___ ___ > ## Hound of War >*Huge fiend, chaotic neutral* > ___ > - **Armor Class** 13 (natural armor) > - **Hit Points** 102(12d12 + 24) > - **Speed** 50 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|15 (+2)|15 (+2)|6 (-2)|13 (+1)|15 (+2)| >___ > - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical weapons > - **Condition Immunities** charmed, frightened > - **Skills** Perception +4 > - **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 > - **Languages** – > - **Challenge** 5 (1,800 XP) > ___ > ***Primal Wrath. *** While in combat, the hound has advantage on Strength checks and Strength saving throws. > > ***Aura of Rage. *** Any creature that starts its turn within 20 feet of the hound must make a DC 13 Wisdom saving throw, unless the hound is incapacitated. On a failed save, the creature acts as though it is under the effects of the *confusion* spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hound's Aura of Rage for the next 24 hours. > ### Actions > ***Multiattack. *** The hound can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. > > ***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit:* 10 (2d6 + 3) piercing damage plus 7 (2d6) fire damage. > > ***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 10ft., one target. *Hit:* 12 (2d8 + 3) slashing damage. > > ***Doom Howl. *** The hound throws back its head and howls a cry that resonates and stuns. Each creature that is within 120 feet of the hound and can hear the howl must succeed on a DC 13 Constitution saving throw or be stunned until the end of the hound's next turn. > > ***Frightful Presence. *** Each creature that is within 60 feet of the hound and aware of it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hound's Frightful Presence for the next 24 hours. > Image Credit: Tatchit
> Creator: u/starbridge ## Hound of War The hounds of war are creatures of a violent nature. As though they were compelled by unseen forces, they attack any and every creature that they cross. No one
knows where they come from, only that they
appear on or near sights where great battles
were fought. Some speculate that they are hell hounds
gone rogue, others think they are dire
wolves, blighted with some disease from
the fire plane. Whatever the case, should
one cross paths with a hound of war,
it's best to draw your sword quickly.
##### "Cry 'Havoc!', and let slip the dogs of war". Famous words, uttered to inspire men in combat. Supposedly they were once uttered by a king before battle. He then took a "strategic position" amongst the reargaurd. Before the battle began, a hound or war appeared and attacked the king, slaying him before anyone had raised a sword. These words are now only spoke by the bravest men, those intending to lead the charge in combat.