# Paladin Sacred Oath: Shadowspy
An agent of Pelor's Shadow Guard, a Shadowspy voluntarily steps into the shadow of the night and the lawless in order to preserve the light and the innocent. Shadowspies are recruited by Shadowstrikers, the openly known associates of the churches of Pelor and Hieroneous, who trust the agents' devotion to their faith and the zeal to vanquish the evil by all means and costs. Life as a Shadowspy is lonely and secret. Shadowstrikers deny the very existence of secret service that collects rumors and witnesses of the wrong side of the town, and inhumes the evil overlords and criminal masterminds. But a Shadowspy always know that somewhere there is a crime happening, and the culprits will be coming with them, dead or alive — in most cases, and preferably, dead. #### Restriction: Pelor's Shadow Guard Paladins who choose to become a shadowspy must be a devoted follower of Pelor or Heironeous, and recruited by a shadowstriker to engage in espionage missions. **Oath of the Divine Espionage** serves as the generic name for this oath if you use it in other campaign settings or to model other paladins. #### Tenets of the Shadowspy Paladins who devote themselves as members of shadowspy are bound to the following tenets. ***We Work In The Dark.*** I do not exist. I do not reveal myself. If I ever have to introduce myself, it is either in fake name and identity, or anyone who so as much see or hear me cannot speak they did. ***We Serve The Light.*** My mission is to vanquish the evil that still lingers on in the darkest corners of the world. I have people to protect — people who needs the most desperate help, regardless of its shape and methods. ***We Never Sleep.*** I am the vigilant eyes and ears of the Shadow Guard. Every words I hear, every proofs I see, are most valuable for my duty. #### Oath Spells You gain oath spells at the paladin levels listed. | Paladin Level | Spells | |:-:|:-| | 3rd | *detect magic, silent image* | | 5th | *detect thoughts, zone of truth* | | 9th | *clairvoyance, nondetection* | | 13th | *arcane eye, locate creature* | | 17th | *passwall, modify memory* | #### Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity option. ***Divine Revelation.*** As a bonus action, you can use your Channel Divinity option to choose one creature you can see within 60 feet of you. An unwilling creature must succeed on a Wisdom saving throw against your paladin spell save DC to avoid this effect. For 1 minute, you can telepathically communicate with the target as long as you can see it, and automatically know when the target is lying. You do not need to share a language with the target for it to understand your telepathic messages, but it must be able to understand at least one language. ***Personal Eclipse.*** As an action, you can use your Channel Divinity option to turn invisible for 1 minute or until you take an action, cast a spell, or your concentration is broken (as if concentrating on a spell). #### Aura of Anonymity By 7th level, as long as you are conscious, you and other friendly creatures within 10 feet of you add your Charisma modifier to Dexterity (Stealth) checks made to hide and Charisma (Deception) checks made to disguise (minimum of +1). At 18th level, the range of this aura increases to 30 feet. #### Hide in Plain Sight Starting at 15th level, when you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a -10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden. If you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected. #### Master Shadowspy At 20th level, you can enter the state of focus and concentration, channelling the divine power to become a sleepless vigilante of your deity. For 1 minute, you gain the following benefits: - You gain truesight out to a range of 30 feet. - You have advantage on all Intelligence (Investigation) and Wisdom (Perception) checks, and no attack roll has advantage against you. - You gain immunity to psychic damage, your thoughts cannot be read by telepathy or other means unless you allow to do so. - Once on each of your turn when you hit a creature with a melee weapon attack, you can deal 5d8 radiant damage with the attack if you have advantage on the attack roll. Once you use this feature, you cannot do so again until you finish a long rest. \page ## Credits All contents are created by Created by [Weirdo Whoever](http://weirdoworkshop.blogspot.com) unless noted otherwise. Special thanks to [D&D Wiki](http://www.dandwiki.com) and [NaturalCrit Homebrewery tool](http://homebrewery.naturalcrit.com) for providing the templates for my imaginations. ***Shadowspy.*** Converted from 3.5rd edition supplement *Complete Champion.* ***Description.*** Quoted some lines from the film *Robocop.* ***Tenets of the Shadowspy.*** The "We Work In The Dark" and "We Serve The Light" is from the videogame *Assassin's Creed.* The "We Never Sleep" is from real-life detective agency Pinkerton, formerly known as Pinkerton National Detective Agency.