height:70%,mix-blend-mode:multiply} {{footnote v1.1}} \page {{wide,text-align:center ## Foundations of the Faith We are called to personify the aspects of our Mistress. As her emissaries, we expand her dominion, cultivating a rightful awe of her sovereignty, manifesting her retribution against those who offend her, invoking and preserving beauty, wielding power in all its forms. : Child of Auril, only we can preserve the untainted splendor of the world through loyalty to the Frostmaiden. We must hold to the teachings. }} {{wide,text-align:center Quench fire wherever it is found:: and cover all the lands with ice. :: :: Work darknesses to hide the cursed:: sun so that the chill I bring may slay. :: :: Let in the winds and the cold; cut down windbreaks:: and chop holes in walls and roofs that my breath may come in. :: :: Take the life of an arctic creature only in great need,:: but slay all others at will. Make all Faerûn fear me.:: :: ***Every flake of snow is unique, and that which***:: ***is unique must be preserved.*** :: Preservation is the cornerstone of the Lady's essence. Auril’s most devout know this to be the most important decree, for it serves to achieve the Goddess's ambition to possess and preserve beauty in the world by eleminating the decaying force of warmth and the sun. The other tenets are the means to attaining that from which she derives her pleasure. This phrase should resonate as the final utterance bestowed upon a sacrifice, the last notes that grace their ears before fate's icy embrace. Be blessed with a love for emptiness... desolation. It is a beauty to which a soul responds... as pure, as untainted as the glacier. Deem it your mission to purify this planet, to restore it to its former beauty. ***Compassion makes you vulnerable. Let cruelty be***:: ***the knife that keeps your enemies at bay.***:: Sympathy Exposes, Cruelty Defends. In times of threat and stress, showing sympathy can lay bare vulnerabilities, open to exploitation by adversaries. Unneeded exposure becomes an invitation for the world's attacks. Callous self interest becomes the shield that fortifies you against the challenges and injustices that lie ahead. If someone stands in the way of your desires, you simply walk up behind them and stab them in the heart. Compassion is a weakness to expoit in your enemies. :: ***Exist as long as you can, by whatever means you can.***:: ***Only by enduring can you outlast your enemies.***:: Persist Beyond Limits, Through All Struggles. Your existence, a defiance against time's grip, by any avenue within reach. Only by persisting can you overcome your enimies. Endurance is its own testimony. Vigor, patience, and unyielding persistence all exemplify the strength requisite to be worthy to be Lady Auril's servant. Through misery and suffering, those who grasp the essence of Auril's purpose persist. ***In solitude you can understand and harness your full potential.***:: ***Depending on others makes you weak.***:: Isolation is the Crucible of Your Mastery. Reliance on Others, Your Downfall. Rely solely on yourself to accomplish your pursuits. Only through self-dependence can you unearth your innate capabilities and manifest your ultimate potential. : Embrace solitude intertwined with your inherent potential, a crucible that amplifies the power coursing through you. Most endeavors befitting the faithful are individual tasks, nurturing this cornerstone of Auril's creed. Amidst seclusion's embrace, those ensnared in the clutches of fear, must confront those fears head-on. Fear is the slayer of reason, Allow it to permeate and course through you, grasp it and use it as a tool against others. To manipulate the fears of others, you must first master your own. }} {{pageNumber,auto}} \page # The Reverence of the Frozen Divinity Let all those who delve into this most sacred scripture fathom the chilling blessings of our Lady of Winter, whose cleansing breath shall scour the world. Lady Frostkiss, the nurturer of our frost-kissed progeny. The formidable Icedawn, sovereign over the land's taming. The Cold Goddess, who cloaks the heavens in icy dominion. Saukuruk, the mountain's relentless queen. The Frostmaiden Auril, the supreme goddess over us all. : Let the unworthy tremble as their eyes gaze upon the words within these pages, for our very prayers shall crystallize their profane minds and bodies in frigid paralysis. : This profound tome, dedicated to Lady Icedawn, shall unveil how the faithful may weave a life woven with winter's fibers, fortifying themselves against both frost's grip and fire's allure. Etch the teachings of this tome deep into your consciousness, for your beloved kin shall yearn for such sagacity when the purifying cold sweeps the earth, inscribing a frosty chapter in history. : Encompassed within these pages lies the lore of wholehearted servitude to Lady Frostkiss. The rituals of devotion must be meticulously enshrined within every fragment of your existence. For any who dare disregard the Lady's adoration, her icy gaze shall not remain indifferent. A journey of profound supplication awaits those who aspire to rekindle the Lady's benevolence. Through steadfast allegiance to winter's might, the world shall endure, preserved in frost's eternal embrace. ### Respect and Submission In the presence of the worthy, you shall proffer them a seat befitting their station, for their rank is a blade that has carved their place. Let no Lady of coldness feel cast aside within your abode, nor should they feel burdened. Abstain from nurturing hatred should they supplant your seat, for the Icemaiden's icy eyes will witness your accolades. The assimilation of a titled member into the fold of a flock marks a juncture of homage to the Lady, and naught but a splendid creature should be sacificed in her name. The flesh of this creature shall be consumed to inaugurate the covenant between them, their destinies twined in frost's web. In moments that demand discretion, exchange greetings with fellow adherents, the frost-cloaked words, "The frigid veil persists," to which the response echoes, "All the world in winter's white." by these words who shall know each other, may the blessing of the frost descend upon you. \column ## Observance of Worth It is important for those of the faith to recognise the names and titles of those who command in The Lady’s name. : The titles and requirements to attain them are written here: #### Postulant Take the oath of the Icebound Covenant. #### Votre Undertake the Rite of Fortitude , Rite of Dedication #### Icewind Perform the Rite of Cold's Embrace #### Storm Sister / Storm Brother Perform the Rite of Isolation, Black Ice Ring on investiture #### Frosttouched Perform the Rite of Ascension #### Lady/Lord Cold Make pilgrimage to Solstice and pass the tests of Auril #### Icebringer Perform a Rite of Major Sacrifice, Create a Frostbite Circlet #### High Hand of Ice Top Icebringer in a region. #### Nix Mater A Nix Mater is outside the heirarchy of teh anointed, yet they must be respected. Their council and commands should not be questioned. They have performed the secret Rite of Eternal Winter and are no longer truly mortal. {{pageNumber,auto}} \page # A Legacy of Ice Devotion to Lady Auril is oft deemed a lifelong endeavor, yet the devout know that ice endures beyond ages. With planning and foresight, power can be nurtured in forthcoming generations. Bequeathing a legacy instills strength within your flock, while alleviating vulnerabilities. For those who require more of an incentive, the prospects for accruing power are as vast as the frozen expanse. Your ability to control and rule your domain and obliterate enemies will be enhanced, as you increase your capacity to assess and entrust your chosen lieutenants. The path is as arduous as it is rewarding. Your soul is eternal, fashion your legacy to be of equal endurance. ### The Path of Winter and Wind For the fledgling souls birthed into your flock, The Path stands as a guiding star, steering the worthy few toward the embrace of The Icedawn. The Path of Winter and Wind is a series of ongoing trials, honing the young as they mature, forging the strength requisite for their destined tasks. The Path functions as an apprenticeship, where the young shall be entrusted to the guidance of the faithful. Under their tutelage, the novices progress, unraveling the tapestry of existence and preparing themselves for the creed of devotion. Typically commencing in the eighth winter of a child's life, a season or two prior or late matters not to their ultimate journey. Gather those where a spark of aptitude shimmers within them. Set them on The Path. Whether they are born into the faith, coming willingly to embrace it, are procured from ailing kin or culled from gutters and orphanages, it matter not. But discard those that are weak and lack that spark. These children should join in living with their mentors and fellow faithful. From their guides, they shall glean insights into the Frostmaiden's realm and the art of enduring the savagery it entails. Alas, not all who embark on this journey emerge unscathed. Some may succumb along the way, falling to the unrelenting grasp of the world's cruelty. But those who endure shall emerge as tested vessels of resilience. For those who survive their apprenticeship and acquire mastery in navigating the realm's cruelty, the threshold of adulthood awaits, marked by the Rite of Emergence. Within this ritual, the mentors shall bear witness to their accrued wisdom, attesting their readiness for the ultimate test that culminates in adulthood. \column ### Rite of Emergence This transformative ceremony encompasses elements that reflect each of our Lady Auril's tenets: Cruelty, Endurance, Isolation, and Preservation. Through this rite, young devotees are bound closer to the icy embrace of our Goddess, emerging stronger and more dedicated to our faith. In preparation, they are tasked with capturing a creature from the wild and encasing it in magical ice, preserving it for the goddess's pleasure. The creature's suffering sustains Auril's power and ensures the preservation of the cold lands. : The ceremony begins at twilight, as the fading light of day is replaced by the cold embrace of dusk. As a mark of their commitment, the initiate disrobes to expose themselves to the harsh cold, enduring frigid temperatures without any protection. The initiate begins an isolated vigil, where the absence of warmth and light is a powerful reminder of Auril's domain. They are to reflect upon their connection to the Frostmaiden and embrace the isolation that Auril encourages. : At the coldest hour of the night, they are summoned from isolation and stand before the altar and witnesses, presenting the frozen offering. : They next offer their own blood to the icy altar of Auril. The blood is allowed to freeze upon contact with the surface, symbolizing their willingness to sacrifice for the Frostmaiden's favor. : They are then led through the Icebound Covenent Oath. A frost-covered sigil is etched onto the initiate's forehead by the officiant. This mark remains for a time as a visible sign of their commitment. : The Rite acknowledges the initiate as a mature follower of Auril, marked by the strength of Cruelty, the resilience of Endurance, the embrace of Isolation, and the responsibility of Preservation. The young devotee emerges with a deeper understanding of our goddess and with an unbreakable connection to the cold and icy forces of the Frostmaiden. : ![](https://mithralforge.com/homebrewery/image_71.png){position:fixed,width:160px,mix-blend-mode:multiply,right:-160px} {{pageNumber,auto}} \page ### The Legendary Path Those usered into adulthood are officially members of the flock. No longer a child, they may petition someone to formally accept mentoring them as a postulant. Depending on who they convince, they can pursue a specialty based on that person's skills. A single mentor may take on several aprentices and teach them their skills. Not all new members of the flock will choose to follow this route but many will hunger for the chance to become an anointed of Auril. If you make yourself more than a mere mortal, if you devote yourself to an ideal, and if none can stand against you, then you become something else entirely… Legend. Auril delights in spreading her faith through fear and unease, and magical prowess can instill dread and despair among those who witness our icy spells. This fear serves to amplify the Lady's influence and create a sense of terror associated with her presence. The oldest and strongest emotion is fear, and the oldest and strongest kind of fear is fear of the unknown. Power exists not just in darkness and shadow, but in lies and deceit. Using feigned kindness, trust, compassion, and turning the good against themselves so that the most kind-hearted fail to recognize the danger until…it’s too late. The pursuit of arcane power requires dedication, ambition, and a willingness to askew compassion in the ruthless pursuit of magical mastery. Furthermore, the often solitary nature of this life's pursuit, engenders self-reliance during the isolated studies and meditation. Then channel her power to bring icy devastation upon those who defy her or her followers, be the Instruments of her Cold Wrath to inflict suffering, furthering her desires. There are three paths for those anointed to be Lady Auril's ambasadors to the world. She favors the arcane and nature but grants a special privelge to some to share in her divine power. : #### Arcane Some are born with magic suffusing their body, mind, and spirit with a latent power that waits to be tapped. Other use knowledge and intellect to draw on the subtle weave of magic that permeates the cosmos. A few who lack a natural connection or the patience, seek pacts with like aligned beings of supernatural power, drawing instead, on the ancient knowledge of these beings, gathering arcane secrets to bolster their abilities. Mastery over the elements of magic, and a connection to elemental power resonates deeply with the Icedawn. Be a seeker of Forbidden Knowledge, venture into forbidden realms of magic, unearthing dark secrets and forbidden spells, preserving and uncovering ancient lore. Through this accumulation of personal power, her influence is increased. \column #### Nature Many devotees journey into the wilds, calling on the elemental forces of nature and emulating the creatures of the world, an embodiment of nature’s resilience, cunning, and fury. Become intimately connected to the natural world, commune with and manipulate nature's elements in alignment with Auril's control over winter's icy forces. Protect and preserve with your endeavors, to safeguard winter's unique flora and fauna. Learn to channel the power of ice and frost. Endure the harshest elements and weather conditions, survive and thrive. Seek solitude and isolation to deepen your connection with the Frostmaiden and her realms. Embrace the necessity of cruelty in the natural order as a predator over prey. Be a reflection of the natural world's harsh realities. Focus on the forms of creatures suited for cold climates. You will find favor with the Frostmaiden by connecting with nature's cold and thrive in winter's unforgiving conditions. Unnderstand the harsh beauty and power of our Lady's domain, and work to foster an endless winter. #### Divine A few are gifted directly from Lady Frostkiss and gain power through her devine blessing. She favors beautiful females that also reflect her personality. Hands of Auril serve as potent conduits of the Lady and through their divine connection, they spread dread and unease among communities, forcing them to acknowledge the chilling power of the Frostmaiden and bow to her dominion. Delivering her messages of dominance and offering mercy in exchange for obedience. This strategic manipulation spreads her influence through seduction and deceit. Through rites and incantations they bring about icy curses or inflict extreme cold, instilling suffering and torment in those who defy the Frostmaiden's will. They officiate the ceremonies and rites. In times of desperation, they may beseech her for intervention for the faithful or a community. Auril's responses may not be immediate or merciful, but they will reinforce her domain's power and spread the fear of her icy wrath. It will fall on you to conduct rituals that invoke Auril's presence, allowing her energy to permeate a location or community. These priestesses are the Harbingers of Icy Omens, interpreters of the natural signs and omens related to winter, using them to predict events and instill fear of her impending influence. They serve as mediums between the mortal realm and the spirits of those who have succumbed to the cold. These spirits provide insights, guidance, or dire warnings. Auril does grant the ability to bestow temporary blessings, such as the ability to endure extreme cold or channel frosty magic, reinforcing her demand for devotion and instilling desire for more. {{pageNumber,auto}} \page ### The Icebound Covenant Oath **Initiate:** :: I stand before Thee, Frostmaiden, Cold Goddess, and I offer myself to Thine eternal embrace. In the presence of Thine icy power, I pledge my unwavering loyalty, bound by frost and bound by oath. As the wind howls and the snow falls, I speak these words as a testament of my commitment. **Officiant:** :: In the heart of winter's chill and under the gaze of Lady Auril, do you, *(Initiate's Name)*, willingly offer your allegiance to the Frostmaiden, pledging to serve her cause and further her domain of cold and darkness? **Initiate:** :: I do. With my heart as cold as the glacial depths and my will as unwavering as the frozen tundra, I pledge my loyalty to the Queen of Frozen Tears. **Officiant:** :: Then speak the words that bind you to the Icebound Covenant, and let your oath echo through the eternal ice. **Initiate:** :: I shall be the whisper of frost on the wind, extinguishing warmth and preserving the beauty where I tread. I shall quench the fires that dare to defy Thine icy reign, and I shall embrace the darkness that veils the world in Thy name. I will shun compassion for those unprotected, this will be the knife that keeps my enemies at bay. I shall be the harbinger of winter's touch, spreading Thy dominion across lands untouched by Thy life-chilling kiss. With every step I take, with every breath I draw, I shall endure. I shall be Thine instrument of cold and Thy servant of frost. **Officiant:** :: By the power of Lady Icedawn, the Cold Goddess, and the bonds of this Covenant, I consecrate your vow. May the frost of your words etch itself upon your soul, and may the chill of your oath echo through eternity. Rise now, as an agent of the Frostmaiden's will. **Initiate:** :: I rise, a vessel of Thy power, a beacon of Thy cold. From this moment forth, I am bound to the Frostmaiden, and she is bound to me. I shall expand thine enfluence without compassion for unbelievers, Finding strength in solitude, existing when others fail. I shall be as unique as a flake of snow, preserving embracing and preserving beauty in all its forms, with never wavering loyalty to winter. **Officiant:** :: So shall it be, and so shall it remain, until the world itself is cloaked in frost and the sun's warmth is naught but a distant memory. May the Frostmaiden's touch guide your path and keep you ever within her icy embrace. **Initiate:** :: As the cold wind whispers, so do I heed Thy call, O Frostmaiden. Forever shall I be thy loyal servant, devoted and true. ***Boon*** gain resistance to cold damage, advantage on saving throws against being charmed or frightened. \column ### Divine Ordination The Ceremony is a solemn and chilling rite that marks the ordination of new divinely empowered members into the service of Auril and solidifies the ordained's commitment to spreading the icy dominion of Lady Icedawn. : **Vigil of Isolation:** The candidates for ordination are sequestered in frigid isolation for a set period, depriving them of warmth, light, and company. This period serves as a reflection on the harsh and isolated nature of the Frostmaiden's domain. : **Trial of Endurance:** After emerging from isolation, the candidates are led on an arduous journey through treacherous winter terrain. They will face physical and mental challenges designed by the ceremony's officiant that will test their endurance and determination. : The ceremony itself must take place in a frost-covered sanctum, with a Consecraed Altar, on the night of a new moon. : The candidates completely disrobe, exposing themselves to the biting cold. : Each candidate then presents an offering of preservation—an item that represents their dedication to maintaining the delicate balance of the cold ecosystem. : The ceremony's officiant invokes Auril's presence, calling upon her power to bless the candidates and mark their ascendance into her service. : The acolyte makes the Icebound Covenent. A cold wind will sweep through the sanctum as a sign of the Frostmadien's precence. Those accepted will have their bodies temporarily rimed in frost, evoking the sensation of Auril's chilling touch. Those not accepted will be turned to ice. : The acolyte will have their first holy symbol bestowed upon them and magically light it so all can see the blessing of Auril upon them. : The new Hand of Auril is now an ordained member of the Church of Auril, marked by the strength of Cruelty, the resilience of Endurance, the embrace of Isolation, and the responsibility of Preservation. The newly anointed emerge as bearers of the Frostmaiden's chilling power, dedicated to furthering her icy domain and spreading her influence across the world. The rest of the night in spent in revelry and debauchery, offering their still beauty to the attendees, forming a bond with the flock {{pageNumber,auto}} \page #### Vestments Upon being ordained, you may take up the vestments of Auril. * The ice axe which bears the snowflake-in-lozenge symbol of the faith. * An ice-white ceremonial robe with blue trim. * Cinched at the waist by a very wide silver belt, which also holds the requisite ceremonial ice axe. * A silver circlet. When not performing your sacred duties, the circlet, belt, and the ice axe should still remain with you. The Lady enjoys beauty and you should wear only what will enhances your appearance. ![axe](https://mithralforge.com/homebrewery/ghost_dragon_tx_line_drawing_of_an_axe_--ar_12_fc77bdeb-df98-42d9-a921-843a843acf38.png){width:125px,mix-blend-mode:multiply,position:absolute,rotate:107deg;left:195px,top:230px} \column #### Investiture of Rank Unlike most other ceremonies, Investiture is a fairly private affair. The ranks of the anointed are not for lay folk to know and believers know to pay respect to the anointed already. The attainment of new ranks is a matter for the anointed alone and the lesser are not invited. The anointed attaining new rank or honors presents themselves before the altar of Auril in supplication. The master of the ceremony recites the anointed's deeds and their worthiness for attaining the new rank. They call on Auril for a sign the ceremony is blessed and, Auril willing, one will be granted. Once the new rank has been granted, word is quietly spread of the new rank so the worthy may know of the achievement. Careful observers might also notice the anointed being invited to new ceremonies and performing magics of which they were previously incapable. # Holy Days In the days of each year, there are times of honor where those of the true faith give thanks to Lady Frostkiss. During these times, proper observance should be given and all worldly considerations must give way the Lady. Those who choose to honor the Lady will have a chance to preserve their lives and cultures through the coming cold. Those that think themselves invincible, will find themselves humbled or more often brought low. ## The Coming Storm *(Autumn Equinox)* : The faithful should go amongst those of their flock and gather tribute in the name of Lady Icedawn. This tribute will help spare them and can be sacrificed to Auril to beg her mercy in the coming days. If you have the power, gather and call forth howling ice storms to harken the onset of winter and the coming of a great cleanse sent by The Lady Icedawn who will sweep away the fragile things that beg the heat for a temporary life. \column ## The Last Storm *(Spring Equinox)* : As a last act of defiance to the coming of summer, celebrate thr past winter enthusiastically with dancing and endulging on all manner of desires to reward even unbelievers for surviving another year. ## Auril's Blesstide *(First Frost)* : Commemorate the first day of new frost in the year. Remind all those who seek to appease the Frostmaiden in hopes of a mild winter, they should instead beseech Lady Auril for mercy and praise her for the "cold cleansing" to come. This prayer must last for the length of time it takes a piece of ice larger than the "supplicant's" hand to melt against his or her bared flesh. It must be done out of doors and preferably at night. ![winter](https://mithralforge.com/homebrewery/winterDrawing.png) {position:absolute,bottom:-10px,left:0px,height:400px,width:820px,mix-blend-mode:multiply,opacity:60%} {{pageNumber,auto}} \page ![](https://mithralforge.com/homebrewery/midwinters_night.png){position:absolute,top:0px,left:0px,height:160px,width:100%}::::::: :::::::::::::::: {{wide ## Midwinter's Night The night of midwinter is the most joyous of nights, for all of Auril's faithful shall be untouched by the cold. The wind shall carry their song across the snows and all who know the Lady’s name will hear them. Creatures are slain in honor of Lady Frostkiss and then consumed so the faithful will join with the dedication. All fires should be extinguished and no sourcess of warth present. If Auril's senses true devotion, it is common for an aurora to appear. }} ### Midwinter Ceremony **High Priest:** As the longest night of the year descends upon us, we gather beneath the icy gaze of Auril, the Frostmaiden, in the heart of winter's embrace. On this most joyous of nights, when the world is cloaked in the Lady's frigid splendor, we, her faithful, stand untouched by the cold. Let our voices rise on the wind, a chorus of devotion that echoes through the snow-covered expanse. : **Congregation:** (Chanting softly) O Frostmaiden, Lady Icedawn, our hearts and voices join as one. Through snow and frost, we honor Thee, our Lady of winter's grace. : **High Priest:** Every flake of snow is unique, and that which is unique must be preserved. Let the wind carry our song, an offering of dedication, to lands far and wide. Let the unwavering notes pierce the stillness of the night, carrying our reverence to the ears of all who know the Lady's name. May our devotion spread like frost upon the world, a testament to our unyielding faith. : **Congregation:** (Chanting softly) O Frostmaiden, hear our song, a hymn of faith that knows no end. Our voices rise, our hearts are strong, in Thine embrace, we shall endure. : **High Priest:** As the night deepens and the cold intensifies, let scrifices be offered in honor of Lady Frostkiss. Let their essence be consumed, mingling with our devotion. With each bite, we draw closer to our Lady's essence, bound in a communion of reverence. : **Congregation:** (Chanting softly) O Frostmaiden, Lady fair, accept this sacrifice we give. In icy bond, our souls we share, in Thine embrace, preserved eternally. : **High Priest:** Let every fire be extinguished on this sacred night, a reminder to the unfaithful who cower in the face of Thy glory. Let darkness reign, casting shadows upon those who deny Thy might. Through this act, may we remember the blessings Thou bestows upon Thy chosen. : **Congregation:** (Chanting softly) O Frostmaiden, cold and pure, we shun the flames that seek to fight against you. In darkness, we shall endure, in your embrace, we find our inner light. : **High Priest:** Make our hearts, hard as ice, devotion will let us endure, compassion for the lost makes us vulnerable. for the Lady's embrace shall find them in Her own time. Let their shivering path lead them to Winters Hall, a journey blessed by Her, a path towards renewal and enlightenment. : **Congregation:** (Chanting softly) O Frostmaiden, Queen of Snow, we let the doubters find their way. In Winters Hall, they too shall go, embraced by Thee, come what may. : **High Priest:** And so, under the frost-kissed sky, on this Midwinter's Night, we pledge our hearts, our voices, and our souls to Auril, our Lady of eternal ice. May her cold touch grace us, may her winds guide us, and may her unyielding power forge our path in the coming year. : **Congregation:** (Chanting softly) O Frostmaiden, hear our plea, on this Midwinter's Night, we stand. In Thine embrace, forever free, guided by Thy icy hand. : **High Priest:** Let us now carry the essence of this night within us, a beacon of devotion that shall never fade. Go forth, faithful of Auril, and may your steps be firm on the path of frost and winter's grace. : **Congregation:** (Chanting softly) O Frostmaiden, we depart, Thy faithful, bound by frost and cold. In every beat of our icy hearts, Thy story shall forever be told. : **High Priest:** Depart now from here and from each other. In solitude, comune with the divine and you will understand and harness your full potential. Depending on others makes you weak. {{pageNumber,auto}} \page ## Ceremony of New Moon There is no set call and response or invocation but I have recorded here a particularly memorable one I attended in my youth. :: In the heart of a moonless night, when darkness veiled the heavens and stars twinkled with trepidation, followers of the Frostmaiden gathered in hushed reverence. The Night of the Whispering Void unfolded, a haunting symphony of fear and seduction woven into a chilling tapestry of devotion. : Amidst an open expanse bathed in the ethereal glow of icy lanterns and chilled flames, the priestess of Auril took center stage, her presence commanding attention. Clad in thin a robe adorned with frost-kissed patterns, she stood as a harbinger of the Lady of Winter's Embrace. : Her voice, a blend of dulcet tones and chilling authority, resounded through the crisp air, a potent conduit for both terror and allure. : "Beloved children of the frozen night, heed my call. As the new moon shrouds the world in darkness, secrets are unveiled that make the bravest hearts quiver. The breath of Auril, sweeps across the land — a frigid gust that carries with it terrors that none can escape. Dread facing this cold wihtout the submitting to the Frostmaiden. : In the heart of this chilling void, where shadows whisper tales too pure for daylight, you stand at the precipice of the unknown. The abyss beckons, and yet within this abyss, lies revelations waiting to be embraced. Secrets and desires that only the void can unveil. : Within this realm of uncertainty, you will find your place, draped in the cloak of this icy embrace. Though a burgeoning fear is rising in you, a glimmer beckons, a seductive invitation to step beyond the veil of dread. For beauty walks hand in hand with cruelty, and through that beauty, the frost's salvation arrives. From the abyss we seek thy salvation." \column :: "Gaze upon the frozen beauty of the Frostmaiden's realm, for within its touch resides a chilling allure. The purity of winter's embrace, cold and unyielding, yet preserving, it conceals an enchanting dance of hearts swaying to the melody of snowflakes and starlight. A symphony of fear and beauty, a duet that transcends mortal understanding. : In the shadowed embrace of this night, we stand united, entwined in the fabric of the Frostkiss. Her power, a force of beauty, darkness, and fury, envelops us. As her whispers echo in the depths of our hearts, we find solace and strength in her chilling embrace. : As the moonless night holds its mysteries, we gather knowing our actions and desires will be hidden. To the Icedawn, we offer our hearts and souls to the realm of the Whispering Void. Her power is our guiding star, illuminating the path through the cold expanse of the unknown. : Within the void, you find your place, Enveloped in fear's cold embrace. Behold the frost's allure, my kin, Its touch, a chill that lies within. Winter's beauty, cold and pure, A dance of hearts that will endure. Auril, Frostmaiden, queen so cold, We offer our hearts to your realm's fold." : As the ceremony drew to its close, the priestess' words lingered like echoes in the minds of the faithful as all the lights were magically extinguished. : "There is no light here. You came to the darkness, yet there is a deeper understanding hidden inside it, about the darkness that resides in each of us. Some teach us to deny our desires but in Her darkness we are free to embrace them and discover who we were meant to be." : Now in complete darkness an atmosphere of both dread and allure permeated those gathered there. They departed with a chilling thrill coursing through their veins, their faith in Auril deepened and the thoughts of fulfilled endulgences consuming them. ![](https://mithralforge.com/homebrewery/NewMoon.png) {position:absolute,bottom:0px,left:-120px,height:270px,mix-blend-mode:multiply} {{pageNumber,auto}} \page {{wide # Rites and Petitions Certain rituals demand observance to stay in the Frostmaiden's grace. The modest rites, frequently performed, while the greater ones serve as direct supplication to the Lady. Festivals and times of worship merit an act of gratitude. Yet be mindful, for many of these rituals must be earned ere they can be undertaken. An unearned reach for power results in a perilous lesson in one's limitations. The Frostmaiden, bereft of maternal instincts, exists not to shield, but to test. As each herd of creatures must shed its weakest members, so too shall every gathering of believers forsake those who heed not the counsel they have received. The observance of these rites should not be borne as obligation but kindled as desire. Bringing your accomplishments to the Frostmaiden; is the sole avenue to earn her blessings or succour in moments of tribulation. Share your victories, summon forth the frost, and you shall receive the Lady's grace. }} ### Petition of Supplication A follower may bring pleas for protection, healing, or blessings often interwoven with vengeful requests for suffering upon foes or rivals. Petitioners must present an offering to bring the gaze of the Goddess and grant the petitioner a chance to beg Her favor. These can include ice crystals, snowflakes, or symbolic representations of their desires, all imbued with the cold essence of Auril. A person blessed in this fashion will have less chance of losing themselves in a tundra and the snows and wind will cut less deeply. Additionally they target will have more warning of storms to find a escape from the Lady’s will. For vengeful requests, a petitioner may feel an unsettling coldness, reminiscent of Auril's malevolent touch. This could be a sign that their call for vengeance is heard, but the consequences might unfold in unexpected ways. You can perform the petition by anointing the person with holy water and having them kiss a sanctified holy symbol of Auril. Once this is done a small prayer is said asking mercy for the intended recipient while the petitioner lists the reason Auril should offer them her mercy. : ### Rite of Ascension A sacred odyssey embarked upon by those yearning to ascend within the Anointed of Auril. In this rite, the anointed must embark upon a quest to seek the blessings of the frost-kissed creatures residing in their region – creatures such as winter wolves, cold light walkers, and elementals. Having gathered the blessings, they must come before the local Frost Circle and gain their acknowledgment. Only then, shall they undertake the concluding Rite of Consecration, solidifying their ascension. This is no endeavor for the faint-hearted, for it is a path fraught with peril. Only the deserving shall endure, emerging from the crucible more powerful than before. : **Boon** Ice Talon (cantrip) \column ### Petition for Preservation For those communities that offer proper sacrifices, a petition to preserve them from the impending cold may be undertaken. Once the form and frequency of these sacrifices are determined, the petition may commence. Sacrifices, in descending order of significance, may range from higher beings to beasts, and even fasting (to forgo sustenance and warmth). Gather the faithful in a community's heart, or center of authority, and offer a hymn dedicated to Auril, that her gaze may be drawn towards these people. As the master of this ritual, it falls upon the anointed to sense when the Frostmaiden's attention descends upon the gathering. When the Frostmaiden's gaze is felt, enumerate the ways in which the community has proven its worthiness for her mercy, entreating her to remember this place. Pray that the Frostmaiden might spare the community from Her fury, allowing their continued existence to remain within their grasp. Any exceptional deeds worthy of the Frostmaiden's notice may be reiterated, but only once, for squandering her time is ill-advised. ### Rite of Cold's Embrace The rite challenges the physical and mental fortitude of the initiate, as they must undertake a series of strenuous tasks that test their endurance and willpower. The rite consists of running through a blizzard all night long dressed only in boots, a thin shift, and body paint depicting symbols sacred to Auril. Celebrants either perish of exposure or are accepted by the goddess by being rescued from the pain and shivering by Her Embrace. Thereafter, the new Icewind usually seeks isolation to pray, by lying out in the snow all night long in prayer vigil. In summer, immerse yourself in the coldest water you can find, lying down in a fast-flowing stream. Auril will provide directions and missions through mind visions. : **Boon:** :: Endurance Everlasting {{pageNumber,auto}} \page ### Rite of Consecration Many of Lady Auril's rites will require a proper place of worship in which to be conducted. This rite can only be performed on hallowed ground and on an appropriate altar. The rite is usually conducted in a secluded and sacred location that resonates with the aura of cold and ice, such as a frost-covered glade, a snow-covered clearing, or an ice cavern. A large, intricately carved ice altar is erected at the center of the gathering. It is adorned with frost-covered artifacts, crystals, and symbols associated with Auril's domain. The rite will also require a Frostheart. A special item made to bring the Icedawn and the coming cold. The altar must be doused in holy water as the Frostheart is placed upon it. The congregation will begin their prayers as the Frostheart beckons The Frostmaidens attention. Hallow is cast again over the the altar and the Frostheart making them both consecrated. The Frosthart will sink into the altar merging them together. Protected in form, the vassal within the Frostheart will begin to spread The Lady’s will across the lands. As The Lady’s influence begins to spread the vassal will also be able to inform you of those places that stand in opposition to yours. Finally it should be noted that a consecrated altar is not without defence as the vassal within the Frostheart will die before allowing another to desecrate the holy grounds of The Frostmaiden. ### Rite of Dedication The rite is should be conducted in a secluded and sacred location that resonates with the aura of cold and ice, such as a frost-covered glade, a snow-covered clearing, or an ice cavern. The priestesses' soft chants fill the air, invoking the Frostmaiden's presence to witness the dedication. The initiate is given a challenging task, a mission, or an ordeal where the initiate faces frigid obstacles, the test pushing their limits and fortitude. Upon the initiate's return, their breath misting in the icy air as they kneel before the priestess and fellow followers surround them, their frosty breath a testament to the Lady's domain. With unwavering resolve, the initiate declares their dedication to Auril and recounts their journey, detailing the challenges they faced and the victories they achieved in her name. As the initiate speaks, the gathered followers join in a chant of devotion yo the frosty might of Auril. The priestess should offer blessings in Auril's name, channeling her frosty grace to acknowledge the initiate's dedication. As an affirmation of the Frostmaiden's approval, the initiate may feel a frosty presence, an otherworldly touch that chills and emboldens. This sensation signifies Auril's acknowledgment of their loyalty and the acceptance of their dedication. ### Rite of Final Embrace Those that die is service to Lady Auril should have their mortal remains properly treated. The process is a simple one that prevents reanimation and prevent memories of the lost dragging the living down. Corpses unable to be restored to life should be frozen and then shattered. Each member of the congregation wishing to may break a different part of the corpse and spread the shards of ice to the winds. The body should remain frozen until it can join a storm brought by Auril and be spread by her will. : **Eternal Frost:** A Chosen few may be immersed in enchanted freezing pools. The ritual binds their souls to the cold, restoring the appearance of youthful beauty, yet their souls are trapped in a frigid existence. ### Rite of Fortitude The rite of fortitude tests the resilience and determination of an aspiring devotee, as they must spend a night out in the cold with no protection from the elements. This rite serves as a reminder of the harsh realities of the winter season and the power of Auril to both preserve and destroy. **Boon** :: Cold Faith ### Rite of Frost's Embrace To invoke the chilling touch of Auril and seek her blessings in bringing cold and darkness to the world. : Begin the ritual after sunset, in a secluded area where the moonlight is unhindered by artificial lights. : Light a frozen candle, allowing its cold, flickering light to cast evolving shadows. Hold a vial of frigid water collected from a source untouched by sunlight, and recite the invocation to Auril: : "Mistress of Cold, Queen of the Frost, I beseech thee to hear my plea." : Pour the frigid water into a silver chalice, allowing the cold to spread. Gently present a frostheart, exposing it to the moonlight. As the moonlight catches on the ice, recite the chilling words : ***"Winter's Wrath, grant me the power to freeze hearts and minds."*** Extinguish the candle, letting darkness engulf the area and drink from the silver chalice, feeling the coldness seep into your being. : If the Frostmaiden is pleased, all magical lights within 5 miles will be dispelled. {{pageNumber,auto}} \page ### Rite of Isolation The rite of isolation is a solitary journey of self-discovery, as the initiate must spend a month in complete isolation, meditating on their connection to Auril and the importance of the Fristmaiden in their life. They isolate themselves in frozen chambers, in darkness and silence. This isolation meditation may grants them visions of her chilling future. **Boon** Blessing of the Frostmaiden ### Rite of Offering The rite requires a presentation of gift of great value or personal significance to the goddess, symbolizing their devotion and willingness to make sacrifices in her name. This offering could be a prized possession, a family heirloom, or a symbol of their community, such as a banner or flag. ![dagger](https://mithralforge.com/homebrewery/ghost_dragon_tx_line_drawing_ritual_dagger_03e618a2-8686-4460-808d-f76a3c1a2a98.png) {position:absolute,bottom:600px,left:70px,height:10%,mix-blend-mode:multiply} ::::::: ### Rite of Sanctification Many of the following rituals either require or are helped by the use of sanctified tools. The most common tool used is a ritual knife. Choose a location that resonates with the cold and Lady Frostkiss' domain, such as a snowy hilltop or a secluded ice cave. The ritual should be performed during the coldest moments of a night to have the best chances of working. : Light a Frozen Candle, invoking the presence of Auril: : "Frostmaiden, I beseech Thy presence in this sanctification." : Place a sacred coldstone, crystal, or gemstone in a silver bowl filled with cold water. Pour a few drops of purified and blessed water into the bowl, merging the energies of sanctification and purity. : Hold a cloth of pure white fabric above the bowl and let it soak in the sanctified water. : Gently squeeze the cloth, allowing the sanctified water to drip onto the tools and objects you wish to sanctify. As the water touches each item, visualize a connection forming between the object and the essence of Auril. When the sanctification is complete, place the objects on the cloth to dry and absorb the residual energy. : Extinguish the candle, thanking Auril for her presence and blessings. \column ### Rite of Shattered Fire To extinguish fire and bring the cold winds of Auril's domain to a specific location. : Perform the rite during twilight or when the first hints of darkness touch the sky. : Place an effigy representing fire in a fire-resistant bowl. : Use a sanctified silver dagger to pierce the effigy, symbolizing the extinguishing of fire's power. : Light a bundle of wind-dried branches or leaves, letting the flames consume them. As the fire burns, ring a bell or chime, invoking the name of Auril: : "Frostmaiden, hear my call." : Visualize the flames turning into gusts of cold wind as you blow them out. : Scatter the ashes and cooled embers to the wind, letting them be carried away by the breeze. : If the Frostmaiden is pleased, all fires within 5 miles will be extinguished. :: ### Rite of Sacrifice, Minor A simple enough ritual suitable for simple beasts and small offerings of minor items, the rite of minor sacrifice should begin with the offering being chilled. For inert offerings an simple cantrip will suffice, exposure to ice snow and other such items is also welcome. Additionally the cooling winds can suffice in more temperate regions. Once chilled a prayer of offering to Auril is spoken and the offering is taken. : If the offering is living then whenever possible it should succumb to the cold as part of the ritual. Again a simple cantrip such as a Ray of Frost is sufficient. Exposure to snow and ice is also acceptable and Lady Auirl will not bemoan a forced march into the howl of a storm. Those who die at the hands of her will are brought in death to serve it. : Remember that a minor offering brings the lady’s eyes upon you and renew your vows of love for her. A minor offering should never accompany a request from the Lady lest you risk her ire. : **Boon** Surge of Cruelty :: {{note The sanctified tools and objects will now bear the mark of Auril's power and can be used in various rituals dedicated to her. A properly sanctified item can be faintly observed by any of the faithful and by basic magical observation. }} {{pageNumber,auto}} \page ### Rite of Sacrifice, Major The dedication of a major sacrifice is a ritual that should be performed in the lady’s service at least once per winter and is fitting accompaniment to special days of worship. : The ritual commences with the placement of the offering upon a Consecrated Altar to the icy dominion of Auril. If the offering is inanimate, fervent prayers must be uttered, beseeching the Frostmaiden's attention until her chilling gaze falls upon the sacrifice. The duration of these supplications varies, but unwavering faith must guide your persistence. : As days or hours pass, the fervent prayers are answered by the Frostmaiden's attention. This time is marked by anxious anticipation, as you await her consideration. It is during this phase that the true depth of your devotion is tested. : If Lady Auril deigns to favor your offering with her gaze, a moment of perilous importance unfolds. There may be a fleeting pause in which the Frostmaiden listens to your pleas or offers a boon. Beware, for such favor is not guaranteed! The will of Lady Auril is her own, and the expectation of entitlement is a grievous mistake. : In the case of a major living offering, the sacrifice can take various forms. The offering, if sentient, is guided to partake in the prayers of offering. A Sanctified knife must be the instrument of death. The act may bring a swift end or linger in agony; both outcomes are accepted, as long as the offering's essence is released to serve the Frostmaiden. : The offering should not be removed from the consecrated ground of the altar, as it may become a conduit for the Frostmaiden's presence. Should she choose, she may seize the vessel of the offering to communicate her will. The husk may be consumed or left as a chilling memorial, a sculpture forever echoing her malevolent grace. : **Courtesy of the Cold:** The principles of courtesy and hospitality apply even in these dire rituals. Whether the offering is animate or inanimate, respect is paramount. They who serve Auril are chosen, but they must still tread carefully in the presence of the Lady of Winter's Wrath. : **Boon** Word of the Frostmaiden \column ### Rite of Unity The Rite of Unity is a solemn and powerful group ritual that brings together followers of Lady Auril, to pledge their loyalty and devotion to the goddess of winter. This sacred ceremony is often led by a high-ranking annointed, serving as a conduit between the mortal realm and the realm of the Frostmaiden. The purpose of the rite is to solidify the bond between the faithful and their deity, fostering unity among the followers and invoking the blessings of Auril. The rite should be conducted at a place prepared by a Rite of Consecration. Gatherings of snowflakes, ice crystals, and small, frost-kissed offerings are placed on the altar as offerings to the Frostmaiden. **Gathering of the Faithful:** :: Followers of Auril, wearing robes of white, icy blue and silver, gather around the altar. The high-ranking anointed, adorned in ceremonial robes and wearing symbols of Auril's power, stands before the altar. : **Invocation:** :: The high-ranking anointed begins by invoking the presence of Auril with a prayer or chant, calling upon her power to grace the ceremony. **Chilled Flame of Unity:** :: A single Chilled Flame is passed from follower to follower, each touching the flame with their fingertips. This signifies the shared connection to Auril's divine essence. **Vows of Loyalty:** :: One by one, they approach the altar and kneel before the high-ranking annointed. They recite their vow, pledging their loyalty to Auril and expressing their commitment to her cause. These vows are unique to each individual and often include promises of spreading cold, extinguishing warmth, and serving as agents of the Frostmaiden's will. **Blessing of Auril:** :: As each recites their vow, the high-ranking anointed places their hand on their head, channeling Auril's power to bless and consecrate the pledge. The Frostmaiden's cold touch is felt, leaving a chill that resonates within their heart. **Symbolic Gesture:** :: After reciting their vow and receiving the blessing, their foreheads are marked with a frosty symbol using a mixture of consecrated water and snow. This mark signifies their devotion to Auril's icy cause. **Culmination:** :: As the last one completes their vow, the high-ranking annointed raises their arms, invoking the goddess's presence and power. The gathered followers raise their hands as well, connecting with Auril's essence. **Benediction:** :: The high-ranking annointed concludes the rite with a final prayer, beseeching the Frostmaiden's favor and guidance for the faithful. The Chilled Flame is extinguished, signifying the end of the ceremony. ![altar](https://mithralforge.com/homebrewery/AltarOfAuril.png) {position:absolute,bottom:20px,left:160px,height:18%,mix-blend-mode:multiply} {{pageNumber,auto}} \page # Brining The Coming Cleanse For the devotees who find their homelands tainted by the sway of sun-lovers, a conduit from Lady Auril's domain can be established. This undertaking mandates the worshiper to engage in an extensive ritual spanning many days, necessitating a group of fellow adherents to support their endeavor. Furthermore, the crafting of a frostheart is imperative to consecrate an altar devoted to The Icedawn. Without the resonating pulse of the Frostheart coursing through the land, these rites are doomed to falter and fail. ### Coldsnap Through fervent supplication and sacrifice, a gathering of faithful can bolster the Frostheart's might to usher forth a frigid period within their territory. The coldsnap begins to be felt following a tenday of sacrifices made upon the Altar of Auril, coupled with beseeching pleas for her intervention. The anointed among your flock must also pledge their unwavering dedication to this endeavor, maintaining an unceasing vigil over the altar. To sustain this watch, their time can be allocated in shifts as necessary over the duration. At the culmination of the ritual, there will be a sudden and rapid drop in temperature. During the coldsnap, unseasonably cold and frigid weather conditions prevail, leading to frost, ice formation, freezing of water bodies, damage to crops, and an increased risk of frostbite and hypothermia for humans and animals exposed to the cold. Coldsnaps can last for several days to a couple of weeks before temperatures return to more typical levels for the season. ### Blizzard A more aggressive manifestation of Auril's wrath takes the form of a blizzard, an unforgiving tempest of howling winds, snow, and ice. Those ensnared within the blizzard's clutches must possess strength merely to endure the brutal onslaught, and many may find themselves lost amidst the blinding whiteness, disoriented and vulnerable. To invoke a blizzard, meticulous preparations are paramount. The adept must select the regions they wish the storm to engulf, though it is vital to remember that a blizzard, much like a wild beast, cannot be precisely controlled. Yet, with the guiding touch of Auril's will, it can be steered towards those who dare oppose you. Once the path is chosen, the ritual commences, mirroring the coldsnap ritual through sacrifice and prayer. The blizzard's potency is intrinsically linked to the value of the sacrifices offered, as their worth amplifies the tempest's fury. ![winter](https://mithralforge.com/homebrewery/halfWinter.png) {position:absolute,bottom:-900px,right:-20px,height:220%,width:110%,mix-blend-mode:multiply,opacity:0.8} {{pageNumber,auto}} \page ### Chant of Frozen Dominion This is a ritual designed to invoke the power of the Frostmaiden and the fury of Winter's Wrath and bring forth harsh winters and frost to a designated area. The ritual is a focus to altering the climate and atmospheric conditions of the chosen location to align with the realm of Auril. Only an Icebringer or chosen of Auril should attempt this. The personal power drain involved can be lethal. : Begin the chant during a clear, cold night, when the stars shine brightly. : Hold a sanctified silver chalice filled with icy water and concentrate all your energies into it. Sprinkle a handful of snow or frost into the icy water, feeling the cold energies merge. : Hold a perfect, crystal clear, frostheart up to the moonlight, allowing it to catch and refract the light. : Visualize the moonlight turning into beams of frost, radiating outward. Gently blow on the chalice, sending ripples of cold across its surface. : Let the water in the chalice freeze, sealing the ritual. : Then Chant the verses of frozen dominion: : Upon the completion of the Chant of Frozen Dominion, a series of changes will gradually manifest in the chosen area: : The temperature in will begin to drop rapidly. The air will become frigid and icy, causing anyone present to feel an intense chill. A mist or fog will flow from the chalice, thickening the air and reducing visibility. As the mist freezes, frost will rime all surfaces it touches, covering plants, rocks, and structures. Water sources, such as ponds and streams, might freeze over, creating a shimmering layer of ice. Snowflakes will fall gently from the sky, accumulating on the ground and any objects present. Thier unique beauty creating a winter wonderland. The sky above painted with eerie lights reminiscent of an aurora, casting a surreal and ethereal glow over the landscape. These lights would shift in shades of blue and green, evoking the goddess's presence. The wind will carry an intense cold Time may feel distorted within the affected area, as if time is passing differently compared to the outside world. The area will be trapped in a different reality from the rest of the world, time slows or skips felt as an otherworldly atmosphere. {{font-size:11px,text-align:center,border:"2px solid",border-radius:10px,padding:5px In hushed embrace of endless night,:: Where stars and moon their presence share,:: I call upon the Frostmaiden's might,:: Auril, Queen of the chilling air.:: : Oh, Winter's Wrath, oh, icy glare,:: Unleash Thy power upon this earth,:: Let frost and cold be everywhere,:: In lands of winter's frigid birth.:: : Bring forth the cold and frost's embrace,:: In Thy name, we seek Thy grace.:: : With sacred stone, a crystal's gleam,:: I summon Thee, O Frost divine,:: Grant me the power of winter's dream,:: In Thy dominion, let Thy power shine.:: : Through silver blade, let cold enshrine,:: This chant, this plea, in frozen rhyme,:: Auril, let Thy presence intertwine,:: With elements of frost and time.:: : Bring forth the cold and frost's embrace,:: In Thy name, we seek Thy grace.:: : As moonlight dances on the snow,:: Aurora's hues begin to glow,:: With every word, Thine essence flows,:: A sacred winter storm below.:: : Frigid winds now softly seethe,:: Auril's touch in every breeze,:: Frozen realms, our spirits cleave,:: To Winter's Queen, we bend our knees.:: : Bring forth the cold and frost's embrace,:: In your name, we seek your grace.:: : Lady Frostkiss, our guiding star,:: Thy chilling gift, we shall embrace,:: In reverence, we seek who Thou are,:: With the Chant of Frozen Dominion's grace.:: : Bring forth the cold and frost's embrace,:: In your name, we seek your grace.:: }} ![Chalice](https://mithralforge.com/homebrewery/chalice.png) {position:absolute,bottom:-20px,right:10px,height:40%,mix-blend-mode:multiply} {{pageNumber,auto}} \page ## Vassals and Summoning Those who seek assistance from Lady Frostkiss can beseech her to spare one of her otherworldly servants to serve their needs. Such requests must be conducted with care and should be accompanied by offerings to Auril in exchange. It is crucial to emphasize that worshippers below the rank of Storm Brother or Sister should never attempt these rituals. Greater rituals should only be undertaken by those holding the rank of Lord or Lady. Remember that your vassals, first and foremost, serve the Frostmaiden; they are vigilant witnesses to any wrongdoing and will not act against her wishes. Your vassals shall serve you as long as you remain loyal to the Frostmaiden. It is strongly recommended to conduct all summonings on consecrated grounds, with a consecrated altar, to ensure favorable outcomes. Wild summonings, especially those lacking a sacrifice, are prone to unsatisfactory results, including rejection or worse. All summonings should take place during the coldest hour of the night. A creature accepted as a vassal should not be regarded as a mere servant. These beings serve Lady Auril in your name and can often be commanded, but they still retain the ability to serve in the manner they choose. They are often reluctant to leave areas of cold or proper sanctification, so maintaining a balance between your needs and their desires is essential. ### Appeal of the Stormborn A devout worshipper may beseech the Lady Auril for the presence of a minor vassal from her icy realms. The process commences with the inscribing of supplicatory texts in a circle. The worshipper then initiates their prayers to The Frostmaiden, a reverential act requiring no less than an hour of dedicated devotion. Within the confines of this sacred circle, offerings and sacrifices must be made. Irrespective of the nature of these offerings, a more critical sacrifice is demanded: a portion of the worshipper's daily spells. Through this relinquishment of magical energy, a bridge connecting the worshipper to Lady Auril's dominion is forged, serving as a beacon for the vassal to traverse. It is vital to note that an inadequate sacrifice can impose considerable strain on the worshipper, possibly leading to death if their physical body proves unable to endure the cost. If the ritual ends successfully, the worshipper gains the privilege of consulting with the summoned entity, engaging in interrogation as required. Should the summoned being be found lacking in devotion or purpose, swift termination is advised, with the remains offered to Lady Auril during the next Rite of sacrifice. Conversely, if the creature's acceptance as a vassal is confirmed, the summoning circle's inscribed text can be ::::::::::::::::::::::: erased, and the entity will dutifully embark on its assigned tasks. ### Appeal of the Frosttouched This appeal is for worshippers seeking to summon a creature of unbridled power, imbued with the tempestuous fury of the storm. The preparatory steps involve crafting a summoning circle akin to that detailed in the "Appeal of The Stormborn," and ensuring a source of heat is positioned nearby for the summoned entity's consumption. Commencing with no less than a two-hour prayer, the worshipper must offer sacrifices within the circle, depleting a significant portion of their daily magical reserves. Lesser adherents may face peril if they cannot provide the requisite magical energy. A creature summoned through this appeal cannot be subjected to conventional interrogation, for it embodies the cold fury of Auril's divine will. Instead, careful assessment of its temperament and recognition of sacred symbols are paramount before releasing the creature from the confines of the summoning circle to serve within the worshipper's dominion. ### Appeal for Mastery Worshippers aspiring to command a powerful creature well-versed in the intricacies of ice and the desires of the Frostmaiden may undertake this challenging ritual. The preparation process mirrors that of the "Appeal for Strength," including the requisite hours of prayer and offerings to Lady Auril. Any worshipper daring to embark on this ritual should brace themselves for a thorough interrogation. The summoned creature possesses considerable cunning, and failure to pass this scrutiny may lead the worshipper astray, following false guidance. Extensive debates regarding lore and religious matters must be conducted diligently before the summoning circle is removed. ![](https://mithralforge.com/homebrewery/frostheart_vassel.png) {position:absolute,top:0px,right:60px,width:330px,mix-blend-mode:multiply} {{pageNumber,auto}} \page # The Instiling of Frost Those worshippers who wish to imbue the powers of frost into items can perform a number of rituals to do so. All items intended to receive the power of frost should be properly sanctified in the name of Aurial before any attempt to enchant it begins. These items are a gift from the goddess and should not be tolerated in the hands of the unbelievers. All lost artefacts should be reclaimed and only ever entrusted to those who stand above the chaff, in skill and in devotion. ### Creation of a Chilled Flame Crystals and gemstones that evoke the essence of ice and cold, such as diamonds, sapphires, moonstones, or clear quartz, can be created with the rRite of Sanctification. These gems, once sanctified, emit a soft, cool glow reminiscent of moonlight or starlight. When Lady Auril's name is invoced, they appear to burn with cold, magical flames with a bluish hue, equivalent in brightness to a torch. These flames emit cold energy, providing illumination without invoking the wrath of their goddess. ![](https://mithralforge.com/homebrewery/ghost_dragon_tx_line_drawing_frozen_candle_f47fb462-75dc-424a-a111-559574744ef6.png) {position:absolute,bottom:250px,left:0px,width:400px,mix-blend-mode:multiply} ::::::::::::::::::::::::: ### Creation of a Frozen Candle Candles made from sanctified ice or wax that emit a cold, soothing light and give off no heat. These candles have intricate designs carved into them, creating delicate patterns of light and shadow. ### Creation of an Aurora Globe Crystal orbs infused with the essence of the aurora borealis. When activated, these orbs project shifting patterns of icy light in a 30ft radius reminiscent of the Northern Lights. ### Creation of a Frostbite Circlet The creation of the Frostbite Circlet is a delicate and intricate process that requires a deep understanding of frost magic and a connection to Auril's chilling domain. Through this process, the enchanter channels the Frostmaiden's power, crafting a potent tool. : Fashion a circlet of pure silver enfused with moonlight and sanctified. : During the peak of a winter night, where the stars align in a pattern reminiscent of the Frostmaiden's symbol, begin with the dedication of the circlet to Auril, praying to the Frostmaiden for her attention and blessing. This step is crucial to gain her favor for the subsequent rituals. : The craftsmanship of a skilled enchanter is required to affix a Frostflake to the circlet, weaving together the materials and the captured essence, chanting the Frostmaiden's name and invoking her chilling power. : **Activation Ritual:** The wearer must don the circlet and immerse themselves in an environment of extreme cold, focusing on the essence of Auril's domain. : The Frostbite Circlet serves as a conduit for Auril's chilling essence, empowering the wearer to bring her malevolent power to bear against their enemies. Once activated: * Grants immunity to cold damage * The wearer can cast Ray of Frost as a bonus action * The wearer can cast Ice formation as a bonus action * Spells you cast ignore resistance to cold damage. * When you roll damage for a spell you cast that deals cold damage, you can treat any 1 on a damage die as a 2. ![](https://mithralforge.com/homebrewery/ghost_dragon_tx_line_drawing_silver_circlet_etched_with_snowfla_54cb094e-f889-4db3-87a8-818b6fb08ba9.png) {position:absolute,bottom:0px,left:450px,width:350px,mix-blend-mode:multiply} {{pageNumber,auto}} \page ### Creation of a frostbrand Any soldiers weapon designed to be used in the clash of combat can be transformed into a Frostbrand. Once the item is sanctified it should be taken to a consecrated altar of Auril where it should be used as a vital tool in the rite of sacrifice for a living creature.with the weapon. The weapon should be bathed in the sacrifices blood and frozen within it for a tenday before being defrosted. During this time the weapon should be the target of plenty of magical cold, the strength of which will determine the strength of the weapons enchantment. The weapon should be attended at all times by members of your congregation who pray over the weapon and ask for the blessing of Lady Auril and her assistance in granting strength to the enchantment. Once the tenday has passed the weapon should be used in the killing of one of Lady Auril’s enemies. This enemy should not be a minor creature but a fire elemental or some other such creature. Should the weapon be used in the killing blow and the other steps have been correctly performed the blessing is granted and the weapon chills as ice coats it and the enchantment is finished. ![](https://mithralforge.com/homebrewery/frost_staff.png) {position:absolute,bottom:480px,left:0px,width:400px,mix-blend-mode:multiply} :::: ### Creation of a Staff of Frost A worshipper seeking to create a spellcasting implement that will serve to expand their daily spellcasting ability can attempt to create a Staff of Frost. The staff must be carved from frozen holy water with a tool sanctified in the name of Auril. The staff must be carved from a single block of ice and cannot be composed of multiple parts. If at any point during the process the staff melts it is ruined and the ritual must being again. Once carved the staff must be exposed to a blizzard where it can draw the power of the storm from its surroundings. While in the blizzard your congregation will begin to pray as you cast spells of frost over the staff. This process should be prolonged for as long as possible unless the blizzard ends early, a favorable sign. Once done the staff must be escorted to a consecrated altar of Auril where it can be tended until a night of deep cold. During the coldest hour of the night you must lift the staff as your congregation prays. Bring the staff down heavily against the alar and if the enchantment has taken hold then only the excess ice will break from the staff and the rest will remain intact. If the staff survives contact with the altar then the enchantments have taken hold and it can be used by any who attunes to it. \column ### Creation of a Frostflake This is the extraction of the very essence of a winter storm or blizzard. By harnessing the raw power of nature's fury and invoking the chilling domain of Auril, this ritual yields the ethereal substance known as the Chilling Essence, a conduit for the Frostmaiden's icy power. : Fashion the an ornate six-pointed star of the Lady Frostkiss made from gemstones that have been harvested from deep within frozen caverns and sancified. : The stand within the storm's embrace, arms outstretched and eyes closed. Focus on connecting the sigil with the raging elements, feeling the bite of the cold wind and the touch of snowflakes upon your skin. This requires endurance and unwavering focus, battling against the storm's fury to maintain your connection and draw the essence. ::: {{note By frost-kissed winds and snowflakes' dance,:: I beseech thee, Lady of cold expanse.:: Auril, our Lady of snow and ice,:: We offer this plea, beyond all price.:: Hail to thee, Frostmaiden fair,:: Cloaked in ice and winter's air.:: Bless us with your touch of cold,:: Auril's power in us take hold.:: Mistress of storms, in your icy domain,:: Grant us thy blessing, free from disdain.:: Let winter's touch encase us whole,:: Embrace our souls with your frosty control.:: }} :: With Auril's favor invoked, channel your inner energy, extending your senses to touch upon the elemental forces swirling around you. Will the Chilling Essence into a swirling vortex of icy light. As the storm rages on, reache out with their hands, palms open and fingers spread holding the sigil before you. Draw the Chilling Essence from the heart of the storm, absorbing its energy into the sigil. After what feels like an eternity, you should feel the essence of the storm merging with the sigil as it resonates with the Frostmaiden's icy power. With the essence absorbed, conclude the ritual by offering thanks to Auril. Continue to stand amidst the storm until its energy begins to ebb as the ritual is fulfilled. The Chilling Essence is nopw captured within a crystalline sigil. This essence can be used as a component in enchantments, rituals, or to imbue objects with the raw power of winter. {{pageNumber,auto}} \page ### Creation of a frostheart Those worshippers who would wish to sanctify an altar to Lady Auril or perform her greatest ritual will need a Frostheart to bring her will to their lands and allow it to spread across them. A Frostheart must be fashioned from a frozen block of holy water, it can be any shape approximately the size of a large fist. Once made the Frostheart must be carefully preserved while you appeal to Lady Auril for a vassal to live within the heart and serve to work the lady’s will upon the land. A trusted member of the congregation should keep the Frostheart nearby and once the vassal is summoned present it to you so you might have the creature enter it. The effects and their strength will be determined by the strength of the vassal and it cannot be replaced once it has entered. Once created the Frostheart will preserve itself until used to sanctify an alter or to be used when begging the blessing of the Frostkissed. \column ### The Blessing of The Frostkiss For one properly prepared, it is possible to beome a living vessel for the will of Auril. One who receives The Frostkiss may be properly prepared by successfully completing The Trails Winter and Wind and receiving a blessing upon their completion. The petitioner will have to summon a Ice Elemental faithful to our Lady. The elemental shall be interrogated to be sure of it’s faith and worship of The Frostmaiden, but respected so it shall not leave or refuse the summoner's request for service should it be faithful. : The petitioner must have a Frostheart, properly prepared for the Ice elemental to enter. A faithful ice elemental will reside there as the ritual continues. In an act of great faith the petitioner will then prostrate themselves upon an altar consecrated in Auril's name. The petitioner takes a sanctified ritual knife and guided by a Worshiper of a rank no less than lord or lady, the petitioner cuts a deep incision below their left breast. Each worshipper of the congregation should begin their prayers for the Frostmaiden’s notice as the petitioner’s guide removes the petitioner's heart and replaces it with the Frostheart. : If the petitioner survives, Lady Auril has heard the plea’s of the faithful and given the petitioner the blessing of the frostkiss. The now frostkissed vessel has a number of powers that are unknown to normal mortals. : The frostkissed are immune to all cold and do not feel the effects of even the worst blizzard. They can survive for significantly longer than the normal lifespan for their species as the ice elemental is capable of lowering the bodies rate of decay and can even put them in a form of stasis in times of need. : The Fostkissed can also forgo normal food, instead subsisting on the consumption of heat, converting it to energy they can subsume and sustain themselves with. Woe to any person targeted by this ability as the heat is drained from their body and their blood begins to freeze. : The effects of all ice magics cast by the The Frostkissed are significantly enhanced and regardless of their previous ability they have a talent for any spell concerning ice. In this vein they gain access to a number of spells intuitively. ![](https://mithralforge.com/homebrewery/ghost_dragon_tx_full_body_shot_line_drawing_a_woman_in_a_thin_r_d816d9f7-a894-407a-b3a2-672769f0b620.png) {position:absolute,bottom:50px,left:-70px,width:600px,mix-blend-mode:multiply} {{pageNumber,auto}} \page # Frigus Tenebris Arcanum #### Arctic Vengence *4th-level evocation* **Casting Time:** :: 1 action **Range:** :: 120 ft **Components:** :: V, S, M (a pinch of powdered ice and a stone chip) **Duration:** :: Instantaneous You cause the moisture in the ground within a 30-foot radius centered on a point you choose to freeze rapidly into permafrost. The frozen ground then violently bursts, flinging dangerous ice shards and small stones throughout the area, transforming the ground into difficult terrain. Each creature in the affected area must make a Dexterity saving throw. On a failed save, the shards and stones deal 5d6 cold damage and 5d6 bludgeoning damage. On a successful save, they take half as much damage. ###### At higher levels When you cast this spell using a spell slot of 5th level or higher, both the cold and bludgeoning damage increase by 1d6 for each level above 4th. #### Brain Freeze *4th-level evocation (sorcerer, warlock, wizard)* **Casting Time:** :: 1 action **Range:** :: 120 feet **Components:** :: V, S **Duration:** :: Concentration, up to 1 minute You point at a creature you can see within range, subjecting it to a sensation of painful, numbing cold that it can feel but not see. The target must succeed on a Wisdom saving throw or take 8d4 cold damage on a failed save, or half as much damage on a successful one. On a failed save, the target's thoughts continue to freeze over for the spell's duration. At the start of each of its turns, the target takes 2d4 cold damage, and it has disadvantage on concentration checks. Additionally, whenever the target casts a spell, it takes additional cold damage based on the spell's level. If the spell cast is 1st level or a cantrip, the cold damage is 2d4. For each spell level above 1st, the cold damage increases by 1d4. \column #### Chill Metal *2nd-level evocation* : **Casting Time:** :: 1 action **Range:** :: 60 ft. **Components:** :: V, S, M (a piece of iron and a shard of ice or handful of snow) **Duration:** :: Concentration, up to 1 minute Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to become colder than ice. Any creature in physical contact with the object takes 2d8 cold damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn. : ***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. :: #### Chilling Darkness *4th-level evocation* **Casting Time:** :: 1 action **Range:** :: 90 ft./ 30 ft **Components:** :: V, S, M (silver and a shard of ice or handful of snow)) **Duration:** :: Concentration, up to 10 minute : You conjure forth a sphere of magical darkness that emanates from a point within range, creating a 30-foot-radius zone of magical darkness. This darkness extends around corners and cannot be penetrated by non-magical light or light produced by spells of 5th level or lower. Creatures with darkvision are unable to see through it. Within this sphere, the environment is both lightly obscured and intensely cold. Any creature that starts its turn inside the sphere must make a Constitution saving throw. On a failed save, the creature suffers 4d6 cold damage and has its speed reduced by half until the beginning of its next turn. On a successful save, the creature takes half damage, and its speed remains unaffected. ![](https://mithralforge.com/homebrewery/brainFreeze.png) {position:absolute,bottom:30px,left:120px,width:210px,mix-blend-mode:multiply,} {{pageNumber,auto}} \page ![](https://mithralforge.com/homebrewery/ghost_dragon_tx_line_drawing_of_a_beautiful_sorceress_conjuring_693e3954-d24a-4e08-9b91-fc53630b857f.png) {position:absolute,top:0px,left:0px,width:100%,mix-blend-mode:multiply} :::::::::::::::::: #### Control Darkness and Shadow *2nd-level Transmutation* **Casting Time:** :: 1 action **Range:** :: sight **Components:** :: V, S, M (silver and a shard of ice or handful of snow)) **Duration:** :: Concentration, up to 10 minute You gain mastery over shadows, both natural and magical, allowing you to manipulate them in various ways. Choose one of the following effects to apply, which covers the entire area of the spell. You can switch between effects once per round as a free action during the spell's duration. The available effects are detailed below: - **Deepen Darkness and Shadow:** Natural shadows grant a +4 bonus on Stealth checks and provide concealment to creatures within them. Magical darkness now grants total concealment to those within its area. - **Lighten Darkness and Shadow:** Natural shadows are suppressed within the area, making it impossible to hide within them or use abilities reliant on shadows. Magical darkness no longer provides concealment, and the area can be illuminated by any light source. - **Move Shadow:** You manipulate the affected shadows within the spell's area. This can include creating shadow illusions (similar to those produced by a Silent Image spell but without color), reveal hidden creatures by removing their shadows, cause shadows to follow you within the spell's area, or other creative applications. However, you cannot move areas of darkness in              this manner. \column :::::::::::::::::: #### Creeping Dark *2nd-level Transmutation* **Casting Time:** :: 1 action **Range:** :: self **Components:** :: V, S **Duration:** :: 1 minute You infuse yourself with dark energies and corporeal shadow, twisting your form into a terrible caricature. Until the spell ends, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and you are heavily obscured. While you are under the effects of this spell, you can move through spaces as small as one square inch without squeezing. While in this form, you cannot take actions other than the Attack action. The first time you take the Attack action, you unleash a deadly spike of shadow against a creature within your weapon’s reach in place of one of your attacks. Make a melee spell attack roll. If you hit, your target takes 4d6 force damage. Once you take the Attack action, or you take damage from a magical attack, the spell ends at the end of the current turn. : ***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the force damage increases by 1d6 per spell slot level above 3rd. :: #### Dark Bolt *Evocation cantrip* **Casting Time:** :: 1 round **Range:** :: 60 feet **Components:** :: V, S **Duration:** :: Instantaneous You conjure a concentrated surge of malevolent energy, directing it toward a creature or object within range. Make a ranged spell attack against your chosen target. On a hit, the target takes 1d10 necrotic damage. : This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). ![](https://mithralforge.com/homebrewery/ghost_dragon_tx_line_drawing_of_a_beautiful_sorceress_conjuring_b003976c-fb40-455e-93a2-0dcb10a73938.png) {position:absolute,bottom:30px,left:-60px,width:530px,mix-blend-mode:multiply,opacity:90%} {{pageNumber,auto}} \page #### Dark Lightning *2nd-level Necromancy* **Casting Time:** :: 1 action **Range:** :: 60 ft **Components:** :: V, S, M (a sapphire and ruby gem, each worth at least 50 gp) **Duration:** :: Instantaneous You thrust out your hands, unleashing a deadly coil of lighting infused wrathful hate towards a creature you can see with in range. The taget must make a constitution saving throw. If they fail, they take 2D8 Lighting damage. If the target is below there maximum hit points , the lighting forks to another creature of your choosing with in 10 feet of the main target. This new target must make there own constitution saving throw , taking 2D8 lighting damage of they fail. This process can repeat up to three times, & the same target cannot be affected twice. If a target succeeds on there saving throw & is below there maximum hit points , they take 1D8 necrotic damage instead. : ***At Higher Levels:*** When you cast this spell using a spell slot of 3rd level or higher , either the lighting or necrotic damge (your choice) increases by 1D8 per slot above 2nd. :: #### Flesh To Ice *6th-level Transmutation* **Casting Time:** :: 1 action **Range:** :: 60 feet **Components:** :: V, S, M (a pinch of lime, water, and earth) **Duration:** :: Concentration, up to 1 minutes You attempt to turn one creature that you can see within range into ice. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn't affected. A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to solid ice and subjected to the petrified condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind. If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state. If you maintain your concentration on this spell for the entire possible duration, the creature is turned to ice until the effect is removed. \column #### Freeze Spell *4th-level Abjuration* **Casting Time:** :: 1 reaction, which you take when you see a creature within 30 feet of you casting a spell **Range:** :: 30 feet **Components:** :: S **Duration:** :: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 4th level or lower, it takes 4d6 cold damage and its spell fails and has no effect. If it is casting a spell of 5th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, it takes 4d6 cold damage and the creature's spell fails and has no effect. On a failure, the creature takes 4d6 cold damage. ***At Higher Levels.*** When you cast this spell using a spell slot of 5th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used, and the damage taken increases by ld6 for each level beyond the fourth. :: #### Frostdark *1st-level Illusion* **Casting Time:** ::1 action **Range:** :: 100 ft **Components:** ::V, S **Duration:** ::Concentration, up to 10 minutes You conjure forth a circle of inky darkness that swiftly expands, creating an impenetrable dark cloud . This cloud of darkness has a 30-foot radius and envelops all creatures within, rendering them blind, even those with darkvision. The caster, however, can see through this darkness as though it were not there. The blindness effect persists until affected creatures exit the radius of the spell. :: #### Frostdark Mist *3rd-level abjuration* **Casting Time:** ::1 action **Range:** :: self **Components:** ::V, S **Duration:** ::Concentration, up to 10 minutes You summon a shadowy mist that envelops the area around you and the temperature plummets. This shadowy mist attacks all enemies that approach within 15 feet of your position, dealing 3d8 force damage to a hostile creature when they enter the mist or begin their turn within it. Additionally, enemies attacking while within the mist have disadvantage. ***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. {{pageNumber,auto}} \page #### Frostdark Storm *4th-level Transmutation* **Casting Time:** ::1 action **Range(Area):** :: 60 ft (30 ft) **Components:** ::V, S **Duration:** ::Instantaneous With a chilling incantation, you summon the wrath of a polar tempest. Every creature in a 30-foot-radius sphere centered on a point you designate within range must make a Constitution saving throw. Those who fail suffer 5d8 cold damage. : Choose up to three creatures within the 30-foot-radius sphere. They must make a Constitution saving throw or be battered by the blizzard's fury, and be instantaneously teleported to any location within the sphere of your choice. The teleported creatures are *incapacitated* until the start of your next turn. Creatures that succeed on their saving throw take half damage and are not teleported. : ***At Higher Levels.*** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th, and you can target one additional creature with the teleportation effect. :: #### Frost Fingers *1st-level evocation* **Casting Time:** ::1 action **Range:** ::Self (15-foot cone) **Components:** ::V, S **Duration:** ::Instantaneous Frost fingers is a cold form of the burning hands 1 st-level wizard spell. When cast, it causes freezing cold and shards of ice to blast from the caster's fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one. Liquids engulfed by the cold may freeze solid (a potion, for example). : ***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. \column #### Heart of Ice *7th-level transmutation* : **Casting Time:** ::1 action **Range:** ::Touch **Components:** ::V, S, M (a shard of ice, glass, or crystal) **Duration:** ::Concentration, up to 1 minute : You focus your energy into a chilling touch, make a melee spell attack. On a successful hit, the victim's body turns black, enveloped in a rime of frost, they are *restrained*. A creature restrained by this spell must make a Constitution saving throw at the end of each of its turns. On a failed save, it suffers 3d6 cold damage, or half as much on a successful save. If it successfully saves against this spell three times, the spell ends. However, if it fails its saves three times, its heart freezes and shatters, resulting in instant death. These successes and failures do not need to be consecutive; they accumulate until the target reaches three of either. Creatures immune to cold damage or those lacking a heart remain unaffected by this spell, while creatures with cold resistance gain advantage on their saving throws against it. :: #### Ice Blade *2nd-level evocation* : **Casting Time:** ::1 bonus action **Range:** ::Self **Components:** ::V, S **Duration:** :: Concentration, up to 10 minutes : You conjure a frigid blade in your free hand, resembling a rapier in size and shape. This icy blade persists for the spell's duration. If you release the blade, it vanishes, but you can summon it again as a bonus action. As an action, you can make a melee spell attack using the Ice Blade. On a successful hit, the target takes 3d6 cold damage. The frosty blade emits a bright light in a 10-foot radius and dim light for an additional 10 feet. : ***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd. ![](https://mithralforge.com/homebrewery/Frostdark_Storm.png) {position:absolute,bottom:10px,left:0px,width:100%,mix-blend-mode:multiply,opacity:80%} {{pageNumber,auto}} \page #### Ice Formation *Evocation cantrip* **Casting Time:** :: 1 round **Range:** :: 30 feet **Components:** :: V, S **Duration:** :: Instantaneous A small wall made of ice forms in a place of your choice. This wall is 5 feet wide, a foot thick, and 3 feet tall. The ice must be formed in an area that has at least five feet of water, being either a lake, a puddle or have a source of water. A creature on one side of the wall has half-cover. The wall can be destroyed with any source of fire damage or bludgeoning damage. #### Ice Snare *Conjuration cantrip* **Casting Time:** :: 1 action **Range:** :: 90 feet **Components:** :: S **Duration:** :: Instantaneous You conjure frost beneath the target's feet, attempting to immobilize them in ice. The target must make a Dexterity saving throw. On a failed save, the target take 1d4 cold damage and becomes restrained as ice encases its legs until the end of its next turn. : This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4) #### Investiture of Darkness *6th-level Transmutation* **Casting Time:** :: 1 action **Range:** :: Self / 30 ft **Components:** :: V, S, M (pinch of gravedust) **Duration:** :: Concentration, up to 10 minute Shadowy, flame-like black tendrils enshroud your form, rendering you heavily obscured to others and conferring several benefits: * You gain immunity to necrotic damage and resistance to radiant damage. * Dim light within 30 feet of you becomes non-magical darkness, and bright light in the same area into dim light. * You and allies within 30 feet of you appear to teleport when they use their movement within this radius, allowing both you and them to use a bonus action to take the Disengage action. * Whenever a creature within 10 feet of you hits you with an attack, the shadows retaliate by lashing out at the attacker, dealing 4d6 necrotic damage. \column #### Rimefire Gem *3rd-level evocation* **Casting Time:** :: 1 action **Range:** :: Self **Components:** :: V, S, M (50gp sapphire and 50gp ruby) **Duration:** :: Instantaneous You conjure a small gem of purple ice in your hand that does not melt. Within it flickers a flame, it emits light devoid of heat. By uttering a command word of your choosing, the ice gem dissolves, releasing the contained fire which engulfs everything in a 10-foot radius. Each creature within this area must make a Dexterity saving throw. On a failed save, the creature takes 4d6 cold damage and 4d6 fire damage. On a success, the creature takes half damage. #### Shield of Frost *3st-level abjuration* **Casting Time:** :: 1 reaction **Range:** :: 150 feet **Components:** :: V, S, M (a pendant with 5 rivets in it) **Duration:** :: Instantaneous You summon a protective sphere with a 10-foot radius centered on a point in range. When a creature within the sphere is subjected to an effect that would allow them to make a Dexterity saving throw for half damage, they instead take no damage on a successful save, and only half damage if they fail. #### Winter's Suppression *3rd-level transmutation* **Casting Time:** :: 1 action **Range:** :: 120 feet **Components:** :: V, S, M (a vial of water) **Duration:** :: Instantaneous You designate a point within range. Every non-magical flame within a 30-foot radius of that point is extinguished as a chilling breeze permeates the area. If there is a magical flame within this radius, you must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. On a successful check, the magical fire is also snuffed out. : Every creature within the affected radius must make a Dexterity saving throw. On a failed save, the creature takes 6d6 cold damage and has its movement reduced by 10 feet until the end of its next turn. On a successful save, the creature takes half damage. Fire elementals and similar creatures have disadvantage on this saving throw. ###### At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 and the radius increases by 5' for each slot above 3rd. {{pageNumber,auto}} \page {{wide,text-align:center # The Sealed Necropolis }} {{font-weight:700,font-size:16px The dead city sleeps below,:: Encased in icy doom;:: And all around,:: With a chilling sound,:: From caves of ice and fields of snow:: The breath of night like death does flow:: Beneath the gibbous moon.:: : The sky above glows green and black;:: The sun is nowhere seen;:: The birds must rest:: On the bare thorn’s breast,:: Whose roots, beside the pathway track,:: Have bound their folds o’er many a crack:: Which the frost has made between.:: }} \column {{font-weight:700,font-size:16px The Crone's eyes shine in the gelid glare:: Of Selune's frigid light;:: As a fen-fire’s beam:: On an icy stream:: Gleams dimly—so the moon shines there,:: And it pales the Maiden's brittle hair,:: As she rides the winds of night.:: : The dead city sleeps below,:: Released by this enchanted rhyme;:: The spell will fall:: And the glacial wall:: Will break apart, for weal or woe,:: Revealing secrets none must know:: Until the end of time.:: }} ::: {{wide,text-align:center ## In the winter, when the air is cold, ## And freezing mist begins to enfold, ## Encasing everything upon the scene, ## In a shining layer of icy sheen. ::: ## It clings to branches, leaves, and vines, ## And creates a world that brightly shines. ## On mornings crisp, you'll find it there, ## A frosty crust, frigid swaddling wear. ::: ## A guardian of cold, a beauty preserved, ## A whisper of the season, in crystal observed. ## A delicate tapestry of ice enwreath, ## A preserving skin, a perfect sheathe. ::: ## The key to winter's glitter and glow, ## Sounds like a word that poets know. ## To reveal the truth, the book deface, ## This word, the key, in sanguine trace. }} ![](https://mithralforge.com/homebrewery/ghost_dragon_tx_line_drawing_of_a_glacial_wall_b7b18cf4-8bce-4a90-be80-9264b0408ca1.png) {position:absolute,bottom:0px,left:0px,width:100%,height:100%,mix-blend-mode:multiply}