## Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid. ### Nature's Warrior Nature’s warriors are defenders of the wild, protectors of the natural world . . . and often druids who have spent “too much time” in wild shape form. Members of this circle share a bond that transcends race and outside appearance. When one gains the ability to naturally shift into the form of a “lower animal,” they sometimes gain a perspective on life that makes them envy this adopted form over their own. They may simply feel a stronger tie to nature while in animal form, or perhaps they long for the power such forms give them. As such, they begin to make their normal body closer and closer to their animal form. Many people consider nature’s warriors to be loners or fanatics, even less a part of the world than the most solitary druid or ranger. Nature’s warriors, however, tend to be very communal. They often communicate with each other—sometimes through animal messengers, or even face to face, when they can bring themselves to leave their territories—and they keep a careful watch on “civilization.” Nature’s warriors develop their animalistic instincts more strongly than the behavior associated with societal learning and do have a tendency to come off as gruff or impatient with those who are not as “in tune” with nature as themselves. #### Nature's Armament At 2nd level, you learn to change your body to fight the beasts of the wild do. As a bonus action you can grow a set of claws: - **Claws.** You grow two sets of claws, your unarmed strikes deal 1d8 slashing damage. You can use Dexterity instead of strength for the attack and damage rolls of your unarmed strikes. when you use the attack action with an unarmed strike, you can make another These weapons remain until you revert to normal as a bonus action. You can have only one of the natural weapon choices active at a time. You also learn the Primal Savagery Cantrip, as presented in the starter spells unearthed arcana. In addition, You grow scales that grant you natural armor. When you aren't wearing armor, your AC is 10+ your proficiency modifier+your dexterity modifier. #### Extra Attack Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ``` ``` #### Nature's Defense At 10th level, you adapt your body to take on some of the defense that are found among nature. Choose one of the following, adaptations: - **Prey's Speed.** While you are not wild shaped your speed is increased by 10 feet and you can disengage as a bonus action. - **Rose's Thorns.** While you are not wildshaped you grow thorns on your body. When a creature within 5 feet of you hits you with a melee weapon attack, they take 3 piercing damage. - **Elephants Hide.** While you are not wildshaped reduce the damage that you take by 3 to a minimum of 0. Your senses improve as well, you gain Darkvision 90 feet if you already had darkvision increase it by 30 feet. #### Natural Movement At 14th level, you adapt your body to be able to travel as other creatures do. As a bonus action you can expend a use of Wild shape to gain one of the following benefits: - **Burrow.** You grow claws like an umberhulk that allow you to burrow with ease. While you are not wildshaped you gain a 60-foot burrow speed as well as tremor sense with a radius of 30 feet. - **Swim.** You sprout gills and your hands and feet become webbed. While you are not wildshaped you can breathe both water and air, and gain a 60-foot swim speed. - **Flight.** You sprout feathered or bat-like wings. While you are not wildshaped you gain a 60-foot flight speed. These benefits last the same amount of time as your wild shape.
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