___ ___ > ## Energy Elemental >*Large elemental, neutral* > ___ > - **Armor Class** 17 (natural armor) > - **Hit Points** 126 (12d10 + 60) > - **Speed** 50 ft., burrow 30 ft., fly 90 ft. (hover), swim 90 ft. > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|20 (+5)|20 (+5)|5 (-3)|10 (+0)|8 (-1)| >___ > - **Damage Resistances** acid, cold, fire, lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical weapons > - **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious > - **Senses** darkvision 60 ft., passive Perception 10 > - **Languages** Primordal > - **Challenge** 5 (1,800 XP) >___ > ***Shifting Form.*** When the elemental uses its Elemental Absorption reaction, it shifts into the form with the associated damage type, gaining the benefits of that form until it uses it's Elemental Absorption to change the form type. > >***Air Form.*** (Lightning) The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. > >***Corrosive Form.*** (Acid) A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the elemental corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the elemental is destroyed after dealing damage.
> The elemental can eat through 2-inch-thick, non magical wood or metal in 1 round.
> >***Earth Glide.*** (Thunder) The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through. > >***Fire Form.*** (Fire) The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. > >***Toxic Form.*** (Poison) Any creature other than an elemental that starts its turn within 10 feet of the elemental must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn. > >***Water Form.*** (Cold) The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. > > ### Actions > ***Multiattack.*** The elemental makes two slam attacks. > > ***Slam.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 14 (2d8 + 5) bludgeoning damage. > > ### Reactions > ***Elemental Absorption.*** When the elemental takes acid, cold, fire, lightning, poison, or thunder damage, it captures some of the incoming energy. The elemental gains immunity to the triggering damage type until the start of its next turn, and it gains the benefits of the Form trait associated with the damage type. Also, its slam attacks deal an additional 1d6 damage of the triggering type on a hit until the end of its next turn.