```metadata title: 'Paladin: Oath of the Storm' description: A paladin oath of thunder, lightning, and chaos. tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` ### Paladin: Oath of the Storm Paladins of the Oath of the Storm often differ greatly from other paladins, and are often very loud about it. These Paladins embrace the choas of the storm, and usually focus more on liberation than on propriety. But for most, behind that boisterous façade is a real sense of altruism and responsibility; the immense power these paladins wield demands this onus. #### Tenets of the Storm The tenets of the Oath of the Storm involve embracing chaos and balancing creation and destruction. ***Revel in Turmoil.*** In a storm, things easily fly out of place. Don’t fight this change, and let things fall where they may. ***Embrace Mayhem.*** Delight in chaos, and aid those that wish to break free from staidness’s grip. ***Aid in Renewal.*** Once the storm has passed, it is time to rebuild. Help those harmed by acts of randomness, and show mercy to genuinely repentant foes. #### Oath Spells You gain oath spells at the paladin levels listed in the Oath of the Storm Spells table. See the Sacred Oath class feature for how oath spells work. ##### Oath of the Storm Spells | Paladin Level| Spells | |:------------:|:------:| | 3rd |*thunderous smite, thunderwave*| | 5th |*shatter, warding wind*| | 9th | *call lightning, thunder step*| | 13th |*ice storm, storm sphere*| | 17th |*control winds, destructive wave*| #### Channel Divinity At 3rd level when you swear this oath, you gain the following two Channel Divinity Options. See the Sacred Oath class feature for how Channel Divinity works. ***Deafening Boom.*** As an action, you present your holy symbol and force any number of creatures within 15 feet of you to make a Constitution saving throw against your spell save DC. Creatures with vulnerability to thunder damage roll the saving throw with disadvantage, creatures with resistance to thunder damage roll with advantage, and creatures immune to thunder damage automatically succeed on the saving thow. On a failed save, the target is deafened for 1 minute. A creature can repeat the save on the end of its turns, ending the deafened condition on itself on a success. \column ***Shock Charge.*** As an action, you can target a number of creatures up to your Charisma modifier within 30 feet of you. Each creature must make a Dexterity saving throw against your spell save DC. A creature wearing metal armor makes the saving throw with disadvantage. A target takes 6d4 + your proficiency bonus in lightning damage on a failed save, or half as much damage on a successful save. #### Eye of the Storm Starting at 7th level, an aura of shelter from your tempest projects from you in a 10-foot radius. As long as you are conscious, you and allies within the aura have resistance to either lightning or thunder damage (choose when you gain this feature) and cannot be forced to move against your will. Upon reaching 18th level, the aura extends to 30 feet. #### Electric Strikes Beginning at 15th level, the storm’s essence starts to imbue your strikes. When you use your Divine Smite or Improved Divine Smite feature, you can change the damage type from radiant damage to lightning damage. When you do so, you can turn each d8 rolled into 2d4. #### Stormborn At 20th level, you can become an avatar of the tempest. As an action, you can take on a thunderous form for 1 minute. While in this form, you gain the following benefits: * You are immune to lightning and thunder damage. * Strong winds emanate from you in a 30-foot radius. Hostile creatures treat this area as difficult terrain, and cannot use a flying speed to approach you. * You can concentrate on two different spells requiring concentration at the same time, provided both spells are among your Oath Spells. You make separate Constitution saving throws to maintain concen-tration on them should the need arise, and if you still are concentrating on both of them when this feature ends, you must choose which spell ends. * You can cast the *chain lightning* or *investiture of wind* spell as an Oath of the Storm Oath Spell without expending a spell slot. Once you cast a spell with this feature, you can't cast either spell anymore until you use Stormborn again. This effect ends early if you end it as a bonus action, if you fall unconscious, or if you die. Once you use this feature, you can’t use it again until you finish a long rest or expend a 5th-level spell slot to use it again. :::::::: {{wide